Pokemon Unfit for UU Analyses

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Molk

Godlike Usmash
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I have an argument for beheeyem. It loses it's main competitor for trick room sweeper, Reuniclus by being uu. It can stand out over duosion for several reasons

1) access to nasty plot

2) ability to hold life orb instead of eviolite

beheeyem may not get magic guard but it gets access to analytic (via DW) which allows it to function outside of trick room if need be. With decent bulk it can abuse the ability in DW if trick room isn't to your liking. Synchronize can prove useful if you can switch in and out at the right time. ie: switching in on a wall's toxic. It can hit bulky waters that TR duosion may have problems with via tbolt. with some team support it can run a subcm or Mono attacker set (mono attacker would get walled by darks). but that would be performed better by duosion due to magic guard, what im saying is that beheeyem can differentiate itself from duosion just enough to deserve an analysis. If duosion wants to hit as hard as beheeyem it has to sacrifice it's bulk which is the reason why it can set up in the first place.

here is a list of UU trick roomers and what beheeyem has over them

duosion:explanied above

slowbro/king: slowbro has better things to do while beheeyem hits much harder than slowking with its 125 special attack

Musharna: beeheyem hits much harder, and musharna doesn't even have an analysis either.

Dusclops: beheeyem has an offensive presence nuff' said

exeggutor: typing and spdef has other things it could be doing (chlorophyll sweeping and harvest stalling)

beheeyem is tied with exeggutor and duosion for highest special attack of all uu trick roomers. I think that deserves a mention.
 
Sure, okay. Mew can carry Psyshock. But Mew is forced to use up two moveslots to beat Steels, Snorlax and Chansey, while Musharna can do relatively well against them with only Stored Power (Aura Sphere does like 20% unboosted against Snorlax, which kinda sucks).
Stored Power does like 3.5% - 4.3% unboosted against Snorlax, which kinda sucks too

We're talking about comparing bulky Calm Mind sets here, so Nasty Plot isn't really relevant. Mew only has 4 moveslots. It's basically forced to use Calm Mind and Roost / Solfboiled for the first two. As I noted previously, Mew needs the second two slots for Psyshock or Psychic and Aura Sphere, so it can't feasibly fit Taunt onto its moveset.
Well, reason why Mew, and by extension Celebi, is dangerous is its unpredictability.

Actually, Musharna sets up on Registeel, and Empoleon can't do anything if it doesn't have Roar (though granted, that's pretty common). Unchoiced Escavalier can't KO with Megahorn immediately, and Musharna outspeeds and can Baton Pass to CM Cobalion or something.
Well it does not answer what I was saying, about Dark types being common in UU, Bisharp, Houndoom, Spiritomb, Murkrow etc are really common in UU and each can put a dead stop to the sweep, especially Murkrow who can Taunt to put all you effort to a waste. While Mew will eventually break Murkrow down with Aura Sphere since Murkrow is weak to it during Roost

Moonlight is sufficient against them.
If you are fast, yes, but if you are not, you take a hit before every attack so you would have to Moonlight ever once and now

Unless the Houndoom you face doesn't invest at all in Speed, Mew does not outspeed with Bold 252 / 252.
Keep in mind that Mew can run a 252 HP/252 Spe Timid to outspeed, like Bulky Manaphy in Ubers, which does not compromise its Special Bulk, while Musharna would never have the possibility to do so.

Also, in a common scenario, Mew or Musharna should be at +1 or something while the Houndoom is at +0, since both Pokemon can Calm Mind as Houndoom switches in. At this point, Houndoom is really not too troublesome, so they can set up another Calm Mind. Assuming the Houndoom took the opportunity to Nasty Plot, Houndoom will 2HKO both Psychics. In Mew's case, it'll have to Aura Sphere, whereas Musharna can Baton Pass the boosts to something else. Both Pokemon have ways to deal with Houndoom; it's just that instead of killing it outright, Musharna can Baton Pass.
To add on if both are at +1, Mew outspeeds and can afford a misprediction against Houndoom in case it Dark Pulses while you CM, Musharna would die from the misprediction.

To add on about status, Musharna takes it worse than Mew since Mew has Synchronise and hence is less likely to get statused.

As a matter of fact, I think Beheeyem deserves the slot more than Musharna
 

AccidentalGreed

Sweet and bitter as chocolate.
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If Musharna uses Barrier + Rest, it's basically forced to resort to only one coverage move: Stored Power. And if it does use another coverage move, you may as well consider Mew (or Mesprit / Sigilyph to some extent). Just keep that in mind.

I know I brushed off Musharna earlier, but I do know what to do with it. Whether or not Musharna's qualities are enough to warrant a UU analysis is up to QC, though.
 

SilentVerse

Into the New World
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Stored Power does like 3.5% - 4.3% unboosted against Snorlax, which kinda sucks too
Obviously. The point I was trying to make is that Mew isn't dangerous unboosted, just like Musharna (though Mew is more immediately dangerous than Musharna).


Well, reason why Mew, and by extension Celebi, is dangerous is its unpredictability.
Various moveset alterations do not = an endless supply of moveslots. Mew is still limited to four moves, and Taunt causes it to outright lose to every Dark-type, and unlike Musharna, it has to switch out and waste those turns it used to set up whereas Musharna can Baton Pass.


Well it does not answer what I was saying, about Dark types being common in UU, Bisharp, Houndoom, Spiritomb, Murkrow etc are really common in UU and each can put a dead stop to the sweep, especially Murkrow who can Taunt to put all you effort to a waste. While Mew will eventually break Murkrow down with Aura Sphere since Murkrow is weak to it during Roost
Then Baton Pass to something that can sweep. Musharna is useful early game as a Baton Passer, as its bulky and . The whole ability to muscle through everything is really, really cool, but there are various things that impede Musharna's sweep.


If you are fast, yes, but if you are not, you take a hit before every attack so you would have to Moonlight ever once and now
You're still taking those hits with Mew, and you still have to Roost off the damage. It's basically only a change in timing (though I guess if you run you're prized Max Speed Calm Minder, you can outspeed some stuff before they can kill Mew, though he's taking more damage physically overall anyway.) Also, what does that have to do with Moonlight's effectiveness? Wouldn't that be an issue with Musharna's poor Speed?

Keep in mind that Mew can run a 252 HP/252 Spe Timid to outspeed, like Bulky Manaphy in Ubers, which does not compromise its Special Bulk, while Musharna would never have the possibility to do so.
Okay, so let's just assume that Mew runs Timid 252 HP / 252 Spe. You lose a huge amount of physical bulk, ie you die to those Choice Scarfed Megahorns which you could once survive, and you're still fairly weak after one boost. Mew isn't killing much with only one boost to its uninvested Special Attack. For example, Mew still can't KO Houndoom with Aura Sphere without Stealth Rock.


To add on if both are at +1, Mew outspeeds and can afford a misprediction against Houndoom in case it Dark Pulses while you CM, Musharna would die from the misprediction.
Not really. Houndoom isn't doing anything to a +1 Musharna without a Nasty Plot, and if they both boost on the next turn, it'll be as if they're at +0. At that point, it's more logical to Baton Pass with Musharna since both Psychic-types would be fighting a losing battle at that point as Houndoom boosts it's Special Attack faster than the Psychic-types would boost their Special Defense.

To add on about status, Musharna takes it worse than Mew since Mew has Synchronise and hence is less likely to get statused.
Hey, listen! Musharna gets Synchronize too. And, to be completely honest, they're both very likely to get statused because no one cares about Synchronize in most battles if it means that you can prevent a Poke from sweeping.

As a matter of fact, I think Beheeyem deserves the slot more than Musharna
Beheeyem is a very cool Poke, but nah. Trick Room is very meh at the moment, and it's extremely outclassed at most other things, unlike Musharna who can have a bit of a niche as a Calm Minder.


Anyway, at this point, I'll just leave it up to QC. I've stated all my points regarding why Musharna should get an analysis, and I'll just be reiterating those points if I continue to argue for it. Here's this log though, and I'll add more as I play a few more matches tonight:

Battle between Edward Chris vn Muir and bosh702 started!

Tier: Standard UU
Variation: +17, -15
Rule: Rated
Rule: Sleep Clause
Rule: Species Clause
Rule: Wifi Battle

bosh702 sent out Victini!
Edward Chris vn Muir sent out Roserade!

Start of turn 1
Edward Chris vn Muir called Roserade back!
Edward Chris vn Muir sent out Kingdra!

bosh702 called Victini back!
bosh702 sent out Roserade!

Start of turn 2
Kingdra used Draco Meteor!
The foe's Roserade lost 56% of its health!
Kingdra's Sp. Att. sharply fell!

The foe's Roserade used Sleep Powder!
Kingdra fell asleep!

The foe's Roserade restored a little HP using its Leftovers!

Start of turn 3
Edward Chris vn Muir called Kingdra back!
Edward Chris vn Muir sent out Musharna!

The foe's Roserade used Toxic Spikes!
Poison spikes were scattered all around the feet of Edward Chris vn Muir's team!

The foe's Roserade restored a little HP using its Leftovers!

Start of turn 4
bosh702 called Roserade back!
bosh702 sent out Chansey!

Musharna used Calm Mind!
Musharna's Sp. Att. rose!
Musharna's Sp. Def. rose!

Start of turn 5
bosh702 called Chansey back!
bosh702 sent out Rhyperior!

Musharna used Calm Mind!
Musharna's Sp. Att. rose!
Musharna's Sp. Def. rose!

Start of turn 6
The foe's Rhyperior used Substitute!
The foe's Rhyperior made a substitute!

