I played FlareBlitz with this to defend against rain:
Max / max Def Venusaur
252 HP / 72 Def Milotic (with HP Grass)
2x Dual Screeners
I think I could've won, but the game is really knife-edged. If I make one mistake I'm done for, for example in our second game I had a Milotic who was taking 24% damage from Toxic Poison and I swapped out to Uxie (one of my screeners). That same turn FlareBlitz U-turned out to Kabutops, which let him get +4 Swords Dance vs. my Reflect. With both Venusaur and Milotic at ~50% and 3 layers of spikes down, the game ended right there. I might've been able to save the game by leaving Milotic in one more turn, taking big damage from Toxic + U-Turn but hopefully recovering enough via Recover + Leftovers to survive another switch in. Might have. That's why I said it's a knife edge.
I'm concluding that rain is a bit too powerful at the moment. Rain without Damp Rock would die (5 turns is too short), but Rain with it is just very ferocious indeed. A 6 or 7 turn Rain Dance would be more balanced, but it can't be implemented without breaking from the game.
I believe in allowing all kinds of playstyles to be viable, no matter how boring / stallish / lame / skill-less they are. It doesn't matter as long as they aren't overpoweringly overpowered. This particular playstyle though crosses that line. If we can't have a 6/7 turn Rain, then better one less playstyle than a single dominating one, and I'll support Damp Rock for BL.
PS: I like your relaxed way of playing RainDance FlareBlitz, it's totally different from the other RD players I see. Other RD teams treasure their rain turns so much they'd leave Pokemon in to die and do not switch out. But you were perfectly happy to stall out your own rain turns to rack Toxic damage up on my Milotic, eventually opening a gap that you can exploit. Nicely done.
Max / max Def Venusaur
252 HP / 72 Def Milotic (with HP Grass)
2x Dual Screeners
I think I could've won, but the game is really knife-edged. If I make one mistake I'm done for, for example in our second game I had a Milotic who was taking 24% damage from Toxic Poison and I swapped out to Uxie (one of my screeners). That same turn FlareBlitz U-turned out to Kabutops, which let him get +4 Swords Dance vs. my Reflect. With both Venusaur and Milotic at ~50% and 3 layers of spikes down, the game ended right there. I might've been able to save the game by leaving Milotic in one more turn, taking big damage from Toxic + U-Turn but hopefully recovering enough via Recover + Leftovers to survive another switch in. Might have. That's why I said it's a knife edge.
I'm concluding that rain is a bit too powerful at the moment. Rain without Damp Rock would die (5 turns is too short), but Rain with it is just very ferocious indeed. A 6 or 7 turn Rain Dance would be more balanced, but it can't be implemented without breaking from the game.
I believe in allowing all kinds of playstyles to be viable, no matter how boring / stallish / lame / skill-less they are. It doesn't matter as long as they aren't overpoweringly overpowered. This particular playstyle though crosses that line. If we can't have a 6/7 turn Rain, then better one less playstyle than a single dominating one, and I'll support Damp Rock for BL.
PS: I like your relaxed way of playing RainDance FlareBlitz, it's totally different from the other RD players I see. Other RD teams treasure their rain turns so much they'd leave Pokemon in to die and do not switch out. But you were perfectly happy to stall out your own rain turns to rack Toxic damage up on my Milotic, eventually opening a gap that you can exploit. Nicely done.