hello NU frens :] wanted to post a team that i though was decent.
In conclusion i had a lot of fun with this team and think its solid. shoutout to carcy and quziel for helping me and giving suggestions to the team. shoutout to all the kool people in the nu room and ladder. thanks for reading :] : D
(Klinklang @ Steelium Z
Ability: Clear Body
EVs: 88 HP / 252 Atk / 168 Spe
Adamant Nature
- Shift Gear
- Gear Grind
- Return
- Wild Charge
Archeops
Ability: Defeatist
EVs: 252 Atk / 4 SpD / 252 Spe
Hasty Nature
- Defog
- Roost
- Acrobatics
- Earth Power
Venusaur @ Black Sludge
Ability: Overgrow
EVs: 252 HP / 236 SpD / 20 Spe
Calm Nature
- Sludge Bomb
- Giga Drain
- Knock Off
- Synthesis
Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Protect
- Wish
- Ice Beam
Delphox @ Choice Scarf
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Psyshock
- Grass Knot
- Switcheroo
Steelix @ Leftovers
Ability: Sturdy
EVs: 252 HP / 126 Atk / 130 SpD
Adamant Nature
- Stealth Rock
- Toxic
- Earthquake
- Heavy Slam )
Ability: Clear Body
EVs: 88 HP / 252 Atk / 168 Spe
Adamant Nature
- Shift Gear
- Gear Grind
- Return
- Wild Charge
Archeops
Ability: Defeatist
EVs: 252 Atk / 4 SpD / 252 Spe
Hasty Nature
- Defog
- Roost
- Acrobatics
- Earth Power
Venusaur @ Black Sludge
Ability: Overgrow
EVs: 252 HP / 236 SpD / 20 Spe
Calm Nature
- Sludge Bomb
- Giga Drain
- Knock Off
- Synthesis
Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Protect
- Wish
- Ice Beam
Delphox @ Choice Scarf
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Psyshock
- Grass Knot
- Switcheroo
Steelix @ Leftovers
Ability: Sturdy
EVs: 252 HP / 126 Atk / 130 SpD
Adamant Nature
- Stealth Rock
- Toxic
- Earthquake
- Heavy Slam )
( So I decided to build the team around klinklang. toad and mow leaving just make Klinklang even better so i wanted to make a klinklang team. As for the klinklang set magnet rise can be used to set up on mons such as rhydon and steelix or toxic can be used to poison slowbro on the switch which is very annoying to this team. I chose wild charge to better deal with fat waters but sometimes i like to change it to toxic. the first teammate I chose was vaporeon as it covers klinklangs fire weakness as well as being able to freely switch in on common klinklang switch ins such as steelix and druddigon. Ice beam is to not give free switch ins to grass mons like venu and whimsicott however you can change it to toxic or heal bell if you prefer. spdef venusaur was added as a heliolisk check as well as a soft fighting type resist. steelix was next for rocks and a switch in to sneasel as my team was looking weak to it. Toxic on steelix to poison pesky mons like slowbro. next was scarf delphox for speed control and forms a fire water grass core with venusuar and vaporeon. last the team was looking weak to a bit weak to houndoom and grass knot delphox so i added archeops as a check as well as a defogger. earth power is nice because it can 2 hit ko steelix on the switch which hard walls klinklang. )
(the team is a bit weak to ice types wich forces me to keep delphox and klinklang healthy since there my only switch ins that dont get 2 hitkoed. slowbro is annoying because my main water switch in would be vaporeon and venusaur except vaporeon cant touch it and venusaur cant reliably switch into it because psychic stab. delphox can be annoying to face because it recks half my team and is hard to switch into grasss knot varients however acheops can safely revenge kill it. guzzlord can be problematic however changing grass knot into dazzling gleam can help the match up )
In conclusion i had a lot of fun with this team and think its solid. shoutout to carcy and quziel for helping me and giving suggestions to the team. shoutout to all the kool people in the nu room and ladder. thanks for reading :] : D