Musharna used Stored Power!
The foe's Rhyperior's substitute faded!

The foe's Rhyperior restored a little HP using its Leftovers!

Start of turn 7
The foe's Rhyperior used Substitute!
The foe's Rhyperior made a substitute!

Musharna used Stored Power!
The foe's Rhyperior's substitute faded!

The foe's Rhyperior restored a little HP using its Leftovers!

Start of turn 8
The foe's Rhyperior used Earthquake!
Musharna lost 153 HP! (35% of its health)

Musharna used Stored Power!
The foe's Rhyperior lost 62% of its health!
The foe's Rhyperior fainted!

Musharna restored a little HP using its Leftovers!
bosh702 sent out Victini!

Start of turn 9
The foe's Victini used V-create!
Musharna lost 309 HP! (70% of its health)
The foe's Victini's Speed fell!
The foe's Victini's Defense fell!
The foe's Victini's Sp. Def. fell!
The foe's Victini is hurt by its Life Orb!

Musharna used Moonlight!
Musharna regained health!

Musharna restored a little HP using its Leftovers!


Start of turn 10
Edward Chris vn Muir called Musharna back!
Edward Chris vn Muir sent out Kingdra!

The foe's Victini used V-create!
It's not very effective...
A critical hit!
Kingdra lost 213 HP! (73% of its health)
The foe's Victini's Speed fell!
The foe's Victini's Defense fell!
The foe's Victini's Sp. Def. fell!
The foe's Victini is hurt by its Life Orb!

Start of turn 11
bosh702 called Victini back!
bosh702 sent out Roserade!

Kingdra is fast asleep!

The foe's Roserade restored a little HP using its Leftovers!

Start of turn 12
Edward Chris vn Muir called Kingdra back!
Edward Chris vn Muir sent out Roserade!
The poison spikes disappeared around Roserade's feet!

The foe's Roserade used Sludge Bomb!
Roserade lost 124 HP! (47% of its health)

The foe's Roserade restored a little HP using its Leftovers!

Start of turn 13
bosh702 called Roserade back!
bosh702 sent out Chansey!

Roserade used Sleep Powder!
The attack of Roserade missed!

Start of turn 14
Roserade used Sleep Powder!
The attack of Roserade missed!

The foe's Chansey used Thunder Wave!
Roserade is paralyzed! It may be unable to move!

Start of turn 15
Edward Chris vn Muir called Roserade back!
Edward Chris vn Muir sent out Musharna!

The foe's Chansey used Seismic Toss!
Musharna lost 100 HP! (22% of its health)

Musharna restored a little HP using its Leftovers!

Start of turn 16
bosh702 called Chansey back!
bosh702 sent out Victini!

Musharna used Moonlight!
Musharna regained health!

Musharna restored a little HP using its Leftovers!

Start of turn 17
The foe's Victini used U-turn!
It's super effective!
Musharna lost 158 HP! (36% of its health)
The foe's Victini is hurt by its Life Orb!
bosh702 called Victini back!
bosh702 sent out Donphan!

Musharna used Moonlight!
Musharna regained health!

Start of turn 18
Musharna used Calm Mind!
Musharna's Sp. Att. rose!
Musharna's Sp. Def. rose!

The foe's Donphan used Roar!
Cobalion was dragged out!


Start of turn 19
Cobalion used Focus Blast!
The foe's Donphan lost 86% of its health!
Cobalion is hurt by its Life Orb!

The foe's Donphan used Earthquake!
It's super effective!
Cobalion lost 222 HP! (68% of its health)

The foe's Donphan restored a little HP using its Leftovers!

Start of turn 20
Cobalion used Flash Cannon!
The foe's Donphan lost 19% of its health!
The foe's Donphan fainted!
Cobalion is hurt by its Life Orb!

bosh702 sent out Azelf!

Start of turn 21
The foe's Azelf used Psyshock!
Cobalion lost 37 HP! (11% of its health)
Cobalion fainted!
The foe's Azelf is hurt by its Life Orb!

Edward Chris vn Muir sent out Jolteon!

Start of turn 22
bosh702 called Azelf back!
bosh702 sent out Chansey!

Jolteon used Shadow Ball!
It had no effect!

Start of turn 23
Jolteon used Volt Switch!
The foe's Chansey lost 13% of its health!
Jolteon is hurt by its Life Orb!
Edward Chris vn Muir called Jolteon back!
Edward Chris vn Muir sent out Musharna!

The foe's Chansey used Thunder Wave!
Musharna is paralyzed! It may be unable to move!
Musharna's Synchronize changes the status of the foe's Chansey!
The foe's Chansey is paralyzed! It may be unable to move!

Start of turn 24
bosh702 called Chansey back!
bosh702 sent out Victini!

Musharna used Calm Mind!
Musharna's Sp. Att. rose!
Musharna's Sp. Def. rose!

Start of turn 25
The foe's Victini used V-create!
Musharna lost 301 HP! (69% of its health)
The foe's Victini's Speed fell!
The foe's Victini's Defense fell!
The foe's Victini's Sp. Def. fell!
The foe's Victini is hurt by its Life Orb!

Musharna is paralyzed! It can't move!

Musharna restored a little HP using its Leftovers
!

Start of turn 26
Edward Chris vn Muir called Musharna back!
Edward Chris vn Muir sent out Donphan!

The foe's Victini used V-create!
Donphan lost 256 HP! (66% of its health)
The foe's Victini's Speed fell!
The foe's Victini's Defense fell!
The foe's Victini's Sp. Def. fell!
The foe's Victini is hurt by its Life Orb!

Donphan restored a little HP using its Leftovers!

Start of turn 27
bosh702 called Victini back!
bosh702 sent out Azelf!

Donphan used Earthquake!
It had no effect!

Donphan restored a little HP using its Leftovers!

Start of turn 28
The foe's Azelf used Fire Blast!
Donphan lost 176 HP! (45% of its health)
Donphan fainted!
The foe's Azelf is hurt by its Life Orb!

Edward Chris vn Muir sent out Jolteon!

Start of turn 29
bosh702 called Azelf back!
bosh702 sent out Roserade!

Jolteon used Volt Switch!
It's not very effective...
The foe's Roserade lost 19% of its health!
Jolteon is hurt by its Life Orb!
Edward Chris vn Muir called Jolteon back!
Edward Chris vn Muir sent out Roserade!

The foe's Roserade restored a little HP using its Leftovers!

Start of turn 30
bosh702 called Roserade back!
bosh702 sent out Chansey!

Roserade used Sleep Powder!
The foe's Chansey fell asleep!

Start of turn 31
bosh702 called Chansey back!
bosh702 sent out Azelf!

Roserade used Synthesis!
Roserade regained health!

Start of turn 32
Edward Chris vn Muir called Roserade back!
Edward Chris vn Muir sent out Musharna!

The foe's Azelf used Psyshock!
It's not very effective...
Musharna lost 71 HP! (16% of its health)
The foe's Azelf is hurt by its Life Orb!

Musharna restored a little HP using its Leftovers!


Start of turn 33
Edward Chris vn Muir called Musharna back!
Edward Chris vn Muir sent out Kingdra!

The foe's Azelf used Thunderbolt!
Kingdra lost 78 HP! (26% of its health)
Kingdra fainted!
The foe's Azelf is hurt by its Life Orb!

Edward Chris vn Muir sent out Jolteon!

Start of turn 34
bosh702 called Azelf back!
bosh702 sent out Chansey!

Jolteon used Volt Switch!
The foe's Chansey lost 12% of its health!
Jolteon is hurt by its Life Orb!
Edward Chris vn Muir called Jolteon back!
Edward Chris vn Muir sent out Roserade!

Start of turn 35
Roserade used Sleep Powder!
The foe's Chansey fell asleep!

The foe's Chansey is fast asleep!

Start of turn 36
bosh702 called Chansey back!
bosh702 sent out Roserade!

Roserade used Sludge Bomb!
The foe's Roserade lost 54% of its health!
The foe's Roserade fainted!
Roserade is hurt by its Life Orb!

bosh702 sent out Azelf!

Start of turn 37
Edward Chris vn Muir called Roserade back!
Edward Chris vn Muir sent out Musharna!

The foe's Azelf used Psyshock!
It's not very effective...
Musharna lost 75 HP! (17% of its health)
The foe's Azelf is hurt by its Life Orb!

Musharna restored a little HP using its Leftovers!

Start of turn 38
The foe's Azelf used Psyshock!
It's not very effective...
A critical hit!
Musharna lost 70 HP! (16% of its health)
Musharna fainted!
The foe's Azelf is hurt by its Life Orb!

Edward Chris vn Muir sent out Jolteon!

Start of turn 39
bosh702 called Azelf back!
bosh702 sent out Chansey!

Jolteon used Volt Switch!
The foe's Chansey lost 12% of its health!
Jolteon is hurt by its Life Orb!
Edward Chris vn Muir called Jolteon back!
Edward Chris vn Muir sent out Roserade!

Start of turn 40
Roserade used Sleep Powder!
The foe's Chansey fell asleep!

The foe's Chansey is fast asleep!

Start of turn 41
Roserade used Sludge Bomb!
The foe's Chansey lost 19% of its health!
Roserade is hurt by its Life Orb!

The foe's Chansey is fast asleep!

Start of turn 42
Roserade used Sludge Bomb!
A critical hit!
The foe's Chansey lost 38% of its health!
Roserade is hurt by its Life Orb!

The foe's Chansey woke up!
The foe's Chansey used Wish!

