This is the first idea I came up with so dont expect much lol
Rayquaza @ Life Orb
Ability: Air Lock
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Draco Meteor
- Dragon Ascent
- V-create
- Extreme Speed
The set I chose is the standard mixquaza, since the combo of draco meteor and ascent threatens pretty much every wall in the tier bar lugia. This thing is really good at pressuring foggers and bulky mons however its average speed and low bulk hinders its capabilities against more offensive teams. Ascent is your main spam STAB while draco hits physical walls. V-create destroys steels and espeed picks off weakened threats.
Smeargle @ Focus Sash
Ability: Own Tempo
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
- Nuzzle
- Taunt
- Rapid Spin
- Sticky Web
Now, since rayquaza is threatened by faster attackers such as marshadow that are abundant in this meta, webs came up to my head. I used to have Shuckle here instead of Smeargle, however I ended up with Smeargle here since its better at keeping hazards off on your side. Shuckle is another option here though. The set is pretty self explanatory, nuzzle whats faster and taunt whats slower. Another option here is spore>spin so you match up better against opposing webbers.
Landorus-Therian @ Focus Sash
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Explosion
- Stealth Rock
- Swords Dance
Next we have Lando-t as the crucial support mon, it sets up rocks, acts as a soft check to things like rp pdon sd groundceus and ekiller and is the support ceus bane. Just to put in perspective:
+2 252+ Atk Landorus-Therian Explosion vs. 252 HP / 132+ Def Arceus-Ground: 451-531 (101.5 - 119.5%) -- guaranteed OHKO
so it really helps to keep hazards on the field, z fly is a far better option but im forced to run explosion because of z geo xern is in the team. You can run z fly but then youre forced to run fairyceus which is a mon that doesnt fit in webs as well as xern imo.
Lucario-Mega @ Lucarionite
Ability: Adaptability
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Bullet Punch
- Iron Tail
- Swords Dance
Now, luke is an absolute monster in webs, nigh-mandatory to every webs team imo but its here not only for random cc button mashing. It puts incredible pressure on defensive teams, doesnt get ohkoed by non-heat wave yveltal, and helps to kill geoxern which is still a threat to this team. After a SD, it breaks past everything non-resistant and webs decimate revenge killers. CC is ur strongest stab, iron tail is for xern, fairyceus and gira o, and bp helps to damage faster threats like +2 xern and flying types.
Xerneas @ Fairium Z
Ability: Fairy Aura
EVs: 248 HP / 172 Def / 88 Spe
Bold Nature
IVs: 0 Atk
- Moonblast
- Geomancy
- Ingrain
- Rest
Z geo xern acts as the stallbreaker, late game sweeper, and as a defensive check to ray, mence and yveltal. Because steels are threatened by like 4 mons in this team, a defensive xern set is usable. Moonblast is your only attack, geo is geo, ingrain stops roar and wwind from phazing you and rest removes status and heals up. The speed evs are to win the mirror match against normal geoxern, and 172 def lets you still take a +1 double edge from mence with rocks up.
Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 56 Atk / 252 SpA / 200 Spe
Mild Nature
- Eruption
- Precipice Blades
- Rock Slide
- Hidden Power [Ice]
The mvp of this team, mixed eruption don may seem odd but monsters look odd, right (0/5 joke). eruption deals atleast 50% to anything not named pogre or blob, pblades is for blobs and pogre thatd otherwise wall this set, rock slide hits ho-oh, and hp ice hits mence, zygarde and rayquaza. The speed evs are to outrun mgar after webs.
Conclusion: This team has to be played carefully, since one mistake can lead you to lose webs and ending with a loss. With webs up, this team can fare against anything. As a note, this team is strong especially against stall teams bc once poison types/magearnas are eliminated z geo xern will just trash the shit out of it.
Enjoy