hi sorry if this is kinda dumb but i'm a little confused about this infographic? if i counted right there's 52 people in the "made reqs" category on here, but the other thread said there were 51 eligible voters. furthermore, my name isn't on the list, so there's at least two names out of place? maybe it's an error on my end.My Evaluation of the Suspect Process
Anyways, just throwing in my two cents; I was pretty in favor of keeping Jirachi in when I played my suspect test ladder games (all with PsychTerrain/ZardY offense) because in the relatively small number of games I played against it it seemed pretty harmless. Coming from the perspective of a newer player to the DOU scene (literally my first week in here lmao) I played against something like six or seven Jirachi squads, and I never noticed Jirachi being a huge issue, since Zardy/Lando/Hydra all took care of it well enough that I could continue on with my braindead hyper-offense play. With myself tentatively in favor of voting No Ban on Jirachi, and my COIL sitting just above 2600, I took to the forums.
A lot of the guys in favor of banning Jirachi raised really good points that I hadn't thought of when I was playing the game; the team that I ran with was very limited in the scope of how it interacted with Jirachi. Either I had one of my super-effective STAB users in on it and I could maul it for a considerable amount of its HP (usually 2hko after Iapapa) or I had to make some passive play to regain control of the board while not allowing my opponent to get too much free reign with whatever their other Pokemon was. Most of the time, even though I was running psychspam, I was in a fine position to deal with Jirachi. When I watched other players playing against Jirachi, the simple act of having pokemon like Tapu Fini, Zapdos, Salamence, and others on the field meant your opponent had an opportunity to set up a Volcarona or a Tyranitar or a Zygarde and start cleaning house. Jirachi punished defensively-based teams in a way that made that playstyle much more difficult to effectively push to the limit.
I'm traditionally a slower and more strategical player; in games like Hearthstone and League of Legends, I've typically taken to control decks, or tanks and control mages. There's nothing like that in DOU-- which, simply by the nature of the metagame having two pokemon on the field at once is already difficult enough-- but having Jirachi in the metagame pushes this team archetype almost entirely into the ground. Jirachi buys too much time and breathing room for midrange teams to set up and start clearing games, and I'd like to see how the meta gets shaken up without Jirachi in the mix. When you look at the tierlist, the pokémon that enjoy playing strategic, long, grindy games in the top tiers are limited to Tapu Fini and Milotic, maybe including mons like Tyranitar, Kangaskhan, or Tapu Bulu depending on their sets.
Again, this is all coming from the perspective of a new player. It's possible I literally have no idea what I'm talking about, so please take this with a grain of salt. Thanks.