I use this team in doubles OU.
Swampert (Swampert-Mega) (M) @ Swampertite
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Waterfall
- Earthquake
- Ice Punch
- Protect
This big guy is the core of my team, dishing out punnishment to any team unprepared for his earthquake spam and waterfall STAB. A little backstory, Swampert was my first starter and to this day is still my favorite pokemon out of them all, so I love using his mega for battling. Anyways, I usually send him out with Pelipper for easy sweeps. Max attack and speed allow for swift swim to let him out-speed most things. I spam earthquake a lot, making Pelipper a good match up for constant spamming. Waterfall is a great STAB, and can take down anything I can't hit with earthquake, usually used if Pelipper faints early or I switch to someone who can't avoid earthquake's damage. Ice punch gives great coverage for when grass, dragon, or flying types switch in, and can one-shot Mega Salamance and Mega Sceptile, but I have found it to be unreliable against certain bulkier grass types in terms of getting rid of them before being one shot by a grass move. Protect is for those situations where a grass type (or Mega Charizard-Y) is about to one shot me, and I can keep Swampert from fainting and attack with Peliper or whoever's switched in. Overall, as long as I can deal with grass moves, Mega Swampert can be a real threat to a lot of teams if used correctly.
Pelipper (Pelipper) (M) @ Damp Rock
Ability: Drizzle
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Hurricane
- Ice Beam
- Hydro Pump
- Tailwind
The obvious matchup for Mega Swampert, avoiding earthquake damage and supporting with damp rock drizzle. He'll lead with Mega Swampert unless another weather user like tyranitar or alolan ninetails are present. Hurricane helps deal with grass types that Swampert can't one shot, which is great for keeping Swampert alive. Ice beam I've found to be very usefull as well, most people don't seem to expect it and will send dragons out like mega salamance, which ko'd in one hit. Hydro pump isn't bad, but when it misses due to 80% accuracy it wastes a move that could've helped out more, so I don't use it that often. Tailwind can be used on the first turn to support the whole team with reliable speed for a few turns, and I've found it to be usefull when countering other weather teams to keep swampert's speed up. In short, Peliper is an essencial partner to Swampert in this team, and is underestimated sometimes, only giving it an advantage.
Gardevoir (Gardevoir) (F) @ Rocky Helmet
Ability: Telepathy
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Psyshock
- Moonblast
- Trick Room
- Healing Wish
An unexpected choice for a rain team, Gardevoir seems like it doesn't belong here. With maxed HP and Special attack, it can take special hits and dish out decent psychic and fairy STAB moves. Partners well with swampert I use it to bring some variety to the team, but I would switch it out for a better option if given one. Psyshock for both STAB and being determined by defense instead of special defense. Moonblast for fairy STAB and anti-dragon attacks. Trick room to be used to counter opponent's trick room, as if left up will destroy my team. Healing wish I use after Gardevoir's hp is less than 50%, usually to fully heal Swampert or other low HP team members and suprise opponents who usually don't expect it, and it's saved me from losses multiple times. I do like using Gardevoir, but if there's someone else I should use instead I'd be open to it.
Kingdra (Kingdra) (M) @ Waterium Z
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Ice Beam
- Hydro Pump
- Muddy Water
- Protect
The counterpart to Mega Swampert, Kingdra is my special sweeper with a z-move to use in an emergency and maxed special attack and speed for sweeping. I'll switch out peliper for Kingdra if electric types threaten it, making it a good partner for swampert during rain, as they can both move first with swift swim. Ice beam I use to deal with grass and dragons, just like with pelipper. Hydro pump can help with it's high damage, but does miss enough to get annoying. Muddy water is great for lowering accuracy and hitting both opponents. Protect I use the same way I do with swampert, keeping Kingdra alive when threatened to have my second pokemon deal with the threat if possible. An amazing addition to this rain team, I don't think I'll switch it out for something else.
