I just started playing pokemon showdown a week ago. This is so far the team that I have used ever since.
Thundurus (M) @ Leftovers
Ability: Prankster
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder Wave
- Nasty Plot
- Hidden Power [Ice]
- Thunderbolt
I base this team on Thundurus because he's my favorite pokemon. My main Stab is Thunderbolt, Hidden Power Ice for coverage. I use Nasty Plot whenever I can get a chance to set up. Thunder Wave is for crippling faster pokemon, and it goes so well with Prankster. At first I chose Life Orb over Leftovers, but I figured out Life Orb drained the hp so fast, while Thundurus is already a fragile pokemon to begin with.
Lopunny @ Lopunnite
Ability: Limber
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Substitute
- Encore
- Return
- High Jump Kick
Next I chose a mega. Lopunny came to my mind because of its ability to threaten Rock and Ice types that can be a problem for Thundurus. My friends told me to choose Adamant as its nature over Jolly, but I still chose Jolly because I'm kinda obsessed about being outsped T.T I run a Substitute set to avoid any status moves since Lopunny is may second go-to when it comes to offense. I'm not so sure about High Jump Kick, the recoil damage when you miss is so annoying. And I found out that it miss more than I expected T T
Mew @ Mewnium Z
Ability: Synchronize
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Soft-Boiled
- Nasty Plot
- Aura Sphere
- Psychic
Well a favorite pokemon, a mega user, here comes my Z user. I must admit that I chose Mew because I love that pokemon, and because of the fact that Mew can learn any move there is. Soft-Boiled can keep Mew healthy while Nasty Plot helps with sweeping. I chose Aura Sphere as a solution to the flood of Steel types in OU. Psychic is my main STAB move, and psychic terrain is great. But I find it hard to know when to use Z. Any advice?
Azumarill @ Assault Vest
Ability: Huge Power
Shiny: Yes
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature
- Knock Off
- Aqua Jet
- Waterfall
- Play Rough
Azumarill has great typing. It helps me deal with dragon and especially dark type pokemon that can be a threat to Mew. Knock Off can remove items from defensive pokemon (yes I really hate Leftovers and Rocky Helmet). Aqua Jet for it priority. Waterfall and Play Rough for main STABs. Assault Vest helps Azumarill switch into special pokemon.
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
Shiny: Yes
EVs: 252 HP / 24 Def / 232 SpD
IVs: 0 Spe
- Stealth Rock
- Leech Seed
- Protect
- Gyro Ball
Rocky Helmet performs really well with its ability Iron Barbs. Leech Seed can help it wall off anything that's not super effective. Protect can be really handy, especially when you got leech seed on the opposing pokemon. Gyro Ball is the only damaging move. I have mixed feelings about this set because it lacks offensive power, do you think Ferrothorn can slow my pace down?
Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Ice Shard
- Earthquake
- Icicle Crash
Oh Mamoswine Mamoswine, how I love you Mamoswine. I used it back in my first run of HGSS, crushed Lance's team ith it haha. It can easily swith in Fire and Ice types and punish those pokemon or force my opponent to switch them out. Earthquake and Icicle Crash can maximize its attack power, while Ice Shard can be used to finish low hp pokemon. I don't know to to fill in the 4th slot so I chose Stealth Rock.
Thank you guys in advance for rating my team. Don't take my personal feelings to those pokemon so seriously, I'm open to any idea that can help me improve my performance in OU (just remember that this team is based on Thundurus so I won't remove him haha). And English is not my first language, so please excuse any mistakes.
Thundurus (M) @ Leftovers
Ability: Prankster
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder Wave
- Nasty Plot
- Hidden Power [Ice]
- Thunderbolt
I base this team on Thundurus because he's my favorite pokemon. My main Stab is Thunderbolt, Hidden Power Ice for coverage. I use Nasty Plot whenever I can get a chance to set up. Thunder Wave is for crippling faster pokemon, and it goes so well with Prankster. At first I chose Life Orb over Leftovers, but I figured out Life Orb drained the hp so fast, while Thundurus is already a fragile pokemon to begin with.
Lopunny @ Lopunnite
Ability: Limber
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Substitute
- Encore
- Return
- High Jump Kick
Next I chose a mega. Lopunny came to my mind because of its ability to threaten Rock and Ice types that can be a problem for Thundurus. My friends told me to choose Adamant as its nature over Jolly, but I still chose Jolly because I'm kinda obsessed about being outsped T.T I run a Substitute set to avoid any status moves since Lopunny is may second go-to when it comes to offense. I'm not so sure about High Jump Kick, the recoil damage when you miss is so annoying. And I found out that it miss more than I expected T T
Mew @ Mewnium Z
Ability: Synchronize
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Soft-Boiled
- Nasty Plot
- Aura Sphere
- Psychic
Well a favorite pokemon, a mega user, here comes my Z user. I must admit that I chose Mew because I love that pokemon, and because of the fact that Mew can learn any move there is. Soft-Boiled can keep Mew healthy while Nasty Plot helps with sweeping. I chose Aura Sphere as a solution to the flood of Steel types in OU. Psychic is my main STAB move, and psychic terrain is great. But I find it hard to know when to use Z. Any advice?
Azumarill @ Assault Vest
Ability: Huge Power
Shiny: Yes
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature
- Knock Off
- Aqua Jet
- Waterfall
- Play Rough
Azumarill has great typing. It helps me deal with dragon and especially dark type pokemon that can be a threat to Mew. Knock Off can remove items from defensive pokemon (yes I really hate Leftovers and Rocky Helmet). Aqua Jet for it priority. Waterfall and Play Rough for main STABs. Assault Vest helps Azumarill switch into special pokemon.
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
Shiny: Yes
EVs: 252 HP / 24 Def / 232 SpD
IVs: 0 Spe
- Stealth Rock
- Leech Seed
- Protect
- Gyro Ball
Rocky Helmet performs really well with its ability Iron Barbs. Leech Seed can help it wall off anything that's not super effective. Protect can be really handy, especially when you got leech seed on the opposing pokemon. Gyro Ball is the only damaging move. I have mixed feelings about this set because it lacks offensive power, do you think Ferrothorn can slow my pace down?
Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Ice Shard
- Earthquake
- Icicle Crash
Oh Mamoswine Mamoswine, how I love you Mamoswine. I used it back in my first run of HGSS, crushed Lance's team ith it haha. It can easily swith in Fire and Ice types and punish those pokemon or force my opponent to switch them out. Earthquake and Icicle Crash can maximize its attack power, while Ice Shard can be used to finish low hp pokemon. I don't know to to fill in the 4th slot so I chose Stealth Rock.
Thank you guys in advance for rating my team. Don't take my personal feelings to those pokemon so seriously, I'm open to any idea that can help me improve my performance in OU (just remember that this team is based on Thundurus so I won't remove him haha). And English is not my first language, so please excuse any mistakes.