fleurdyleurse
nobody,not even the rain,has such small hands
Hi guys, it's me, cosmicdonutsummer, back with a new team!
Preview:
Skip this part if you don't like reading:
Onto the pokemon themselves:
Lucario @ Life Orb
Ability: Justified
EVs: 252 Spd / 252 Atk / 4 SDef
Adamant Nature
- Close Combat
- Extreme Speed
- Swords Dance
- Crunch
(credit to Gennosuke Fujiki )
Right. What can I say about Lucario? It fixes many of my team's holes and deal with threats very well
and deals with many things spectacularly. Often, it wins many games for me.
Why isn't this used more? If only it had better abilities...
Moves:
Close Combat: STAB and deals with Dark-types very well. It also can help when I need to get rid of Blissey/Chansey.
Extreme Speed: Used to pick off weakened Pokemon.
Swords Dance: As Lucario forces many switches, it can easily get a SD up.
Crunch- Hits Ghosts and Psychic types that trouble Lucario.
EVs & Nature:
252 Spd retains max speed. 252 Atk + Adamant is to increase damage while 4 SDef is filler.
(credit to users Gennosuke Fujiki and Leftiez )
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
Shiny: Yes
EVs: 252 Atk / 136 HP / 120 Spd
Adamant Nature
- Stealth Rock
- U-turn
- Earthquake
- Stone Edge
The last addition to my team, it has been doing quite well over Mienshao.
Moves:
Stealth Rock: A necessity for teams, it can incur residual damage for the team to work more efficiently.
U-turn: Gains momentum and forms a Volt-turn core with Rotom-W.
EQ: STAB and dents anything that doesn't resist it.
StoneMiss Edge: Has near-perfect coverage with EQ.
EVs & Nature:
252 Atk + Adamant gives maximum power. 136 HP guarantees SR on the field because of increased bulk. 120 Spd is for enough speed to outspeed common OU threats.
Preview:
Skip this part if you don't like reading:
So it all began when I was bored and asked PS!'s lobby:
alyssathegreat: anyone wants to teambuild for Gen 5 OU?
instantly, I was PMed by someone:
ranosdinaod: hi
He wanted to teambuild with me. So we discussed and soon after, he had to go, but he left me with some golden words:
ranosdinaod: bisharp is a really good pokemon
ranosdinaod: and just build from there :]
ranosdinaod: sub sd
We also came up with a conclusion:
ranosdinaod: so its gonna be weatherless?
alyssathegreat: yup
ranosdinaod: okay
alyssathegreat: and it will use underrated threats
I instantly started building.
So the first draft I came up with was:
However, it had many exploitable holes. I couldn't see him after that, so I had to build myself.
Obviously, it has changed a lot, and even went off Bisharp :'(
alyssathegreat: anyone wants to teambuild for Gen 5 OU?
instantly, I was PMed by someone:
ranosdinaod: hi
He wanted to teambuild with me. So we discussed and soon after, he had to go, but he left me with some golden words:
ranosdinaod: bisharp is a really good pokemon
ranosdinaod: and just build from there :]
ranosdinaod: sub sd
We also came up with a conclusion:
ranosdinaod: so its gonna be weatherless?
alyssathegreat: yup
ranosdinaod: okay
alyssathegreat: and it will use underrated threats
I instantly started building.
So the first draft I came up with was:
However, it had many exploitable holes. I couldn't see him after that, so I had to build myself.
Obviously, it has changed a lot, and even went off Bisharp :'(
Onto the pokemon themselves:
Ability: Justified
EVs: 252 Spd / 252 Atk / 4 SDef
Adamant Nature
- Close Combat
- Extreme Speed
- Swords Dance
- Crunch
(credit to Gennosuke Fujiki )
Right. What can I say about Lucario? It fixes many of my team's holes and deal with threats very well
and deals with many things spectacularly. Often, it wins many games for me.
Why isn't this used more? If only it had better abilities...
Moves:
Close Combat: STAB and deals with Dark-types very well. It also can help when I need to get rid of Blissey/Chansey.
Extreme Speed: Used to pick off weakened Pokemon.
Swords Dance: As Lucario forces many switches, it can easily get a SD up.
Crunch- Hits Ghosts and Psychic types that trouble Lucario.
EVs & Nature:
252 Spd retains max speed. 252 Atk + Adamant is to increase damage while 4 SDef is filler.
(credit to users Gennosuke Fujiki and Leftiez )
Ability: Intimidate
Shiny: Yes
EVs: 252 Atk / 136 HP / 120 Spd
Adamant Nature
- Stealth Rock
- U-turn
- Earthquake
- Stone Edge
The last addition to my team, it has been doing quite well over Mienshao.
