Natascha has been nerfed now, I dout it's broken. But the pyro is just so weak. Pretty much any class can beat him one-on-one, even at closse range, which is the point of the pyro, to sneak up behind people. If you sneak up behind a heavy, unless you have the backburner, he can just turn around and kill you, which is not how it should beBalance issues... hmm, the game is pretty balanced as it is, if you consider that the game is balanced for competitive playing but standard playing too, some weapons will probably NEVER be accepter in competitive playing :
-Sandman
-Natascha
-Wrangler ?
Those weapons will probably never be balanced in competitive playing, as Pyro and Engineer. However, Pyro will get a way to jump higher with the Detonator Flare, I don't it will solve everything, but it can make him more reliable.
eastern canada. i have good connections when i play with liek everyone in eastern us i guess.Where do you live?
Not with the Heavy's improved spin-up time. He can kill you before the second axe swing.Meh. You can sneak up behind a Heavy and 2shot him pretty quickly with Degreaser + Axtinguisher. Ambush works okay, and airblast kinda helps you escape afterwards, but Scout, Spy, and even Sniper are better at it.
Not with the Heavy's improved spin-up time. He can kill you before the second axe swing.
You might be able to kill him if you switch to shotgun and blast him after the Axtinguisher though.
TF2 beta is the shit. Thumbs up for Backburner airblasts. I hope they implement them in the real game now/agree, he's got to be caught offguard pretty badly and then you've got to circle strafe him melee range.
On side note, the TF2 Beta is sweet tits.
Sweet. Besides the Kunai, which seems absolutely useless, I like all of those weapons (Even the Zatoichi just for messing around), especially the Fan O'War which allows the scout to become a Jarate spammer. Yay!http://www.teamfortress.com/shogunpack/
For those that are interested.
The Concheror (Soldier)
Level 5 Sashimono (Banner)
* When activated, damage done by you or your teammates comes back to you or your teammates as health
The Fan O'War (Scout)
Level 5 Gunbai (Melee)
* On Hit: Target is marked for death, causing all damage taken to be mini-crits
* -90% damage done
Conniver's Kunai (Spy, fuck naruto)
Level 1 Kunai (Melee)
* On Backstab: Absorbs HP from victim (can temporarily overheal)
* -65 max HP on wearer
The Half-Zatoichi (Soldier & Demoman)
Level 5 Katana (Melee)
* On Kill: Restores you to 100% HP
* Can't switch back to your primary/secondary until you kill someone with it
That's because Demo wins everything. Demo=winIt one-shots anyone else who has the sword out. Demo will still probably be winning those duels though lol.
http://www.teamfortress.com/shogunpack/
For those that are interested.
The Concheror (Soldier)
Level 5 Sashimono (Banner)
* When activated, damage done by you or your teammates comes back to you or your teammates as health
> Looks like Mad Milk for Soldier ? Would be really powerful on the non-pocket soldier, still depends on the setup time and activation time, could also be useless
The Fan O'War (Scout)
Level 5 Gunbai (Melee)
* On Hit: Target is marked for death, causing all damage taken to be mini-crits
* -90% damage done
> Would probably banned in comp because of the mini-crits, and it looks really powerful with a good scout using it, not to forget Scout only has no-effect melees or Sandman (which is banned) or the useless Stick.
Conniver's Kunai (Spy, fuck naruto)
Level 1 Kunai (Melee)
* On Backstab: Absorbs HP from victim (can temporarily overheal)
* -65 max HP on wearer
> -65Hp = 60base HP, Overheal is 50% of max health = 90Hp = Fail, might want to reduce the Hp loss, not to say that every rocket, close shotgun,... might OS you.
The Half-Zatoichi (Soldier & Demoman)
Level 5 Katana (Melee)
* On Kill: Restores you to 100% HP
* Can't switch back to your primary/secondary until you kill someone with it
> Well, it's basically a risky weapon, and I don't think Demo and Pocket Soldier need it that much, with a medic on their side, not to say that if you miss, you're already near from death, not being able to use any other weap, I don't think it would be that useful, but I might be wrong