I use Magneton now and then...no one uses magneton or probopass though so...
I like it a lot, I can see this working as long something with Ice Beam doesn't switch in (Milotic). Is it required for every grass type to have screens, because Torterra really does not look like a poke that can summon magical screens that cut damage done to it.I use Magneton now and then...
That's not the point, though. At the insistence of Delko, I have decided to post a Torterra set that I have been using to a good amount of success. I call it the "Dual Screen Tank". This is different than past Dual Screen versions that people have made, because Torterra can either be a supporter or actually tank with this set.
Torterra@Light Clay
Overgrow
Careful Nature
56 HP/200 Def/252 SpD
-Reflect
-Light Screen
-Synthesis/Leech Seed
-Seed Bomb
First, he sets up both screens if possible. Then, you can either switch out to another teammate, or stay in, and proceed to attack with Seed Bomb, which still hurts despite the lack of Attack EVs. Synthesis is the prefered choice, as he can instantly heal back half of his health. However, Leech Seed can also be used if you're worried about the PP of Synthesis, and if you're want to continuously heal.
What do you think?
It isn't required, but a Dual Screener can help on a lot of teams. Also, this set actually allows Torterra to tank well with screens, so it can combine the roles of Dual Screener and Tank, hence the "Dual Screener Tank" name. Even though Seed Bomb isn't the best Grass move out there, I feel that using Wood Hammer would lower Torterra's survivability rate, as well as forcing you to use Synthesis' precious PP more. Seed Bomb still hits hard anyway, despite the lack of Attack EVs. Also, Milotics tend to avoid Torterras anyway, so it isn't that much of a problem. I'm glad you like this set!I like it a lot, I can see this working as long something with Ice Beam doesn't switch in (Milotic). Is it required for every grass type to have screens, because Torterra really does not look like a poke that can summon magical screens that cut damage done to it.
I was talking about grass pokemon in general and Torterra using Screens from a flavor perspective, I was not trying to say that Torterra is a bad choice for dual screens. Sorry for the confusion. And I agree with Seed Bomb > Wood Hammer, you need that added survivability.It isn't required, but a Dual Screener can help on a lot of teams. Also, this set actually allows Torterra to tank well with screens, so it can combine the roles of Dual Screener and Tank, hence the "Dual Screener Tank" name.
I actually used something similar to this with, except instead of Thunderbolt I ran Calm Mind. It was met with mild success to say the least, but instead I ran a similar spread of 252 SpA, 244 Spe EV's and the rest dumped into HP. I find that it has a hard time setting up on most enemies as even with its huge HP, it takes hits like, well, a balloon. Although, our sets did have different functions. Mine was more of a bulky, sweeping Spin Blocker, yours a lead.
Drifblim @ Choice Scarf
Modest Nature
4 Def/252 SpA/252 spe
-Trick
-Shadow Ball
-Thunderbolt
-Hidden Power Fighting
I absolutely loathe these leads because people do not understand that what works in Shoddy does not necessarily work ingame.
Drifblim @ Choice Scarf
Modest Nature
4 Def/252 SpA/252 spe
-Trick
-Shadow Ball
-Thunderbolt
-Hidden Power Fighting
I've been using this as a lead in UU with some degree of success. Between Shadow Ball, Thunderbolt, and Hidden Power Fighting, it can score OHKOs and 2HKOs on a number of common leads. It also can trick away it's choice scarf, crippling anything setting up SR or stat boosting. Because it has unburden when you trick away it's scarf it's speed doubles. I'm not sure on the EV placements, because between unburden and choice scarf it has a lot of speed, but the special attack EVs are necessary on some of it's close kills.
Your better off running synthesis over wish if your attempting to sweep with this set, which I assume you are because of life orb
Leafeon @ Life Orb
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Leaf Blade
- Return
- Swords Dance
- Wish
Anyway, although it's not exactly the most inventive set, I've been running the standard SD leafeon set with Wish. It's really quite good; better than venusaur even due to its great attack and speed. I'd even go so far as to say that it outclasses Venusaur as a physical sweeper simply because of its stats (though no EQ is unfortunate), outspeeding every non-scarfed fire type bar houndoom (who it outspeeds 50% of the time assuming timid) and OHKOing each with Return.
