Understated Power (OU)

I made an OU team, though it doesn't have very much OU in it. It's a bit different than how I usually build teams, but it has seemed to work well in preliminary testing.

The team at a glance:



Blastoise (M) @ Leftovers
Ability: Torrent
EVs: 212 HP/188 Atk/108 SDef
Careful nature (+SDef, -SAtk)
- Aqua Jet
- Rapid Spin
- Aqua Tail
- Rest
---
Blastoise is a pretty nice anti-lead. Most leads set up Stealth Rock, and with Rapid Spin I am able to break the sashes of the suicide SR leads at the same time as I remove SR. Blastoise is durable and is designed to come back in after the enemy lead is gone to block some special hits aimed at others. Aqua Jet's priority allows me to play the sub game with Ninjask, since first turn I can priority hit Ninjask before it goes up, kill the sub with Aqua Tail the next turn, and priority hit it again for the kill before it can pass anything.
---
Gallade (M) @ Choice Scarf
Ability: Steadfast
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Close Combat
- Fire Punch
- Thunderpunch
- Zen Headbutt
---
Gallade is my main physical attacker, and it always nets me at least one kill per game. It is very effective at revenge kills with the Scarf. Close Combat is the primary move here, often being the one that nets the kill, but other moves might be used in the prediction game.
---
Nidoqueen (F) @ Leftovers
Ability: Poison Point
EVs: 252 HP/32 Atk/220 Def/4 Spd
Impish nature (+Def, -SAtk)
- Stealth Rock
- Toxic Spikes
- Rest
- Earthquake
---
Nidoqueen has good physical defense, only being 3HKOed by the seemingly-common SRing Metagross's Meteor Mash. She is faster than Metagross too and also 3HKOs with EQ. Stealth Rocks and Toxic Spikes seem to contribute to victory a with a good margin. Rest to heal off all the damage she takes so she can come back and take more.
---
Rotom-c @ Leftovers
Ability: Levitate
EVs: 252 HP/196 Def/60 SAtk
Bold nature (+Def, -Atk)
- Will-o-wisp
- Thunder Wave
- Thunderbolt
- Leaf Storm
---
Double status Rotom helps cover many of Nidoqueen's weaknesses. Thunderbolt deals with most threats while Leaf Storm allows me to knock out some bulky Ground types like Swampert and Donphan. Will-o-wisp is nice to land on physical attackers and Thunder Wave helps slow my foes down for the rest of my team.
---
Dragonite (M) @ Choice Specs
Ability: Inner Focus
EVs: 6 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Thunder
- Fire Blast
- Blizzard
- Draco Meteor
---
Specs Dragonite is truly the powerhouse of the team, with Draco Meteor being able to simply annihilate most foes that switch in. Dragonite gets Thunder that Salamence doesn't get for more prediction fun against those who can block Draco Meteor, such as Empoleon.
---
Clefable (F) @ Leftovers
Ability: Magic Guard
EVs: 252 HP/44 SAtk/212 SDef
Calm nature (+SDef, -Atk)
- Calm Mind
- Softboiled
- Hyper Beam
- Psychic
---
Clefable rounds out the team as the primary anti-specialist. Magic Guard blocks anything non-offensive, while Calm Mind and Clefable's special defense block anything on the special side barring a Specs Focus Blast. Once Fighting threats like Scizor, Machamp or Lucario have been eliminated, Clefable seems to set up with ease, getting +4 SAtk and sweeping. Hyper Beam was chosen for STAB, being the only special STAB move that Clefable gets. If Clefable got Hyper Voice, I would have used it instead.
---

Overall this team seems to work well on standard ladder. I'm batting about .700 with it so far, and as I get a better perspective on handling threats and specific tactics with it that number may very well go higher.
 
Ok, I have a few small things here. Most of your Pokemon here are outclassed by OU counterparts, so I suggest you use them instead.

