Resubbing the popular stuff for now, more to come
Name: Sublimate
Power: 120
Accuracy: 100%
PP: 5 [Max 8]
Category:
Type:
Effect: The user's defense and special defense stat each drop one stage.
Priority: 0
Flags: Mirror, Protect
Potential Pokémon With This Move:
Justification: Powerful Rock-type special attack. Rock has always been lacking in special attacks and this intends to add a much stronger option to the rare Rock-type special breakers that exist. Implemented in a way that makes the move a special CC clone, which is really nice for better enabling rock-type special attackers, however it likely won't find itself anywhere near as domineering over the meta due to the move's more limited distribution.
Name: Skitter Smack / Lunge
Power: 90
Accuracy: 100%
PP: 15 [24 Max]
Category:
Type:
Effect: Drops the opponent’s Special Attack / Attack by one stage.
Priority: 0
Flags: Contact, Mirror, Protect
Potential Pokémon With This Move:
Justification: Skitter Smack is literally just Lunge for Special Attack & worse. However buffing Skitter Smack to Lunge levels doesn’t do much to help it find more use either, as both moves would be outclassed as an 80 BP Bug STAB by Leech Life, as draining health is far more reliable defensively than dropping a stat. So, boosting both to 90 BP could help the move find a bit of a niche, as these options are now an overall more powerful bug STAB than the typically superior Leech Life.
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Name: Narcolepsy
Effect: While this Pokémon is active, opposing Pokémon are treated as if they have the comatose ability. Pokémon that are either affected by Sweet Veil, or have Insomnia or Vital Spirit as their abilities are immune this effect.
Permanent: No
Mold Breaker: No
Potential Pokémon With This Ability:
Justification: Finally, viable Dream Eater! Not too much to elaborate on here. The opponent cannot gain status and can attack while asleep, while in exchange they can be targeted by the likes of Dream Eater and Nightmare.
Name: Magma Armor [Adjustment]
Effect: Halves the damage dealt to the Pokémon with this Ability by Water-type attacks and this Pokémon’s fire-type attacks deal 1.5x more damage.
This ability also prevents this Pokémon from being Frozen. A Pokémon with Magma Armor will be cured of being Frozen if it is Frozen while in battle.
Permanent: No
Mold Breaker: Yes
Potential Pokémon With This Ability:
probably other stuff too idk
Justification: Inverse Water Bubble. This ability is originally borderline useless, so here is an attempt to make it far more beneficial and desirable for mons already with the ability, and can be used to bump up the overall power threshold of certain mons. although instead of the ability boosting damage by 2x just like water bubble, it only boosts it by 1.5x to make the ability a bit easier to distribute. Be careful with distribution.
Name: Tangled Feet [Adjustment]
Effect: While Confused, this Pokémon’s speed is boosted by 50%. This Pokémon cannot hit itself in confusion.
Permanent: No
Mold Breaker: No
Potential Pokémon With This Ability: Mons that dance or learn Outrage, Thrash, or Petal Dance
Justification: Tangled Feet is a rather unique ability, one of the only two that interact with the confused status, and the only one that provides a benefit to being confused. However, that’s all the ability had going for it, between uncompetitive effects, confusion being unreliable, and the ability having lackluster users. So, this sub aims to completely overhaul the ability. The only real problem with the ability as of now is that it is rather challenging to rely on confusing yourself, with the only real method being the multi-turn attacks, however that doesn’t mean we can’t submit new ways to accomplish that in the future.
Name: Adaptive Armor
Effect: Upon switching in this Pokémon receives a one-stage stat boost depending on the opponent’s highest attacking stat. If the Attack stat is higher, then Defense is raised. If Special Attack is greater than or equal to Attack, then Special Defense is raised.
Permanent: No
Mold Breaker: No
Potential Pokémon With This Ability:
Justification: Download but for Defense. Decent for pivoting in, as the ability will make you take less from opponent’s stronger offensive stat. Couldn’t think of all too good a list for mons with the ability atm, so take the Potential Pokemon list with a grain of salt.
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Name: Heat Totem / Rain Totem / Snow Totem / Sand Totem
Effect: Upon Switch-in or receiving this item, this item is consumed and Harsh Sunlight / Rain / Hail / Sandstorm is summoned for 5 turns.
