Other Lower Tier Threats (ORAS Edition)

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Karxrida

Death to the Undying Savage
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I was just doing some calcs, and someone needs to do a writeup for Slowking. The AV set can avoid a 2HKO from non-LO Thundurus (who can barely 2HKO without Rocks), is a consistent Keldeo counter, and would have made a fantastic Greninja answer if fucking Gunk Shot didn't exist. I'd do it myself, but I'm a) a lazy motherfucker and b) not good at these writeups anyway.
 
Despite the speed creep, as well as Salamence losing A LOT viability due to his mega banned to Ubers, he still presents a significant threat with the sets below. His decent speed, which is increased through either a Scarf or DD boost allows him to outspeed the new blazing fast megas such as Lopunny, Aerodactyl, Modest Alakazam, Sceptile and neutral speed natured Swampert in the rain.

Salamence @ Choice Scarf
Ability: Moxie
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
-Outrage
-Iron Tail
-Earthquake/Stone Edge
-Aqua Tail/Fire Fang

Role: Revenge killer

Max speed and attack investment to allow him to hit as hard as he can, and outspeed as many things as possible. Iron Tail is Salamence's best option against fairies and allows him to revenge kill the newly arrived Mega Altaria. Earthquake is the preferable option as it hits Heatran, whilst Aqua Tail/Fire Fang becomes more powerful depending on the weather.


Whilst Garchomp has the advantages of a high speed stat, better offensive STABs and a resistance to SR, Salamence has the niche of having access to the powerful Moxie ability. Not to mention boasting a (slightly) higher attack stat and in tandem with the snowballing effect of Moxie, he can clean up weakened teams late game very reliably as there are few things that can still touch him with a Scarf attached and +2 Attack aside from priority.


Salamence @ Lum Berry
Ability: Moxie
EVs: 252 Atk / 4 Def / 252 Spe
Jolly/Naive Nature
-Dragon Dance
-Outrage/Dragon Claw
-Iron Tail
-Earthquake/Fire Blast

Role: Set up sweeper

This set utilizes Salamence's access to the coveted Dragon Dance move, allowing him to set up and sweep teams. Whilst this set is outclassed by Zard X (due to his immunity to WoW, much better offensive presence and higher bulk) and to an extent Dragonite (thanks to his massive bulk and access to powerful priority), Salamence has the niche of not taking up a mega slot and becoming much harder to stop once he sets up and begins snowballing thanks to Moxie. He can also get past fairies better than Dragonite as there just aren't that many other coverage moves that he require. Earthquake allows him to decimate Heatran, whilst Fire Blast incinerates Physically Defensive Skarmory and Ferrothorn. And thanks to his Lum Berry, he can also easily set up in the face of Pokemon that can only rely on status inflictions to stop him (Chansey, Rotom-W, Non Ancient Power Heatran)
 

Karxrida

Death to the Undying Savage
is a Community Contributor Alumnus
Salamence is fine. It's a passable Scarfer and decent mixed Attacker (but for the love of God don't run Iron Tail on DD sets, only LO 4 Attacks or something).

Also Recreant plz kill Umbreon, it's ass and ugly.
 
The only set Salamence is passable at running is MoxieScarf, I'm not sure where this random "mixed" shit came from. I sure wouldn't use it over Kyu-B, who's stronger, bulkier, and is only 5 points behind in Speed.
 

ScraftyIsTheBest

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Okay...here's a few more stuff.



Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash / Ice Punch
- Knock Off
- Low Kick
- Ice Shard

Role: Physical Attacker

Weavile is a rather odd Pokemon. Its role is, putting it basically, an offensive utility Pokemon. A bit like Mega Houndoom, Weavile is pretty anti-metagame atm, thanks to its very high Speed and a nice STAB combination that makes it a nice way to be annoying to offensive teams. It can revenge kill a lot of top threats right now, such as Mega Metagross (to an extent), Latios, etc. with Icicle Crash and Knock Off. It has great coverage with Icicle Crash, Knock Off, and Low Kick, and with these three moves, Weavile can revenge kill much of the meta especially with its very high Speed tier. its priority Ice Shard is also very good to revenge kill Landorus-T, who, as we all know, is exceptionally common in OU right now. It also beats other stuff like Gengar, Gliscor, Garchomp, and a lot more. Weavile suffers a lot from being frail and a SR weakness which hurt a lot, but it's a great offensive utility Pokemon that can serve as an offensive check to a ton of stuff.



