Name: Voodoom
Typing: Fighting / Dark
Stat Spread: 90/85/80/105/80/110
Ability: Volt Absorb / Lightningrod
Moves:
As usual, we need to get a pre-analysis up in tandem with the playtest period for Voodoom. I have volunteered for this, so that means you guys have to put up with me a little while longer for CAP11. All comments are welcome, although I am almost entirely certain that the sets listed below will not be changing massively, nor will new sets be listed except in extreme cases.
<h2>Disclaimer</h2>
<p><b>This analysis is theorymon only and intended to be a valuable reference for all players during Voodoom's playtesting period. Sets in this analysis have not been tested in battle and should not be considered final.</b></p>
<h2>Overview</h2>
<p>Voodoom, the progeny of black magic and dollhouse playfriends, can come in on many of the common Pokemon in DPP OU and make them regret giving him that opportunity. With nearly perfect type coverage in his STAB attacking types, resisted only by Toxicroak and Heracross, Voodoom can be annoyingly difficult to break without sacrificing a Pokemon or repeatedly predicting perfectly. Defensively, Voodoom is very difficult to OHKO between his few weaknesses and respectable bulk. All of these features combine with Voodoom's mixed attacking stats to make him a powerful offensive threat to all teams.</p>
[SET]
name: Mixed Attacker
move 1: Aura Sphere
move 2: Dark Pulse
move 3: Close Combat
move 4: Taunt / Hidden Power Ice / Baton Pass
item: Life Orb
ability: Volt Absorb
nature: Hasty / Naive
evs: 4 Atk / 252 SpA / 252 Spe
[SET COMMENTS]
name: Bulk Up
move 1: Bulk Up
move 2: Low Kick
move 3: Night Slash
move 4: Stone Edge / Baton Pass
item: Leftovers / Life Orb
ability: Volt Absorb
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe
[SET COMMENTS]
name: SubSplit
move 1: Substitute
move 2: Pain Split
move 3: Aura Sphere
move 4: Dark Pulse
item: Life Orb
ability: Volt Absorb
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe
[SET COMMENTS]
Typing: Fighting / Dark
Stat Spread: 90/85/80/105/80/110
Ability: Volt Absorb / Lightningrod
Moves:
Code:
[B]Total Moves:[/B] 74
[B]Total VGM:[/B] 35
[B]Level Up[/B]
H Wrap
H Revenge
H Night Slash*
--- Astonish
--- Copycat
--- Pain Split*
--- Spite
7 Pain Split* (repeat)
11 Spite (repeat)
15 Grudge
19 Charge
20 Follow Me
25 Pin Missile
30 Faint Attack
35 Close Combat*
40 Acupressure
45 Aura Sphere*
50 Substitute*
55 Beat Up
[B]Egg Moves:[/B]
(Egg Groups: Humanshape / Ground)
Perish Song*
Smellingsalt
Screech
Pursuit*
Memento*
Imprison
Mach Punch*
Baton Pass*
[B]TMs/HMs[/B]
TM 01 – Focus Punch*
TM 06 – Toxic*
TM 08 – Bulk Up*
TM 10 – Hidden Power*
TM 11 – Sunny Day
TM 12 – Taunt*
TM 15 – Hyper Beam* (ugh)
TM 17 – Protect*
TM 21 – Frustration*
TM 27 – Return* (repeat)
TM 26 - Earthquake
TM 29 – Psychic*
TM 31 – Brick Break*
TM 34 – Shock Wave
TM 41 - Torment
TM 42 – Façade*
TM 43 – Secret Power
TM 44 – Rest*
TM 45 – Attract
TM 46 – Thief
TM 49 – Snatch
TM 52 – Focus Blast*
TM 56 – Fling
TM 58 – Endure
TM 60 – Drain Punch
TM 66 – Payback*
TM 68 – Giga Impact
TM 73 – Thunder Wave*
TM 75 - Stone Edge*
TM 78 – Captivate
TM 79 – Dark Pulse*
TM 80 – Rock Slide*
TM 82 – Sleep Talk*
TM 83 – Natural Gift
TM 85 – Dream Eater
TM 87 – Swagger
TM 90 – Substitute* (repeat)
HM 04 – Strength
HM 06 – Rock Smash
[B]Move Tutor:[/B]
Ice Punch*
Counter*
Metronome
Mud Slap
Mimic
Uproar
Snore
Vacuum Wave*
Pain Split*
Spite
Nightmare
Magic Coat*
Low Kick*
Knock Off*
_____________________________________________
<h2>Disclaimer</h2>
<p><b>This analysis is theorymon only and intended to be a valuable reference for all players during Voodoom's playtesting period. Sets in this analysis have not been tested in battle and should not be considered final.</b></p>
<h2>Overview</h2>
<p>Voodoom, the progeny of black magic and dollhouse playfriends, can come in on many of the common Pokemon in DPP OU and make them regret giving him that opportunity. With nearly perfect type coverage in his STAB attacking types, resisted only by Toxicroak and Heracross, Voodoom can be annoyingly difficult to break without sacrificing a Pokemon or repeatedly predicting perfectly. Defensively, Voodoom is very difficult to OHKO between his few weaknesses and respectable bulk. All of these features combine with Voodoom's mixed attacking stats to make him a powerful offensive threat to all teams.</p>
[SET]
name: Mixed Attacker
move 1: Aura Sphere
move 2: Dark Pulse
move 3: Close Combat
move 4: Taunt / Hidden Power Ice / Baton Pass
item: Life Orb
ability: Volt Absorb
nature: Hasty / Naive
evs: 4 Atk / 252 SpA / 252 Spe
[SET COMMENTS]
- Powerful mixed attacking stallbreaker that can switch into Pokemon like Rotom-A and Zapdos, depending on coverage move, and beat them down.
