so whens the soul dew smeargle ban
More bans will be added after discussion in OM room i guessso whens the soul dew smeargle ban
Yes, I do agree. Check this replay: http://replay.pokemonshowdown.com/rom-enchanteditems-7367After playing a lot of Enchanted Items on ROM I think that if any mon needs to get banned its this
Manaphy @ Thick Club
Ability: Hydration
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Tail Glow
- Scald
- Ice Beam
- Rest
This thing just sets up in your face and gets a free 100% heal with rest and hydration, also scald in the rain hurts very bad.
I and a few other people don't really think Smeargle is that bannable because there are quite a few ways to counter it. To name a few, run a Magic Bounce Pokemon like Skarmory to deflect back any hazards / statuses, lead with Magic Bounce Azelf and Taunt it, Prankster Thundurus, Prankster Hippowdon or something with Roar, the Pokemon and abilities you can run to counter it are endless, you just need to think outside the box!so whens the soul dew smeargle ban
I know you have a screenshot xD Put it up for the most idiotic post of the year lolI and a few other people don't really think Smeargle is that bannable because there are quite a few ways to counter it. To name a few, run a Magic Bounce Pokemon like Skarmory to deflect back any hazards / statuses, lead with Magic Bounce Azelf and Taunt it, Prankster Thundurus, Prankster Hippowdon or something with Roar, the Pokemon and abilities you can run to counter it are endless, you just need to think outside the box!
I do agree with Manaphy being a problem though. But Spandan, Scizor doesn't wall Mana- oh you deleted the post. never mind then
Try to save the replay instead of posting the battle link. Here's the replay, for those interested: http://replay.pokemonshowdown.com/rom-enchanteditems-7382http://rom.psim.us/battle-enchanteditems-7382 (The Ferrothorn was Mold Breaker)
As shown on turn 3, the ferrothorn's spikes got bounced back, even though it was mold breaker. This shows that mold breaker does not ignore abilities from items, probably due to them being considered items by the code, not abilities.
A few objectively non-viable abilities you can mark accordingly:WIP; I did as much as I could but there are still some abilities that have no Pokemon next to them, which is why I am posting this earlier than I had in mind, so that you guys can suggest who to add!
Outclassed by Clear Body, which prevents all stat dropsBig Pecks |charcoal |
Hyper Cutter |petaya
Keen Eye |
Not viable, since you can't hold a consumable berry if you're using these items.Cheek Pouch |chillan |
Gluttony |
Harvest |muscle band
Not viable for obvious reasonsDefeatist |
Slow Start |
Truant |pomeg
Normalize |
Only works for their respective users, so not viable.Flower Gift |lansat
Forecast |leppa
Multitype |
Stance Change |energypowder
Zen Mode |tamato
No effect (or at least no effect in singles); not viable.Healer |
Honey Gather |
Illuminate |
Minus |
Plus |
Run Away |
Telepathy |
Immunity |
Iron Fist |
Banned under the Moody clause, I presume?Moody |wave
Outclassed by leftovers.Rain Dish |
Outclassed by Tough Claws. Light of Ruin is the only non-contact recoil move, and even setting aside that it's unreleased Floette-E doesn't get any other recoil moves so Adaptability is better.Reckless |
Victory Star |
This isn't true actually. The Reptile and I tested this yesterday. A lot of abilities double stack, meaning you can have two of the same ability and their effects will occur twice. We tested regenerator with Tangrowth, and when switching out it would gain ~66% health back every time. Ridiculous if you ask me. A few other things double stack, but I'm not sure if they are relevant anymore considering having two of the same ability was never intended.I know that stacking a Regenerator with another Regenerator only does what one Regenerator would heal, but what happens if you stack 2 abilities like Filter and Solid Rock together?
Thank you. I was just asking since the original post said Regen+Regen shouldn't stack in the Q&A section.This isn't true actually. The Reptile and I tested this yesterday. A lot of abilities double stack, meaning you can have two of the same ability and their effects will occur twice. We tested regenerator with Tangrowth, and when switching out it would gain ~66% health back every time. Ridiculous if you ask me. A few other things double stack, but I'm not sure if they are relevant anymore considering having two of the same ability was never intended.
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This is going to be patched. Sorry to burst your bubble.A lot of abilities double stack, meaning you can have two of the same ability and their effects will occur twice.
I don't see why it should be banned. It has plenty of viable checks/counters (lati@s, Azelf, thundy, desoland tini/heatran, dragonite...) and gets eaten for breakfast by setup sweepers. To me, baton pass is much more concerning as the way its coded right now allows you to pass speed+another stat (dusk ball, haban berry) with actual reliability. Baton pass was banned from passing speed+stats a reason, and I think that it's still valid here.After playing a lot of Enchanted Items on ROM I think that if any mon needs to get banned its this
Manaphy @ Thick Club
Ability: Hydration
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Tail Glow
- Scald
- Ice Beam
- Rest
This thing just sets up in your face and gets a free 100% heal with rest and hydration, also scald in the rain hurts very bad.
A few objectively non-viable abilities you can mark accordingly:
Banned under the Moody clause, I presume?