Ah, I didn't realize that - good point. So perhaps a focus on either all out Offense or Defense then?Charizard doesn't exist in the Sinnoh dex anyway (on top of the mega stone bans), and 3v3 features a lot less switching in general.
Ah, I didn't realize that - good point. So perhaps a focus on either all out Offense or Defense then?Charizard doesn't exist in the Sinnoh dex anyway (on top of the mega stone bans), and 3v3 features a lot less switching in general.
. Its still useful for breaking sashes on the like of Infernape. Residual damage is always nice.Yeah, I think it makes sense to prep for the Physical side of things in this one.
On another note, how useful would SR be in this? Not a lot of x4 Rock weak 'mons to take advantage of, since 'Zard has no Megastone here.
Hello MOistman; it looks like you have a good team here, but I did see a few things. I’m not sure how able you’ll be to change the things that I suggest (being that this is a cartridge team), but this is what I would do:Anyone willing to have a look at this team? I've been playing around with these mons on BS singles pretty much since the competition was announced with some success. Tl;dr: Gammoth sets up stealth rocks and sweeps with ground/ice STABs, Rotom W forms a volt-turn core with Scizor and is a good mon in general, Gyarados is a good sweeper with few viable checks that has great synergy with Mamoswine/Garchomp, and Tangrowth is there to check water types like Azumarill and Gastrodon. Garchomp/Scizor are just good physicall attackers in general, however I'm willing to drop Garchomp if there's a glaring hole/flaw in my team that I've missed thus far.
Gammoth (Mamoswine) @ Focus Sash
Ability: Thick Fat
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Ice Shard
- Icicle Crash
- Earthquake
- Stealth Rock
Rotom-Wash @ Mago Berry
Ability: Levitate
Level: 50
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Will-O-Wisp
- Volt Switch
- Thunderbolt
- Hydro Pump
Jumbo Shrimp (Gyarados) @ Lum Berry
Ability: Intimidate
Level: 50
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Waterfall
- Ice Fang
- Earthquake
- Dragon Dance
Tangrowth @ Assault Vest
Ability: Regenerator
Level: 50
EVs: 252 HP / 28 Def / 228 SpD
Sassy Nature
- Power Whip
- Giga Drain
- Earthquake
- Knock Off
Scizor @ Choice Band
Ability: Technician
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Bullet Punch
- Knock Off
- Superpower
- U-turn
Cephadrome (Garchomp) @ Life Orb
Ability: Rough Skin
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Outrage
- Iron Head
- Swords Dance
Potentially yeah. From what I understood, DPP had no team preview, making tactics like that especially effective. It would be less of a surprise now that it is a thing, but that could be viable.I'm planning on going back to my staple of GyaraVire :3
It gets a lot of heat on these forums but back then it was unstoppable for me on cartridges. I won 9 out of 10 games with this combo back in the serebii spp chat under smogon ou ruleset. This was like a decade ago now, though.
I used a bulky tauntdos lead that was perfect for all the ambipoms and frosslass leads back then. I always got a ddance in there and a lot of times massacred entire teams with the bulky gyarados. I forgot the nature and ev spread on it though :C
Thoughts on this? Could i make gyaravire viable in cartridge sinnoh classic??
Thanks for the input. My mamoswine actually is jolly, max attack/speed on cart, I just put in the wrong build on Showdown haha. Not sure how easy it'll be to get HP ice on Tangrowth but I'll see what I can do, I like the idea of having an extra check to chomp/gliscor and tbh I only ever really seem to end up using one of his grass STABs per battle anyways. As for the rest of your suggestions, scarf Infernape will be easy enough to add since I've got one that's ready to go, how would you suggest fitting it onto the team? I'd like to keep Rotom, gyarados (although I've been keen on belly drum azumarill recently, so I may try that instead), scizor and tangrowth along with either mamoswine or garchomp.Hello MOistman; it looks like you have a good team here, but I did see a few things. I’m not sure how able you’ll be to change the things that I suggest (being that this is a cartridge team), but this is what I would do:
1. I would make Mamoswine have a Jolly nature, and have it have max speed and attack EVs instead of what you currently have. It does have a Sash, so it doesn’t necessarily need an investment in bulk. Also, having max speed will allow Mamoswine to outspeed or speed-tie Pokemon like Togekiss, other Mamoswine, Galkade, Gardevoir, Scizor, and Magnezone while possibly outspending Gyarados and Rotom forms.