Togekiss @ Leftovers
Ability: Serene Grace
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Nasty Plot
- Air Slash
- Dazzling Gleam / Aura Sphere
- Roost

Role: Stallbreaker

This is the other lower tier threat that I'm going to touch on tonight. Togekiss, with a Nasty Plot set, makes for an excellent stallbreaker in this metagame. Togekiss has a nice Fairy-typing which is always useful, as well as rather impressive bulk. With Nasty Plot in tow, Togekiss can set up all over defensive Pokemon such as Slowbro, Amoonguss, Mega Sableye, etc. From there, its Serene Grace Air Slash, which hits fairly hard with a boost, allows Togekiss to quickly wear at things while its high flinch chance helps a lot against slower Pokemon. Dazzling Gleam is always nice to hit things that resist Air Slash fairly hard, and also makes Togekiss an excellent answer to BROKEN Mega Sableye. Aura Sphere is a fine alternative, however, to hit Tyranitar much harder and surprise Bisharp off the bat. Roost is always reliable recovery. Togekiss has some flaws, like its Stealth Rock weakness, but it's a really neat stallbreaker and is very much worth it for any team in need of a hand against stall while giving some defensive utility. There's also a bulkier variant of Nasty Plot that is viable, as well as good old NastyPass, but I might get to those later.

That is all for now!!
 
Salamence is fine. It's a passable Scarfer and decent mixed Attacker (but for the love of God don't run Iron Tail on DD sets, only LO 4 Attacks or something).

Also Recreant plz kill Umbreon, it's ass and ugly.
Without Iron Tail you get walled by every fairy type in the meta. Earthquake or any other physical attack Salamence has barring Giga Impact does jackshit to all the fairy types in OU. Your opponent also isn't going to be playing his dragon check recklessly when he sees an opposing Salamence in team preview. Unless you don't even use him at all, you're going to be forced to face a Fairy in the majority of games when you start setting up, therefore Iron Tail is your best bet for them and the accuracy is a necessary evil. After a boost it OHKOs all common variants of Mega Altaria, Choice Specs Sylveon, every variant of Mega Gardevoir and has a 68.8% chance to OHKO 252/220 Sylveon.

You can argue that Mence needs EQ + Fireblast so that he wouldn't get walled by Heatran/Ferroskarm; but the thing is, Salamence will always get walled by something. Earthquake ONLY covers Heatran (and maybe Magnezone) whilst Iron Tail nets coverage on a vast majority of the things that wall him, so why should it not be run? Not to mention you still get an extra slot to run Flamethrower/Fire Blast for Ferrothorn/Skarmory/Steel types in general and that it becomes pseudo-STAB under the sun.
 
Okay...here's a few more stuff.



Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash / Ice Punch
- Knock Off
- Low Kick
- Ice Shard

Role: Physical Attacker

Weavile is a rather odd Pokemon. Its role is, putting it basically, an offensive utility Pokemon. A bit like Mega Houndoom, Weavile is pretty anti-metagame atm, thanks to its very high Speed and a nice STAB combination that makes it a nice way to be annoying to offensive teams. It can revenge kill a lot of top threats right now, such as Mega Metagross (to an extent), Latios, etc. with Icicle Crash and Knock Off. It has great coverage with Icicle Crash, Knock Off, and Low Kick, and with these three moves, Weavile can revenge kill much of the meta especially with its very high Speed tier. its priority Ice Shard is also very good to revenge kill Landorus-T, who, as we all know, is exceptionally common in OU right now. It also beats other stuff like Gengar, Gliscor, Garchomp, and a lot more. Weavile suffers a lot from being frail and a SR weakness which hurt a lot, but it's a great offensive utility Pokemon that can serve as an offensive check to a ton of stuff.



