Hey there,
First of all you should note that I am normally a 3. Gen player, so don't be too harsh ;D So a few weeks ago I actually had an idea for a 5th Gen team for once. I wanted to try controlling hazards via Espeon and Magnezone. Curious if it would work I went from there building a team. It developed into a little bit of a Baton Pass team, relying on Espeon to pass CM-boosts to other team members who then could sweep. Initially I did not plan on using this team for long, but it actually works way better than it should, so I decided that it is worth posting here to see how i can improve it.
So without further rambling lets get into the team members.
Espeon (F) @ Leftovers
Trait: Magic Bounce
EVs: 252 HP / 4 Def / 76 SDef / 176 Spd
Calm Nature (+SDef, -Atk)
- Psychic
- Morning Sun
- Calm Mind
- Baton Pass
This is basically the heart of the team. It is the only way for the team to set up hazards and prevent the other team from getting in to many of their own hazards. Also the CM boost can be very useful for the rest of the team.
Magnezone @ Choice Scarf
Trait: Magnet Pull
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
- Volt Switch
This Magnezone in my opinion packs about the right mix of speed and power and helps a lot taking out steel pokes...obviously. With one or two CM boosts it can also just clean up later in the game.
Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 184 Def / 72 Spd
Impish Nature (+Def, -SAtk)
- Earthquake
- Ice Fang
- Substitute
- Protect
At this point I just put the best physical wall I knew on the team. The team just really needs an answer to the big number of physical threats in the metagame and Gliscor covers quite a few.
Hydreigon (M) @ Leftovers
Trait: Levitate
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Dragon Pulse
- Dark Pulse
- Roost
- Substitute
Hydreigon I initially just put on the team because it was horribly weak to dark and gost type attacks, but it quickly turned into my main sweeper too. Now the goal of the team is just to get +2 Hydreigon behind a sub. That beats pretty much everything, even some steel types that should actually be taken out beforehand.
Jellicent (F) @ Leftovers
Trait: Cursed Body
EVs: 252 HP / 36 Def / 220 SDef
Calm Nature (+SDef, -Atk)
- Scald
- Shadow Ball
- Recover
- Substitute
Now the team, even though it is already pretty specially heavy needed a special wall. It also is my secondary sweeper as it also can put CM to very good use. On top of that it has very good defensive synergy with Hydreigon. Sub was actually pretty random on this, but has come in handy against status moves many times.
Celebi @ Choice Scarf
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature (+Def, -Atk)
- Energy Ball
- Perish Song
- Heal Bell
- Trick
Now it came to my mind that a lot of the team members are realy screwed when they are toxiced.(That was even worse on earlier versions of the team) So I wanted a cleric and I also needed a phazer of some sort. So as a 3.Gen player Celebi was the first thing to come to mind. I made it physically bulky, as the team is already very bulky on the special side. Initially I had trick on it just for fun, but then I tried recover and found that the set was not nearly as effective. Trick can really cripple some teams and also helps the team to deal with some set up pokes.
So thats that. As I said it works pretty well, but the team is far from perfect. The biggest problems I faced so far are Mamoswine and Weavile. Both have a dual STAB that can hit most of my team for super effective damage. More often than not I do find a way to beat them but it almost always takes sacrifices i am not happy to make and I really have a hard time beating teams that carry either of them.
I would be very grateful if you take the time to look over the team and give me some advice. Feel free to use it for some battles too.
I am anxious to hear from you :D
Merry Christmas
norm
First of all you should note that I am normally a 3. Gen player, so don't be too harsh ;D So a few weeks ago I actually had an idea for a 5th Gen team for once. I wanted to try controlling hazards via Espeon and Magnezone. Curious if it would work I went from there building a team. It developed into a little bit of a Baton Pass team, relying on Espeon to pass CM-boosts to other team members who then could sweep. Initially I did not plan on using this team for long, but it actually works way better than it should, so I decided that it is worth posting here to see how i can improve it.
So without further rambling lets get into the team members.
Espeon (F) @ Leftovers
Trait: Magic Bounce
EVs: 252 HP / 4 Def / 76 SDef / 176 Spd
Calm Nature (+SDef, -Atk)
- Psychic
- Morning Sun
- Calm Mind
- Baton Pass
This is basically the heart of the team. It is the only way for the team to set up hazards and prevent the other team from getting in to many of their own hazards. Also the CM boost can be very useful for the rest of the team.
Magnezone @ Choice Scarf
Trait: Magnet Pull
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
- Volt Switch
This Magnezone in my opinion packs about the right mix of speed and power and helps a lot taking out steel pokes...obviously. With one or two CM boosts it can also just clean up later in the game.
Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 184 Def / 72 Spd
Impish Nature (+Def, -SAtk)
- Earthquake
- Ice Fang
- Substitute
- Protect
At this point I just put the best physical wall I knew on the team. The team just really needs an answer to the big number of physical threats in the metagame and Gliscor covers quite a few.
Hydreigon (M) @ Leftovers
Trait: Levitate
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Dragon Pulse
- Dark Pulse
- Roost
- Substitute
Hydreigon I initially just put on the team because it was horribly weak to dark and gost type attacks, but it quickly turned into my main sweeper too. Now the goal of the team is just to get +2 Hydreigon behind a sub. That beats pretty much everything, even some steel types that should actually be taken out beforehand.
Jellicent (F) @ Leftovers
Trait: Cursed Body
EVs: 252 HP / 36 Def / 220 SDef
Calm Nature (+SDef, -Atk)
- Scald
- Shadow Ball
- Recover
- Substitute
Now the team, even though it is already pretty specially heavy needed a special wall. It also is my secondary sweeper as it also can put CM to very good use. On top of that it has very good defensive synergy with Hydreigon. Sub was actually pretty random on this, but has come in handy against status moves many times.
Celebi @ Choice Scarf
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature (+Def, -Atk)
- Energy Ball
- Perish Song
- Heal Bell
- Trick
Now it came to my mind that a lot of the team members are realy screwed when they are toxiced.(That was even worse on earlier versions of the team) So I wanted a cleric and I also needed a phazer of some sort. So as a 3.Gen player Celebi was the first thing to come to mind. I made it physically bulky, as the team is already very bulky on the special side. Initially I had trick on it just for fun, but then I tried recover and found that the set was not nearly as effective. Trick can really cripple some teams and also helps the team to deal with some set up pokes.
So thats that. As I said it works pretty well, but the team is far from perfect. The biggest problems I faced so far are Mamoswine and Weavile. Both have a dual STAB that can hit most of my team for super effective damage. More often than not I do find a way to beat them but it almost always takes sacrifices i am not happy to make and I really have a hard time beating teams that carry either of them.
I would be very grateful if you take the time to look over the team and give me some advice. Feel free to use it for some battles too.
I am anxious to hear from you :D
Merry Christmas
norm