Can Be Knocked Off: Yes
Ignored by Klutz: Yes
Fling Power & Effect: 50 BP, Summons corresponding weather for 5 turns
Justification: Self-setting weather for abusers. Abusers can skip the setup via self-setting moves or pivoting weather mons, in exchange for giving up their item slot. Idk kinda just a random idea I had.
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Name: Armaldo
Type:
Abilities: Multiscale /
Dry Skin [HA]
Ability changes apply for both Armaldo and its prevo, Anorith.
New Moves: Rain Dance, Skitter Smack, Lunge, Scale Shot
Removed Moves: None
Justification: Armaldo is a classic example of a Rapid Spinner whose fallen behind in viability. So, here is my attempt for helping provide Armaldo with some more tools to utilize in its spinning role. One of Armaldo’s biggest problems was that it’s poor speed and type combo made it really easy to snipe with a supereffective attack. So, it’s two new abilities act to provide Armaldo with more defensive tools. These two new abilities are intended to draw parallels to Armaldo's old abilities, with Multiscale to Battle Armor and Dry Skin to Swift Swim. Dry Skin aims helps alleviate one of Armaldo’s most prominent weaknesses, while Multiscale is here as well for broader usage, allowing Armaldo to more effectively take a hit before spinning. As for some of the new moves, Armaldo’s gets access to both of Bug’s stat-dropping attacks, helping boost its overall defensive potential, and Scale Shot is also there because it could be funny for stacking even more speed boosts.
Name: Beedrill-Mega
Type:
Abilities: Adaptability
New Moves: First Impression
Removed Moves: None
Justification: Not too much has changed, but enough to bump Beedrill up in viability. Mega Beedrill forgoes it’s poison typing for the ground typing now, giving it a rather unique STAB combo to utilize in competitive play. It also gains access to First Impression, allowing Beedrill to threaten the likes of Mega Alakazam. Despite these buffs, Mega Beedrill still definitely has counter play. Due to its incredibly frail nature, switching in can be challenging, and even when on the field it finds itself still incredibly vulnerable to priority.
Name: Azelf | Mesprit | Uxie
Type:
|
|
Abilities:
Azelf: Levitate / Competitive /
Moxie [HA]
Mesprit: Levitate / Moody /
Prankster [HA]
Uxie: Levitate / Neuroforce /
Filter [HA]
New Moves: Aura Sphere, Focus Blast, Reversal, Vacuum Wave, Force Palm | Taunt, Moonblast, Spirit Break, Fairy Lock, Defog | Flash Cannon, Recover, Disable, Doom Desire, Teleport
Removed Moves: None
Justification: Lake Trio but more unique between the three. I’ll do some briefs over what I changed for each of the three.
Azelf is now part fighting, and also receives more fighting moves. This type makes the most sense for Willpower, also it reflects how Azelf is the only Lake Spirit to naturally learn a Fighting move. For Hidden abilities Defiant and Competitive fit well with the Willpower flavor, although Azelf primarily runs special sets so I settled on Competitive. With these changes Azelf overall can find itself more threatening in the current meta, gaining much stronger STAB coverage and also punishes the likes of Lando-T.
Mesprit is the Spirit of Emotion, and the closest type I could think for that was Fairy type. It also gets Prankster due to its travels messing with the emotions of nearby humans. It also gets a larger array of various status moves so it can more properly utilize its ability, as well as some more Fairy moves. With prankster it can play either offensive or support, with the likes of Thunder Wave, Defog, and Taunt.
It was harder to figure out the changes for Uxie, as being the Lake Spirit of Knowledge is already largely covered by what Uxie is. So, these changes are certainly more focused towards making Uxie far more viable than it currently is. Steel was added to complement how Uxie is the defensively-oriented Lake Spirit. It gets Filter for both competitive reasons, also for the stretchy explanation that it can filter/erase the memories of others. Uxie is now far more viable defensively, as it gains many more resistances, and can choose to either gain an immunity to Steel or make itself more resilient to all of its weaknesses. It’s also the only lake Spirit with access to reliable recovery. Overall Uxie can just operate far better as a defensive pivot with these changes.