Togekiss @ Leftovers
Ability: Serene Grace
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Nasty Plot
- Air Slash
- Dazzling Gleam / Aura Sphere
- Roost

Role: Stallbreaker

This is the other lower tier threat that I'm going to touch on tonight. Togekiss, with a Nasty Plot set, makes for an excellent stallbreaker in this metagame. Togekiss has a nice Fairy-typing which is always useful, as well as rather impressive bulk. With Nasty Plot in tow, Togekiss can set up all over defensive Pokemon such as Slowbro, Amoonguss, Mega Sableye, etc. From there, its Serene Grace Air Slash, which hits fairly hard with a boost, allows Togekiss to quickly wear at things while its high flinch chance helps a lot against slower Pokemon. Dazzling Gleam is always nice to hit things that resist Air Slash fairly hard, and also makes Togekiss an excellent answer to BROKEN Mega Sableye. Aura Sphere is a fine alternative, however, to hit Tyranitar much harder and surprise Bisharp off the bat. Roost is always reliable recovery. Togekiss has some flaws, like its Stealth Rock weakness, but it's a really neat stallbreaker and is very much worth it for any team in need of a hand against stall while giving some defensive utility. There's also a bulkier variant of Nasty Plot that is viable, as well as good old NastyPass, but I might get to those later.

That is all for now!!
According to the OP all Pokemon should be <BL both of which you nominated are BL. Togekiss can't really be considered a Stallbreaker since it has no way to get around Toxic. And you can't say that you will just flinchhax Chansey to death. XD

Also Weavile basically explodes to Bullet Punch which is a common move on MegaGross.
252 Atk Tough Claws Metagross Bullet Punch vs. 0 HP / 24 Def Weavile: 258-306 (91.8 - 108.8%) -- 50% chance to OHKO
 
According to the OP all Pokemon should be <BL both of which you nominated are BL. Togekiss can't really be considered a Stallbreaker since it has no way to get around Toxic. And you can't say that you will just flinchhax Chansey to death. XD

Also Weavile basically explodes to Bullet Punch which is a common move on MegaGross.
252 Atk Tough Claws Metagross Bullet Punch vs. 0 HP / 24 Def Weavile: 258-306 (91.8 - 108.8%) -- 50% chance to OHKO
Lol bullet punch isn't exactly "common" on mega gross. I believe the most standard set is: meteor mash, zen headbutt, hammer arm/earthquake, grass knot/ice punch. Also, just because you have no way to get around toxic doesn't mean you can't be a stallbreaker. Just look at XY Mew, one of the best stallbreakers, was not immune to toxic. Same thing for mega gardevoir. Togekiss is a perfectly fine stallbreaker.
 
Lol bullet punch isn't exactly "common" on mega gross. I believe the most standard set is: meteor mash, zen headbutt, hammer arm/earthquake, grass knot/ice punch. Also, just because you have no way to get around toxic doesn't mean you can't be a stallbreaker. Just look at XY Mew, one of the best stallbreakers, was not immune to toxic. Same thing for mega gardevoir. Togekiss is a perfectly fine stallbreaker.
Both Mew and M-Gardevoir bypassed toxic through taunt or sub in Gardevoir's case.
 
Doing Pangoro.


Role: Tank / Physical Attacker / Pivot

Pangoro @ Leftovers
Ability: Iron Fist
Nature: Adamant
EVs: 248 HP, 252 Attack, 8 Spe
- Drain Punch
- Knock Off
- Ice Punch / Gunk Shot
- Parting Shot