Start of turn 43
The foe's Chansey used Protect!
The foe's Chansey protected itself!

Roserade used Sludge Bomb!
The foe's Chansey protected itself!

Chansey's wish came true!

Start of turn 44
Roserade used Sleep Powder!
The foe's Chansey fell asleep!

The foe's Chansey is fast asleep!

Start of turn 45
Roserade used Sludge Bomb!
The foe's Chansey lost 19% of its health!
Roserade is hurt by its Life Orb!

The foe's Chansey woke up!
The foe's Chansey used Wish!

Start of turn 46
Roserade used Synthesis!
Roserade regained health!

The foe's Chansey used Seismic Toss!
Roserade lost 100 HP! (38% of its health)

Chansey's wish came true!

Start of turn 47
Roserade used Sleep Powder!
The foe's Chansey fell asleep!

The foe's Chansey is fast asleep!

Start of turn 48
Roserade used Sludge Bomb!
The foe's Chansey lost 19% of its health!
Roserade is hurt by its Life Orb!

The foe's Chansey is fast asleep!

Start of turn 49
Roserade used Sludge Bomb!
The foe's Chansey lost 19% of its health!
Roserade is hurt by its Life Orb!

The foe's Chansey is fast asleep!

Start of turn 50
Roserade used Sludge Bomb!
The foe's Chansey lost 19% of its health!
Roserade is hurt by its Life Orb!

The foe's Chansey woke up!
The foe's Chansey used Wish!

Start of turn 51
Roserade used Synthesis!
Roserade regained health!

The foe's Chansey used Seismic Toss!
Roserade lost 100 HP! (38% of its health)

Chansey's wish came true!

Start of turn 52
Roserade used Sleep Powder!
The attack of Roserade missed!

The foe's Chansey used Thunder Wave!
Roserade is paralyzed! It may be unable to move!

Start of turn 53
Edward Chris vn Muir called Roserade back!
Edward Chris vn Muir sent out Jolteon!

The foe's Chansey used Wish!

Start of turn 54
Edward Chris vn Muir called Jolteon back!
Edward Chris vn Muir sent out Roserade!

The foe's Chansey used Seismic Toss!
Roserade lost 100 HP! (38% of its health)

Chansey's wish came true!

Start of turn 55
Roserade used Synthesis!
Roserade regained health!

The foe's Chansey used Seismic Toss!
Roserade lost 100 HP! (38% of its health)

Start of turn 56
Roserade used Synthesis!
Roserade regained health!

The foe's Chansey used Seismic Toss!
Roserade lost 100 HP! (38% of its health)

Start of turn 57
Roserade used Synthesis!
Roserade regained health!

The foe's Chansey used Thunder Wave!
Roserade is paralyzed! It may be unable to move!

Start of turn 58
The foe's Chansey used Seismic Toss!
Roserade lost 100 HP! (38% of its health)

Roserade used Sleep Powder!
The foe's Chansey fell asleep!

Start of turn 59
The foe's Chansey is fast asleep!

Roserade used Synthesis!
Roserade regained health!

Start of turn 60
The foe's Chansey woke up!
The foe's Chansey used Seismic Toss!
Roserade lost 100 HP! (38% of its health)

Roserade is paralyzed! It can't move!

Start of turn 61
The foe's Chansey used Seismic Toss!
Roserade lost 100 HP! (38% of its health)

Roserade used Leaf Storm!
The attack of Roserade missed!

Start of turn 62
The foe's Chansey used Seismic Toss!
Roserade lost 38 HP! (14% of its health)
Roserade fainted!

Edward Chris vn Muir: gg
Edward Chris vn Muir sent out Jolteon!

Start of turn 63
Jolteon used Thunderbolt!
The foe's Chansey lost 16% of its health!
Jolteon is hurt by its Life Orb!

The foe's Chansey used Seismic Toss!
Jolteon lost 100 HP! (36% of its health)

bosh702: gg
bosh702: chansey>uu unfortunatly :(

Start of turn 64
Jolteon used Thunderbolt!
The foe's Chansey lost 19% of its health!
Jolteon is hurt by its Life Orb!

The foe's Chansey used Seismic Toss!
Jolteon lost 9 HP! (3% of its health)
Jolteon fainted!

bosh702 won the battle!
bosh702: gg
Edward Chris vn Muir: gg

Musharna does a bunch this match, knocking out Rhyperior early in the match. It later serves as a pivot and sponge, and he would've been able to Baton Pass a Calm Mind boost to Roserade if it weren't for that bit of parahax.


Battle between noob. and Edward Chris vn Muir started!

Tier: Standard UU
Variation: +22, -10
Rule: Rated
Rule: Sleep Clause
Rule: Species Clause
Rule: Wifi Battle

Edward Chris vn Muir sent out Jolteon!
noob. sent out Scolipede!

Start of turn 1
Jolteon used Volt Switch!
The foe's Scolipede lost 79% of its health!
Jolteon is hurt by its Life Orb!
Edward Chris vn Muir called Jolteon back!
Edward Chris vn Muir sent out Kingdra!

The foe's Scolipede used Toxic Spikes!
Poison spikes were scattered all around the feet of Edward Chris vn Muir's team!

Start of turn 2
Kingdra used Dragon Pulse!
The foe's Scolipede lost 20% of its health!
The foe's Scolipede fainted!

noob. sent out Celebi!

Start of turn 3
Edward Chris vn Muir called Kingdra back!
Edward Chris vn Muir sent out Roserade!
The poison spikes disappeared around Roserade's feet!

The foe's Celebi used Stealth Rock!
Pointed stones float in the air around Edward Chris vn Muir's team!

Start of turn 4
The foe's Celebi used Psychic!
It's super effective!
Roserade lost 261 HP! (100% of its health)
Roserade fainted!
The foe's Celebi is hurt by its Life Orb!

Edward Chris vn Muir sent out Musharna!
Pointed stones dug into Musharna!

Start of turn 5
The foe's Celebi used Nasty Plot!
The foe's Celebi's Sp. Att. sharply rose!

Musharna used Calm Mind!
Musharna's Sp. Att. rose!
Musharna's Sp. Def. rose!

Musharna restored a little HP using its Leftovers!

Start of turn 6
The foe's Celebi used Nasty Plot!
The foe's Celebi's Sp. Att. sharply rose!

Musharna used Calm Mind!
Musharna's Sp. Att. rose!
Musharna's Sp. Def. rose!

Musharna restored a little HP using its Leftovers!

Start of turn 7
The foe's Celebi used Earth Power!
Musharna lost 193 HP! (44% of its health)
The foe's Celebi is hurt by its Life Orb!

Musharna used Baton Pass!
Edward Chris vn Muir called Musharna back!
Edward Chris vn Muir sent out Jolteon!
Pointed stones dug into Jolteon!


Start of turn 8
Jolteon used Shadow Ball!
It's super effective!
The foe's Celebi lost 80% of its health!
The foe's Celebi fainted!
Jolteon is hurt by its Life Orb!

noob. sent out Mismagius!

Start of turn 9
The foe's Mismagius used Shadow Ball!
Jolteon lost 64 HP! (23% of its health)

Jolteon used Shadow Ball!
It's super effective!
The foe's Mismagius lost 100% of its health!
The foe's Mismagius fainted!
Jolteon is hurt by its Life Orb!

noob. sent out Feraligatr!

Start of turn 10
The foe's Feraligatr used Aqua Jet!
Jolteon lost 93 HP! (34% of its health)
Jolteon fainted!

Edward Chris vn Muir sent out Kingdra!
Pointed stones dug into Kingdra!

Start of turn 11
Kingdra used Draco Meteor!
The attack of Kingdra missed!

The foe's Feraligatr used Swords Dance!
The foe's Feraligatr's Attack sharply rose!

Start of turn 12
Kingdra used Draco Meteor!
The foe's Feraligatr lost 78% of its health!
Kingdra's Sp. Att. sharply fell!

The foe's Feraligatr used Return!
Kingdra lost 236 HP! (81% of its health)

Start of turn 13
The foe's Feraligatr used Aqua Jet!
It's not very effective...
Kingdra lost 19 HP! (6% of its health)
Kingdra fainted!

Edward Chris vn Muir sent out Cobalion!
Pointed stones dug into Cobalion!

Start of turn 14
The foe's Feraligatr used Aqua Jet!
Cobalion lost 157 HP! (48% of its health)

Cobalion used Flash Cannon!
It's not very effective...
The foe's Feraligatr lost 21% of its health!
The foe's Feraligatr fainted!
Cobalion is hurt by its Life Orb!

noob. sent out Mew!

Start of turn 15
Cobalion used Flash Cannon!
The foe's Mew lost 26% of its health!
Cobalion is hurt by its Life Orb!

The foe's Mew used Bulk Up!
The foe's Mew's Attack rose!
The foe's Mew's Defense rose!

The foe's Mew restored a little HP using its Leftovers!

Start of turn 16
Cobalion used Taunt!
The foe's Mew fell for the taunt!

The foe's Mew used Flame Charge!
It's super effective!
Cobalion lost 92 HP! (28% of its health)
Cobalion fainted!
The foe's Mew's Speed rose!

The foe's Mew restored a little HP using its Leftovers!
Edward Chris vn Muir sent out Musharna!
Pointed stones dug into Musharna!

Start of turn 17
The foe's Mew used Zen Headbutt!
It's not very effective...
Musharna lost 52 HP! (11% of its health)

Musharna used Moonlight!
Musharna regained health!

The foe's Mew restored a little HP using its Leftovers!
Musharna restored a little HP using its Leftovers!

