Hi everybody! This is my first SM OU RMT and I really hope to receive some good advices from you to improve my team. Thank you in advance!
As this is my really first SM team I decided to take it up from one of my favourite pokemons of the 7th GEN: Xurkitree. Looking at its checks and counters I realized it's not so simple to use. The main reasons are Marowak-Alola and Dugtrio, two pokemons that I usually see in top-ladder teams. That's why I introduced Pelipper, a good check to both Marowak and Dugtrio besides Marowak's Shadowbone that I always try to avoid. Here I came up with the idea of building a Rain Team; first because I'd never built one and then because otherwise Pelipper would have been useless in this team. Xurkitree can find a way to sweep quite easily but there are some pokemons which can hardly threaten it, like Ferrothorn, Mega-Venusaur and other Grass Types. In attempt to deal with them, I chose Tornadus-T as third pokemon. Then I thought: it is a rain team and I have neither any answer to water types nor water types on my own to take advantage of the rain. Immediately Ferrothorn and Ash-Greninja came to my mind. Eventually, I noticed Pheromosa and mostly Magearna being big threats to my team (regarding Pheromosa, I know Pelipper is a nice check but I didn't feel protected enough), so I chose Marowak-Alola as the last member of the team.
In depth
Xurkitree @ Psychium Z
Ability: Beast Boost
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Energy Ball
- Thunder
- Hypnosis
-Hidden Power [Ice] Tail Glow
Xurkitree has plenty of nice sets that I wanted to use, in particular the choice scarf one BUT this set surprised me incredibly. There are a lot of pokemons which Xurkitree can boost on with Z-Hypnosis and this is a fantastic way to sweep in the late game. Thunder takes advantage of the rain to improve its accuracy, whilst Energy Ball is a mandatory coverage that lets me break through ground types such as Landorus-T and Garchomp after a Tail Glow.
Pelipper @ Damp Rock
Ability: Drizzle
EVs: 248 HP / 196 Def / 64 SpD
Bold Nature
- Scald
- Defog
- U-turn
- Roost
Pelipper is that kind of team-member that never has to die. It is the one and only which sets the rain up and plays even the Defogger role. Scald and Roost are fundamental moves and U-Turn gives momentum and crates a nice core with Tornadus-T and Greninja. The EV Spread guarantees Pelipper is never 2OHKO'd by Pheromosa's Ice Beam and gives a great physical bulk.
Tornadus-Therian @ Life Orb
Ability: Regenerator
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Superpower
- Knock Off
- Hurricane
- U-turn
This pokemon usually lets me sweep fat teams thanks to its colorful moveset. Hurricane is the main STAB that compaired with Life Orb does heavy damage. U-Turn gives momentum, Knock Off helps me against some bulky pokemons and Superpower hits Magnezone and mainly Chansey well.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Leech Seed
- Gyro Ball
- Power Whip
Ferrothorn is one of the most efficient pokemons to use against other rain teams and bulky water types at all. Its incredibly bulk assures it a long life and gives the opportunity to set the Stealth Rocks or Leech Seed some pokemons for a passive recovery. Gyro ball and Power Whip are helpful STABS against fast pokemons (such as Pheromosa, Weavile etc.) and Water Types (Manaphy, Tapu Fini etc.)
Greninja-Ash @ Splash Plate
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Water Shuriken
- Dark Pulse
- U-turn
Here comes the main sweeper of the team. Its huge power, the rain boost, STAB and the Splash Plate make its Hydro Pump scarely powerful. None likes to take it in face and if they resist to it, Water Shuriken clears the field. Anyway, the set is usual. 3 STABS and one coverage+momentum move. Greninja is the last member of the U-Turn core and I feel like it works well.
