Fire typing has had quite the metamorphosis over the generations. It was pretty bad initially with the prevalence of Water and Ground. Slowly but surely however, Fire has come to be one of the top 5 typings in the game, both offensively and defensively. It's one of the few types to resist Fairy, and one of the few to be super effective against Steel. While weak to Stealth Rock, it's main defensive hindrance, there are several dual typings to alleviate this like Fire/Fighting and Fire/Steel. The inability to be burned also makes them one of the more reliable offensive typings. And while it is weak to Water and Ground as well, there are ways to get around or mitigate this including Levitate, dual Fire/Flying typing, and Sunny Day, which helps all Fire types offensively and defensively.
Mega Camerupt has proved to be underwhelming outside of Trick Room. It's certainly usable, but not a prominant threat.
Mega Houndoom is deadly. It's amazing against Stall and a natural enemy to Mega Metagross. It has the trollish 115 speed tier, great power, brutal offensive STABs for the meta (Dark Pulse flinches are also trollish), Destiny Bond for last ditch kills, and Sunny Day is viable over Nasty Plot to be able to use Solar Beam and Solar Power. Scarf Lando-T is obviously a problem, as is Azumarill and Mega Altaria, so its far from broken.
Volcarona is under prepared for, which can be deadly because it has all the tools it needs to overwhelm many team archetypes.
And as I've been campaigning for a lot recently, Emboar needs a look. It now currently has enough unique tools to be a distinguished and usable offensive Fire type, and its SubPunch set specifically with Sucker Punch is extremely deadly for balance, BO and HO.
Mega Camerupt has proved to be underwhelming outside of Trick Room. It's certainly usable, but not a prominant threat.
Mega Houndoom is deadly. It's amazing against Stall and a natural enemy to Mega Metagross. It has the trollish 115 speed tier, great power, brutal offensive STABs for the meta (Dark Pulse flinches are also trollish), Destiny Bond for last ditch kills, and Sunny Day is viable over Nasty Plot to be able to use Solar Beam and Solar Power. Scarf Lando-T is obviously a problem, as is Azumarill and Mega Altaria, so its far from broken.
Volcarona is under prepared for, which can be deadly because it has all the tools it needs to overwhelm many team archetypes.
And as I've been campaigning for a lot recently, Emboar needs a look. It now currently has enough unique tools to be a distinguished and usable offensive Fire type, and its SubPunch set specifically with Sucker Punch is extremely deadly for balance, BO and HO.