TRIPLE THERIAN HYPE!!!111!1!11!
Thundurus-Therian (M) @ Choice Scarf
Ability: Volt Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Volt Switch
- Hidden Power [Ice]
- Focus Blast / Grass Knot
- Thunder / Thunderbolt / Sludge Wave / Anything diverse from the cloud's movepool
Even though the idea is a bit meme-y, Triple Therians can be a thing on this build. Although Thundurus-T does not contribute that much defensively-wise to the team as of now (read: another weakness to Ice and Rock) besides giving another Electric immunity, offensively it serves as another VoltTurn abuser (with Volt Switch for momentum alongside the U-Turns of Landoge and Tornchick), a nice revenge killer/cleaner (with a troll speed stat that allows it to outpace the likes of common scarfed base 100 mons) and as added coverage that's not present in neither Lando nor Torn (depending on the slashes).
Thundurus-Therian (M) @ Choice Scarf
Ability: Volt Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Volt Switch
- Hidden Power [Ice]
- Focus Blast / Grass Knot
- Thunder / Thunderbolt / Sludge Wave / Anything diverse from the cloud's movepool
Even though the idea is a bit meme-y, Triple Therians can be a thing on this build. Although Thundurus-T does not contribute that much defensively-wise to the team as of now (read: another weakness to Ice and Rock) besides giving another Electric immunity, offensively it serves as another VoltTurn abuser (with Volt Switch for momentum alongside the U-Turns of Landoge and Tornchick), a nice revenge killer/cleaner (with a troll speed stat that allows it to outpace the likes of common scarfed base 100 mons) and as added coverage that's not present in neither Lando nor Torn (depending on the slashes).