I respect and understand what you mean, but now time to defend my team :pAngry2 your team does get vaporized by freeze dry and lacks some good stops to normal espeed spam and darkspam. Also water/steel types wall your whole team... Curse water/steel quagsire 6-0s
Addressing Edit2: correct, that would make sense. The code only activates on switch in and Mega Evolution. I could write something for Aegislash, though, and if you see other Pokemon like that, let me know. As of right now, since Aegislash isn't my biggest concern, I'll focus on the other issue.I made some battles with the team, and here are some replays, and actually I found a bug in the code [Sorry for double Posting]
http://replay.pokemonshowdown.com/rom-typereflectors-1120 Water V Fire
http://replay.pokemonshowdown.com/rom-typereflectors-1121 Water V Dark
http://replay.pokemonshowdown.com/rom-typereflectors-1122 Water V Ground <--- First time I realized the bug
While doing more battles I realized a problem in the code, When a pokemon M-Evolves, it loses its secondary typing, going into Mono-Primary Typing [Water if Slowbro for example] as demonstrated here http://replay.pokemonshowdown.com/rom-typereflectors-1123
Edit1: I know what is the problem with the bug now
When a mega evolves, It's secondary typing changes just like normal, the problem is EVEN if it is in the first slot (AKA the reflector) it's secondary typing still changes hence Slowbro-Mega changed from Water/Psychic to Water/Water so it turned into pure water, Same thing will happen except with megas that change type like charizard-X
Edit2: Found yet another bug, When a pokemon changes form, Its typing returns to how it was (I think) as demonstrated here http://replay.pokemonshowdown.com/rom-typereflectorsrandombattle-1159 When aegislash changed form to blade, it lost its water typing, hence Hydreigon's fire blast was SE
There ain't much pokemon which change formes in battle, but I guess meloetta, and there is also castform, Cherrim, Darmanitan None of these pokemons are tested but I guess they will work just like Aegislash And Aegislash is only available in randbats so do not care about it, only thing that cares is the legal ones I listed aboveAddressing Edit2: correct, that would make sense. The code only activates on switch in and Mega Evolution. I could write something for Aegislash, though, and if you see other Pokemon like that, let me know. As of right now, since Aegislash isn't my biggest concern, I'll focus on the other issue.
Yay for being an idiot! I fixed the very stupid bug, just need to wait for implementation on the server.
I thought I'd look in to this, and it turns out that only 10 Pokémon even learn Freeze Dry. Of those, Lapras might actually have a niche, as Ice is his secondary typing, so he gets to replace it with something better.First to the Freeze dry:- Who uses it? Like who is viable and actually uses it
^Lol. Sheddy might be great against Steel teams, but against types like Fire, its ded meat. As one seems to forget that This is a Monotype themed metagame. So types that beat sheddy walk all over it. Dont forget that HO teams also beat it by keeping up hazards.
That replay is just an example. It's not just good against Steel - the fact is, anything that can't hit it with anything is forced to switch out, which can ruin momentum. A mon can set up to +6 in all of its stats, but if it can't hit Shedinja, then it can't do anything at all.Lol. Sheddy might be great against Steel teams, but against types like Fire, its ded meat. As one seems to forget that This is a Monotype themed metagame. So types that beat sheddy walk all over it. Dont forget that HO teams also beat it by keeping up hazards.
U do realize sheds only weakness is fire. It's not like every type matches up vs it well. If u run any good form of hazard repellent, it is nearly impossible to break. At first I thought it was manageable, but playing against it and using it myself, it is way too good for the meta. There are few ways to beat it. I'm not saying it is impossible to break, but rather significantly hard too. And what happens if u are in with a poke to hit it super effectively? They switch out (barring magnet pull). It forces u to play and build differently. It should get ban, but hey, I won't be mad with it not getting banned and being able to abuse it.Lol. Sheddy might be great against Steel teams, but against types like Fire, its ded meat. As one seems to forget that This is a Monotype themed metagame. So types that beat sheddy walk all over it. Dont forget that HO teams also beat it by keeping up hazards.
Thats considered a complex ban, and is generally avoided. In this case, its probably all or nothing.I feel like, on the topic of Shedinja, it shouldn't be banned outright, just ban the Bug/Steel typing, but I'm not sure if that's possible with Showdown.