This Pokemon may seem to be outclassed by Conkeldurr, but its niches are mainly in its Dark-typing, allowing it to check Psychics and Ghosts and get STAB Knock Off, a Speed that outspeeds Chansey, a way to get rid of Fairies, and Parting Shot. Its 95 bulk is actually surprisingly good. Its counters mainly are Mega Sableye and either Fairies or Landorus-T, depending on the third moveslot.
Wall of calcs:
Offensive:
-1 252+ Atk Iron Fist Pangoro Ice Punch vs. 252 HP / 252+ Def Landorus-T: 216-256 (56.5 - 67%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Pangoro Gunk Shot vs. 252 HP / 252+ Def Mega Altaria: 194-230 (54.8 - 64.9%) -- guaranteed 2HKO
252+ Atk Pangoro Gunk Shot vs. 252 HP / 220+ Def Sylveon: 272-320 (69 - 81.2%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Pangoro Gunk Shot vs. 252 HP / 252+ Def Clefable: 244-288 (61.9 - 73%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Pangoro Gunk Shot vs. 0 HP / 4 Def Breloom: 332-392 (127.2 - 150.1%) -- guaranteed OHKO
252+ Atk Iron Fist Pangoro Drain Punch vs. 0 HP / 0 Def Mega Diancie: 157-186 (65.1 - 77.1%) -- guaranteed 2HKO
252+ Atk Iron Fist Pangoro Ice Punch vs. 0 HP / 0 Def Garchomp: 436-516 (122.1 - 144.5%) -- guaranteed OHKO
252+ Atk Iron Fist Pangoro Drain Punch vs. 0 HP / 4 Def Mega Gyarados: 288-342 (87 - 103.3%) -- 18.8% chance to OHKO
252+ Atk Iron Fist Pangoro Ice Punch vs. 0 HP / 4 Def Multiscale Dragonite: 216-256 (66.8 - 79.2%) -- guaranteed 2HKO
252+ Atk Iron Fist Pangoro Drain Punch vs. 248 HP / 252+ Def Tyranitar: 424-504 (105.2 - 125%) -- guaranteed OHKO
252+ Atk Iron Fist Pangoro Ice Punch vs. 0 HP / 4 Def Thundurus: 278-328 (92.9 - 109.6%) -- 56.3% chance to OHKO
252+ Atk Iron Fist Pangoro Drain Punch vs. 248 HP / 0 Def Heatran: 300-354 (77.9 - 91.9%) -- guaranteed 2HKO after Leftovers recovery
Defensive:
252+ Atk Bisharp Iron Head vs. 248 HP / 0 Def Pangoro: 172-204 (43.7 - 51.9%) -- guaranteed 3HKO after Leftovers recovery
252 Atk Life Orb Technician Breloom Mach Punch vs. 248 HP / 0 Def Pangoro: 315-374 (80.1 - 95.1%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Life Orb Garchomp Outrage vs. 248 HP / 0 Def Pangoro: 313-370 (79.6 - 94.1%) -- guaranteed 2HKO after Leftovers recovery
+1 252+ Atk Mold Breaker Mega Gyarados Waterfall vs. 248 HP / 0 Def Pangoro: 301-355 (76.5 - 90.3%) -- guaranteed 2HKO after Leftovers recovery
+1 252+ Atk Dragonite Dragon Claw vs. 248 HP / 0 Def Pangoro: 271-319 (68.9 - 81.1%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Choice Band Landorus-T Earthquake vs. 248 HP / 0 Def Pangoro: 327-385 (83.2 - 97.9%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Mega Tyranitar Earthquake vs. 248 HP / 0 Def Pangoro: 159-188 (40.4 - 47.8%) -- guaranteed 3HKO after sandstorm damage and Leftovers recovery
252 SpA Thundurus Thunderbolt vs. 248 HP / 0 SpD Pangoro: 190-225 (48.3 - 57.2%) -- 45.7% chance to 2HKO after Leftovers recovery
252 SpA Gengar Focus Blast vs. 248 HP / 0 SpD Pangoro: 348-410 (88.5 - 104.3%) -- 25% chance to OHKO
0 SpA Heatran Lava Plume vs. 248 HP / 0 SpD Pangoro: 144-169 (36.6 - 43%) -- 98.2% chance to 3HKO after Leftovers recovery

I didn't post offensive calcs for things like Gengar, Bisharp, etc. because we all know what will happen.

So overall, maybe Conkeldurr is better for most teams, but Pangoro is still good and should be considered for a teamslot. Plus it looks awesome.
 
