Samtendo09
Ability: Light Power
Pokemon: Salazzle
Type:
BST: 88 HP (+20) / 64 ATK / 80 DEF (+20) / 126 SpA (+15) / 85 SpD (+25) / 127 SPE (+10) | BST: 570
Abilities: Corrosion / Sheer Force | Shed Skin
New Moves: Giga Drain, Aura Sphere, Calm Mind
Justification/Niche: Believe it or not, Fire and Poison can synergize well in offensive presence; Fire will take care of Bug-type and Steel-type that will have no problems with Poison-type in generals, while Poison will handle non-Steel Fairy-type, as well as most Grass-type that wouldn't worry about Fire-types. Giga Drain will handle multiple Water-type and Ground-type threats, and Ground/Flying threats will still hurt after a Nasty Plot boost, and to recover from Life Orb recoil. Can also work as a revenge killer when holding either a Choice Specs or a Choice Scarf.
Pokemon: Rapidash
Type:
BST: 80 HP (+15) / 130 ATK (+30) / 70 DEF / 70 SpA (-10) / 80 SpD / 140 SPE (+35) | BST: 570
Abilities: Moxie / Flash Fire | Magic Guard
New Moves: Play Rough, Stomping Tantrum, Horn Leech
Justification/Niche: Rapidash looks like a Pegasus but with flames instead of wings, and a Pegasus is a magical horse is I remembered, so there's that Fairy-type justification. Although quite frail compared to others and lacked access of Attack boost outside of Moxie, Rapidash can work as a revenge killer, a late-game sweeper or if going Moxie, a snowballing sweeper. Great offensive typing and decent defensive typing (so that it can safely switch in), but vulnerable to Stealth Rock without Magic Guard, and if not running Moxie, might be pressured by more proficient physical walls, especially Toxapex.
Pokemon: Charizard
Type:
BST: 78 HP / 104 ATK (+20) / 78 DEF / 109 SpA / 85 SpD / 116 SPE (+16) | BST: 570
Abilities: Blaze / Sheer Force | Magic Guard
New Moves: Calm Mind, Nasty Plot, Brave Bird
Justification/Niche: Poor Charizard. Despite his successful Mega Evolutions, the base Charizard is still seen as a runt of Fire-type starters. Well, not anymore in here. This "third option" Charizard allows Charizard to caught opponent off guard when you use another Pokémon that Mega Evolve, leading to further guessing game. Magic Guard means no thank you Stealth Rocks, or if you want to go more aggressive, go crazy with Sheer Force. It also gain access to Calm Mind and Nasty Plot, something that Mega Charizard Y can finally make a boost, and Brave Bird for Flying STAB and for Mega Charizard X who really wanted to get rid of recent Fighting-type and Fire-resistant threats (especially Unaware Hariyama).