Blastoise isn't a very good lead, Swampert or even Starmie outclasses it as a lead. If you insist on using it, then I would keep that moveset.

Gallade looks ok.

Once again, Nidoqueen is outclassed by Swampert. You should change Nidoqueen to Swampert.

Swampert@ Leftovers
Torrent
Relaxed nature (+Defense, -Speed)
240 HP/216 Defense/52 Attack

Earthquake
Ice Beam
Stealth Rock
Roar

There you go. Earthquake is STAB, while Ice Beam gives you coverage and forms the Ground-Ice attacking combo. Stealth Rock is self-explanatory, while roar helps you scout.

Rotom-C looks ok.

As for Dragonite, Salamence is way better at running a Specs set, but if you want to use Dragonite be my guest.

Get rid of Blizzard and Thunder. They both have awful accuracy and the coverage between Ice Beam and Draco Meteor gets pretty reduntant. I would swap Thunder for Thunderbolt. Switch Blizzard for Focus Punch or Superpower.

Clefable dosen't need Hyper Beam, Lucario would love to come in during the recharge and Swords Dance. Change Hyper Beam and Psychic to Thunderbolt and Ice Beam. Use a Bold nature with an EV spread of 252 HP/152 Defense/104 Sp. Attack.

If you want this to be your Special Wall, Blissey(although I hate it)does that job much better.

Hope I Helped and good Luck.
 

The SPrinkLer

Banned deucer.
How does Swampert outclass Nidoqueen? They perform completely different roles...

Rather, place swampert over Blastoise, and use this set:

Swampert@leftovers
impish nature
252 hp, 220 def, 36 att
-protect/waterfall
-earthquake
-ice punch
-roar

This will eliminate the big hole that Salamence rapes with his dick in your team. It's a sturdy lead and takes on common leads as well. If you make that change, actually change Nidoqueen to the lead, because Salamence is more late game, and if Swampert is a lead, it gets worn down easier. Nidoqueen also provides valuable Toxic spikes earlier in the match. Hope I helped.
 
DeathStarmie > Blastoise

Death Star III (Starmie) @ Life Orb
Ability: Natural Cure
EVs: 4 HP/252 SAtk/252 Spe
Timid nature (+Spe, -Atk)
- Hydro Pump
- Thunderbolt
- Ice Beam
- Rapid Spin

Which can prevent Azelf, Metagross, Swampert, kinda Aerodactyl (if he Stone Edges you once, switch to your scarfer on the second SE, then immediatly to Swampert and Ice Punch/Stealth Rock, depending weather you predict he'll send Aero), Infernape, kinda Hippowdon (he'll likely switch to Blissey, but then your in trouble unless you'll add a stallbreaker), and kinde Roserade (Ice Beam, then stay in if you predict Sleep Powder or switch to a faster poke if you predict Toxic Spikes, then you can enter again and spin the spikes), beating 74% of the top 10 leads (didnt bother to check deeper).

Now, do the following changes:
- Nidoqueen->Swampert OR Foretress
- Change Clefable's moves into Thunderbolt/Ice Beam. The recharge turn may allow something like SDCario the set-up turn he needs
- Gallade should be swapped for Scarfed Heatran to revenge Lucario
- Swap Rotom for Infernape to give you a stall breaker
- Swap Dragonite for Specs Latias. 10 more SpA, 30 more Speed, and no pesky SR weak.

AlphaBravo
 
I wanted Nidoqueen because she can resist Electric, lay SR and lay T-Spikes all at the same time. T-Spikes are a defense against Blissey too since she doesn't like coming in across two layers.

Clefable I'll change to having T-Bolt and Ice Beam, though I'm considering Flamethrower/Psychic as an option too so I can have Flamethrower for Scizor. Though I just had a match where I missed having Hyper Beam. I had Clefable out against a Gastrodon that kept Mirror Coating as I CMed up to six, but since I only had Thunderbolt and Ice Beam I couldn't OHKO it and it OHKOed me back with Mirror Coat. If I had Hyper Beam I would have scored the OHKO and still had Clefable alive. I can also OHKO Blissey with a +6 Hyper Beam where any other move will fail and Blissey can Wish/Protect stall me out and neutralize Clefable.

