Dumb Sir
Banned deucer.
Firstly, let's introduce the team:Sets and Explanations:
Starburst (Salazzle) @ Black Sludge
Ability: Corrosion
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
- Toxic
- Protect
- Flamethrower
- Substitute
Salazzle is 1 of 4 Scizor checks/counters on the team to support Sylveon and Hydreigon. Otherwise, it's the main annoyance and star of the team. Corrosion Toxic allows for the crippling of major threats in the meta, such as Muk-Alola, Aggron, and Klefki that normal Toxic spreaders usually can't poison. It can also punish poison types that like to trample Toxic Spikes from Tentacruel. Protect + Substitute + Black Sludge mean that Salazzle can almost permanently stall most threats. Flamethrower is mainly for chip and to decimate Scizor.
Darker Yet Darker (Hydreigon) (M) @ Dragonium Z
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Taunt
- Dark Pulse
- Roost
- Draco Meteor
Hydreigon's great resistances and ampleness to counter psychics that feast on Salazzle gains it a spot on the team. Taunt, though used scarcely, is useful against denying rocks against mons such as Hippowdon, Gligar, and Aggron. Roost is to allow Hydreigon to not worry as much about Sneaky Pebbles and chip damage without the help of Sylveon's Wish. Dark Pulse is good stab and chunks against non-invested walls. I chose Dragonium Z Draco Meteor over Life Orb for the instant damage nuke and because I don't have another Z Move on the team.
Deep (Steelix) (M) @ Steelixite
Ability: Sturdy
EVs: 252 HP / 56 Def / 200 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Gyro Ball
- Earthquake
- Roar
Scizor Check #2 (just physical check tbh). I chose Mega-Steelix over Mega-Aggron mainly as a ground immunity, but Steelix also punishes Hippowdon's own sand with Sand Force. Stealth Rock is always good for residual pressure. Roar is for chipping with Stealth Rocks and poisoning with TSpikes, and phazing also helps against set-up sweepers not named Suicune. Gyro Ball and Earthquake fit the bulky offensive play style that Steelix has.
Girl She Cute! (Sylveon) (F) @ Leftovers
Ability: Cute Charm
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Moonblast
- Wish
- Protect
- Heal Bell
The obligatory cleric of the team. The fairy typing helps round out the Dragon-Fairy-Steel core that this team has. Wish-Protecc for self healing, team healing. and scouting. Heal Bell is mostly just for Hydreigon, seeing how it is extremely prone to drawing out Toxic. Moonblast over Hyper Voice for Kommo-o's Soundproof, plus, I just think Cute Charm works wonders both aesthetically and for winning usually unwinnable matchups.
Kiev (Suicune) @ Leftovers
Ability: Pressure
EVs: 252 HP / 160 Def / 96 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Rest
- Sleep Talk
- Scald
Classic CroCune! This bad boy usually wins after threats such as electric types, grass types, and set-up sweepers are eliminated. It also works as a pivot into Scizor, making it Scizor check #3. I'm guessing most know what CroCune does, but to put it simply: PP Stall with Pressure, become unkillable with instant recovery and Calm Mind, and win.
50º Below (Tentacruel) @ Black Sludge
Ability: Clear Body
EVs: 252 HP / 112 Def / 144 Spe
Timid Nature
IVs: 0 Atk
- Toxic Spikes
- Rapid Spin
- Scald
- Sludge Bomb
Last, and unfortunately least, Tentacruel. This is the final Scizor check as well as the hazard control of the team. 144 Speed allows Tentacruel to reach an important speed tier with Max HP and 112 Defense to maximize bulk. TSpikes gives this team even more pressure as well as giving additional synergy to Steelix's Roar. Scald and Sludge Bomb are for stab and additional status. Clear Body allows for the absorption of Mementos and Parting shots, as well as not having to worry about stat lowering hax. Overall, my least passionate Pokemon on the team and could be easily replaceable with another member.
Final Focus:
I don't usually use stall-y strategies, but I found it surprisingly fun to play around with this team. Note, I am not the best player, nor do I have the most extensive knowledge of the game, I do hope some people will be able to enjoy it. Also, it wouldn't be bad to get a little bit of pointers . : ]
The 2 Replays I remembered to save:
Against Dysforia
Against efijadfkjsdfml
Importable:
Starburst (Salazzle) @ Black Sludge
Ability: Corrosion
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
- Toxic
- Protect
- Flamethrower
- Substitute
Darker Yet Darker (Hydreigon) (M) @ Dragonium Z
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Taunt
- Dark Pulse
- Roost
- Draco Meteor
Deep (Steelix) (M) @ Steelixite
Ability: Sturdy
EVs: 252 HP / 56 Def / 200 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Gyro Ball
- Earthquake
- Roar
Girl She Cute! (Sylveon) (F) @ Leftovers
Ability: Cute Charm
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Moonblast
- Wish
- Protect
- Heal Bell
Kiev (Suicune) @ Leftovers
Ability: Pressure
EVs: 252 HP / 160 Def / 96 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Rest
- Sleep Talk
- Scald
50º Below (Tentacruel) @ Black Sludge
Ability: Clear Body
EVs: 252 HP / 112 Def / 144 Spe
Timid Nature
IVs: 0 Atk
- Toxic Spikes
- Rapid Spin
- Scald
- Sludge Bomb