Scizor (Scizor) (M) @ Choice Band
Ability: Technician
Shiny: Yes
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Bullet Punch
- U-turn
- Superpower
- Aerial Ace
A good addition to the team, but someone I'd be willing to switch for a better addition. Bulky HP and maxed attack make Scizor a shield to switch in and resist moves that would've ko'd one of my team members, then retaliate with a variety of moves. Choice band boosts scizor's already high attack even higher, allowing it to deal some great damage. Bullet punch is an obvious choice, as it can balance out scizor's already low speed for a priority steel move, and is boosted by technician to have a base power of 60, making dealing with tricky fairy types much easier. U-turn can let scizor switch out after dealing high damage to psychic types and dark types alike, often letting Pelipper set up rain if facing another weather team. Superpower lets scizor deal with steel types like ferrothorn that can really make it difficult for my team. Aerial Ace for coverage against grass types, and with a boosted base power of 90 could potentially one-shot grass types. I like using scizor, and I think he's a great addition to the team, but I could switch him out for a better option if necessary.
Aegislash (Aegislash) (M) @ Spooky Plate
Ability: Stance Change
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- King's Shield
- Shadow Sneak
- Sacred Sword
- Swords Dance
Last but certainly not least, Aegislash is a powerful addition to the team, though I'd switch him out for a better option if there is one. Max attack and HP let him take hits and stay in the fight while sweeping with spooky plate boosted shadow sneak after a sword dance or 2. King's shield is required for using aegislash, and I use it after using swords dance once to catch physical attackers off guard and punish them, since they usually expect another swords dance. Shadow sneak with priority +1 can help sweep after a sword dance or two. Sacred sword I use to deal with bulkier opponents and punish stat increases by ignoring them. Swords dance is used sparingly, usually only once, twice if possible, as after once Aegislash will usually have taken some damage and wouldn't be worth risking getting ko'd over attacking. I like using him, he's not exactly the best for a rain team but can help significantly when used correctly.
In conclusion, I like using this team but I think I could change it up to make it better. I'll change whatever I need to so this ok team can be great in doubles.
Thanks for your advice in advance!
Swampert (Swampert-Mega) (M) @ Swampertite
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Waterfall
- Earthquake
- Ice Punch
- Protect
This big guy is the core of my team, dishing out punnishment to any team unprepared for his earthquake spam and waterfall STAB. A little backstory, Swampert was my first starter and to this day is still my favorite pokemon out of them all, so I love using his mega for battling. Anyways, I usually send him out with Pelipper for easy sweeps. Max attack and speed allow for swift swim to let him out-speed most things. I spam earthquake a lot, making Pelipper a good match up for constant spamming. Waterfall is a great STAB, and can take down anything I can't hit with earthquake, usually used if Pelipper faints early or I switch to someone who can't avoid earthquake's damage. Ice punch gives great coverage for when grass, dragon, or flying types switch in, and can one-shot Mega Salamance and Mega Sceptile, but I have found it to be unreliable against certain bulkier grass types in terms of getting rid of them before being one shot by a grass move. Protect is for those situations where a grass type (or Mega Charizard-Y) is about to one shot me, and I can keep Swampert from fainting and attack with Peliper or whoever's switched in. Overall, as long as I can deal with grass moves, Mega Swampert can be a real threat to a lot of teams if used correctly.
Pelipper (Pelipper) (M) @ Damp Rock
Ability: Drizzle
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Hurricane
- Ice Beam
- Hydro Pump
- Tailwind
The obvious matchup for Mega Swampert, avoiding earthquake damage and supporting with damp rock drizzle. He'll lead with Mega Swampert unless another weather user like tyranitar or alolan ninetails are present. Hurricane helps deal with grass types that Swampert can't one shot, which is great for keeping Swampert alive. Ice beam I've found to be very usefull as well, most people don't seem to expect it and will send dragons out like mega salamance, which ko'd in one hit. Hydro pump isn't bad, but when it misses due to 80% accuracy it wastes a move that could've helped out more, so I don't use it that often. Tailwind can be used on the first turn to support the whole team with reliable speed for a few turns, and I've found it to be usefull when countering other weather teams to keep swampert's speed up. In short, Peliper is an essencial partner to Swampert in this team, and is underestimated sometimes, only giving it an advantage.
