Pokemon: Tropius
Type:
BST: 109 (+10) / 108 (+40) / 93 (+10) / 102 (+30) / 92 (+5) / 66 (+15) | (570 BST)
Abilities: Chlorophyll / Solar Power |
Harvest
New Moves: Draco Meteor, Iron Head, Flash Cannon
Intended Role(s): Although a double weakness of Ice is obnoxious, Revamped Tropius can use coverage moves to get rid of them. A double resistance of both Water and Electric are also very useful when trying to deal with Rain team. The main use of it, however, is the reliance of the Sun weather, but its various Abilities will all benefit from the Sun; Chlorophyll to become a physical Sweeper (it can learn Dragon Dance for your information), Solar Power as a Special Tank, or even Harvest for some annoying Rest + Chesto Berry combo. It can also do utility moves like Toxic, Defog, Leech Seed, Natural Gift (if you wanna go with Harvest) and even a mixed tank with Growth. Just as long as you put it on the sun and take down weather-setting and Super Effective threats, Tropius can function well in any of its intended roles.
Pokemon: Ludicolo
Type:
BST: 100 (+20) / 70 / 80 (+10) / 120 (+30) / 130 (+30) / 70 | (570 BST)
Abilities: Shift Swim / Rain Dish |
Hydration
New Moves: Earth Power, Thunderbolt, Recover
Intended Role(s): Ludicolo would be an interesting member for the Rain-team, but it is held back by mediocre base stats. Now it can functions as either a wall or a fast Special Sweeper. It can use Scald to burn foe and to compensate its lower Defense (but does that cannot be burned or that have Guts would not be worried of it), or Hydro Pump for more power. Thunderbolt is an appreciable coverage against multiple Flying-type, as well as Water-type that does not worries about Grass-type STAB. Finally, it got Recover to recover HP, which is painful to deal with when combining with Leech Seed, and even more so with Rain Dish or Hydration during the rain, but this set can be shut down by Taunt.
Pokemon: Jumpluff
Type:
BST: 100 (+25) / 115 (+60) / 80 (+10) / 50 (-5) / 95 / 130 (+20) | (570 BST)
Abilities: Chlorophyll / Aerilate |
Infiltrate
New Moves: Earthquake, Wild Charge, Parting Shot
Intended Role(s): This stat spread is not what do you expect from a fluffy Pokémon like Jumpluff, did you? Here's the twist; since it can use Swords Dance, U-Turn, Double-Edge (which compliments Aerilate well), Seed Bomb and Bounce, I don't see why not making it a Physical sweeper. Grass/Flying is a bad defensive type so I kept its Speed but only increase its Base Defense by 10, but this is because it can use either Cotton Guard or Strength Sap (which will likely to fully heal Jumpluff when used on a Pokémon with good Attack). Its high speed of 130 can also outspeed multiple non-Scarf variants, and can even outrun virtually everything under the sun with Chlorophyll. Infiltrate is when you wanted to deal with annoying Substitute spammers, most notably Toxapex. Wild Charge is to take care of Flying-type, especially Skarmory and Celesteela.