Start of turn 18
The foe's Mew used Zen Headbutt!
It's not very effective...
Musharna lost 54 HP! (12% of its health)

Musharna used Calm Mind!
Musharna's Sp. Att. rose!
Musharna's Sp. Def. rose!

The foe's Mew restored a little HP using its Leftovers!
The foe's Mew's taunt ended!
Musharna restored a little HP using its Leftovers!

Start of turn 19
The foe's Mew used Bulk Up!
The foe's Mew's Attack rose!
The foe's Mew's Defense rose!

Musharna used Calm Mind!
Musharna's Sp. Att. rose!
Musharna's Sp. Def. rose!

The foe's Mew restored a little HP using its Leftovers!
Musharna restored a little HP using its Leftovers!

Start of turn 20
The foe's Mew used Bulk Up!
The foe's Mew's Attack rose!
The foe's Mew's Defense rose!

Musharna used Calm Mind!
Musharna's Sp. Att. rose!
Musharna's Sp. Def. rose!

Musharna restored a little HP using its Leftovers!

Start of turn 21
The foe's Mew used Zen Headbutt!
It's not very effective...
Musharna lost 100 HP! (22% of its health)

Musharna used Stored Power!
It's not very effective...
The foe's Mew lost 36% of its health!

The foe's Mew restored a little HP using its Leftovers!
Musharna restored a little HP using its Leftovers!

Start of turn 22
noob. called Mew back!
noob. sent out Weavile!

The foe's Weavile is exerting its Pressure!
Musharna used Calm Mind!
Musharna's Sp. Att. rose!
Musharna's Sp. Def. rose!

Musharna restored a little HP using its Leftovers!

Start of turn 23
The foe's Weavile used Punishment!
It's super effective!
Musharna lost 363 HP! (83% of its health)
Musharna fainted!
The foe's Weavile is hurt by its Life Orb!


Edward Chris vn Muir sent out Donphan!
Pointed stones dug into Donphan!

Start of turn 24
The foe's Weavile used Ice Punch!
It's super effective!
Donphan lost 210 HP! (54% of its health)
The foe's Weavile is hurt by its Life Orb!

Donphan used Earthquake!
The foe's Weavile lost 67% of its health!

Donphan restored a little HP using its Leftovers!

Start of turn 25
The foe's Weavile used Ice Punch!
It's super effective!
Donphan lost 174 HP! (45% of its health)
Donphan fainted!
The foe's Weavile is hurt by its Life Orb!

Musharna's Baton Passing skills are shown, as it quickly passes +2 boosts to Jolteon, allowing it to rip through the opposing team. It also would've led to my win had I not sacked Cobalion earlier (though I guess it didn't really matter since his Weavile had Punishment >.<.


Even though in these two logs, the end result is a loss, Musharna pulls its weight for both of them.
 

breh

強いだね
Your opponents don't seem too bright. Ice Beam Dusclops? If you're going to post logs, post ones with competent opponents.
 
Various moveset alterations do not = an endless supply of moveslots. Mew is still limited to four moves, and Taunt causes it to outright lose to every Dark-type, and unlike Musharna, it has to switch out and waste those turns it used to set up whereas Musharna can Baton Pass.
Baton Pass is not a niche since Mew and Celebi gets it too, and each having more options to Pass

You're still taking those hits with Mew, and you still have to Roost off the damage. It's basically only a change in timing (though I guess if you run you're prized Max Speed Calm Minder, you can outspeed some stuff before they can kill Mew, though he's taking more damage physically overall anyway.) Also, what does that have to do with Moonlight's effectiveness? Wouldn't that be an issue with Musharna's poor Speed?
The whole point is that Musharna's poor speed would make it having to use Moonlight more often, and with 8 PP, I wonder how long it would last. and by the way I don't run that Mew, I run that Celebi, but whatever...

Okay, so let's just assume that Mew runs Timid 252 HP / 252 Spe. You lose a huge amount of physical bulk, ie you die to those Choice Scarfed Megahorns which you could once survive, and you're still fairly weak after one boost. Mew isn't killing much with only one boost to its uninvested Special Attack. For example, Mew still can't KO Houndoom with Aura Sphere without Stealth Rock.
Neither can Houndoom pose an immediate threat, from the calculations you provided.

Not really. Houndoom isn't doing anything to a +1 Musharna without a Nasty Plot, and if they both boost on the next turn, it'll be as if they're at +0. At that point, it's more logical to Baton Pass with Musharna since both Psychic-types would be fighting a losing battle at that point as Houndoom boosts it's Special Attack faster than the Psychic-types would boost their Special Defense.
According to your own calculations, Houndoom does upwards to 8x% on +1 Musharna, so you CM, and he KO you next turn, while Mew/Celebi can just use 2 Aura Sphere/Earth power to rid of Houndoom before it does anything.

Mistake on my part, your calculations is with +2. Now I see something of Musharna

Hey, listen! Musharna gets Synchronize too. And, to be completely honest, they're both very likely to get statused because no one cares about Synchronize in most battles if it means that you can prevent a Poke from sweeping.
Well, mistake on my part, I just added that in for fun

Beheeyem is a very cool Poke, but nah. Trick Room is very meh at the moment, and it's extremely outclassed at most other things, unlike Musharna who can have a bit of a niche as a Calm Minder.
I'm just more interested in it since it has the potential to be OU Reuniclus

Anyway, at this point, I'll just leave it up to QC. I've stated all my points regarding why Musharna should get an analysis, and I'll just be reiterating those points if I continue to argue for it.
Well, I'll leave it too
 

Oglemi

Borf
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tbh I'll let SilentVerse post the thread and if QC deems it not good enough we can deny it there, endlessly arguing about it here isn't going to accomplish much especially with all of the broken up quote posts >.>

I actually like SilentVerse's arguments for Musharna so yeah

Beheeyem would be a no. Having a sole analysis just for Trick Room is kinda pushing it. I'd save it for RU and NU. Nasty Plot is very nice though.

And a big note. When I ask for logs, I mean like 10 logs minimum. No cherry-picking please
 
If speaking about the Lapras log, I just put it there since I happened to have it. To admit, it is nowhere as good as Slowking as a Curser.
 
I lol'd. Intoxicated means drunk, not poisoned.

in·tox·i·cate

   /v. ɪnˈtɒk
sɪˌkeɪt;
adj. ɪnˈtɒk
kɪt,
-ˌkeɪt/ Show Spelled [v. in-tok-si-keyt; adj. in-tok-suh-kit, -keyt] Show IPA verb, -cat·ed, -cat·ing, adjective
verb (used with object) 1. to affect temporarily with diminished physical and mental control by means of alcoholic liquor, a drug, or another substance, especially to excite or stupefy with liquor.

2. to make enthusiastic; elate strongly, as by intoxicants; exhilarate: The prospect of success intoxicated him.

3. to poison.


From Dictionary.com.
 
I'm wondering, has anyone had any success with Eviolite Rhydon? 105/180/67 Defenses seem pretty beefy, especially in a Sandstorm. Or is he just too easily dealt with, even with boosted defenses?
 

breh

強いだね
rhydon is bulky, but not very good in a hail-infested metagame. it is no longer needed to check staraptor better than perior, so it's outclassesd. its typing is awful defensively but great offensively - and offense is what perior does best.
 
I don't get why sawk is getting a analysis.The only thing it has over heracross is sturdy.The thing is heracross can absord status and is not totally usless after it is paralysis.It can do nothing to bulkie psychic,bulkie ghost bulkie poison you name it.I just don't see why sawk should get one.And with sturdy you have to keep hail,sandstorm and hazerds off the field to take a hit with sawk while heracross only really needs rapin spin support (hell toxic spikes help heracross).
 
I don't see why sawk is getting a analysis.The only thing it has over heracross is sturdy.The thing is heracross can absord status and is not totally usless after it is paralysis.It can do nothing to bulkie psychic,bulkie ghost bulkie poison you name it.I just don't see why sawk should get one.And with sturdy you have to keep hail,sandstorm and hazerds off the field to take a hit with sawk while heracross only really needs rapin spin support (hell toxic spikes help heracross).
I agree. It's completely outclassed not only by heracross, but by stuff like medicham and hitmonlee too
 
I would like to argue for Armaldo. Armaldo is a great offesnsive and Defensive Pokemon and has really good typing, I run:

move 1: Swords Dance
move 2: Rock Polish
move 3: Stone Edge
move 4: X-Scissor
EVs: 104 HP / 184 Atk / 220 Spe
nature: Jolly
item: Life Orb
ability: Battle Armor

If you look at the calcs below, Armaldo can take hits and dish em out with this set, It can also run a support set. Im too tired too write a better argument so just please consider it and if you aren't sure I'll try again tomorrow.