2. It might be more helpful for Tangrowth to have hidden power ice over one of its grass moves to more reliably counter/check Gliscor and Garchomp. You can do this by having Tangrowth have max IVs bar speed (the speed IV would need to be 30, 28, 26, etc.) which isn’t too bad really.
3. I would replace Garchomp’s Iron Head with Poison Jab. This doesn’t change too much really, but it gives Garchomp a way to hit grass pokemon hard without having to use Outrage, and it still hits Togekiss hard as well. Your other option would be Fire fang to hit Bronzong hard, but honestly, that really isn’t the best idea out there.
4. Looking at your team as a whole, your team could struggle to deal with Porygon2 a little bit. There isn’t a easy way to fix this, as not many Pokemon can actually one shot Porygon2 (Scizor’s Superpower only does a max of 71.8% damage to a max HP/Defense EVed Bold Porygon2 for instance). Your team could also struggle against fast Pokemon in general, like Weavile and Alakazam, especially if Scizor is down. One possible suggestion would be to have a scarfed Infernape, as it can at least heavily damage a lot of the fast Pokemon in this tournament as well as have a in g a very good chance of 2HKOing Porygon2. It can also use U-Turn, which goes along with some of your team concept.
I hope that I helped you at least somewhat here. Maybe since I rated your team...you can rate my team...?
Anyway, good luck in the tournament!
Thanks for your input MOistman! Upon further looking at my team, I may switch Gastrodon for a physically defensive Tangrowth to better handle Water Pokemon (as Drapion has the Assault Vest, and this metagame seems very physically based anyway). My team otherwise would be kind of weak to some Water Pokemon; Infernape and Gliscor are weak to Water, while Scizor doesn’t like it too much. I don’t think that I’m going to change Infernape’s moves though, as adding Tangrowth does help in that regard, and I really want that emergency check to Weavile, as I think it will be very common. I’m also not quite sure what I’ll have Scizor’s EVs at; I’ll need to do some research to figure that out later.Thanks for the input. My mamoswine actually is jolly, max attack/speed on cart, I just put in the wrong build on Showdown haha. Not sure how easy it'll be to get HP ice on Tangrowth but I'll see what I can do, I like the idea of having an extra check to chomp/gliscor and tbh I only ever really seem to end up using one of his grass STABs per battle anyways. As for the rest of your suggestions, scarf Infernape will be easy enough to add since I've got one that's ready to go, how would you suggest fitting it onto the team? I'd like to keep Rotom, gyarados (although I've been keen on belly drum azumarill recently, so I may try that instead), scizor and tangrowth along with either mamoswine or garchomp.
As for your team, overall it looks quite good. The only things that I can really think of may be to have an additional check to offensive water types like azumarill and gyarados in case rotom w isn't available. Perhaps running thunderpunch on 'nape instead of mach punch (unless you really want to give weavile the jump; tbh I can't see weavile being able to ohko infernape, in fact I imagine a lot of the time the opponent would just switch out anyways, no?) as well as a Tangrowth of your own. Scizor could also use some investment in attack imo
You can use any Pokemon that was hatched from an egg in SM and traded to USUM. In fact you can use mons from any Pokemon game regardless of the generation it came from (provided it was in the sinnoh dex).Hello! I’m quite new to this so sorry if this is obvious, but can we use Pokémon that were bred in Sun and Moon for this competition? I know it’s on ultra sun and moon, but I want to know if I can used Pokémon that were traded from sun and moon. Thanks !
Thank you so much for your answer. I’m glad since all my mons are from moon :)You can use any Pokemon that was hatched from an egg in SM and traded to USUM. In fact you can use mons from any Pokemon game regardless of the generation it came from (provided it was in the sinnoh dex).
Probably not, as it’s hard to get an Azumarill with both Perish Song, Whirlpool, and Sap Sipper. Whirlpool is a HM in generation 2 or 4 (I don’t think gen 4 will work though for this) and Perish Song is an egg move. It is technically possible to get all of this stuff together, but it is hard to accomplish.Is Sap Sipper perishtrap Azu gonna be on every stall team?
Perish Trap Azumarill is not a staller, so it won't be on stall teams.Is Sap Sipper perishtrap Azu gonna be on every stall team?