Most likely, yes. I myself haven't gotten 6.11 yet, but I should.Okay. So i just need to go re-download it again or what?
I did not make any changes to the encounter slot calculations in 6.11. Do you have a seed / frame, etc so that I can check the calculations manually to match them against the slot encounter output?First 2 possible frames I attempted was with an old rod (thinking seaking was on super rod) before I attempting super rod in a 24 frame.
After each failed attempt, I turned around while surfing then opened the journal a few times as necessary.
This was all before the changes in 6.11
There is no secret to it, other than attempting to tap at a consistent pace. Unfortunately, if you can't work this out there is not going to be much you can do except lock on to shiny eggs.I have read the first page numerous times, but I still cannot hit a consistent delay(about 1 in 40 tries)and it is really frustrating is there anything that I am missing that is not on the first page?
You use the same seed and just generate it in DPPt Egg PID (Normal). Though I think mingot added the "Coin Flips for Seed" function that automatically checks the first ten flips for your seed on the bottom right hand corner of the RNG Reporter. :oI apologise everyone but I need one of you to tell me again how to do the coin trick when wild pokemon RNGing.. you copy the seed of your target frame, and leave it in what method?
Close Wichu's program and try again. It is an error that can be caused by entering info wrong sometimes. One time i did min delay 595 and max 70 and that caused it.In computing spreads with Wichu's PokeRNG, and setting all of the min and max to default (0,0,0,0), I keep obtaining
(Seed: 00000000 Frame: 3388894149)
This seed does not work in RNGReporter. How might I obtain the proper Target Time, Delay, and Date for this capture? Thanks!
I don't having that autostart will break anything. If it does, turn it off.stuff
Is it a Pokemon game? If not, try that. If so, perhaps changing your year.Something odd is happening. Currently, I am trying to hit a delay of 698 for the year 2008 on RNG Reporter. The problem is, on 2008 I can't hit an even delay. I've tried putting in a GBA game, but that doesn't seem to work. Does anyone know what might be going on here.
Not equal.When looking for a spread, what does the '!==' mean?
I thought it meant 'must equal' but that doesn't appear to be the case.
Fight area. They should all be fine there.I'm having an issue calibrating. For some reason my IV checker code doesnt work after I soft reset, so I have to find a different way to IV check or catch 50+ pokemon. The second being far easier. So I have one question: Is there a place where every pokemon I fight will be 50+? Where I am currently fighting, only 1/4th of the pokemon end up 50+, making it quite difficult to calibrate.