Marowak-Alola @ Thick Club
Ability: Lightning Rod
EVs: 252 HP / 136 Atk / 68 SpD / 52 Spe
Adamant Nature
- Flare Blitz
- Shadow Bone
- Bonemerang
- Will-O-Wisp
Finally, Marowak-Alola is a perfect counter/check to many pokemons: Magnezone, Magearna, Tapu Koko, Pheromosa, Scizor and more. Apart from the usually attack moves, I chose WoW over any other move to annoy some physical attackers switching-in such as Garchomp, Landorus etc. . The investment into hp & special defense gurantees it'll live a Modest Tapu Lele psychic in Psychic Terrain. The speed investment is to outspeed 4 speed Alolan Muk. I know some of you could say: "A fire-type pokemon in a rain team, wtf?"
Yes. The main point is that I have only Pelipper as a rain setter and, although it has a damp rock, rain usually comes to an end. Then I have to find a way not to be worn down by the opponent and Marowak helps me check most of the biggest threats in the post-rain scenario.
That's all! I hope you enjoyed reading that and didn't get too bored by it. I'm looking forward your advices impatiently.
Threats
Replays
Xurkitree @ Psychium Z
Ability: Beast Boost
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Energy Ball
- Thunder
- Hypnosis
-
Xurkitree has plenty of nice sets that I wanted to use, in particular the choice scarf one BUT this set surprised me incredibly. There are a lot of pokemons which Xurkitree can boost on with Z-Hypnosis and this is a fantastic way to sweep in the late game. Thunder takes advantage of the rain to improve its accuracy, whilst Energy Ball is a mandatory coverage that lets me break through ground types such as Landorus-T and Garchomp after a Tail Glow.
Pelipper @ Damp Rock
Ability: Drizzle
EVs: 248 HP / 196 Def / 64 SpD
Bold Nature
- Scald
- Defog
- U-turn
- Roost
Pelipper is that kind of team-member that never has to die. It is the one and only which sets the rain up and plays even the Defogger role. Scald and Roost are fundamental moves and U-Turn gives momentum and crates a nice core with Tornadus-T and Greninja. The EV Spread guarantees Pelipper is never 2OHKO'd by Pheromosa's Ice Beam and gives a great physical bulk.
Tornadus-Therian @ Life Orb
Ability: Regenerator
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Superpower
- Knock Off
- Hurricane
- U-turn
This pokemon usually lets me sweep fat teams thanks to its colorful moveset. Hurricane is the main STAB that compaired with Life Orb does heavy damage. U-Turn gives momentum, Knock Off helps me against some bulky pokemons and Superpower hits Magnezone and mainly Chansey well.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Leech Seed
- Gyro Ball
- Power Whip
Ferrothorn is one of the most efficient pokemons to use against other rain teams and bulky water types at all. Its incredibly bulk assures it a long life and gives the opportunity to set the Stealth Rocks or Leech Seed some pokemons for a passive recovery. Gyro ball and Power Whip are helpful STABS against fast pokemons (such as Pheromosa, Weavile etc.) and Water Types (Manaphy, Tapu Fini etc.)
Greninja-Ash @ Splash Plate
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Water Shuriken
- Dark Pulse
- U-turn
Here comes the main sweeper of the team. Its huge power, the rain boost, STAB and the Splash Plate make its Hydro Pump scarely powerful. None likes to take it in face and if they resist to it, Water Shuriken clears the field. Anyway, the set is usual. 3 STABS and one coverage+momentum move. Greninja is the last member of the U-Turn core and I feel like it works well.
Marowak-Alola @ Thick Club
Ability: Lightning Rod
EVs: 252 HP / 136 Atk / 68 SpD / 52 Spe
Adamant Nature
- Flare Blitz
- Shadow Bone
- Bonemerang
- Will-O-Wisp
Finally, Marowak-Alola is a perfect counter/check to many pokemons: Magnezone, Magearna, Tapu Koko, Pheromosa, Scizor and more. Apart from the usually attack moves, I chose WoW over any other move to annoy some physical attackers switching-in such as Garchomp, Landorus etc. . The investment into hp & special defense gurantees it'll live a Modest Tapu Lele psychic in Psychic Terrain. The speed investment is to outspeed 4 speed Alolan Muk. I know some of you could say: "A fire-type pokemon in a rain team, wtf?"
