Hello, I think I have never made a post on this project, these days I had been exploring on my teambuilder and I run out of ideas for a moment and looked at this project and decided to take the chance :]
I decided while building this team go for the route of multiple direct paralysis inducers instead of moves with paralysis chance like Body Slam, rather than abuse the paralysis with a slow wallbreaker, I decided to make this team the most annoying as posible. Cobalion provides a fast Stealth Rock setter while also being a great pivot vs Scizor, Thunder Wave also lets u be the most annoying as posible with hazard removers like Salamence and Moltres, while keeping the chance of not being able to remove hazards. Rotom-Wash provides usefull utility on a pivot vs steel types and also a defensive Fire resist, also lures on Grass and other bulky Water types and can bring via Volt Switch Roserade. Talking about Roserade, Roserade is perfect to pressure mons that are capable to deal with Zydog and Washtom like Slowking, Tangrowth and Amoonguss and provides the team with a Keldeo check, Stun Spore allows to annoy like Cobalion, entry hazard removers, but Roserade has the characteristic to also deal with Mandibuzz via Sludge Bomb poison, the ev spread lets u outspeed standar Mandibuzz and be as bulky as posible to 1v1 it and deal with Keldeo, on this team Roserade can as well run Synthesis > Stun Spore, and I consider that being a better option but since the tematic of the team is a ParaSpam I kept Stun Spore, but Stun Spore keeps being useful!. Originally I was using a Hydreigon on this team, but noticed I was having serius troubles with Excadrill, Gyarados, Hydreigon and opp Zydog, so I decided to swap it with a Mandibuzz, you might notice this Mandibuzz is sligtly faster than the standar, and there is a reason to, the Speed allows you to outspeed standar Autotomize Celesteela, so you can Knock Off first so it takes for it 2 turns to use Meteor Beam and then, pivot into something else depending on what move decided to use, Knock Off also provides a way to remove Boots so Spikes get even more annoying. Zydog provides a fast wallbreker and Ground type, abuses Spikes perfectly, and can also take advantage of Paralyzed targets, since stuff like Salamence and Slowking will have the chance to not move, allowing Zydog to repeatedly click Tarrows fishing for a Paralysis, also Washtom paralyzing Zarude helps so it gets an even harder time switching on it, I decided to go Toxic > Superpower so I have an easier time dealing with Hippowdown. Last but not least Hatterene, I was having troubles fitting a hazard remover while keeping my offensive pressure good, so instead I gave up on it and decided to slap Hatterene, as it lets me not have to worry about Skarm spikes teams and provides a good win condition, and the team isn't rocks weak either so it is fine, Hatterene can also abuse of Paralyzed targets, as it lets it outspeed Defensive pokemon like Celesteela and Tangrowth, while also having the chance to get more Calm Mind boost on a full para on the opponent.
Hope you like the squad :]
I decided while building this team go for the route of multiple direct paralysis inducers instead of moves with paralysis chance like Body Slam, rather than abuse the paralysis with a slow wallbreaker, I decided to make this team the most annoying as posible. Cobalion provides a fast Stealth Rock setter while also being a great pivot vs Scizor, Thunder Wave also lets u be the most annoying as posible with hazard removers like Salamence and Moltres, while keeping the chance of not being able to remove hazards. Rotom-Wash provides usefull utility on a pivot vs steel types and also a defensive Fire resist, also lures on Grass and other bulky Water types and can bring via Volt Switch Roserade. Talking about Roserade, Roserade is perfect to pressure mons that are capable to deal with Zydog and Washtom like Slowking, Tangrowth and Amoonguss and provides the team with a Keldeo check, Stun Spore allows to annoy like Cobalion, entry hazard removers, but Roserade has the characteristic to also deal with Mandibuzz via Sludge Bomb poison, the ev spread lets u outspeed standar Mandibuzz and be as bulky as posible to 1v1 it and deal with Keldeo, on this team Roserade can as well run Synthesis > Stun Spore, and I consider that being a better option but since the tematic of the team is a ParaSpam I kept Stun Spore, but Stun Spore keeps being useful!. Originally I was using a Hydreigon on this team, but noticed I was having serius troubles with Excadrill, Gyarados, Hydreigon and opp Zydog, so I decided to swap it with a Mandibuzz, you might notice this Mandibuzz is sligtly faster than the standar, and there is a reason to, the Speed allows you to outspeed standar Autotomize Celesteela, so you can Knock Off first so it takes for it 2 turns to use Meteor Beam and then, pivot into something else depending on what move decided to use, Knock Off also provides a way to remove Boots so Spikes get even more annoying. Zydog provides a fast wallbreker and Ground type, abuses Spikes perfectly, and can also take advantage of Paralyzed targets, since stuff like Salamence and Slowking will have the chance to not move, allowing Zydog to repeatedly click Tarrows fishing for a Paralysis, also Washtom paralyzing Zarude helps so it gets an even harder time switching on it, I decided to go Toxic > Superpower so I have an easier time dealing with Hippowdown. Last but not least Hatterene, I was having troubles fitting a hazard remover while keeping my offensive pressure good, so instead I gave up on it and decided to slap Hatterene, as it lets me not have to worry about Skarm spikes teams and provides a good win condition, and the team isn't rocks weak either so it is fine, Hatterene can also abuse of Paralyzed targets, as it lets it outspeed Defensive pokemon like Celesteela and Tangrowth, while also having the chance to get more Calm Mind boost on a full para on the opponent.
Hope you like the squad :]
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