QC[1/3]: zeriloa
GP[0/2]:
Overview
########
+ Speed Boost allows it to outspeed opposition.
+ Access to both Spikes and Toxic Spikes.
+ Pretty good defensive typing, x4 resist to fighting and grass (good for common leads such as Mienfoo and Ferroseed).
+ Pin Missile can help it get through other leads with Sturdy.
- Not very bulky.
- Poor offensive ability.
- Doesn't get Baton Pass.
- Looks depressed all the time.
Veni-Lead
########
name: Veni-Lead
move 1: Spikes
move 2: Toxic Spikes / Protect
move 3: Endeavor
move 4: Pin Missile
ability: Speed Boost
item: Focus Sash
evs: 236 Atk / 44 Def / 220 Spe
nature: Jolly
Moves
========
- Toxic Spikes and Spikes coupled with Speed Boost are the main reason for choosing Venipede, allowing it to lay down at least a few layers of Spikes.
- Toxic Spikes are a rare occurrence in LC, so this is a big draw for using Venipede, it also helps boost the effectiveness of other Pokemon using Venoshock or Hex.
- Protect is used for getting free Speed Boost boosts, and for protection against Fake Out.
- Endeavor can be used toward the end of Venipede's life to weaken or kill the opposing lead, especially with Pin Missile.
- STAB Pin Missile does a fair amount of damage.
Set Details
========
- Jolly nature and max Speed EVs allow it to outspeed most leads without needing to protect.
- Max Attack Evs for boosted effectiveness off Endeavor and Pin Missile.
- Other EVs into defence for extra bulk, though they could be left out to get Venipede's HP down to 1 quicker for maximum power Endeavor.
Usage Tips
========
- Venipede is only really good as a lead for setting up Spikes and Toxic Spikes
- Protect should be used to gain enough speed to outspeed the opposing lead, and to stop Fake Out.
- Hazards are the primary concern when using Venipede, not killing the opposition.
- Venipede has a hard time switching into most things, though it can switch into Fighting or Grass-Types and set hazards once Rapid Spinners or Defogers have been eliminated.
Team Options
========
-Pokemon that appreciate hazards removing Sturdy, such as Zigzagoon or Shell Smashers are good teammates for Venipede.
-Venipede is neutered by Rapid Spinners / Defogers on the opposition, such as Ferroseed, Staryu, and especially Drilbur, so Pokemon that can remove these threats are welcome [Ponyta/Chinchou/Foongus/ Ghost-Types].
-Tirtouga makes a good partner for Venipede, covering all it's weaknesses and enjoying the hazard support.
Other Options
########
- STAB Poison Jab ruins Fairy-Types, such as Cottonee or Spritzee (though they may be unlikely to switch into Venipede).
- Infestation could be used to trap opposing leads if they are of little threat (and are without U-Turn or Volt Switch), allowing easy set up of Spikes.
-Venipede could run an offensive Life Orb set with a combination of Pin Missile / Protect / Venoshock / Toxic / Poison Jab / Pursuit.
Checks & Counters
########
Dwebble - Dwebble is a common lead, and Rock Blast has a high chance of OHKO-ing
Drilbur - Counters Venipede's entire existence with Rapid Spin and Rock Slide.
Flying-types - Archen and Vullaby - Defog and Flying STAB counter Venipede completely. Fletchling's priority Acrobatics OHKO's Venipede.
Setup Sweepers - Things like SubLOGastly, Swords Dance Pawniard, Swords Dance Fletching, and other setup sweepers can easily set up on Venipede due to it's weak attack.
Last edited: