[OVERVIEW]
Wingull's great Speed tier, nearly unresisted STAB combination, and decent Special Attack make it a great anti-meta Pokemon. Nearly every single viable Pokemon in Little Cup is at least 2HKOed by either Hurricane or Scald. The incredibly common Fighting-types that litter Little Cup, namely Mienfoo, Timburr, Croagunk, and even Pancham, are easily forced out by Wingull, as it OHKOes most common sets. However, Wingull is extremely frail, making it hard to switch in and vulnerable to OHKOs from even neutral hits. This frailty, in tandem with Hurricane's chance to miss, makes Wingull quite inconsistent. Wingull also suffers greatly from its weakness to Stealth Rock, which, accompanied by it taking residual damage from Life Orb, can quickly lower Wingull's HP.
[SET]
name: Offensive
move 1: Hurricane
move 2: Scald
move 3: Knock Off
move 4: U-turn
item: Life Orb / Flyinium Z
ability: Rain Dish
nature: Timid
evs: 36 Def / 236 SpA / 236 Spe
ivs: 0 HP
[SET COMMENTS]
Moves
========
Hurricane is Wingull's most powerful STAB move, dealing extremely heavy damage to even Pokemon that resist it. Supersonic Skystrike is an even more powerful attack than Hurricane, dealing a large amount of damage to Ferroseed, Spritzee, and Choice Scarf Chinchou, as well as being a guaranteed hit. Air Slash can be used as a safer alternative to Hurricane due to its lower chance to miss, but it lacks the raw power Wingull likes to have. Scald is Wingull's Water-type STAB move, hitting nearly all Pokemon that resist Hurricane bar Chinchou and the incredibly uncommon Helioptile. Knock Off can cripple bulkier threats to Wingull upon switching in, removing Berry Juice from Munchlax and Chinchou and Eviolite from Ferroseed and Spritzee. U-turn can help Wingull pivot out of large threats, letting it bring one of its teammates in to check them.
Set Details
========
Wingull's ability doesn't really matter, as Pokemon almost never use accuracy-lowering moves, making Keen Eye obsolete, and rain is incredibly rare, making its other two abilities near useless. However, in the off chance that your opponent brings rain, Rain Dish can help keep Wingull's HP up. Using Life Orb or Flyinium Z is mostly up to preference, with the former making all of Wingull's attacks very powerful and the latter making one of its attacks essentially a nuke, dealing massive damage to a lot of bulkier threats such as Spritzee and Munchlax with the added bonus of not taking away any of Wingull's HP. It is notable that Supersonic Skystrike is a guaranteed hit. A Timid nature and 236 Speed EVs put Wingull at an amazing Speed tier of 19, outspeeding every unboosted Pokemon in Little Cup bar Elekid, Diglett, and the rare Voltorb. The rest of its EVs go into Special Attack and Defense to maximize Wingull's power and slightly boost its Defense to help it survive more attacks. If using Life Orb, Wingull's HP IVs should be set to 0 to let it take the least amount of possible damage from Life Orb. However, if using Flyinium Z, its HP IVs should be set to 31, and the 36 EVs put into Defense should be moved to its HP stat.
Usage Tips
========
Hurricane should be used often, as it deals an incredibly large amount of damage. If bulky Pokemon are predicted to switch in, Knock Off should be used to severely weaken them. Conversely, if a faster Pokemon is predicted to switch in, Choice Scarf Chinchou being the best example, then U-turn should be used to get Wingull out as soon as possible. Due to its frailty, it should almost never be switched in on direct attacks, as this would severely weaken it. Instead, it should be brought in by a slow pivot or as a revenge killer. Similarly, Stealth Rock should usually be removed before it switches in. Since Wingull is incredibly fast, it is best to use Supersonic Skystrike after a Pokemon has already switched in, rather than attempting to predict a switch.
Team Options
========
Entry hazard removers like Staryu, Drilbur, Vullaby, and Kabuto can remove Stealth Rock for Wingull. Drilbur and Kabuto as well as Onix, Pawniard, and Dwebble can all set hazards up to break Sturdy and generally weaken switch-ins. Pokemon that bait in Fighting-types, such as Pawniard, Munchlax, and Ferroseed, can allow Wingull to double switch in on predicted Fighting-types. Diglett can make a wonderful partner, as if played right, it can remove troublesome Electric-types like Chinchou. Slow U-turn and Volt Switch users like Chinchou, Mienfoo, and Vullaby can bring Wingull in without taking damage from anything bar hazards. Pokemon immune to Electric-type attacks, such as Chinchou, Onix, Drilbur, and Diglett, can switch in on the Electric-type attacks that threaten Wingull.
[STRATEGY COMMENTS]
Other Options
=============
Roost is a good option to help Wingull heal off damage, but Wingull's low defenses make this hard to pull off if not on a predicted switch, and it isn't as useful as any of Wingull's other moves. A Choice Scarf set can be used to help Wingull outspeed even boosted threats, but this role is fulfilled better by Gastly and Doduo, as they are more powerful and have better coverage. Hidden Power Fire can break through Ferroseed, which is otherwise a good check to Wingull. Hidden Power Ground can surprise Chinchou and other Electric-types on the switch, but Wingull can usually break through Electric-types with Knock Off and team support. Wingull can take advantage of rain pretty well, but it is outclassed as both a setter and user by Mantyke, and rain is generally underwhelming due to the bulky Pokemon that dominate Little Cup.
Checks and Counters
===================
**Electric-types**: Chinchou and Helioptile resist both of Wingull's STAB attacks and are only hit hard by Hidden Power Ground. Elekid can easily revenge kill Wingull with its high Speed and Special Attack. Magnemite can also be an issue, as the Sturdy set is able to survive one hit and OHKO Wingull in return, while Choice Scarf Magnemite can easily revenge kill Wingull.
**Bulky Pokemon**: Specially bulky Pokemon like Ferroseed, Spritzee, Slowpoke, and most of all Munchlax can all switch in on Wingull, and many can heal off the damage.
**Faster Pokemon**: Most Choice Scarf users have the power to easily revenge kill Wingull. Some Pokemon that Speed tie with it like Abra and Thunderbolt Staryu can also be issues. Sucker Punch and Fake Out from Pawniard and Aipom, respectively, can also wear down Wingull.
Wingull's great Speed tier, nearly unresisted STAB combination, and decent Special Attack make it a great anti-meta Pokemon. Nearly every single viable Pokemon in Little Cup is at least 2HKOed by either Hurricane or Scald. The incredibly common Fighting-types that litter Little Cup, namely Mienfoo, Timburr, Croagunk, and even Pancham, are easily forced out by Wingull, as it OHKOes most common sets. However, Wingull is extremely frail, making it hard to switch in and vulnerable to OHKOs from even neutral hits. This frailty, in tandem with Hurricane's chance to miss, makes Wingull quite inconsistent. Wingull also suffers greatly from its weakness to Stealth Rock, which, accompanied by it taking residual damage from Life Orb, can quickly lower Wingull's HP.
[SET]
name: Offensive
move 1: Hurricane
move 2: Scald
move 3: Knock Off
move 4: U-turn
item: Life Orb / Flyinium Z
ability: Rain Dish
nature: Timid
evs: 36 Def / 236 SpA / 236 Spe
ivs: 0 HP
[SET COMMENTS]
Moves
========
Hurricane is Wingull's most powerful STAB move, dealing extremely heavy damage to even Pokemon that resist it. Supersonic Skystrike is an even more powerful attack than Hurricane, dealing a large amount of damage to Ferroseed, Spritzee, and Choice Scarf Chinchou, as well as being a guaranteed hit. Air Slash can be used as a safer alternative to Hurricane due to its lower chance to miss, but it lacks the raw power Wingull likes to have. Scald is Wingull's Water-type STAB move, hitting nearly all Pokemon that resist Hurricane bar Chinchou and the incredibly uncommon Helioptile. Knock Off can cripple bulkier threats to Wingull upon switching in, removing Berry Juice from Munchlax and Chinchou and Eviolite from Ferroseed and Spritzee. U-turn can help Wingull pivot out of large threats, letting it bring one of its teammates in to check them.