Cobalion (Calm Mind) Stone Edge 24.38 - 28.7% X-Scissor 19.44 - 23.14%
Hitmontop (Rapid Spin) [Intimidate] Stone Edge 35.85 - 42.43% X-Scissor 28.94 - 34.21%
Nidoqueen (Toxic Spikes Support) Stone Edge 40.1 - 47.39% X-Scissor 32.03 - 38.02%
Hitmontop (Rapid Spin) Stone Edge 48.02 - 56.57% X-Scissor 38.48 - 45.39%
Donphan (Defensive Rapid Spin) X-Scissor 51.82 - 61.19% Stone Edge 32.29 - 38.28%
Milotic (Physically Defensive) [Marvel Scale] Stone Edge 55.58 - 65.48% X-Scissor 44.92 - 52.79%
Hippopotas (Lead) [Eviolite] X-Scissor 55.75 - 65.75% Stone Edge 34.84 - 41.21%
Empoleon (Specially Defensive) Stone Edge 58.87 - 69.35% X-Scissor 46.77 - 55.37%
Milotic (RestTalk) [Marvel Scale] Stone Edge 61.92 - 73.09% X-Scissor 49.49 - 58.62%
Suicune (CroCune) Stone Edge 63.36 - 75% X-Scissor 50.74 - 60.14%
Hitmontop (Technitop) Stone Edge 67.1 - 78.94% X-Scissor 53.61 - 63.15%
Dusclops (Defensive) [Eviolite] Stone Edge 68.66 - 81.33% X-Scissor 27.46 - 32.74%
Donphan (Offensive Rapid Spin) X-Scissor 69.79 - 82.29% Stone Edge 43.48 - 51.3%
Empoleon (Agility) Stone Edge 69.96 - 82.42% X-Scissor 55.59 - 65.81%
Chansey (Wish) [Eviolite] Stone Edge 73.86 - 87.07% X-Scissor 58.94 - 69.6%
Nidoking (Special Attacker) Stone Edge 80.19 - 94.38% X-Scissor 64.02 - 75.24%
Milotic (Physically Defensive) Stone Edge 83.24 - 98.22% X-Scissor 67 - 79.18%
Hippopotas (Lead) X-Scissor 83.63 - 98.48% Stone Edge 52.12 - 61.51%
Suicune (Substitute + Calm Mind) Stone Edge 86.13 - 101.73% X-Scissor 69.05 - 81.18%
Spiritomb (Calm Mind) Stone Edge 88.15 - 103.94% X-Scissor 70.39 - 82.89%
Milotic (RestTalk) Stone Edge 92.38 - 109.13% X-Scissor 74.11 - 87.56%
Bisharp (Swords Dance) X-Scissor 93.71 - 110.77% Stone Edge 58.38 - 69.16%
Snorlax (Curse) Stone Edge 95.07 - 111.81% X-Scissor 76.18 - 89.76%
Tangrowth (Physical Tank) X-Scissor 96.53 - 113.36% Stone Edge 60.14 - 70.79%
Suicune (Offensive Calm Mind) Stone Edge 102.05 - 120.52% X-Scissor 81.81 - 96.18%
Bisharp (Thunder Wave) X-Scissor 103.61 - 122.36% Stone Edge 64.47 - 75.98%
Slowbro (Tank) X-Scissor 107.1 - 126.9% Stone Edge 67.25 - 79.44%
Escavalier (Choice Band) Stone Edge 109.62 - 129.44% X-Scissor 43.73 - 51.6%
Snorlax (Offensive) Stone Edge 111.67 - 131.42% X-Scissor 89.38 - 105.3%
Mew (Support) X-Scissor 114.85 - 135.64% Stone Edge 71.28 - 84.15%
Mew (Baton Pass) X-Scissor 117.82 - 139.6% Stone Edge 73.76 - 87.12%
Azumarill (Choice Band) Stone Edge 119.79 - 141.11% X-Scissor 95.93 - 112.94%
Deoxys-D (Toxic Staller) X-Scissor 120.39 - 142.1% Stone Edge 75.32 - 88.81%
Flygon (Choice Scarf) X-Scissor 125.16 - 147.35% Stone Edge 78.14 - 92.05%
Kingdra (ChestoRest Dragon Dance) Stone Edge 125.07 - 147.7% X-Scissor 100.3 - 118.34%
Raikou (Substitute + Calm Mind) Stone Edge 128.32 - 151.27% X-Scissor 102.26 - 120.67%
Kingdra (Choice Specs) Stone Edge 129.43 - 152.84% X-Scissor 103.79 - 122.46%
Mamoswine (Physical Attacker) Stone Edge 130.38 - 153.59% X-Scissor 104.41 - 122.92%
Deoxys-D (Spikes) X-Scissor 136.18 - 160.52% Stone Edge 85.85 - 100.98%
Heracross (Bulk Up) Stone Edge 141.07 - 166% X-Scissor 56.37 - 66.28%
Tangrowth (Chlorophyll Sweeper) X-Scissor 153.07 - 180.05% Stone Edge 95.3 - 112.6%
Raikou (Offensive Calm Mind) Stone Edge 155.14 - 182.55% X-Scissor 124.29 - 146.1%
Shaymin (Leech Seed) X-Scissor 155.94 - 184.15% Stone Edge 97.27 - 114.6%
Kingdra (Mixed Rain Dance) Stone Edge 156.7 - 184.53% X-Scissor 125.08 - 147.76%
Roserade (Spikes) Stone Edge 162.34 - 191.04% X-Scissor 129.93 - 153.08%
Heracross (Non-Choice Attacker) Stone Edge 163.27 - 192.13% X-Scissor 65.24 - 76.72%
Zapdos (Physically Defensive) Stone Edge 167.62 - 197.38% X-Scissor 33.42 - 39.42%
Mismagius (Support) Stone Edge 183.33 - 215.74% X-Scissor 73.14 - 86.41%
Shaymin (Special Attacker) X-Scissor 184.21 - 217.54% Stone Edge 114.91 - 135.38%
Mew (Nasty Plot) X-Scissor 184.21 - 217.54% Stone Edge 114.91 - 135.38%
Victreebel (Mixed Sun Sweeper) Stone Edge 185.71 - 218.6% X-Scissor 148.5 - 174.75%
Victini (Choice Scarf + Final Gambit) Stone Edge 194.55 - 229.2% X-Scissor 77.97 - 92.07%
Mismagius (SubCM) Stone Edge 197.34 - 232.22% X-Scissor 78.73 - 93.02%
Sigilyph (Cosmic Power) Stone Edge 197.12 - 232.75% X-Scissor 79.31 - 93.39%
Zapdos (Baton Pass) Stone Edge 200.52 - 236.55% X-Scissor 40.2 - 47.51%
Abomasnow (SubSeed) Stone Edge 210.93 - 248.43% X-Scissor 167.7 - 198.43%
Togekiss (Paralysis Abuse) Stone Edge 218.18 - 257.21% X-Scissor 43.58 - 51.33%
Jolteon (Choice Specs) Stone Edge 219.18 - 257.93% X-Scissor 175.27 - 207.01%
Arcanine (Physical Attacker) [Intimidate] Stone Edge 220.49 - 259.62% X-Scissor 43.78 - 51.86%
Zapdos (SubRoost) Stone Edge 226.01 - 266.66% X-Scissor 44.98 - 53.11%
Mismagius (Nasty Plot) Stone Edge 226.71 - 266.79% X-Scissor 90.45 - 106.87%
Togekiss (Offensive Nasty Plot) Stone Edge 227.85 - 269.08% X-Scissor 45.68 - 53.76%
Xatu (Physically Defensive) Stone Edge 229.42 - 270.27% X-Scissor 91.89 - 108.1%
Victini (Physical Attacker) Stone Edge 229.32 - 270.96% X-Scissor 91.78 - 108.5%
Celebi (Defensive) X-Scissor 229.7 - 271.28% Stone Edge 71.53 - 84.65%
Zapdos (Specially Defensive) Stone Edge 230.28 - 271.54% X-Scissor 46.21 - 54.3%
Roserade (Toxic Spikes) Stone Edge 242.74 - 285.49% X-Scissor 193.89 - 228.24%
Xatu (Dual Screens) Stone Edge 250.45 - 295.49% X-Scissor 100 - 118.01%
Crobat (Taunt + Roost) Stone Edge 251.87 - 296.79% X-Scissor 25.13 - 29.67%
Celebi (Calm Mind) X-Scissor 258.41 - 303.96% Stone Edge 80.44 - 95.04%
Sawsbuck (Baton Pass) X-Scissor 278.8 - 328.47% Stone Edge 174.17 - 204.96%
Zapdos (Special Attacker) Stone Edge 279.5 - 328.57% X-Scissor 55.9 - 65.83%
Azelf (Nasty Plot) X-Scissor 282.55 - 332.88% Stone Edge 176.51 - 207.71%
Azelf (Stealth Rock) X-Scissor 288.35 - 339.72% Stone Edge 180.13 - 211.98%
Arcanine (Physical Attacker) Stone Edge 293.16 - 345.34% X-Scissor 58.69 - 68.94%
Froslass (Spikes) Stone Edge 305.23 - 359.3% X-Scissor 61.04 - 71.8%
Rotom-H (Choice) Stone Edge 307.43 - 361.98% X-Scissor 61.15 - 72.31%
Celebi (Tinkerbell) X-Scissor 315.78 - 372.93% Stone Edge 98.49 - 116.04%
Abomasnow (Choice Scarf) Stone Edge 344.54 - 406.23% X-Scissor 276.63 - 325.85%
Zoroark (Illusion Sweeper) X-Scissor 362.59 - 428.24% Stone Edge 226.71 - 266.79%
Celebi (Choice) X-Scissor 368.42 - 435.08% Stone Edge 114.91 - 135.38%
Weavile (Standard Weasel) Stone Edge 384.19 - 452.23% X-Scissor 307.21 - 361.51%
Houndoom (Nasty Plot) Stone Edge 468.04 - 551.2% X-Scissor 187.62 - 220.96%
Houndoom (Mixed Attacker) Stone Edge 521.64 - 614.43% X-Scissor 208.59 - 245.7%
Charizard (Solar Power) Stone Edge 650.5 - 764.98% X-Scissor 32.32 - 38.38%


