Palossand @ Leftovers
Ability:
Water Compaction
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scorching Sands
- Shadow Ball
- Shore Up
- Stealth Rock
I was tempted to stick this in the Niche section, though I'm not sure if a Water immunity propells this mon into OU viability quite yet. That being said, Palossand is legitimately usable, now being able to switch into Water moves, walling Urshifu-Rapid-Strike and Mega Swampert, while also walling or annoying Garchomp, Lando, Mega Lop, and Mega Scizor. Too bad Goltres eats it for breakfast and it fails to check a lot of other physical attackers like Weavile, Kartana, and even Melmetal, but it's certainly usable.
Scyther @
Eviolith
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dual Wingbeat
- U-turn
- Swords Dance
- Brick Break
Scyther's terrifying again, with its obscenely pwoerful Technician-boosted Dual Wingbeat now getting a Choice Band boost that you can Swords Dance on top of, which makes Scyther a scary sweeper. Luckily, going Eviolith means giving up Heavy-Duty Boots and while it's fast, it gets revenge killed extremely easily by faster mons like Cinderace, Weavile, and Dragapult, plus Skarmory and Corviknight sit on it, but Scyther is still one of the scariest things in the game to face under the right circumstances. Other notable Eviolith users include Sneasel (which is a worse Weavile but not that much worse), Electabuzz (good movepool and Speed makes it legit better than Evire), Porygon2 (OTR with Download sounds like funny gimmick), Seadra (would almost be better than Kingdra if it got Swift Swim), and Zweilous (stupid strong Outrage)
Donphan @ Heavy-Duty Boots / Leftovers
Ability:
Water Compaction
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Earthquake
- Knock Off
- Stealth Rock
- Rapid Spin
This another thing that may not be viable but it's certainly usable. A Water immunity is huge for Donphan, letting it spin and get its Earthquake's off without ever having to worry about getting Scalded, which notably effects its matchup against Toxapex. Otherwise it's still just Donphan, but you could do so much worse, especially in terms of hazard control
Meganium @ Leftovers
Ability:
Flower Veil
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
-
Rototiller
- Petal Blizzard
- Stomping Tantrum /
Body Press
- Synthesis
Meganium being a status-immune bulky setup sweeper with Rototiller or a status-immune cleric sounds great in theory, but Meganium's typing, painfully meh stats, and Grass being a meh typing make Meganium not quite good at that role, but it should still be fun to experiment with.
Alcremie (F) @
Honey
Ability: Sweet Veil
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Calm Mind
- Recover
- Dazzling Gleam
- Psychic
Nothing viable gets Honey Gather or Sweet Veil quite yet, but even so, 12.5% recovery makes Alcremie a little more usable, being able to Calm Mind up much more safely. SubToxic Ribombee is also funny in theory, though it struggles to beat Steel or Poison-types
Rotom-Frost @ Heavy-Duty Boots
Ability:
Refrigerate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hyper Voice
- Thunderbolt
- Nasty Plot
- Volt Switch / Hidden Power Fire
I know it's only slate 2, but we gave the fridge mon Refrigerate, I think JolteMons has peaked
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
-
Rototiller
- Gyro Ball
- Power Whip
- Knock Off / Body Press
Sure, if you want to actually win, you can run your boring standard defensive Ferrothorn sets, but if you're a cool kid, then you run the GOAT Rototiller Ferrothorn. I don't make the rules, this is simply a fact of life
Stunfisk @ Leftovers
Ability:
Water Compaction
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Earth Power
- Thunderbolt
- Toxic
- Stealth Rock
Can you just imagine how cool of a defensive pivot this thing would be with better stats and Volt Switch? At least the latter can get fixed in future slates, but man