Introduction
Okay, my second RMT. Lately I have been making stall teams for the first time, and I've gotten the hang of it. I actually made a few successful ones, but I find that stall is still too boring and it's all about winning and not about the fun of Pokemon anymore. I haven't tried balanced teams or bulky offense, and offensive is still my favorite style of play. Sure, people rage quit and my friends get pissed off at my stall, but offensive games are more fun imo.
Team Building
I've always wanted a team somewhat based on or just included a Choice Band Infernape, so that's what I used. I usually used mixed Infernape or Nasty Plot wall breaker, but Choice Band would be a nice twist. I also used CB Nape back when everyone was on NetBattle and I was a little nooblet fighting Garchomps.
I wanted a different team from what I used to use before, because my old teams were always very similar. Either sandstorm stall with Skarmory, or offensive teams with Flygon, Suicune, and Azelf. I decided to use two Pokemon that I haven't tried much in the past, Shaymin and Kingdra. I figured Kingdra could support Shaymin by eliminating is fire weakness in the rain, and Infernape wouldn't be using Flare Blitz early on anyway. This would make a fire+water+grass offensive core? I wasn't sure if that worked, but I'd give it a try.
As implied earlier, I wanted my team to be rather unique. I had tried Uxie leads before (not TrickScarf!), and they seemed to work quite well.
I added a mixed Metagross. The purpose was surprise, and the fact that I have always hated Metagross, so I would try him out to see if I would change my mind. I hate Kingdra and Shaymin too, so yeah. Metagross also provided a Dragon-type resist that I was lacking.
OMG, I needed a Choice Scarf user. I looked at a type chart (hehe) and I realized that my only resister to Dark and Bug were Infernape, so if it died, Tyranitar or Scizor would screw this team over. I figured Lucario would work, as he has a 4x resistance to both types and is immune to Tyranitar's sandstorm, while providing awesome coverage without Swords Dance taking up a move slot. Again, this team is supposed to use surprise a bit, and getting Lucario to revenge kill Dragonite and Gyarados with +1 speed is awesome, something that Choice Scarf Starmie can't do sometimes because they would just switch out. However, after they have set up, Lucario looks like he's no harm (:
This team was not made with lots of thought, it was put together (not without thought though) quickly, and somehow it seemed to be quite effective. I thought it would have a huge weakness to stall somehow, but I haven't lost very much in a lot of testing. My CRE is like 1200 - 1300 usually, so I'm not a noob, but I'm not the best player around either. All I have to say for that is that I'm quite experienced.
A closer look at the team
Uxie
Item: Leftovers
Nature: Relaxed (+Def -Spe)
EVs: 252 HP / 252 Def / 4 SpD
Ability: Levitate
- Stealth Rock
- Yawn
- U-Turn
- Psychic
The EVs are fairly straightforward, max out defense to take attacks like U-Turn, Meteor Mash, Explosion, Payback, etc. The Relaxed nature is to boost Defense while keeping Uxie's Special Defense high, and without lowering its attacking power.
Stealth Rock is not the absolute first priority, as Uxie can come back later to set it up. Uxie's huge defenses allow it to come back in any time, and can wall unboosted attacks for a long time before it goes down, even without a recovery move. Uxie can take some boosted physical attacks and use Yawn to stop a sweep, and can usually survive one very strong special attack, such as Gengar's Shadow Ball or Heatran's Overheat. In my experience, Uxie has never been OHKOed, even if the opponent had prior set up. Yawn also works great with U-Turn, as the opponent will usually switch to avoid having their Pokemon put to sleep.
U-Turn damages lead Azelf using Taunt, and Psychic can 3HKO Aerodactyl, and sometimes 2HKO Machamp, while Machamp cannot 2HKO back with Payback. Stealth Rock is used against those who don't use Taunt, and Yawn can be used on walls such as Skarmory and Swampert. If I use Yawn against someone like Metagross, I know that it's gonna explode, so I don't bother.
Uxie can come back later in the game to Yawn set up sweepers, and to absorb status or be a death fodder.
Infernape
Item: Choice Band
Nature: Jolly (+Spe -SpA)
EVs: 4 HP / 252 Atk / 252 Spe
Ability: Blaze
- Flare Blitz
- Close Combat
- U-Turn
- Stone Edge
This thing is a beast, and in my opinion it is underrated. Mixed Infernape using Life Orb and U-Turn just racks up too much damage (22.5% just switching in to Stealth Rock and using an attack) and will also have a weaker U-Turn. U-Turn can do massive damage to Starmie switching in, and someone else like Uxie or Lucario can finish the job, or Kingdra can come in and set up. Even Close Combat will do a lot of damage to Starmie, KOing weakened ones. Specially defensive Skarmory is 2HKOed by Close Combat, and Stone Edge will kill those flying types. However, if Starmie or Gengar get in unharmed, then that means trouble.
Infernape is naturally very fast, so it can even sweep late game if the need arises. Flare Blitz's recoil can be a problem, so that isn't used until later on when it is safe. I hate Stone Edge's accuracy, but it's the only useful move for that slot other than ThunderPunch and Earthquake, which are way less effective.