Moves:
Stealth Rock: A necessity for teams, it can incur residual damage for the team to work more efficiently.
U-turn: Gains momentum and forms a Volt-turn core with Rotom-W.
EQ: STAB and dents anything that doesn't resist it.
Stone
EVs & Nature:
252 Atk + Adamant gives maximum power. 136 HP guarantees SR on the field because of increased bulk. 120 Spd is for enough speed to outspeed common OU threats.
Ability: Teravolt
Shiny: Yes
EVs: 56 Atk / 200 SAtk / 252 Spd
Hasty Nature
- Ice Beam
- Earth Power
- Fusion Bolt
- Substitute
There is absolutely no reason it should have been unbanned. Nothing can switch into it.
Moves:
Ice Beam: STAB and hits Dragons for SE damage. Also, has perfect coverage with Earth Power because of Teravolt.
Earth Power: Hits things that don't fall to Ice Beam, since it has perfect coverage with it. If they are both neutral use Ice Beam because it has STAB.
Fusion Bolt: Has good coverage with Ice Beam and works very well to prevent rain teams from doing anything.
Substitute: The crux of the set, once Kyu-B is behind a Sub, it can easily kill 2-3 pokemon.
EVs and Nature:
252 Speed + Hasty gives it enough speed to outspeed common OU threats. 56 HP is for 101 subs and 200 SAtk is for maximum power on Ice Beam and Earth Power.
Ability: Serene Grace
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Iron Head
- Ice Punch
- Healing Wish
- U-turn
(credit to Gennosuke Fujiki )
The glue of my team, it can manhandle many OU threats easily.
Moves:
Iron Head: Jirachi's infamous flinch move, it works as good STAB.
Ice Punch: It can help to revenge-kill Dragons while working to kill Ground-types.
Healing Wish: Helps late-game to revive Lucario or Kyurem-B.
U-turn: Gets momentum and can acquire chip damage.
EVs & Nature:
252 Atk gives maximum Atk while 252 Spd + Jolly gives a lot of speed. 4 SDef is filler.
Ability: Flash Fire
Shiny: Yes
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Fire Blast
- Hidden Power [Fighting]
- Shadow Ball
- Trick
My main Scarfer, Chandelure can do many things. After a Flash Fire boost, it's Fire Blast can roast many things. 145 base SAtk is not to be messed with.
Moves:
Fire Blast: It's main STAB, after a Flash Fire boost, it can 2HKO resists.
HP Fighting: Has perfect coverage with Shadow Ball and provides an option to hit Heatran.
Shadow Ball: Has perfect coverage with HP Fighting and hits Lati@s.
Trick: After luring walls, I can Trick my Choice item to it to cripple it for the rest of the match.
EVs & Nature:
252 Spd and Timid Nature give enough Speed for the Scarf to work well. 252 SAtk give maximum firepower. 4 SDef is filler.
Starmie @ Life Orb
Ability: Analytic
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Hydro Pump
- Thunderbolt
- Ice Beam
- Rapid Spin
My spinner, Starmie is very versatile.
Moves:
Hydro Pump: It's main STAB, it powers through much of the metagame.
Thunderbolt: Having near-perfect coverage with Ice Beam, it takes care of Gyarados and other Water-types.
Ice Beam: Hitting Dragons, it is very important coverage.
Rapid Spin: Spinning away hazards, it makes Starmie a very important team member.
EVs & Nature:
252 SAtk is for maximum power. 252 Speed + Timid gives it very high speed and 4 SDef is filler.
Conclusion:
So, this team hopes to prove that things that are infrequently used aren't horrible, rather, they can be very threatening.
Thank you for reading this RMT and have a nice day!
Importable:
Code:
Lucario @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Close Combat
- Extreme Speed
- Swords Dance
- Crunch
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 136 HP / 252 Atk / 120 Spd
Adamant Nature
- Stealth Rock
- Earthquake
- Stone Edge
- U-turn
Jirachi @ Choice Scarf
Ability: Serene Grace
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Ice Punch
- Healing Wish
- Iron Head
- U-turn
Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 56 HP / 200 SAtk / 252 Spd
Hasty Nature
- Ice Beam
- Earth Power
- Fusion Bolt
- Substitute
Chandelure @ Choice Scarf
Ability: Flash Fire
Shiny: Yes
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Flamethrower
- Hidden Power [Fighting]
- Shadow Ball
- Trick
Starmie @ Life Orb
Ability: Analytic
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Hydro Pump
- Thunderbolt
- Ice Beam
- Rapid Spin
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