While Mold Breaker and Iron Fist are nice, I'd mention Scrappy as a possible ability because it lets you bop Msableye, and it's quite unexpected.

Outside of sabs, it's kind of useless, but beating Msableye as a fighting pokemon is one of the most redeeming feelings ever.
 
I see a Taunt LO set with three attacks.

Haxorus @ Life Orb
Ability: Mold Breaker
EVs: 24 HP / 252 Atk / 12 SpD / 220 Spe OR 24 HP / 216 Atk / 48 SAtk / 220 Spe
Adamant/Naughty Nature
- Taunt
- Dragon Claw
- Low Kick / Superpower
- Aqua Tail / Earthquake / Poison Jab / Rock Slide / Grass Knot
This set was, tbh, made it 2 minutes. EVs on the first spread are power+EVs to outspeed Max speed Mamoswine. 24 is LO number, and rest in SDef.
The second spread is made to minimize LO and 2HKO Slowbro with GK after 1 layer of Spikes and rocks. Speed is for Mamo, and rest in attack.
Taunt lets this thing stop Mega Sab. Probably doesn't beat the stall set, which is Knock Off iirc. Outrage has no slash mark here because stall has a steel. Low Kick breaks these Steels, but Superpower hits everything the hardest.
The last slot is up for grabs. Aqua Tail can hit ground types like Gliscor and LanT. EQ hits Rotom-W and steels. Poison Jab is for fairies. Rock Slide maybe used to get a prediction on something like Thundurus or Talonflame. Grass Knot KOs bro.

252+ Atk Life Orb Mold Breaker Haxorus Dragon Claw vs. 252 HP / 252+ Def Mega Slowbro: 97-114 (24.6 - 28.9%) -- 98.3% chance to 3HKO after Stealth Rock and 1 layer of Spikes
252+ Atk Life Orb Mold Breaker Haxorus Dragon Claw vs. 252 HP / 252+ Def Mega Sableye: 126-149 (41.4 - 49%) -- guaranteed 2HKO after Stealth Rock and 1 layer of Spikes
252+ Atk Mold Breaker Haxorus Dragon Claw vs. 252 HP / 252+ Def Mega Sableye: 97-115 (31.9 - 37.8%) -- 1.6% chance to 2HKO after Stealth Rock and 1 layer of Spikes
252+ Atk Life Orb Mold Breaker Haxorus Aqua Tail vs. 252 HP / 56+ Def Gliscor: 221-260 (62.4 - 73.4%) -- guaranteed 2HKO after Stealth Rock and Poison Heal
252+ Atk Life Orb Mold Breaker Haxorus Earthquake vs. 248 HP / 216+ Def Rotom-W: 242-286 (79.8 - 94.3%) -- 43.8% chance to OHKO after Stealth Rock
252+ Atk Life Orb Mold Breaker Haxorus Low Kick (100 BP) vs. 252 HP / 88+ Def Ferrothorn: 231-273 (65.6 - 77.5%) -- guaranteed 2HKO after Stealth Rock, 1 layer of Spikes, and Leftovers recovery
252+ Atk Life Orb Mold Breaker Haxorus Superpower vs. 252 HP / 88+ Def Ferrothorn: 276-325 (78.4 - 92.3%) -- 81.3% chance to OHKO after Stealth Rock and 1 layer of Spikes
252+ Atk Life Orb Mold Breaker Haxorus Low Kick (120 BP) vs. 248 HP / 252+ Def Tyranitar: 556-655 (137.9 - 162.5%) -- guaranteed OHKO
252+ Atk Life Orb Mold Breaker Haxorus Rock Slide vs. 0 HP / 4 Def Thundurus: 341-403 (114 - 134.7%) -- guaranteed OHKO
252+ Atk Life Orb Mold Breaker Haxorus Rock Slide vs. +2 248 HP / 0 Def Talonflame: 343-406 (95.5 - 113%) -- guaranteed OHKO after Stealth Rock
252+ Atk Life Orb Mold Breaker Haxorus Superpower vs. 4 HP / 252+ Def Eviolite Chansey: 543-640 (84.5 - 99.6%) -- guaranteed OHKO after Stealth Rock and 1 layer of Spikes
252+ Atk Life Orb Mold Breaker Haxorus Low Kick (120 BP) vs. 248 HP / 0 Def Heatran: 390-460 (101.2 - 119.4%) -- guaranteed OHKO
252+ Atk Life Orb Mold Breaker Haxorus Superpower vs. 252 HP / 252+ Def Skarmory: 117-138 (35 - 41.3%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery


