Yup. Thats me Yup (OU)



Right... on to the team!


The idea is to hamper my opponent's ability to inflict damage - through the use of status and screen support - while I set up a sweep.



The Hospitalizer (Breloom) (M) @ Choice Scarf
Ability: Effect Spore
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Spore
- Seed Bomb
- Stone Edge
- Superpower

Rather than taunting stealth rock leads, why not sleep them? This set outspeeds most other leads and instantly disables an enemy team member. In the mid / late game, Loom is a highly useful revenge killer and with a scarf it can even outrun an Adamant Gyara with a single DD and strike back with stone edge. Breloom and Heatran have great synergy as Heatran resists all of Breloom's weakness' and Breloom resists two out of the three of Heatran's weakness.

Weakness:

Fire goes to Heatran, Swampert, Latias
Ice goes to Heatran
Poison goes to Heatran, Swampert, Scizor, Latias
Flying goes to Heatran
Psychic goes to Latias, Heatran, Scizor



The Local Haunt (Rotom-h) @ Light Clay
Ability: Levitate
EVs: 252 HP/56 SAtk/200 SDef
Bold nature (+Def, -Atk)
- Reflect
- Light Screen
- Overheat
- Discharge

Screen support ftw. After screens, setting up is a breeze and ending my sweep is hard. Overheat and Discharge provide great coverage and Discharge's 30% paralyze rate is awesome. With the EV's and nature, Rotom takes hits from either side fairly well before screens and even better after.

Weakness:
Ghost goes Scizor, Heatran.
Dark goes to Scizor, Heatran.



The Specialist (Latias) (F) @ Life Orb / Leftovers (which!?)
Ability: Levitate
EVs: 252 SAtk / 252 Spe / 4 HP
Modest nature (+SpA, -Atk)
-Calm Mind
-Surf
-Dragon Pulse
-Recover

The Special Janitor. Hard to stop after a single calm mind, stupidly powerful after a second. With her bulk and screen support, it's rarely hard to find time to set this up.

Weakness:

Ice goes to Heatran
Bug goes to Heatran, Rotom - H
Dark goes to Heatran, Breloom
Rock goes to Swampert, Breloom



The Choice Bander (Swampert) (M) @ Leftovers
Ability: Torrent
EVs: 252 HP/252 Def/4 SDef
Relaxed nature (+Def, -Spe)
- Stealth Rock
- Earthquake
- Ice Beam
- Roar

The nickname is evil. Yeah, so we'll call that a tactic. Anyway, stealth-rocker and physical wall. Roar renders baton pass teams useless, EQ and Ice Beam give goodish coverage.
Weakness:

Grass goes to Heatran, Scizor, Breloom



The Awesomeness (Heatran) (M) @ Choice Scarf
Ability: Flash Fire
EVs: 252 Def/40 SAtk/216 SDef
Naive nature (+Spd, -SDef)
- Fire Blast
- Earth Power
- Hidden Power [Ice]
- Explosion

Standard Scarftran, but it fits the team so well. Heatran resists nearly all of my other team members' weaknesses and can come in as a counter, outrun he opponent, and hit hard with high power moves.

Weakness:

Ground goes to Rotom, Latias, Breloom
Fighting goes to Rotom, Latias
Water goes Breloom, Latias



The EndGame (Scizor) (M) @ Life Orb
Ability: Technician
EVs: 244 HP/252 Atk/12 Spd
Adamant nature (+Atk, -SAtk)
- Swords Dance
- Bullet Punch
- Superpower
- X-Scissor

And finally, Scizor. SD is easy to set up due to scizor's bulk and wide variety of resistances, and he often can turn the tide of a game in a snap. Speed EV's aren't really necessary because after an SD, Bullet Punch OHKO's many enemies (even if they resist) if they've been previously weakened. X-Scissor and Superpower for Celebii's and other stuff and such.

Weakness:

Fire goes to Heatran, Latias
Ground (I'm not even sure if this is SE) goes to Rotom - H, Latias



Help a meh out?
 
Since nobody more experienced is helping out, I'll give it a shot.

First, I'd run Leftovers on Latias. Reflect with a CM makes it hard to take out from either side, and it can only get better with more CM's. I also don't especially like Recover, since you have dual Screen support. You can survive a lot of things with ease (Especially on the Special side), so I'd run maybe Refresh or Psycho Shift to keep pesky statuses from ruining a sweep. Then, I don't use Latias much, and haven't ever used CM sweepers a lot so take what I say with a grain of salt.

