thread revival train coming thru
me when building tr...
hmm. Ok. We need some fake out... so let's bring scrafty. But I also want kangaskhan. But if I use kangaskhan I lose a lot of the nice scrafty matchups and intiimdate.
Then I was like wait.
WHY NOT BOTH?
4052739537881 (Scrafty) @ Life Orb / Assault Vest / Safety Goggles / Lum Berry / Sitrus Berry /
Weakness Policy
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Fake Out
- Drain Punch / Low Kick
- Knock Off
- High Jump Kick / Iron Head / Poison Jab / Protect / Snarl / Smack Down
139583862445 (Kangaskhan-Mega) @ Kangaskhanite
Ability: Inner Focus
EVs: 168 HP / 252 Atk / 88 Def
Brave Nature
IVs: 0 Spe
- Fake Out
- Double-Edge / Return / Facade
- Hammer Arm / Low Kick / Power-Up Punch
- Sucker Punch
The central idea of this core is
flexibility, flexibility, and flexibility.
I've been using it in seasonals a lot and playing around with in other teams. It's a trick room core, obviously, with two fake out mons. Now, why two fake out mons? Well, I'm so glad you asked! Double fake out gives you excellent flexibility while also enabling you not have to just preserve your scrafty like it's precious metal while losing momentum on switches. In addition, it lets you not have to run badmon Cresselia (which is bad don't even get me started lmao) and gives you a solid bisharp answer (kang sucker is slower than bisharp sucker, you ohko it, etc etc). Kangaskhan is also really strong because it's immune to fake out, in a sense, and pairing it with a ghost setter enables your lead to be completely immune to fake out. Scrappy Kang can be rather annoying, but since your kang as a good matchup vs opposing kang (hammer arm is a ohko) assuming they use PuP you should be fine. Perhaps my favorite thing about this core is that you get to, rather easily, get the second set in many matches, which can secure the victory very handily. In many cases, the added extremely nice flexibility makes maneuvers easier and much more straightforward.
Set Details:
scrafty:
standard scrafty, you can run w/e the first option of each slash is what I run though because d a m a g e and also it's nice to get guaranteed sacs with scrafty clearing the way for your other trick room sweepers to take advantage of 4 turns of being first. Low Kick is a cool option I saw recently, but doesn't hit diancie.
If you're a real baller you can lead kang scrafty and then sidepup with weakness policy doe.
Kang:
p standard, except I personally use double edge ever since I learned return doesn't ohko keldeo (like w0t???). Also gives you
Hammer arm because then you can hit diancie for 80%+, also gives you speed flexibility against trick room mirror and opposing slowmons.
the evs let you live a keldeo secret sword.
Also:
-1 252+ Atk Parental Bond Mega Kangaskhan Double-Edge vs. 44 HP / 0 Def Landorus-T: 306-360 (92.7 - 109%) -- 56.3% chance to OHKO
This is changed to base 160 to account for fake out but being able to fake out and then double edge a landorus-therian and get a ko some % of the time is really nice
Offensive/Defensive Synergy:
Ok, two fighting weaks isn't nice, that's true. But since both your setters should (hopefully) have good fighting resists/matchups you should be fine. You can also run more fighting resists/answers on your team if you want
In terms of offensive synergy, their synergy is huge. First of all, scrafty gets rekt by fairies, kang says hello I beat all fairies.
Also if you predict a double protect and switch your fake out user while they tect then welp they jsut tect'ed now you can use your fake out for huge momentum (other than setting tr if that's not applicable)
sidenotes: scrafty kinda looks like minikang in a sense and that's adorable.
also I tried not to make this just me gushing about how strong individually the mons are and rather their interrelationships and synergy