Quagsire @ Leftovers
Ability: Unaware / Water Absorb
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Scald
- Earthquake
- Recover
- Toxic
While mostly outclassed by Pyukumuku defensively, Quagsire can still check Feraligatr by virtue of having the same ability, Unaware. With Unaware, Feraligatr cannot boost, leaving its STAB as a 3HKO after leftovers recovery and its other two moves not worth clicking. Quagsire can also fish for Scald burns or poison it and stall it out with recover. Water Absorb also gets a mention here, as with Water Absorb Feraligatr needs to get to +2 to 2HKO it with either Crunch or Ice Fang, during which it has plenty of time to attempt to burn it.
Unless you
really want an offensive unaware mon, use Pyuku over this though
252+ Atk Life Orb Sheer Force Feraligatr Waterfall vs. 252 HP / 252+ Def Quagsire: 168-199 (42.6 - 50.5%) -- guaranteed 3HKO after Leftovers recovery
252+ Atk Life Orb Sheer Force Feraligatr Crunch vs. 252 HP / 252+ Def Quagsire: 112-133 (28.4 - 33.7%) -- 95.7% chance to 4HKO after Leftovers recovery
252+ Atk Life Orb Sheer Force Feraligatr Ice Punch vs. 252 HP / 252+ Def Quagsire: 105-125 (26.6 - 31.7%) -- 32.9% chance to 4HKO after Leftovers recovery
And for Water Absorb
+1 252+ Atk Life Orb Sheer Force Feraligatr Crunch vs. 252 HP / 252+ Def Quagsire: 168-198 (42.6 - 50.2%) -- guaranteed 3HKO after Leftovers recovery
+1 252+ Atk Life Orb Sheer Force Feraligatr Ice Punch vs. 252 HP / 252+ Def Quagsire: 157-186 (39.8 - 47.2%) -- guaranteed 3HKO after Leftovers recovery
+2 252+ Atk Life Orb Sheer Force Feraligatr Crunch vs. 252 HP / 252+ Def Quagsire: 222-263 (56.3 - 66.7%) -- guaranteed 2HKO after Leftovers recovery
+2 252+ Atk Life Orb Sheer Force Feraligatr Ice Punch vs. 252 HP / 252+ Def Quagsire: 211-248 (53.5 - 62.9%) -- guaranteed 2HKO after Leftovers recovery