Except that Audino, Vikavolt and Rampardos aren't in the Viability Rankings.Trick Room is heavly incomplete.
In trick room setters, it dont have Audino; in TR abusers it dont have Vikavolt, rampardos and magearna.
Audino: With acess to TR, Wish, Knock Off and Healing Wish. While she may look like a weakened Cresselia, it dont stack weakness with Bronzong or Exxecute, making the team less vulnerable to Bug, dark and expecialy ghost. And also has regenerator, so she will live a lot. (Isnt in the mega form because it looses the Regenerator ability.)
Vikavolt: Sp.Atack of 145, 43 Speed, good offensive typing and have Volt Switch: In the last turn dealing a lot of damage and bringing the TR setter. Could be better?
Rampardos: 252+ Atk Choice Band Rampardos Head Smash vs. 248 HP / 252+ Def Eviolite Chansey: 637-751 (90.6 - 106.8%) -- 43.8% chance to OHKO
165 attack and head smash. And the fact it can use a Choise Band because you dont want speed, so choise scarf would be idiot, this dude can destroy A LOT.
Magearna: Lets say, Vikavolt dosnt killd when using the Volt Switch, and you used Magearna. Magearna gets 1 free turn, of the dude switching - I wouldnt stay there to increase its SpAttack. Being able to set TR and use it well its amazing. And 65 speed is a little hard to under-speed in Ou.
Neither are Mega Houndoom, Mega Sceptile, Diggersby, Xurkitree, Slowking, Jellicent, non-Mega Aerodactyl, Klefki, Tentacruel, Zygarde-10%, Feraligatr, Alolan Exeggutor (this one should be removed imo), Ludicolo, or Torkoal, but they're still on the compendium. I wouldn't say the compendium is as strictly tied to the VR as analyses are.Except that Audino, Vikavolt and Rampardos aren't in the Viability Rankings.
Infernape is already under the Choice Scarf section, which is its only viable niche in the current metagame.I think you should add Infernape to the thread. Even though it's not used very much in the meta, it's able to do quite a few thinks in the meta.
It has access to many useful moves. Also has Fire / Fighting STAB, which is pretty good. Though Infernape isn't as strong as he once was back in DPP.
Infernape can be used as a Choice Scarfer. With a base speed stat of 108, it's able to out speed the whole meta unboosted. And it's able to outspeed a +2 max speed timid Magearna and revenge kill it with a Flare Blitz.
252 Atk Infernape Flare Blitz vs. 0 HP / 0 Def Magearna: 300-354 (99.6 - 117.6%) -- 93.8% chance to OHKO
Infernape can also be used as a suicide lead to get up rocks.
It also has three formers of priority
1.) Fake Out- which would be used on a suicide Lead set.
2.) Mach punch- For a physical set or a physical based set.
3.) Vacuum Wave- For a special set or a special based set.
Also Infernape can be used as a set-up sweeper in both physical and special conditions. It has access to Swords Dance and Calm Mind. Being able to boost it's 104 based stats.
Infernape is able to use U-Turn, which allows it to be an offensive pivot.
1. Dugtrio usually runs Pursuit on SPL Stall afaikMaybe add Mega Camerupt to Stealth Rock, its quite a decent user tbh because of the number of swithces it forces. Also I'd add Hoopa Confinded to Nasty Plot users, its kind of a metagame trend but it is very good against stall because it is a Ghost-type and therefore can't get trapped by Duggy.