Mega Venusaur and SpDef Unaware Clefable can take it. SpDef Zapdos could work, and maybe Mega Altaria. Interestingly some of these are also some of stall's best/only answers to Rain Dance booster Manaphy, so it's not totally niche.Oh yeah, Serperior....
Heatran and Chansey look like our only options. But with enough boost, it can even take out Chansey.
+4 252 SpA Life Orb Serperior Leaf Storm vs. 4 HP / 252 SpD Eviolite Chansey: 294-347 (45.7 - 54%) -- 46.9% chance to 2HKO
+6 252 SpA Life Orb Serperior Leaf Storm vs. 4 HP / 252 SpD Eviolite Chansey: 390-460 (60.7 - 71.6%) -- guaranteed 2HKO
Well...it'll take a little bit to get that to +6, though, so you probably have retaliated with Toxic or Seismic Toss at that point.
+2 252 SpA Life Orb Serperior Dragon Pulse vs. 0 HP / 0 SpD Mega Charizard Y: 148-175 (49.8 - 58.9%) -- 99.6% chance to 2HKOI think the list of counters is: Jirachi, Heatran, M-Altaria, Clefable, M-Venusaur, Amoonguss and random fires like Arcanine, Charizard Y, defensive infernape ect. Doesn't look like that much of a problem.
its actually a thing.+2 252 SpA Life Orb Serperior Dragon Pulse vs. 0 HP / 0 SpD Mega Charizard Y: 148-175 (49.8 - 58.9%) -- 99.6% chance to 2HKO
+2 252 SpA Life Orb Serperior Hidden Power Fire vs. 252 HP / 252+ SpD Jirachi: 172-203 (42.5 - 50.2%) -- guaranteed 3HKO after Leftovers recovery
Hm, I guess I overestimated the boost it gets.
But did you seriously just say "defensive Infernape"?
I just checked the Smogon Analysis.its actually a thing.
Stallbreaker infernape is actually decently good because it has a very fast wisp and the ability to heal with slack off, along with being a 100% counter to mega scizor and bisharp, 2 things that are pretty threatening to stall teams. It's sort of like that acro stallbreaker talonflame set, except it doesn't take 50% switching into stealth rocks.I just checked the Smogon Analysis.
Oh my. Defensive Infernape is actually viable. It's as if everything I've ever known is a lie.
I need to go contemplate life for a while.
I'd say stall has to prepare much more against Keldeo and, especially Manaphy, with Greninja banned these two will see a rise in usage, Keldeo if choiced can be easily played around, but if not it might be troublesome, Manaphy is a real problem, I can see Unaware cm Fable making a comeback on stall teams in order to have a more solid answer against Manaphy, other stuff like Clear Smog Amoonguss might also win in the long run against it.Now that the frog is banned what new options does stall have?
I agree, Manaphy is rising in use specifically to take out bulky waters and it just so happens that CM/TG + Rain Dance works really well versus stall, as well. I think the newly released Contrary Serperior is something to consider when team building, as well. Mega Venusaur might become a lot more useful again.I'd say stall has to prepare much more against Keldeo and, especially Manaphy, with Greninja banned these two will see a rise in usage, Keldeo if choiced can be easily played around, but if not it might be troublesome, Manaphy is a real problem, I can see Unaware cm Fable making a comeback on stall teams in order to have a more solid answer against Manaphy, other stuff like Clear Smog Amoonguss might also win in the long run against it.
Greninja was never too troublesome, but his departure does allow some extra flexibility. Unaware clefable can sadly be destroyed by manaphy if it gets burned on the switch in under rain.I'd say stall has to prepare much more against Keldeo and, especially Manaphy, with Greninja banned these two will see a rise in usage, Keldeo if choiced can be easily played around, but if not it might be troublesome, Manaphy is a real problem, I can see Unaware cm Fable making a comeback on stall teams in order to have a more solid answer against Manaphy, other stuff like Clear Smog Amoonguss might also win in the long run against it.
And as such I would consider adding Heal Bell/Restalk in the VR Thread as the fourth slot, or also adding another cleric like say Chansey.Greninja was never too troublesome, but his departure does allow some extra flexibility. Unaware clefable can sadly be destroyed by manaphy if it gets burned on the switch in under rain.
If it is the Rain Dance Tail Glow set:Manaphy, and yes, at the moment it might very well be Stall's nemesis.
Well I'm not a big fan of Mega Venusaur on Stall Team since it doesn't allow me to use Mega Sableye (lol) or Mega Zard x but majority of Manaphy are Mono attacker (cromana?) psychic is a bit higher than ice beam, but at the moment it seems people prefer either having a recovery option or being able to beat Mega Slowbro.If it is the Rain Dance Tail Glow set:
252 SpA Manaphy Ice Beam vs. 232 HP / 4 SpD Thick Fat Mega Venusaur: 70-84 (19.4 - 23.3%)
+3 252 SpA Manaphy Ice Beam vs. 252 HP / 0 SpD Thick Fat Mega Venusaur: 176-208 (48.3 - 57.1%)
+6 252 SpA Manaphy Ice Beam vs. 252 HP / 0 SpD Thick Fat Mega Venusaur: 280-330 (76.9 - 90.6%)
0 SpA Mega Venusaur Giga Drain vs. 96 HP / 0 SpD Manaphy: 192-228 (52.6 - 62.4%)
if you run SpDef Venusaur
+6 252 SpA Manaphy Ice Beam vs. 252 HP / 240+ SpD Thick Fat Mega Venusaur: 210-248 (57.6 - 68.1%)
2hkoing without Hydration Rest support.
assuming it lacks psychic zzz not sure if it still commonly runs that.
If it is the Calm Mind Rain Dance set:
I mean, you could always bring back the Water Absorb Jellicent, seeing as the Rain Dance CM set doesn't have a moveslot for energy ball. Its not too bad, except for the Knock Off weakness, and it has access to Taunt. Vaporeon is another option, but it lacks taunt (though it can still pp stall Manaphy's scald and isn't weak to the meta's centralization of Knock Off, with Wish for Team Support).
Moves |
| Scald 86.362% |
| Rain Dance 80.467% |
| Tail Glow 69.062% |
| Rest 46.861% |
| Energy Ball 29.529% |
| Psychic 21.735% |
| Ice Beam 19.630% |
| Calm Mind 16.384% |
| U-turn 14.589%
I'd say both, there is also the Restalk version you can find on the Victory Road Creative Movesets page:on unaware cm clef, are we talking about wish protect or moonlight?
Specially defensive Gliscor, as long as Toxic Orb has activated, does pretty well. Bulky waters do a decent job at chipping away at Heatran's health, so Slowbro and Suicune and Tentacruel do great at that for example.how do you guys deal with taunt heatran, its been giving me a ton of problems lately. i could switch in mega sable, but it really hates burns and i can't heal bell when heatran keeps taunting my chansey
Specially defensive gliscor isn't the best answer in general (or at least on paper), as more offensive variants of Heatran are becoming more common. If they predict correctly, gliscor is clean 2HKOed by Fire Blast; I will agree that heatran is a nuisance for stall.Specially defensive Gliscor, as long as Toxic Orb has activated, does pretty well. Bulky waters do a decent job at chipping away at Heatran's health, so Slowbro and Suicune and Tentacruel do great at that for example.
Most important if you can't hit it with a super effective attack is get rid of Heatran's lefties as soon as possible. Heatran becomes infinitely easier to deal with on an extended basis without its stupid recovery, so Knock Off or Goth Tricking is helpful here.