Empoleon (Choice Specs) [Torrent] Hydro Pump 273.18 - 321.76% Ice Beam 48.26 - 56.78%
Empoleon (Agility) [Life Orb] [Torrent] Hydro Pump 237.22 - 280.12% Ice Beam 41.95 - 49.52%
Houndoom (Nasty Plot) [Life Orb] [Flash Fire] [+2] Fire Blast 213.88 - 251.73% Dark Pulse 94.95 - 111.98%
Empoleon (Agility) [Torrent] Hydro Pump 182.33 - 215.77% Ice Beam 32.17 - 38.17%
Heracross (Choice Band) [Guts] Stone Edge 164.66 - 194.32% Megahorn 147.94 - 174.44%
Houndoom (Nasty Plot) [Flash Fire] [+2] Fire Blast 164.66 - 193.69% Dark Pulse 73.18 - 86.43%
Kingdra (Choice Specs) Hydro Pump 163.4 - 193.05% Draco Meteor 95.58 - 112.61%
Donphan (Choice Band) Head Smash 160.25 - 188.64% Earthquake 80.44 - 94.63%
Empoleon (Agility) [Life Orb] Hydro Pump 157.72 - 186.11% Ice Beam 41.95 - 49.52%
Escavalier (Choice Band) [Swarm] Megahorn 156.46 - 184.54% Pursuit 46.37 - 54.88%
Azumarill (Choice Band) Waterfall 150.15 - 177.91% Aqua Jet 75.7 - 89.58%
Suicune (Offensive Calm Mind) [Life Orb] [+1] Surf 148.26 - 174.76% Ice Beam 49.52 - 58.35%
Tangrowth (Chlorophyll Sweeper) [Life Orb] [+2] Power Whip 147 - 173.18% Earthquake 81.7 - 96.21%
Kingdra (Mixed Rain Dance) [Life Orb] Hydro Pump 142.58 - 168.45% Draco Meteor 82.64 - 97.47%
Houndoom (Nasty Plot) [Life Orb] [+2] Fire Blast 142.58 - 168.45% Dark Pulse 94.95 - 111.98%
Arcanine (Physical Attacker) [Choice Band] [Flash Fire] Flare Blitz 135.64 - 159.62% Close Combat 60.56 - 71.29%
Cobalion (Swords Dance) [Life Orb] [+2] Stone Edge 135.01 - 158.99% Close Combat 120.5 - 142.27%
Heracross (Bulk Up) [Guts] [+1] Stone Edge 134.38 - 158.35% Megahorn 120.5 - 142.27%
Victini (Physical Attacker) [Choice Band] V-create 126.81 - 149.52% Fusion Bolt 47.31 - 55.83%
Cobalion (Calm Mind) [Life Orb] [+1] Flash Cannon 125.55 - 148.26% Focus Blast 93.69 - 110.72%
Empoleon (Agility) Hydro Pump 121.76 - 143.84% Ice Beam 32.17 - 38.17%
Suicune (Substitute + Calm Mind) [+1] Surf 117.35 - 138.17% Ice Beam 39.11 - 46.05%
Arcanine (Physical Attacker) [Life Orb] [Flash Fire] Flare Blitz 117.35 - 138.17% Close Combat 52.36 - 61.82%
Bisharp (Swords Dance) [Life Orb] [+2] Sucker Punch 114.82 - 135.33% Brick Break 71.29 - 84.22%
Suicune (Offensive Calm Mind) [+1] Surf 114.19 - 135.01% Ice Beam 38.17 - 45.11%
Mamoswine (Physical Attacker) [Choice Band] Stone Edge 113.56 - 133.75% Earthquake 85.17 - 100.31%
Heracross (Choice Scarf) [Guts] Stone Edge 110.41 - 129.96% Megahorn 98.73 - 116.71%
Victini (Physical Attacker) [Life Orb] V-create 109.77 - 129.96% Fusion Bolt 41 - 48.26%
Kingdra (Mixed Dragon Dance) [+1] Waterfall 109.77 - 129.33% Outrage 81.7 - 96.52%
Houndoom (Nasty Plot) [+2] Fire Blast 109.77 - 129.33% Dark Pulse 73.18 - 86.43%
Houndoom (Nasty Plot) [Life Orb] [Flash Fire] Fire Blast 106.62 - 126.18% Dark Pulse 47.63 - 56.15%
Donphan (Offensive Rapid Spin) Head Smash 107.25 - 126.18% Earthquake 53.31 - 63.4%
Escavalier (Choice Band) Megahorn 104.41 - 123.34% Pursuit 46.37 - 54.88%
Azelf (Nasty Plot) [Life Orb] [+2] Psyshock 104.41 - 123.02% Flamethrower 82.64 - 97.16%
Cobalion (Swords Dance) [+2] Stone Edge 103.47 - 122.39% Close Combat 93.05 - 109.77%
Rotom-H (Choice) [Choice Specs] Overheat 102.2 - 120.5% Thunderbolt 69.4 - 81.7%
Zoroark (Illusion Sweeper) [Life Orb] [+2] Sucker Punch 101.57 - 119.55% Flamethrower 33.43 - 39.74%
Cobalion (Swords Dance) [Life Orb] [+1] Stone Edge 100.94 - 119.24% Close Combat 90.85 - 106.94%
Kingdra (ChestoRest Dragon Dance) [+1] Waterfall 100.94 - 119.24% Outrage 75.7 - 89.27%
Suicune (Offensive Calm Mind) [Life Orb] Surf 99.05 - 117.35% Ice Beam 33.12 - 39.11%
Mamoswine (Physical Attacker) [Life Orb] Stone Edge 98.42 - 116.08% Earthquake 73.81 - 87.06%
Victreebel (Mixed Sun Sweeper) [Life Orb] [+2] Leaf Blade 97.47 - 114.82% Sludge Bomb 49.84 - 58.67%
Cobalion (Calm Mind) [+1] Flash Cannon 96.52 - 114.19% Focus Blast 72.23 - 85.17%
Raikou (Offensive Calm Mind) [Life Orb] [+1] Thunderbolt 95.89 - 112.93% Aura Sphere 60.56 - 71.6%
Kingdra (Mixed Dragon Dance) [Life Orb] Waterfall 95.26 - 112.3% Outrage 71.29 - 84.22%
Celebi (Nasty Plot Sweeper) [Life Orb] [+2] Giga Drain 92.11 - 108.83% HP Fire 56.78 - 67.5%
Mismagius (Nasty Plot) [Life Orb] [+2] Shadow Ball 92.11 - 108.83% HP Fighting 53.62 - 63.4%
Roserade (Toxic Spikes) [Life Orb] Leaf Storm 90.85 - 107.25% HP Fire 30.28 - 35.96%
Arcanine (Physical Attacker) [Choice Band] Flare Blitz 90.85 - 106.62% Close Combat 60.56 - 71.29%
Celebi (Choice) [Choice Specs] Leaf Storm 90.22 - 106.3% Psychic 58.04 - 68.45%
Heracross (Bulk Up) [+1] Stone Edge 89.58 - 105.99% Megahorn 80.44 - 94.95%
Houndoom (Choice Scarf) [Flash Fire] Overheat 89.58 - 105.99% Dark Pulse 34.38 - 41%
Charizard (Solar Power) [Choice Specs] Fire Blast 89.58 - 105.99% Focus Blast 59.93 - 70.66%
Empoleon (Specially Defensive) [Torrent] Scald 89.58 - 105.99% Ice Beam 23.65 - 28.07%
Mew (Nasty Plot) [Life Orb] [+2] Psyshock 89.27 - 105.36% Fire Blast 88.95 - 105.36%
Weavile (Swords Dance) [Life Orb] [+2] Night Slash 88.32 - 104.41% Low Kick 67.82 - 79.81%
Bisharp (Swords Dance) [+2] Sucker Punch 88.32 - 104.1% Brick Break 55.2 - 64.98%
Togekiss (Offensive Nasty Plot) [Life Orb] [+2] Fire Blast 88.32 - 104.1% Air Slash 83.28 - 98.42%
Houndoom (Mixed Attacker) [Life Orb] [Flash Fire] Fire Blast 85.17 - 100.94% Pursuit 41.95 - 49.52%
Flygon (Choice Band) Outrage 85.17 - 100.31% Earthquake 70.97 - 83.59%
Jolteon (Boosting Sweeper) [Life Orb] [+1] Thunderbolt 84.54 - 99.68% Shadow Ball 47.94 - 56.46%
Celebi (Tinkerbell) [Life Orb] Leaf Storm 84.54 - 99.68% HP Fire 28.39 - 33.43%
Cobalion (Calm Mind) [Life Orb] Flash Cannon 83.91 - 99.05% Focus Blast 62.77 - 74.13%
Sawsbuck (Swords Dance) [Life Orb] [+2] Horn Leech 83.59 - 98.73% Nature Power 74.44 - 87.69%
Houndoom (Nasty Plot) [Flash Fire] Fire Blast 82.64 - 97.16% Dark Pulse 36.9 - 43.53%
Slowbro (Calm Mind) [+1] Scald 82.01 - 97.16% Psyshock 41 - 48.58%
Hitmontop (Technitop) [Life Orb] Stone Edge 78.86 - 93.37% Close Combat 71.29 - 84.22%
Suicune (Substitute + Calm Mind) Surf 78.23 - 92.74% Ice Beam 26.18 - 30.91%
Arcanine (Physical Attacker) [Life Orb] Flare Blitz 78.23 - 92.74% Close Combat 52.36 - 61.82%
Cobalion (Swords Dance) [+1] Stone Edge 78.23 - 92.11% Close Combat 69.4 - 82.33%
Victini (Choice Scarf + Final Gambit) [Choice Scarf] V-create 77.6 - 90.85% Fusion Bolt 28.7 - 34.06%
Suicune (Offensive Calm Mind) Surf 76.34 - 90.85% Ice Beam 25.55 - 30.28%
Mamoswine (Choice Scarf) Stone Edge 75.7 - 89.58% Earthquake 56.78 - 67.19%
Suicune (CroCune) [+1] Scald 74.44 - 88.95% (none) 0 - 0%
Flygon (Mixed) [Life Orb] Draco Meteor 74.13 - 87.38% Outrage 57.72 - 68.13%
Kingdra (Mixed Dragon Dance) Waterfall 73.81 - 87.06% Outrage 54.88 - 64.66%
Heracross (Choice Scarf) Stone Edge 73.81 - 87.06% Megahorn 66.24 - 77.91%
Tangrowth (Chlorophyll Sweeper) [Life Orb] Power Whip 73.81 - 87.06% Earthquake 41 - 48.26%
Raikou (Choice) [Choice Specs] Thunderbolt 73.81 - 87.06% Volt Switch 54.25 - 64.35%
Houndoom (Nasty Plot) [Life Orb] Fire Blast 71.92 - 84.54% Dark Pulse 47.63 - 56.15%
Zapdos (Choice) [Choice Specs] Thunderbolt 71.29 - 84.22% Volt Switch 52.99 - 62.46%
Celebi (Nasty Plot Sweeper) [+2] Giga Drain 70.97 - 83.59% HP Fire 44.16 - 51.73%
Mismagius (Nasty Plot) [+2] Shadow Ball 70.97 - 83.59% HP Fighting 41.32 - 48.89%
Roserade (Toxic Spikes) Leaf Storm 70.03 - 82.64% HP Fire 23.34 - 27.76%