48 SpA Life Orb Mold Breaker Haxorus Grass Knot (100 BP) vs. 252 HP / 0 SpD Mega Slowbro: 161-192 (40.8 - 48.7%) -- guaranteed 2HKO after Stealth Rock and 1 layer of Spikes
216+ Atk Life Orb Mold Breaker Haxorus Dragon Claw vs. 252 HP / 252+ Def Mega Sableye: 125-148 (41.1 - 48.6%) -- guaranteed 2HKO after Stealth Rock and 1 layer of Spikes
216+ Atk Mold Breaker Haxorus Dragon Claw vs. 252 HP / 252+ Def Mega Sableye: 96-114 (31.5 - 37.5%) -- 0.4% chance to 2HKO after Stealth Rock and 1 layer of Spikes
216+ Atk Life Orb Mold Breaker Haxorus Aqua Tail vs. 252 HP / 56+ Def Gliscor: 216-255 (61 - 72%) -- guaranteed 2HKO after Stealth Rock and Poison Heal
216+ Atk Life Orb Mold Breaker Haxorus Earthquake vs. 248 HP / 216+ Def Rotom-W: 237-281 (78.2 - 92.7%) -- 31.3% chance to OHKO after Stealth Rock
216+ Atk Life Orb Mold Breaker Haxorus Low Kick (100 BP) vs. 252 HP / 88+ Def Ferrothorn: 224-265 (63.6 - 75.2%) -- guaranteed 2HKO after Stealth Rock, 1 layer of Spikes, and Leftovers recovery
216+ Atk Life Orb Mold Breaker Haxorus Superpower vs. 252 HP / 88+ Def Ferrothorn: 268-317 (76.1 - 90%) -- 62.5% chance to OHKO after Stealth Rock and 1 layer of Spikes
216+ Atk Life Orb Mold Breaker Haxorus Low Kick (120 BP) vs. 248 HP / 252+ Def Tyranitar: 541-640 (134.2 - 158.8%) -- guaranteed OHKO
216+ Atk Life Orb Mold Breaker Haxorus Rock Slide vs. 0 HP / 4 Def Thundurus: 335-395 (112 - 132.1%) -- guaranteed OHKO
216+ Atk Life Orb Mold Breaker Haxorus Rock Slide vs. +2 248 HP / 0 Def Talonflame: 333-395 (92.7 - 110%) -- guaranteed OHKO after Stealth Rock
216+ Atk Life Orb Mold Breaker Haxorus Superpower vs. 4 HP / 252+ Def Eviolite Chansey: 530-624 (82.5 - 97.1%) -- guaranteed OHKO after Stealth Rock and 1 layer of Spikes
216+ Atk Life Orb Mold Breaker Haxorus Low Kick (120 BP) vs. 248 HP / 0 Def Heatran: 382-450 (99.2 - 116.8%) -- guaranteed OHKO after Stealth Rock and 1 layer of Spikes
216+ Atk Life Orb Mold Breaker Haxorus Superpower vs. 252 HP / 252+ Def Skarmory: 114-135 (34.1 - 40.4%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
 

Poliwrath @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 4 Atk / 252 Def
Lax Nature
- Circle Throw
- Scald
- Rest
- Sleep Talk



Ok, here is a mon that seems complete garbage at first, but actually has a niche on semi-stall teams in ou. Poliwrath's main job is to switch into mons like bisharp, mega gyarados, mega scizor, ttar, and crocune. He can then proceed to attempt for a scald burn, phase them out with circle throw, or rest up. A cool perk about this set is that circle throw and scald are extremely spammable, and they work well with a resttalk set. The ev spread is to maximize poliwrath's decent physical bulk, 90/95. Although it doesn't look impressive at first, poliwrath's nice defensive typing and utility moves can be a great addition for certain semi-stall teams.

