What the heck, I had no idea Z-Haze was a full heal... though in hindsight it wouldn't be any good as a stat-booster, since Haze's effect would happen after the Z-effect and eliminate the resulting boosts.Lemme take a moment to tell you about my Lord and Savior, Icium Z Tapu FIni.
Tapu Fini @ Icium Z
Ability: Misty Surge
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Surf
- Taunt
- Nature's Madness
- Haze
This is Fini's adapted stall set I've been using basically since release. Taunt makes you able to stop spike setter ferro/skarm and allows you to makeshift break opposing stall teams. Haze allows you to become sorta unaware, but is mainly useful for containing something like manaphy proactively and keeping Scizor in check until I'm ready to kill it. Occasionally I see a dragon dancer and then this thing is like a bulkier clefable. A clefable that can do 50% of your HP as chip damage.
+6 252+ Atk Technician Scizor-Mega Bullet Punch vs. 248 HP / 252+ Def Tapu Fini: 313-369 (91.2 - 107.5%) -- 43.8% chance to OHKO
That's the strongest scizor can be against you. In reality, I expect 44 attack most of the time, which fails to ever KO, even through rocks. With Icium Z, you reset that and full heal yourself. Haven't had to do that since I got a few fire coverage moves on my team but this is the kind of power Fini possesses. Also 8 speed makes sure marowak-a never outspeeds you.
Why do I like this over leftovers? Well, for one to get the average healing I get from Icium Z (70%), you need 12 turns. Two, a full heal on demand IS a game changer, whereas leftovers are predictable. And finally, Haze is already a great move on stall, this just gives you a real secondary reason to run it. Making it so I never have to worry about BP or boosters is a huge plus, especially since I hate both unaware mons this gen.
TBH while we're on Fini, VenuFini cores are super destructive, from Bulky Offense to Stall. The core is just unreal good.
I may have to try that on my stall set. That's way better than Leftovers, for all the reasons you listed plus one: you don't have to worry about Knock Off removing your recovery.
...On that note, my Trapu Fini set was redone:
Tapu Fini @ Icium Z
Ability: Misty Surge
EVs: 248 HP / 236 Def / 16 SpD / 8 Spe
Bold Nature
IVs: 0 Atk
- Whirlpool
- Moonblast / Nature's Madness
- Taunt
- Haze
Aqua Ring was thrown out because despite it and Leftovers giving double recovery, it couldn't bring down enemies that already had their own passive recovery up - Leftovers already halves the passive damage of Whirlpool, and that plus Aqua Ring (which Toxapex sometimes runs) negates it entirely. I've taken to running Moonblast over Nature's Madness for the same reason since a set amount of damage makes for easier KOs, but the latter is still viable on setup sweepers.