Mew (Nasty Plot) [+2] Psyshock 69.08 - 81.38% Fire Blast 68.76 - 80.75%
Cobalion (Swords Dance) [Life Orb] Stone Edge 67.5 - 80.12% Close Combat 60.88 - 71.92%
Rotom-H (Choice) [Choice Scarf] Overheat 68.13 - 80.12% Thunderbolt 46.37 - 54.88%
Kingdra (ChestoRest Dragon Dance) Waterfall 68.13 - 80.12% Outrage 50.47 - 59.62%
Togekiss (Defensive Nasty Plot) [+2] Air Slash 67.5 - 79.49% Aura Sphere 53.94 - 63.72%
Victini (Special Sweeper) [Life Orb] Fire Blast 66.24 - 78.86% Psychic 50.47 - 59.62%
Shaymin (Special Attacker) [Life Orb] Seed Flare 66.56 - 78.86% Earth Power 33.75 - 39.74%
Jolteon (Choice Specs) Thunderbolt 65.29 - 76.97% Volt Switch 48.26 - 57.09%
Cobalion (Calm Mind) Flash Cannon 64.35 - 76.34% Focus Blast 48.26 - 57.09%
Sawsbuck (Baton Pass) [+2] Horn Leech 64.35 - 76.02% (none) 0 - 0%
Nidoking (Mixed Claws) [Life Orb] [+1] Earthquake 64.35 - 76.02% Blizzard 52.05 - 61.51%
Raikou (Offensive Calm Mind) [Life Orb] Thunderbolt 64.35 - 76.02% Aura Sphere 40.69 - 47.94%
Flygon (Choice Scarf) Stone Edge 63.09 - 74.44% Outrage 56.78 - 67.19%
Sawsbuck (Swords Dance) [Life Orb] [+1] Horn Leech 62.77 - 74.13% Nature Power 55.83 - 65.93%
Zapdos (Special Attacker) [Life Orb] Thunderbolt 62.46 - 73.81% Heat Wave 43.53 - 51.1%
Heracross (Bulk Up) Stone Edge 60.56 - 71.29% Megahorn 53.94 - 63.72%
Azelf (Physical Choice) [Choice Band] Zen Headbutt 59.93 - 70.97% Ice Punch 37.53 - 44.47%
Celebi (Choice) [Choice Scarf] Leaf Storm 59.93 - 70.97% Psychic 38.8 - 45.74%
Houndoom (Choice Scarf) Overheat 59.93 - 70.66% Dark Pulse 34.38 - 41%
Empoleon (Specially Defensive) Scald 59.3 - 70.66% Ice Beam 23.65 - 28.07%
Charizard (Solar Power) [Choice Scarf] Fire Blast 59.93 - 70.66% Focus Blast 40.06 - 47.31%
Nidoking (Special Attacker) [Life Orb] Earth Power 58.99 - 70.03% Thunderbolt 41 - 48.58%
Togekiss (Paralysis Abuse) [+2] Air Slash 59.3 - 70.03% Flamethrower 49.84 - 59.3%
Zoroark (Choice Specs) Dark Pulse 58.67 - 69.08% Focus Blast 58.35 - 68.76%
Weavile (Standard Weasel) [Choice Band] Pursuit 58.67 - 69.08% Ice Punch 54.88 - 64.66%
Bisharp (Swords Dance) [Life Orb] Sucker Punch 57.72 - 68.13% Brick Break 35.96 - 42.58%
Houndoom (Mixed Attacker) [Life Orb] Fire Blast 57.41 - 68.13% Pursuit 41.95 - 49.52%
Raikou (Substitute + Calm Mind) [+1] Thunderbolt 57.09 - 67.5% HP Ice 28.39 - 33.43%
Mamoswine (Stealth Rock) Earthquake 56.78 - 67.19% Ice Shard 23.02 - 27.44%
Jolteon (Boosting Sweeper) [Life Orb] Thunderbolt 56.15 - 66.56% Shadow Ball 31.86 - 37.53%
Milotic (Physically Defensive) Scald 54.88 - 64.98% Ice Beam 21.76 - 25.86%
Slowbro (Trick Room) Scald 54.88 - 64.98% Psychic 30.59 - 36.27%
Houndoom (Nasty Plot) Fire Blast 54.88 - 64.98% Dark Pulse 36.9 - 43.53%
Raikou (RestTalk) [+1] Thunderbolt 54.25 - 64.35% (none) 0 - 0%
Bisharp (Thunder Wave) [Life Orb] Pursuit 53.94 - 63.72% Sucker Punch 53.94 - 63.72%
Cobalion (Swords Dance) Stone Edge 52.36 - 61.82% Close Combat 46.68 - 55.2%
Azelf (Nasty Plot) [Life Orb] Psyshock 52.36 - 61.82% Flamethrower 41.64 - 49.21%
Nidoking (Mixed Claws) [Life Orb] Blizzard 52.05 - 61.51% Thunder 52.05 - 61.51%
Shaymin (Special Attacker) Seed Flare 51.41 - 60.88% Earth Power 25.86 - 30.59%
Zoroark (All-Out Attacker) [Life Orb] Dark Pulse 50.47 - 59.93% Focus Blast 50.47 - 59.62%
Weavile (Standard Weasel) [Life Orb] Pursuit 50.47 - 59.93% Ice Punch 47.63 - 56.15%
Snorlax (Offensive) [Choice Band] Earthquake 50.15 - 59.3% Pursuit 40.37 - 47.63%
Suicune (CroCune) Scald 49.84 - 59.3% (none) 0 - 0%
Raikou (Choice) [Choice Scarf] Thunderbolt 49.52 - 58.67% Volt Switch 36.27 - 42.9%
Victreebel (Mixed Sun Sweeper) [Life Orb] Leaf Blade 48.58 - 57.72% Sludge Bomb 25.23 - 29.65%
Abomasnow (Choice Scarf) [Snow Warning] Blizzard 48.58 - 57.72% Grass Knot 32.49 - 38.8%
Sawsbuck (Baton Pass) [+1] Horn Leech 48.26 - 57.09% (none) 0 - 0%
Shaymin (Leech Seed) Seed Flare 48.26 - 57.09% HP Fire 18.92 - 22.08%
Zapdos (Choice) [Choice Scarf] Thunderbolt 48.26 - 56.78% Volt Switch 35.01 - 41.64%
Mismagius (SubCM) [+1] Shadow Ball 46.68 - 55.2% HP Fighting 27.12 - 32.17%
Mismagius (Nasty Plot) [Life Orb] Shadow Ball 45.74 - 54.25% HP Fighting 26.81 - 31.86%
Celebi (Nasty Plot Sweeper) [Life Orb] Giga Drain 45.74 - 54.25% HP Fire 28.39 - 33.43%
Nidoking (Choice Scarf) Earth Power 45.42 - 53.94% Fire Blast 40.37 - 47.31%
Mew (Nasty Plot) [Life Orb] Psyshock 45.42 - 53.31% Fire Blast 44.16 - 52.36%
Togekiss (Offensive Nasty Plot) [Life Orb] Fire Blast 44.16 - 52.36% Air Slash 41.64 - 49.21%
Weavile (Swords Dance) [Life Orb] Night Slash 44.47 - 52.36% Low Kick 33.75 - 40.06%
Bisharp (Swords Dance) Sucker Punch 44.47 - 52.36% Brick Break 27.76 - 32.8%
Hitmontop (Rapid Spin) Stone Edge 43.53 - 51.73% Close Combat 39.11 - 46.37%
Celebi (Calm Mind) [+1] Giga Drain 42.9 - 51.1% HP Fire 26.49 - 31.54%
Zapdos (Baton Pass) Thunderbolt 42.58 - 50.15% (none) 0 - 0%
Sawsbuck (Swords Dance) [Life Orb] Horn Leech 41.95 - 49.52% Nature Power 37.53 - 44.16%
Bisharp (Thunder Wave) Pursuit 41.64 - 49.21% Sucker Punch 41.64 - 49.21%
Tangrowth (Physical Tank) Power Whip 40.69 - 48.26% HP Ice 17.35 - 20.5%
Azelf (Physical Choice) [Choice Scarf] Zen Headbutt 40.06 - 47.63% Ice Punch 25.23 - 29.96%
Donphan (Defensive Rapid Spin) Earthquake 40.06 - 47.31% (none) 0 - 0%
Zapdos (SubRoost) Thunderbolt 39.11 - 46.37% Heat Wave 27.12 - 32.17%
Zoroark (Choice Scarf) Dark Pulse 39.11 - 46.37% Focus Blast 39.11 - 46.05%
Raikou (Substitute + Calm Mind) Thunderbolt 38.17 - 45.42% HP Ice 18.92 - 22.39%
Abomasnow (SubSeed) [Snow Warning] Blizzard 37.85 - 44.79% Wood Hammer 34.38 - 40.69%
Spiritomb (Calm Mind) [+1] Dark Pulse 37.85 - 44.79% HP Fighting 22.39 - 26.49%
Crobat (Taunt + Roost) Brave Bird 37.22 - 44.16% (none) 0 - 0%
Raikou (RestTalk) Thunderbolt 36.27 - 42.9% (none) 0 - 0%
Celebi (Nasty Plot Sweeper) Giga Drain 35.33 - 41.95% HP Fire 22.08 - 25.86%
Mismagius (Nasty Plot) Shadow Ball 35.33 - 41.95% HP Fighting 20.82 - 24.6%
Mew (Nasty Plot) Psyshock 34.38 - 41% Fire Blast 34.06 - 40.37%
Togekiss (Defensive Nasty Plot) Air Slash 34.06 - 39.74% Aura Sphere 27.12 - 32.17%
Snorlax (Offensive) Earthquake 33.75 - 39.74% Pursuit 26.81 - 31.86%
Sawsbuck (Baton Pass) Horn Leech 32.17 - 38.17% (none) 0 - 0%
Nidoqueen (Toxic Spikes Support) Earth Power 31.54 - 37.22% Ice Beam 22.08 - 26.18%
Roserade (Spikes) Giga Drain 31.23 - 36.9% HP Fire 19.55 - 22.71%
Mismagius (SubCM) Shadow Ball 31.23 - 36.9% HP Fighting 18.29 - 21.76%
Mew (Support) Psychic 30.59 - 36.27% (none) 0 - 0%
Victini (Support) Psychic 30.59 - 36.27% Focus Blast 27.44 - 32.49%
Togekiss (Paralysis Abuse) Air Slash 29.65 - 35.33% Flamethrower 25.23 - 29.65%
Xatu (Physically Defensive) Psychic 29.33 - 35.01% HP Fire 15.14 - 18.29%
Celebi (Calm Mind) Giga Drain 29.33 - 34.38% HP Fire 17.66 - 21.45%
Mismagius (Support) Shadow Ball 28.7 - 34.06% (none) 0 - 0%
Hippopotas (Lead) [Sand Stream] Rock Slide 27.76 - 32.8% Earthquake 27.44 - 32.49%
Froslass (Spikes) Ice Beam 26.81 - 32.17% (none) 0 - 0%
Chansey (Counter) Seismic Toss 31.54 - 31.54% (none) 0 - 0%
Dusclops (RestTalk) Night Shade 31.54 - 31.54% (none) 0 - 0%
Deoxys-D (Toxic Staller) Night Shade 31.54 - 31.54% (none) 0 - 0%
Celebi (Defensive) Giga Drain 25.86 - 30.59% HP Fire 15.77 - 18.92%
Spiritomb (Calm Mind) Dark Pulse 25.55 - 30.28% HP Fighting 14.82 - 17.66%
Snorlax (Curse) Earthquake 24.92 - 29.33% Return 18.61 - 22.08%
 