- Runs Close Combat almost exclusively to beat Blissey and Snorlax, who would otherwise be problematic for a purely special set.
- Taunt is useful for breaking down stall and keeping Pokemon like Skarmory or Forretress from setting up on Voodoom.
- Hidden Power Ice is particularly useful for OHKOing all variants of Dragonite after Stealth Rock and beating physically defensive Zapdos.
- Baton Pass is a useful scouting move that can let you see what your opponent's response to Voodoom is and subsequently sending out your response to that.
- Hasty / Naive to preserve both attacking stats and reduce the defensive stat of choice while still having enough Speed to tie with opposing Gengar and Voodoom with 252 EVs.
- 252 Special Attack EVs to hit as hard on that front as possible with 4 Attack EVs to hit Blissey a bit harder.
- An alternate EV spread of 152 Atk / 104 SpA / 252 Spe is possible to do a minimum of 88% damage to 252/252+ Blissey, but substantially reduces the damage of Voodoom's special attacks.
name: Bulk Up
move 1: Bulk Up
move 2: Low Kick
move 3: Night Slash
move 4: Stone Edge / Baton Pass
item: Leftovers / Life Orb
ability: Volt Absorb
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe
[SET COMMENTS]
- Bulk Up Voodoom can become very threatening over time thanks to Bulk Up, even though his Special Attack stat is substantially higher than his Attack.
- Low Kick hits most of the tier hard because of their heaviness. Barely hits Pokemon like Jirachi and Vaporeon for anything, but Night Slash can cover those Pokemon just as well.
- Stone Edge is the primary option in the last slot to really nail Zapdos, Gyarados, and Dragonite after a boost.
- Baton Pass is functional in the last slot to pass the Bulk Up boosts along once a Pokemon comes in that you cannot best.
- Jolly nature for tying with Gengar and outspeeding base 100 Speed Pokemon.
- Simple EV spread to maximize physical damage output with maximum Speed.
name: SubSplit
move 1: Substitute
move 2: Pain Split
move 3: Aura Sphere
move 4: Dark Pulse
item: Life Orb
ability: Volt Absorb
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe
[SET COMMENTS]
- Takes advantage of Voodoom's excellent type coverage and accurate STAB attacks to abuse a SubSplit strategy.
- Substitute on the many switches that Voodoom will force, attack appropriately with the safety net of a Substitute, and then Pain Split when necessary to bring Voodoom's life back up.
- Because of Pain Split in tandem with Substitute, this set can punch through Blissey even without a physical attack.
- Timid and 252 Speed EVs allow you to at worst tie with opposing Voodoom and Gengar. 252 Special Attack EVs allow you to hit as hard as possible too.
- Partners very well with Gengar, who can also run a SubSplit set for massive annoyance and for beating and switching into different things.
- Togekiss, Zapdos, Rotom-A
- Excellent partner with things that lure Electric-, Dark-, or Rock-type attacks for getting in at relatively little cost.
- Acupressure and Baton Pass together.
- Vacuum Wave.
- Thunder Wave.
- Psychic for Heracross and Toxicroak.
- Substitute and Focus Punch together.
- Heracross.
- Choice Scarf Tyranitar can check him with higher Speed and Superpower.
- Life Orb Starmie's Hydro Pump hurts a lot, but will still at best 2HKO.
- Spikes and Toxic Spikes.