Yeah. IIRC Sheer Force temporarily prevents abilities from occurring in the turn the opponent got attackedOkay, that's what I wanted to know, thanks. Interesting that it does that though. Sheer Force has all kinds of weird side effects it seems.
Yeah. IIRC Sheer Force temporarily prevents abilities from occurring in the turn the opponent got attackedOkay, that's what I wanted to know, thanks. Interesting that it does that though. Sheer Force has all kinds of weird side effects it seems.
that could be REALLY good. murder whatever was threatening Goli, volt switch back into Goli, leech life to bring it back up to 50%, rinse and repeat.What do you guys think about pairing it up with Magnezone? Seems interesting to me since it covers up Golisopod's weaknesses (namely rock, flying (x0.25) and electrik) and has a strong STABed volt-switch.
Emergency Exit only works once per battle, so this wouldn't work as well as you're hoping it would. And with Goli's terrible speed, if Goli is below 50% HP, it's only going to be out there for revenge killing, not Leech Life.that could be REALLY good. murder whatever was threatening Goli, volt switch back into Goli, leech life to bring it back up to 50%, rinse and repeat.
Actually you're wrong. It can activate again if your HP goes above 50%. Read this http://bulbapedia.bulbagarden.net/wiki/Emergency_Exit_(Ability)Emergency Exit only works once per battle, so this wouldn't work as well as you're hoping it would. And with Goli's terrible speed, if Goli is below 50% HP, it's only going to be out there for revenge killing, not Leech Life.
I was half-wrong. E.Exit does activate again if Goli heals itself, but it will not activate again if Goli is healed by Z-Parting, Heal Pulse, Wish, etc.Actually you're wrong. It can activate again if your HP goes above 50%. Read this http://bulbapedia.bulbagarden.net/wiki/Emergency_Exit_(Ability)
Do you have proof of this? I assumed the ability would re-activate if Golisopod were to be healed by any means. Post #69 actually states that Z-Parting does work with Emergency Exit. I also don't see it mentioned anywhere, but if Golisopod is hurt below 50% because of Poison or Burn effects the ability won't trigger, at least not in showdown.I was half-wrong. E.Exit does activate again if Goli heals itself, but it will not activate again if Goli is healed by Z-Parting, Heal Pulse, Wish, etc.
Do you have proof of this? I assumed the ability would re-activate if Golisopod were to be healed by any means. Post #69 actually states that Z-Parting does work with Emergency Exit. I also don't see it mentioned anywhere, but if Golisopod is hurt below 50% because of Poison or Burn effects the ability won't trigger, at least not in showdown.
So did some in-game and showdown testing with this, and I've come to the conclusion that Emergency Exit makes no freaking sense. It proc'd after Z-Parting Shot healed a majority of the time, but there were still very few moments of it not going off. I dunno if someone else can come make sense of this, because I'm confused.I've been playing around with this guy in the battle tree and pairing him with A-Persian seems to work wonders with Z-Parting Shot since E. Exit doesn't seem to proc a second time. With the right play you can almost use some setup moves (Bulk up or SD) after the EE is used up and is re-healed to full. The enemy won't hurt much either from the parting shot debuff or they might give you a free turn swapping out.
Did you run into pokemon with Mold Breaker? That might have been the reason why he didn't switch.So did some in-game and showdown testing with this, and I've come to the conclusion that Emergency Exit makes no freaking sense. It proc'd after Z-Parting Shot healed a majority of the time, but there were still very few moments of it not going off. I dunno if someone else can come make sense of this, because I'm confused.
Mold Breaker shouldn't negate Emergency Exit. It only affects abilities that would affect the damage output of one of the user's moves (except for Full Metal Body, Shadow Shield, and Prism Armor).Did you run into pokemon with Mold Breaker? That might have been the reason why he didn't switch.
Other than that I don't know what other reasons there could be.