Yes. The main point is that I have only Pelipper as a rain setter and, although it has a damp rock, rain usually comes to an end. Then I have to find a way not to be worn down by the opponent and Marowak helps me check most of the biggest threats in the post-rain scenario.
That's all! I hope you enjoyed reading that and didn't get too bored by it. I'm looking forward your advices impatiently.
Threats
1)
2) Stall teams are a pain for my team since I do not have any good Stallbreaker but Xurkitree after boosts.
3) Fast Pokemons can give my team a bad time, especially if paired with Tapu Lele's Psychic Terrain.
2) Stall teams are a pain for my team since I do not have any good Stallbreaker but Xurkitree after boosts.
3) Fast Pokemons can give my team a bad time, especially if paired with Tapu Lele's Psychic Terrain.
Replays
http://replay.pokemonshowdown.com/gen7ou-542763300
http://replay.pokemonshowdown.com/gen7ou-542659770
http://replay.pokemonshowdown.com/gen7ou-542901741
http://replay.pokemonshowdown.com/gen7ou-542904236
http://replay.pokemonshowdown.com/gen7ou-543717966
http://replay.pokemonshowdown.com/gen7ou-543736431
http://replay.pokemonshowdown.com/gen7ou-544216427
http://replay.pokemonshowdown.com/gen7ou-544346599
http://replay.pokemonshowdown.com/gen7ou-544371992
After suggestions...
http://replay.pokemonshowdown.com/gen7ou-545348248
http://replay.pokemonshowdown.com/gen7ou-545383911
http://replay.pokemonshowdown.com/gen7ou-542659770
http://replay.pokemonshowdown.com/gen7ou-542901741
http://replay.pokemonshowdown.com/gen7ou-542904236
http://replay.pokemonshowdown.com/gen7ou-543717966
http://replay.pokemonshowdown.com/gen7ou-543736431
http://replay.pokemonshowdown.com/gen7ou-544216427
http://replay.pokemonshowdown.com/gen7ou-544346599
http://replay.pokemonshowdown.com/gen7ou-544371992
After suggestions...
http://replay.pokemonshowdown.com/gen7ou-545348248
http://replay.pokemonshowdown.com/gen7ou-545383911
Xurkitree @ Psychium Z
Ability: Beast Boost
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Energy Ball
- Thunder
- Hypnosis
- Tail Glow
Pelipper @ Damp Rock
Ability: Drizzle
EVs: 248 HP / 196 Def / 64 SpD
Bold Nature
- Scald
- Defog
- U-turn
- Roost
Tornadus-Therian @ Life Orb
Ability: Regenerator
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Superpower
- Knock Off
- Hurricane
- U-turn
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Leech Seed
- Gyro Ball
- Power Whip
Greninja @ Splash Plate
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Water Shuriken
- Dark Pulse
- U-turn
Marowak-Alola @ Thick Club
Ability: Lightning Rod
EVs: 252 HP / 136 Atk / 68 SpD / 52 Spe
Adamant Nature
- Flare Blitz
- Shadow Bone
- Bonemerang
- Will-O-Wisp
Ability: Beast Boost
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Energy Ball
- Thunder
- Hypnosis
- Tail Glow
Pelipper @ Damp Rock
Ability: Drizzle
EVs: 248 HP / 196 Def / 64 SpD
Bold Nature
- Scald
- Defog
- U-turn
- Roost
Tornadus-Therian @ Life Orb
Ability: Regenerator
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Superpower
- Knock Off
- Hurricane
- U-turn
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Leech Seed
- Gyro Ball
- Power Whip
Greninja @ Splash Plate
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Water Shuriken
- Dark Pulse
- U-turn
Marowak-Alola @ Thick Club
Ability: Lightning Rod
EVs: 252 HP / 136 Atk / 68 SpD / 52 Spe
Adamant Nature
- Flare Blitz
- Shadow Bone
- Bonemerang
- Will-O-Wisp
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