Otherwise, I agree with the majority, Shedinja, especially in conjuction with Chandelure's Flash Fire is a little bit too strong.
i love your playstyle, very bulky but can still hit pretty hard. This looks like a very good teamSeeing how a lot of people are posting their teams, I guess I would post mine too
Slowbro @ Slowbronite
Ability: Regenerator
EVs: 252 HP / 80 Def / 176 SpD
Bold Nature
- Calm Mind
- Scald
- Psyshock
- Slack Off
Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Defog
- Soft-Boiled
- Scald
- Psychic
Dragalge @ Splash Plate
Ability: Adaptability
EVs: 228 HP / 252 SpA / 28 Spe
Modest Nature
- Scald
- Sludge Wave
- Focus Blast
- Toxic Spikes
Dragonite @ Leftovers
Ability: Multiscale
EVs: 216 HP / 64 Atk / 228 SpD
Adamant Nature
- Dragon Dance
- Dragon Claw
- Extreme Speed
- Waterfall
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 8 Def / 200 SpD / 56 Spe
Careful Nature
- Aqua Tail
- Earthquake
- Stealth Rock
- Roost
Latias @ Leftovers
Ability: Levitate
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
- Psyshock
- Dragon Pulse
- Surf
- Healing Wish
Now to go into everyone in details
This little guy is the type reflector and the mega of the team, This pokemon is a really nice Physical tank and the calm mind set allows him to turn into a special tank and a strong pokemon after only 1 boost!
Possible Changes: You can use Manaphy/Keldeo/Starmie/Azumarill if you want to be more offensive, but then you would have no mega, and mega Latios is not really good, You can also use Gyarados-Mega I guess but I choose Slowbro due to physical tank abilities and gyarados is not the best tank
This is from the only non-water type pokemon that learns scald, and fairly enough it is the defogger of the team and conveniently it is a special tank which synergies well with Slowbro
Possible Changes: You can choose to forego Psychic STAB for WoW or Knock Off, You can also change defog with stealth rock and change the rocks on Gliscor with Defog, But personally I like it this way
Another one of the rare pokemons which learn scald and ain't part water, Now Dragalge regains his pre-evolution's typing which he can abuse perfectly, Due to Scald/Sludge Wave Adaptability-Boosted attacks coming from 97 SpA totally invested, It also has great coverage in focus blast, and has one more slot, which toxic spikes filled, shame defog removes it but it prevent magic bouncers from switching on it and abusing it, This pokemon also takes neutral damage from grass, which normally is a problem for water
Possible Changes: You can run Thunderbolt/Shadow ball coverage instead of TSpikes, and you can use Hydro Pump>Scald if you prefer the extra power
Well,Viable Water-Type moves are normally only with water-type pokemons, but I found out that Waterfall is given to Dragonite and obviously that isn't something to overgo, Dragonite can boost easily due to Multiscale, and then Outrage/Waterfall/Extreme Speed the opponent to death, Also it takes grass AND electric hits due to the dragon typing
Possible Changes: You can go defensive and change Dragon Dance to Roost, You can also choose Aqua Jet>Extreme Speed due to more PP and better coverage
Aqua Tail for ages, This pokemon is immune to electric but X4 weak to grass, It trades its ground immunity and rock neutrality to alot of new resistances and actual STAB, This is the rocker of the team, and it is great with the Mew/Slowbro combo as a secondary physical wall incase Slowbro falls down
Possible Changes: Alot, You can literally just change the whole set depending on your purpose, like changing to stallbreaker set, changing rocks to defog, changing the whole pokemon for another pokemon that fits your role, all in all this pokemon is not the most important but it proved to work great
Final addition to my team, it is a secondary SpD Tank in case mew falls, somehow, This pokemon uses the water typing in both offensive and defensive ways, It can take grass and electric hits like dragonite due to same typing, This pokemon also provides healing wish support for its allies incase it gets weakened and/or a main wall (Mew/Slowbro) is near dead, it gives them another chance to compete
Possible Changes: You can go the more defensive way and remove Healing wish for roost, or you could go offensive and go with latios instead or just a different EV Spread, this pokemon helps in dealing with grass/electric but the team already takes these attacks easy so the whole pokemon can be changed
All in All
A water-reflector team which is balanced, It can take hits from the weaknesses of its reflected type (Water) but also it gains all sorts of advantages from water's great typing, Both Offensively and defensively
Hope you guys like the team, and if you notice a fault or something like a threat that I did not see/Have Constructive Criticism, Please tell me so I can improve the team
Shouldn't the Electrik/Dark Thundurus only take 12.5% from rocks? It looks like rocks take the old typing into account.
That was a problem in which it took the old typing, but it is fixed nowShouldn't the Electrik/Dark Thundurus only take 12.5% from rocks? It looks like rocks take the old typing into account.
It is fixed? Cool. If someone else realizes something like that, feel free to tag me so I can sort it out!That was a problem in which it took the old typing, but it is fixed now
I addedIt is fixed?
onSwitchInPriority: 1,
I always forget it. Always.I addedto formats.js, which seems to have done the trick.Code:onSwitchInPriority: 1,