Mold Breaker does negate EE. You might have it confused with Sheer Force.Mold Breaker shouldn't negate Emergency Exit. It only affects abilities that would affect the damage output of one of the user's moves (except for Full Metal Body, Shadow Shield, and Prism Armor).
In-game text: "Moves can be used on the target regardless of its Abilities." Emergency Exit does not affect the extent of the damage done to Golisopod, only how long it stays on the field at a given time; therefore, it should not be negated. Neither Bulbapedia nor Serebii lists EE as an affected ability under Mold Breaker, Turboblaze, or Teravolt.Mold Breaker does negate EE. You might have it confused with Sheer Force.
I've had it happen 3 times in the Battle Tree that I can count: Twice by a Haxorus and once by an Excadrill. So unless EE just breaks for no apparent reason that's the only thing that makes sense.In-game text: "Moves can be used on the target regardless of its Abilities." Emergency Exit does not affect the extent of the damage done to Golisopod, only how long it stays on the field at a given time; therefore, it should not be negated. Neither Bulbapedia nor Serebii lists EE as an affected ability under Mold Breaker, Turboblaze, or Teravolt.
I may have, but I'm also wondering if Eject Button affects E.Exit somehow since I'm usually testing a EJ set for jokes. I'll try some testing with the item later when my usual tester dude finally gets his butt online.Did you run into pokemon with Mold Breaker? That might have been the reason why he didn't switch.
Other than that I don't know what other reasons there could be.
The set looks good in paper but with that EV spread I assume you're going to lose a lot on either ATK or HP, basically making him a sitting duck only to get hit once and get a revenge kill, which honestly sounds like a slot waste. Also the IVs don't make that much sense to me. Why 0 Def?Since Volt Switch and U-Turn are common, and Emergency Exit blocks the switch, how about a set designed to counter VoltTurn?
For Volt turn, wouldn't it just make more sense to hard switch out into Dugrtio right away? He's unaffected so it shouldn't trigger swap anyways. I'd just use the golio for eating U-Turns in this case.Since Volt Switch and U-Turn are common, and Emergency Exit blocks the switch, how about a set designed to counter VoltTurn?
Golisopod @ Assault Vest
Ability: Emergency Exit
EVs: 252 SpD
Gentle Nature
IVs: 24 HP / 0 Def
At full health, Emergency Exit will trigger from many popular VoltTurn users.
252 Atk Life Orb Pheromosa U-turn vs. 0 HP / 0- Def Golisopod: 142-169 (50 - 59.5%) -- guaranteed 2HKO
252 SpA Life Orb Tapu Koko Volt Switch vs. 0 HP / 252+ SpD Assault Vest Golisopod in Electric Terrain: 190-226 (66.9 - 79.5%) -- guaranteed 2HKO
252+ SpA Choice Specs Xurkitree Volt Switch vs. 0 HP / 252+ SpD Assault Vest Golisopod: 240-284 (84.5 - 100%) -- 6.3% chance to OHKO
+2 252 Atk Genesect U-turn vs. 0 HP / 0- Def Golisopod: 199-235 (70 - 82.7%) -- guaranteed 2HKO
Switch Golisipod into a predicted VoltTurn, then Emergency Exit out into Dugtrio.
Dugtrio @ Choice Scarf
Ability: Arena Trap
EVs: 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Aerial Ace
This set outspeeds non-Scarf Pheromosa, and OHKOs Phero, Koko, and Xurkitree, as well as putting a huge chunk in Genesect.
Yeeaahhh... I realized that as I was getting ready for bed last night. The worst part is that I remembered that Volt Switch wouldn't work once Dugtrio was pivoted in, so I don't know how the thought of just going straight to Dugtrio evaded me. I've already edited my post, but I was ninja'd by you and a few other people.For Volt turn, wouldn't it just make more sense to hard switch out into Dugrtio right away? He's unaffected so it shouldn't trigger swap anyways. I'd just use the golio for eating U-Turns in this case.