Kingdra
Item: Life Orb
Nature: Rash (+SpA -SpD)
EVs: 208 Atk / 136 SpA / 164 Spe
Ability: Swift Swim
- Rain Dance
- Draco Meteor
- Surf
- Waterfall
Oh my god this thing is a beast. Against offensive teams, Kingdra will outspeed everything (usually), and anything that can outspeed Kingdra usually cannot KO it. The EVs are taken from the Smogon set, and I don't know exactly how the attacking EVs are spread, but the speed allows Kingdra in the rain to outspeed Choice Scarf Timid/Jolly Flygon, Jirachi, Shaymin, etc. Basically any Choice Scarf base 100 speed Pokemon.
The rain is like Agility, Choice Specs for Surf, and Choice Band for Waterfall. Meanwhile, Draco Meteor has about the same power as +1 Surf, so the attacks are mostly equal. Surf and Waterfall handles most Pokemon very well, and Draco Meteor hits everything else that resists water, except Empoleon. If Celebi switches into Surf, it is KOed by Draco Meteor. Waterfall handles Blissey nicely, and the 20% flinch rate just makes it better. Kingdra is just a great wall breaker, and can sweep offensive teams. Kingdra's handy resistances (like to Scizor's Bullet Punch and Heatran's Fire Blast 4x, and 8x after Rain Dance) makes set up very easy sometimes. It also outspeeds every user of a Dragon-type move, except opposing Kingdra.
Kingdra's rain can be important to the rest of this team as well. It can hinder Infernape at times, but helps to eliminate 3 fire weaknesses on this team.
Shaymin
Item: Leftovers
Nature: Timid (+Spe -Atk)
EVs: 4 HP / 252 SpA / 252 Spe
Ability: Natural Cure
- Seed Flare
- Earth Power
- Hidden Power [Ice] / Hidden Power [Fire]
- Leech Seed
I don't really like moves with accuracy under 90, but a weaker move didn't seem viable considering how many Pokemon resist Grass-type moves. Leech Seed, Leftovers, and natural bulk allows Shaymin to hover around a high HP percentage. This adds up to even more HP regained by the switches that Seed Flare causes.
Earth Power and Hidden Power are pretty much Shaymin's only other options as attacks, making this a standard set. Hidden Power Ice was chosen to hit Dragonite and Gliscor, and so that its power wouldn't be hindered in the rain. Hidden Power Fire could hit Scizor, but that would leave Shaymin completely walled by Dragonite. Earth Power hits Metagross and Heatran. However, without Hidden Power Fire, Shaymin is walled by Skarmory and Bronzong. Its best hope against Skarmory is to lower their Special Defense with Seed Flare, then hit repeatedly with Hidden Power Ice. Against Bronzong, Shaymin has to switch out.
I prefer Hidden Power Ice.
Metagross
Item: Expert Belt
Nature: Quiet (+SpA -Spe)
EVs: 80 HP / 124 Atk / 252 SpA / 52 Spe
Ability: Clear Body
- Meteor Mash
- Psychic
- Hidden Power [Fire]
- Grass Knot
Oh boy, here's the story behind this one. It was a year ago, and I switched Scizor into Metagross. Before Scizor got to U-Turn, Metagross KOed it with Hidden Power [Fire]. Ever since that day, I've been meaning to use mixed Metagross, but never got the chance to.
I'm not experienced with Metagross, but this is the set from the Smogon analysis. Some bulk, lots of attacking power, and the ability to outspeed 0-12 Speed EVs Adamant Scizor.
Grass Knot KOs Swampert if it takes some prior damage, but at full health it is usually a 2HKO. Hidden Power Fire 2HKOs Skarmory and OHKOs Scizor. Psychic is to be used against physically defensive Pokemon like Rotom-A, and can still work with a burn. Meteor Mash is the main move to use, as it leads the opponent to believe that Metagross is Choiced, landing surprise KOs on mentioned Pokemon. Psychic's chance of Special Defense drop helps against specially defensive Pokemon who resist Meteor Mash, such as Vaporeon. From there I can attempt to beat it with Grass Knot.
The surprise value helps to score a lot of KOs here.
Lucario
Item: Choice Scarf
Nature: Jolly (+Spe -SpA)
EVs: 252 Atk / 28 Def / 228 Spe
Ability: Levitate
- Close Combat
- Crunch
- Ice Punch
- ThunderPunch
Imagine that your Dragonite has used Dragon Dance and I switch to Lucario. You think: Stupid, I have Earthquake.
Boom, you die to Ice Punch. Not a good chance that you would think that I'm Scarfed.
That's what Lucario does, revenge kill with surprise. If Starmie had switched in to Dragonite, most people would assume that it has a Choice Scarf and is ready to kill with Ice Beam, so switch Dragonite out.
So basically, Lucario is a revenge killer who can sweep weakened Pokemon late game.
Please give me suggestions and constructive criticism if you must.
I sense that this team should be weak to a lot of things, I just haven't encountered them yet.
Threat List
Hehe not now, maybe later.