Your moveset is illegal since Azumarill can't learn both Aqua Jet and Encore.I use this Azumarril currently on y team and i've had a lot of success with it.
Azumarill @ Life Orb
EVs: 252 Hp / 252 Atk / 4 Spe
Adamant Nature
Huge Power
- Aqua Jet
- Ice Punch
- Focus Punch
- Encore / Return
I thought about sub-punch but didn't like its obviousness so I decided on Encore-Punch. I usuall switch in on Arcanine, and they expect a AJ so I hit hem with a Focus Punch as they switch in Milo/ Venu, usually does around 80% to Milotic and at least 60% to Venasaur. Encore for set-up pokemon.
I didn't know that. On Shoddy it works and it isn't illegal. Thanks for letting me know.Your moveset is illegal since Azumarill can't learn both Aqua Jet and Encore.
Trick actually does.I absolutely loathe these leads because people do not understand that what works in Shoddy does not necessarily work ingame.
TRICK DOES NOT ACTIVATE UNBURDEN INGAME.
Whether or not it does it still works in shoddy, Which makes the set usable for the time being.I absolutely loathe these leads because people do not understand that what works in Shoddy does not necessarily work ingame.
TRICK DOES NOT ACTIVATE UNBURDEN INGAME.
You did mention priority users, which I agree with, they MUST be removed. And just because Hitmontop's Fake Out already damaged you doesn't mean it won't have Mach/Bullet Punch, so be careful. Otherwise, this is a decent idea, seeing as most Pokemon who can pull this off don't have the move-boosting abilities. However, I suggest you run Vacuum Wave over Stone Edge, as priority is always useful, especially against something like Absol or Houndoom (especially the latter), who carry Sucker Punch on occasion. I can see this set having problems with bulkier Spiritomb, so I suggest using either a Lonely or Naughty nature (for Vacuum Wave, if you want it) for the extra power, as with lower defenses you are more likely to get into Reversal range and retain the high speed (only Scarfers and Electrode outspeed you with a neutral nature) while getting more KOs,EndureBlaziken
@Salac Berry
Nature:Jolly EVs:252Attk 252Speed
Moves:
-Endure
-Blazekick/Firepunch
-Reversal
-StoneEdge
This guy can make a powerful late-game sweeper. With endure you are able to activate the salac berry, your ability Blaze, and give Reversal a base power of 200. When blaze is activated your main fire type attack is given a x2 boost in power blazekick is very strong after blaze but firepunch can be used if you want a little more accuracy. Reversal is another powerful STAB when at 1hp and will hurt many pokemon. Finally stone edge is on this set to hit other fire types such as moltres hard.
I do not know if this set has been posted before. But I have used this and it works great as long as priorty moves users are KOed beforehand.
About this Gardevoir's Lead Role.
Gardevoir (F) @ Choice Scarf
Ability: Trace/Synchronize
EVs: 150 HP/252 Spd/108 SAtk
Modest nature (+SAtk, -Atk)
- Energy Ball
- Psychic
- Trick
- Shadow Ball
Lead Gardevoir, though this set can work elsewhere on the team. I came up with the set when I wanted to test another Gardevoir but not a support Gardevoir since I had tested one before with little luck. I figured that her stats + movepool + abilities could make for an interesting lead and testing proved that she could work. Anyways, as a lead she's meant to do as much damage as possible until she's forced out. What makes her nice and the main reason why you'd use her over Alakazam who can basically run the same set is that she has enough bulk to be able to come in, take a hit or 2, and fire back, something that I doubt Zam can do outside of certain situations. Either ability could work, though Trace gives her a bit more utility mid/late game. The attacks should be fairly obvious, Psychic is reliable stab, Energy Ball destroys the fossils and other 4x weak to grass pokés (watch out for focus sash! ) and Shadow Ball hits Ghosts and other psychics. Trick deals with everything else, of course.