I think Gardevoir should get an analysis. Yes it was rejected once, but the sets listed hardly play to Gardevoir's strengths. It may not be an outstanding UU Pokemon, but it's still better than Pokemon like Jumpluff.

Gardevoir has a support movepool of a Goddess. Just look at it. In addition to standard fare like Thunder Wave and Trick, Gardevoir gets Will-O-Wisp, Encore, Taunt, Heal Bell, Wish, dual screens, Healing Wish, Memento, and Torment / Disable. Aside from Recover and Stealth Rock, just about every move you could possibly want is there. As a supporting Psychic type its main competitors are Mew and Uxie, and it has movepool advantages over both of them. Mew can't Encore, and it doesn't get Healing Wish / Memento either. Uxie can't act as a cleric, doesn't have reliable recovery and doesn't get WoW. Gardevoir's SpA is really good, so even uninvested its Psychic hurts. Its HP and defense are terrible, but SpD makes up for it.

Also one big thing about Gardevoir is that it gets Trace. SDS rejected Gardevoir the last time partly because Porygon2 is a better Trace user, except Porygon2 is OU -_-

Most promising is probably the rather exclusive moves Memento / Helaing Wish. Probable first sets:

Suicidal supporter (lol)
Light Screen
Healing Wish / Memento
Will-O-Wisp
Psychic

Get in safely, put up Light Screen, burn any physical attackers and then Healing Wish / Memento / switch out to a set up sweeper, especially those that can boost their own SpD (Venomoth, Raikou, etc). Because burn is essentially permanent, this Gardevoir can safely run Leftovers.

Wish support
Wish
Protect
Will-O-Wisp
Psychic

No other Pokemon can use WoW and Wish.

Status platform
Thunder Wave
Will-O-Wisp
Psychic
Healing Wish / Heal Bell / Wish etc

Spam them status effects! The Ground types that are immune to TWave are largely crippled by WoW. RestTalk LO Heracross can risk switching into WoW, but dies to Psychic. Last slot fully up to player choice, but I favour Healing Wish simply because it's exclusive. When Gardevoir's condition'ed the entire enemy team, revitalize the best late-game sweeper you have to sweep.

And so on. I've not actually used Gardevoir (and for the moment I don't need her qualities), but theoretically it should be viable. Give me the word and I'll try building teams around her; should it prove not viable then I'll reject it myself.
 
Mr. Mime just got Technician, has Nasty Plot, Charge Beam, Thunderbolt, Icy Wind, Magical Leaf and Technician HP Fire/Ground, a decent 100 SpA and 90 Spe so I think it deserves a set

It is not outclassed due to Charge Beam having a usable BP of 75, Icy Wind 82.5 while slowing down potential threats, HP of 88.5 aka Flamethrower/Earth Power, and a Grass type move with 90 BP(which is really rare), great move combinations.
 

Chou Toshio

Over9000
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Uh... but Mew has 100 sp.A, 100 Speed, Thunderbolt, Ice Beam, Flamethrower (Fire Blast), Earth Power, and Energy Ball/Giga Drain, not to mention Nasty Plot, Calm Mind and reliable recovery, not to mention Synchronize. Mew doesn't succeed with any of that, and I can't really see Mr. Mime doing so either, just because his Ice Attack slows some foes down and his still weak charge beam has a chance to raise his sp.A.

edit: btw, I'm going to go ahead and take Volbeat and Sableye off the list...
 
Uh... but Mew has 100 sp.A, 100 Speed, Thunderbolt, Ice Beam, Flamethrower (Fire Blast), Earth Power, and Energy Ball/Giga Drain, not to mention Nasty Plot, Calm Mind and reliable recovery, not to mention Synchronize. Mew doesn't succeed with any of that, and I can't really see Mr. Mime doing so either, just because his Ice Attack slows some foes down and his still weak charge beam has a chance to raise his sp.A.

edit: btw, I'm going to go ahead and take Volbeat and Sableye off the list...
Mr. Mime is harder to revenge kill since if the counter switches in to Icy Wind, then GG. and Charge Beam is now essentially Flame Dance, with 5 less BP.

Also, it is once of the few Pokemon that can actually status Xatu (Teeter Dance) and can run a Parafusion Annoyer Set.
 

Oglemi

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I swear to God if anybody brings up a Parafusion Annoyer set again as a reason to give a Pokemon an analysis I'm gonna slap a ho

Seriously, who have you played that lets you win by using a set like that? About the only Pokemon that can do it effectively are Togekiss and Jirachi. That's it, end of discussion (I'll probably add this disclaimer to the OP).

Mr. Mime holds nothing over Mew's (or Azelf's or Celebi's) head except for its ability to not get phazed out by Roar in Baton Pass chains, and I don't see that reason enough to give it an analysis. Technician really didn't do all that much for it tbh.
 
It does not get screwed if a faster Pokemon switches in if he catches them on the switch with Icy Wind

EDIT: Alakazam is in UU? Ok then I stop arguing for MR. Mime as a non set up sweeper
 
I think Gardevoir should get an analysis.
Well?

PS: @above, you don't "revenge kill" by switching a Pokemon into the target, you revenge kill by letting a Pokemon die and bringing in something faster to get the kill. It would take a brave prediction to risk switching into Icy Wind, although to be fair I think most players aren't aware that Mr. Mime can use Icy Wind so there's always the surprise factor. Just pointing that out, no opinion on the rest of the set.
 

Oglemi

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I said before that I'd let Gardevoir get an analysis. Just be sure to list some sets that aren't utterly outclassed by the main Psychics already in the tier.
 
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