Hi! I'm here to raise more anarchy and ask:
1. How many "broken" pokemon are deemed such due to items? How many Garmanitans, Kyurems, Urshifus, and other mons die because fat isn't thicc enough to tank banded blows anymore?
Given that the game has pivoted to a far more fishy aggro style, is it time to finally talk about the years of mons banned due to choice band/specs? (not the sole reason most of that ish got the boot, but the choice sets are certainly PART of the discussion).
There are probably more new mons that are going to get banned due to band and specs. Just saying.
2. How is there still not an item clause? I honestly think that there are enough playable items to implement a clause that would improve the game. It would've ended the miserable HDB debate of last gen, and I honestly think with Leftovers, Sludge, rocky helmet, HDB, Booster Energy, Scarf, Choice items, Assault Vest, Covert Cloak, Light Clay, Life Orb, Air Balloon, Weather rocks, and whatever other more niche items i'm forgetting, you can actually have some real decisions in teambuilding. Who gets my Life Orb? Do I just run Blackglasses on Kingambit since I'm going to spam Kowtow anyway?
I really think there are enough items that it would encourage players to think about their teams and balance rather than Mike's Red Hot Leftovers "I just slap that **** on everything!"
I don't think it would address any issues or whatever, but... just want to bring this up, since there are already big changes coming, what's a few more ideas for the furnace?