Set Details
========
Wingull's ability doesn't really matter, as Pokemon almost never use accuracy-lowering moves, making Keen Eye obsolete, and rain is incredibly rare, making its other two abilities near useless. However, in the off chance that your opponent brings rain, Rain Dish can help keep Wingull's HP up. Using Life Orb or Flyinium Z is mostly up to preference, with the former making all of Wingull's attacks very powerful and the latter making one of its attacks essentially a nuke, dealing massive damage to a lot of bulkier threats such as Spritzee and Munchlax with the added bonus of not taking away any of Wingull's HP. It is notable that Supersonic Skystrike is a guaranteed hit. A Timid nature and 236 Speed EVs put Wingull at an amazing Speed tier of 19, outspeeding every unboosted Pokemon in Little Cup bar Elekid, Diglett, and the rare Voltorb. The rest of its EVs go into Special Attack and Defense to maximize Wingull's power and slightly boost its Defense to help it survive more attacks. If using Life Orb, Wingull's HP IVs should be set to 0 to let it take the least amount of possible damage from Life Orb. However, if using Flyinium Z, its HP IVs should be set to 31, and the 36 EVs put into Defense should be moved to its HP stat.
Usage Tips
========
Hurricane should be used often, as it deals an incredibly large amount of damage. If bulky Pokemon are predicted to switch in, Knock Off should be used to severely weaken them. Conversely, if a faster Pokemon is predicted to switch in, Choice Scarf Chinchou being the best example, then U-turn should be used to get Wingull out as soon as possible. Due to its frailty, it should almost never be switched in on direct attacks, as this would severely weaken it. Instead, it should be brought in by a slow pivot or as a revenge killer. Similarly, Stealth Rock should usually be removed before it switches in. Since Wingull is incredibly fast, it is best to use Supersonic Skystrike after a Pokemon has already switched in, rather than attempting to predict a switch.
Team Options
========
Entry hazard removers like Staryu, Drilbur, Vullaby, and Kabuto can remove Stealth Rock for Wingull. Drilbur and Kabuto as well as Onix, Pawniard, and Dwebble can all set hazards up to break Sturdy and generally weaken switch-ins. Pokemon that bait in Fighting-types, such as Pawniard, Munchlax, and Ferroseed, can allow Wingull to double switch in on predicted Fighting-types. Diglett can make a wonderful partner, as if played right, it can remove troublesome Electric-types like Chinchou. Slow U-turn and Volt Switch users like Chinchou, Mienfoo, and Vullaby can bring Wingull in without taking damage from anything bar hazards. Pokemon immune to Electric-type attacks, such as Chinchou, Onix, Drilbur, and Diglett, can switch in on the Electric-type attacks that threaten Wingull.
[STRATEGY COMMENTS]
Other Options
=============
Roost is a good option to help Wingull heal off damage, but Wingull's low defenses make this hard to pull off if not on a predicted switch, and it isn't as useful as any of Wingull's other moves. A Choice Scarf set can be used to help Wingull outspeed even boosted threats, but this role is fulfilled better by Gastly and Doduo, as they are more powerful and have better coverage. Hidden Power Fire can break through Ferroseed, which is otherwise a good check to Wingull. Hidden Power Ground can surprise Chinchou and other Electric-types on the switch, but Wingull can usually break through Electric-types with Knock Off and team support. Wingull can take advantage of rain pretty well, but it is outclassed as both a setter and user by Mantyke, and rain is generally underwhelming due to the bulky Pokemon that dominate Little Cup.
Checks and Counters
===================
**Electric-types**: Chinchou and Helioptile resist both of Wingull's STAB attacks and are only hit hard by Hidden Power Ground. Elekid can easily revenge kill Wingull with its high Speed and Special Attack. Magnemite can also be an issue, as the Sturdy set is able to survive one hit and OHKO Wingull in return, while Choice Scarf Magnemite can easily revenge kill Wingull.
**Bulky Pokemon**: Specially bulky Pokemon like Ferroseed, Spritzee, Slowpoke, and most of all Munchlax can all switch in on Wingull, and many can heal off the damage.
**Faster Pokemon**: Most Choice Scarf users have the power to easily revenge kill Wingull. Some Pokemon that Speed tie with it like Abra and Thunderbolt Staryu can also be issues. Sucker Punch and Fake Out from Pawniard and Aipom, respectively, can also wear down Wingull.
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