I picked Thunder and Blizzard for Dragonite because they actually are stronger than a STAB Draco Meteor. STAB Draco Meteor is stronger than SE Thunderbolt. Blizzard is pretty useless though, I think I will put Superpower on it. That way Dragonite can be a wallbreaker with any good prediction.
 

Eraddd

One Pixel
is a Community Leader Alumnusis a Smogon Media Contributor Alumnus
DeathStarmie > Blastoise

Death Star III (Starmie) @ Life Orb
Ability: Natural Cure
EVs: 4 HP/252 SAtk/252 Spe
Timid nature (+Spe, -Atk)
- Hydro Pump
- Thunderbolt
- Ice Beam
- Rapid Spin

Which can prevent Azelf, Metagross, Swampert, kinda Aerodactyl (if he Stone Edges you once, switch to your scarfer on the second SE, then immediatly to Swampert and Ice Punch/Stealth Rock, depending weather you predict he'll send Aero), Infernape, kinda Hippowdon (he'll likely switch to Blissey, but then your in trouble unless you'll add a stallbreaker), and kinde Roserade (Ice Beam, then stay in if you predict Sleep Powder or switch to a faster poke if you predict Toxic Spikes, then you can enter again and spin the spikes), beating 74% of the top 10 leads (didnt bother to check deeper).
I prefer grass knot over thunderbolt. Hits Swampert hard, but I'm not sure if it's a ohko.

Also, Dragonite with specs? I prefer Salamence, because of it's higher Spa, and Speed, but if you want bulk... be my guest. Just remember to change blizzard and thunder into what others have told you.

Nidoqueen... I'd prefer forretress over her, for toxic spikes, but you already have a spinner.

Also, I'm wondering if you have a central focus for your team? Usually, it's easier to team build, if you have one central focus, and build around it's weaknesses and needs.
 
Well, I actually started with Blastoise. I was working on designing an anti-lead designed to stop suicide leads from getting rocks up. So I asked myself, "What would I need to do that?" and my answer was "Priority and Rapid Spin". And so I found Blastoise got both those moves, constructed a set that had those moves, and had my first Pokemon. The team isn't built around Blastoise though, it just kind of fell into place when I was working on it.

After exchanging Clefable's offensive moves, Blizzard for Superpower on Dragonite and my own idea to switch Fire Punch and Thunderpunch for Rock Slide and Night Slash on Gallade, I've liked two of three. Again, I'm sometimes missing Hyper Beam/Psychic on Clefable.
 

Eraddd

One Pixel
is a Community Leader Alumnusis a Smogon Media Contributor Alumnus
Well, I actually started with Blastoise. I was working on designing an anti-lead designed to stop suicide leads from getting rocks up. So I asked myself, "What would I need to do that?" and my answer was "Priority and Rapid Spin". And so I found Blastoise got both those moves, constructed a set that had those moves, and had my first Pokemon. The team isn't built around Blastoise though, it just kind of fell into place when I was working on it.

After exchanging Clefable's offensive moves, Blizzard for Superpower on Dragonite and my own idea to switch Fire Punch and Thunderpunch for Rock Slide and Night Slash on Gallade, I've liked two of three. Again, I'm sometimes missing Hyper Beam/Psychic on Clefable.
The blastoise, I really like. I think it's a great lead to try out. But, there's no real centralization. I really like a central component for teams. For me, when I was designing a team around Latias, I knew that blissey, and steel types and tyranitar would own me plus physical attacks in general. Going with a magnezone, a scizor of my own, and a metagross that used reflect helped it set up for a sweep, by taking out all the counters. Having a mixmence also helped break down walls.
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top