Here are some calcs:

+1 252+ Atk Mold Breaker Mega Gyarados Crunch vs. 252 HP / 252+ Def Poliwrath: 91-108 (23.6 - 28.1%) -- possible 5HKO after Leftovers recovery

252+ Atk Choice Band Scizor U-turn vs. 252 HP / 252+ Def Poliwrath: 70-83 (18.2 - 21.6%) -- possible 7HKO after Leftovers recovery

+2 252+ Atk Bisharp Knock Off (97.5 BP) vs. 252 HP / 252+ Def Poliwrath: 126-148 (32.8 - 38.5%) -- 4.3% chance to 3HKO after Leftovers recovery

252+ Atk Choice Band Tyranitar Stone Edge vs. 252 HP / 252+ Def Poliwrath: 102-121 (26.5 - 31.5%) -- guaranteed 4HKO after sandstorm damage and Leftovers recovery
 

Poliwrath @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 4 Atk / 252 Def
Lax Nature
- Circle Throw
- Scald
- Rest
- Sleep Talk



Ok, here is a mon that seems complete garbage at first, but actually has a niche on semi-stall teams in ou. Poliwrath's main job is to switch into mons like bisharp, mega gyarados, mega scizor, ttar, and crocune. He can then proceed to attempt for a scald burn, phase them out with circle throw, or rest up. A cool perk about this set is that circle throw and scald are extremely spammable, and they work well with a resttalk set. The ev spread is to maximize poliwrath's decent physical bulk, 90/95. Although it doesn't look impressive at first, poliwrath's nice defensive typing and utility moves can be a great addition for certain semi-stall teams.

Here are some calcs:

+1 252+ Atk Mold Breaker Mega Gyarados Crunch vs. 252 HP / 252+ Def Poliwrath: 91-108 (23.6 - 28.1%) -- possible 5HKO after Leftovers recovery

252+ Atk Choice Band Scizor U-turn vs. 252 HP / 252+ Def Poliwrath: 70-83 (18.2 - 21.6%) -- possible 7HKO after Leftovers recovery

+2 252+ Atk Bisharp Knock Off (97.5 BP) vs. 252 HP / 252+ Def Poliwrath: 126-148 (32.8 - 38.5%) -- 4.3% chance to 3HKO after Leftovers recovery

252+ Atk Choice Band Tyranitar Stone Edge vs. 252 HP / 252+ Def Poliwrath: 102-121 (26.5 - 31.5%) -- guaranteed 4HKO after sandstorm damage and Leftovers recovery
This list is really only for Pokémon ranked on the viability rankings that are BL or under. If you really want to suggest this I'd do it on the viability rankings thread first.
 

Karxrida

Death to the Undying Savage
is a Community Contributor Alumnus
Pangoro should be Scrappy Band or LO, as it lets it break Mega Sableye in half with Superpower.
 
Oh, I thought it meant the tier bl which is under ou.
He was referring more to the fact that the mons posted here are considered OU viable and are at least on the OU viability rankings. Poliwrath does have some useful resistances and has seen some use by AM if I recall. However, it is considered incredibly niche and not particularly viable in OU, even by him. You could try and push for it to be listed, but it may be a fruitless endeavor since the list of stuff it stops is pretty small, and it becomes dead weight if the opponent doesn't carry it.
 
Actually poliwrath is kinda OP on rain, since it gets swift swim, belly drum and aqua jet, while rain boosts aqua jet's power and doubles it's speed.
 
Could you also run CB over leftovers to hit harder?
Yeah, but then you lose the ability to lure in Landorus-T and Fairies, as well as now requiring great prediction to use with Parting Shot, and the Leftovers does help Pangoro's longevity. However, Scarf is actually kinda viable with a really fast Parting Shot, if you want to go choiced.
 
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