Gardevoir (Gardevoir) (F) @ Rocky Helmet
Ability: Telepathy
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Psyshock
- Moonblast
- Trick Room
- Healing Wish
An unexpected choice for a rain team, Gardevoir seems like it doesn't belong here. With maxed HP and Special attack, it can take special hits and dish out decent psychic and fairy STAB moves. Partners well with swampert I use it to bring some variety to the team, but I would switch it out for a better option if given one. Psyshock for both STAB and being determined by defense instead of special defense. Moonblast for fairy STAB and anti-dragon attacks. Trick room to be used to counter opponent's trick room, as if left up will destroy my team. Healing wish I use after Gardevoir's hp is less than 50%, usually to fully heal Swampert or other low HP team members and suprise opponents who usually don't expect it, and it's saved me from losses multiple times. I do like using Gardevoir, but if there's someone else I should use instead I'd be open to it.
Kingdra (Kingdra) (M) @ Waterium Z
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Ice Beam
- Hydro Pump
- Muddy Water
- Protect
The counterpart to Mega Swampert, Kingdra is my special sweeper with a z-move to use in an emergency and maxed special attack and speed for sweeping. I'll switch out peliper for Kingdra if electric types threaten it, making it a good partner for swampert during rain, as they can both move first with swift swim. Ice beam I use to deal with grass and dragons, just like with pelipper. Hydro pump can help with it's high damage, but does miss enough to get annoying. Muddy water is great for lowering accuracy and hitting both opponents. Protect I use the same way I do with swampert, keeping Kingdra alive when threatened to have my second pokemon deal with the threat if possible. An amazing addition to this rain team, I don't think I'll switch it out for something else.
Scizor (Scizor) (M) @ Choice Band
Ability: Technician
Shiny: Yes
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Bullet Punch
- U-turn
- Superpower
- Aerial Ace
A good addition to the team, but someone I'd be willing to switch for a better addition. Bulky HP and maxed attack make Scizor a shield to switch in and resist moves that would've ko'd one of my team members, then retaliate with a variety of moves. Choice band boosts scizor's already high attack even higher, allowing it to deal some great damage. Bullet punch is an obvious choice, as it can balance out scizor's already low speed for a priority steel move, and is boosted by technician to have a base power of 60, making dealing with tricky fairy types much easier. U-turn can let scizor switch out after dealing high damage to psychic types and dark types alike, often letting Pelipper set up rain if facing another weather team. Superpower lets scizor deal with steel types like ferrothorn that can really make it difficult for my team. Aerial Ace for coverage against grass types, and with a boosted base power of 90 could potentially one-shot grass types. I like using scizor, and I think he's a great addition to the team, but I could switch him out for a better option if necessary.
Aegislash (Aegislash) (M) @ Spooky Plate
Ability: Stance Change
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- King's Shield
- Shadow Sneak
- Sacred Sword
- Swords Dance
Last but certainly not least, Aegislash is a powerful addition to the team, though I'd switch him out for a better option if there is one. Max attack and HP let him take hits and stay in the fight while sweeping with spooky plate boosted shadow sneak after a sword dance or 2. King's shield is required for using aegislash, and I use it after using swords dance once to catch physical attackers off guard and punish them, since they usually expect another swords dance. Shadow sneak with priority +1 can help sweep after a sword dance or two. Sacred sword I use to deal with bulkier opponents and punish stat increases by ignoring them. Swords dance is used sparingly, usually only once, twice if possible, as after once Aegislash will usually have taken some damage and wouldn't be worth risking getting ko'd over attacking. I like using him, he's not exactly the best for a rain team but can help significantly when used correctly.
In conclusion, I like using this team but I think I could change it up to make it better. I'll change whatever I need to so this ok team can be great in doubles.
Thanks for your advice in advance!