I really don't like Superpower on Scizor, since it reduces the bulkiness and offensive power. I prefer Brick Break since you can still get the Fighting coverage (And if you were going to 1HKO with Superpower, you still have a shot with Brick Break, depending on the Pokemon you used it on. Pokemon that are weak are taking a huge chunk regardless.), and break the screens that are becoming more common.

Notes: Ground is not SE on Scizor, since Bug resists. Rock is not SE on Latias since both Psychic and Dragon take neutral
 
To begin with, I'd like to recommend that you run Dragon Pulse over Hidden Power Ice on Heatran. Dragon Pulse gets much better neutrality than Hidden Power Ice, and also hits Kingdra super effective.

After covering some basic, minor issues, I'd like to move on to the team's possible performance as a whole, as there are some issues that need to be pointed out.

First, I'd like to focus on defensive synergy since your team fits "bulky offense" characteristics.

The most important rule to remember for "bulky offense" is to cover as many types as you can, generally twice or more, to ensure that you can switch in Pokémon safely without much of an issue. You effectively apply this rule on your team, as there are no major weaknesses to be found. However, I'd like to further expand this point by considering how effectively you handle Pokémon that run a moveset containing more than one attacking type. There are no major pokemon that stand out, with Latias handling MixApe, Rotom-h handling Gyarados, and Swampert/Heatran generally countering DDMence and Mixmence respectively. While you do cover the most common pure sweepers, I spotted that your team has a bit of trouble dealing with Gengar.

Normally, Scizor can handle Gengar on its own, but with a lack of Pursuit, you really have no way to beat it one-on-one unless it stays in to take Bullet Punch. Apart from that, Gengar can deal extreme damage to your team if it has a Substitute up, where it no longer needs to use prediction to beat whatever comes in. To further emphasize this point, Gengar can 2HKO Breloom, Latias, and Rotom-a with Shadow Ball at the minimum, considering the last two might be able to take one Shadow Ball, 3HKO Swampert, and deal a minimum of 75% to Heatran with Focus Blast. Now, I realize Swampert can Roar Gengar out if it has Substitute, but it would definitely be preferable to counter it directly, as Gengar often carry Leftovers if running a Substitute set. I emphasized the set running Substitute, but the Life Orb set is just as threatening, 2HKOing Swampert with Shadow Ball and dealing a minimum of 59.65% damage to Scizor with Focus Blast.

Obviously, I consider Gengar to be a Pokémon you must be able to keep in check, so I'd like to recommend a few changes to your team. I'd recommend changing your Scizor's set to Choice Band, as it is one of the most foolproof ways to counter Gengar, being OHKO'd by Bullet Punch if it stays in (this is important because some Gengar may try to use Hidden Power Fire). After making this change, it will be necessary to replace Breloom, as running more than two Pokémon running "choice" items is an extremely bad path to tread on when playing in the fast-paced metagame. For such a case, I think you could change your lead to Jirachi since it functions well in most teams without being much of a hinderence.

The set I personally recommend is:

Jirachi @ Leftovers
Trait: Serene Grace
EVs: 108 HP / 212 Atk / 184 Spe
Adamant Nature (+Spe, SpA)
- Iron Head
- Body Slam
- U-Turn
- Wish

This set is a personal modifcation to the Wish Support Jirachi set posted in the current analysis, but with more emphasis on offense rather than defense. This Jirachi would make a great addition to your team, being able to support your team by providing Wish support to Rotom-a and Swampert when low on health. Jirachi can also support a late-game sweep by considerably nullifying any possible offense from the opponent by inducing paralysis with Body Slam, and then decreasing the opponent's Pokémon's health with Iron Head. Of course, this suggestion was the most probable I could think of, so it's up to you to test it and letting me know how it works.

Whew... I think we've covered defensive synergy well enough for now.

I suppose now it's time to focus on offensive synergy:

I apologize, but I have to be extremely brief on the following statement: You lack a reliable way to beat stall. A problem with some teams is that they focus too much on one Pokémon that can be walled by a combination of one or two Pokémon on an opposing stall team. Personally, I think between Blissey and Rotom-a, your whole team is placed in check and you will never be able to beat it.

Why do I have to be brief on this? I cannot suggest any changes as it is to remedy this fault as it would involve a major reconstruction of your team, and I do not want to make any significant changes that could detain this team from sticking to its original theme.


I'm sorry that you were unable to receive help for the last three days, so I hope my suggestions will be able to improve this team.
 

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