Gym Battle: Zoran vs Gym Lead Roxanne
VS
VS
*Cue Battle Music*
A Fun Guy against Geodude
Vs
Turn 1:
A Fun Guy Used Absorb, It is Super Effective!!
Geodude Used Rock Tomb, A Fun Guy's Speed is Lowered
Well I did quite a hefty chunk of damage with Absorb, about 2/3, but it just isn't a strong enough move coming off my level 12 Shroomish to KO. Geodude's Rock Tomb does a healthy 1/3, and with that speed drop I begin to worry I may be in trouble later in the match. But all I can do is keep firing off absorbs and hope it all works out.
Turn 2:
Gym Leader Roxanne Used a Potion
A Fun Guy Used Absorb, It is Super Effective
So Roxanne uses up one of her 2 Potions, which I am totally fine with. Geodude is back to 1/3 health remaining and A Fun Guy is all healed up. Another Absorb seems like what I need now.
Turn 3:
Geodude Used Defense Curl, it's Defense is raised
A Fun Guy Used Absorb, it is Super Effective, Geodude faints! A Fun Guy grows to level 13! Gym Leader Roxanne sends out Geodude
That was a much greater success than I thought it was going to be. The Defense Curl was a nice gift, and the level up will certainly be a benefit in the rest of the battle. After the first Geodude, I pretty much know how this round will go. So cue a rerun of the above text!!
A Fun Guy against Geodude
Vs
Turn 4:
Geodude Used Rock Tomb, A Fun Guy's Speed is Lowered
A Fun Guy Used Absorb, It is Super Effective!!
Turn 5:
Gym Leader Roxanne Used a Potion
A Fun Guy Used Absorb, It is Super Effective
Turn 6:
Geodude Used Defense Curl, it's Defense is raised
A Fun Guy Used Absorb, it is Super Effective, Geodude faints! A Fun Guy grows to level 14! Gym Leader Roxanne sends out Nosepass
A Fun Guy Against Nosepass
Vs
Now the real battle begins. Geodude was just a warm up. Nosepass, being a mono Rock type and bulkier than Geodude, will be much more of a challenge to defeat. But luckily with the training I did A Fun Guy has some moves that will be a great help here.
Turn 7:
A Fun Guy Used Stun Spore, Nosepass is paralyzed and may be unable to move!
Nosepass used Block! A Fun Guy cannot escape!
My Stun Spore made perfect contact, but that block was not something I wanted. I really wanted to be able to retreat if needed to Lilith. Now A Fun Guy is on her own. But I still have a plan to complete anyway.
Turn 8:
A Fun Guy used Leech Seed. Nosepass avoided the attack!
Nosepass used Harden! Its defense was raised!
To be honest, I didn't realize this missed, as will be shown next turn. But this was an unfortunate turn of events, because I lose a turn and risk a lot of damage being taken. But I have to try again. Having the constant healing and damage is crucial.
Turn 9:
A Fun Guy used Absorb, it is Super Effective!
Nosepass used Rock Tomb, the attack Missed!
So we both lose a turn. Luckily at this point I realize the mistake of last turn and move to rectify it.
Turn 10:
A Fun Guy used Leech Seed! Nosepass was Seeded!
Nosepass used Rock Tomb! A Fun Guy's Speed is lowered. Nosepass' health was sapped by the Leech Seed
With my plan completed, I can now take stock of the full situation. Even though I have Nosepass Paralyzed and Seeded, Absorb isn't doing much damage, roughly only an eighth of Nosepass' health or so. Meanwhile Rock Tomb does about 1/4 to A Fun Guy, though with her healing it is more like 1/6 as well. Honestly I can't do much here but keep plowing through with Absorb.
Turns 11, 12, 13:
A Fun Guy used Absorb, it's Super Effective!
Nosepass used Rock Tomb! A Fun Guy's Speed is lowered. Nosepass' health was sapped by the Leech Seed!
Yeah, like I said, all I can do is Absorb. Really there were no surprises here, except for the Oran Berry which Nosepass held, which had me concerned for a bit. But as of now both sides sit at about half health. While I know I will win the Gym Battle as of now, this has now become a Battle for A Fun Guy. Can she survive this ordeal? Will she live to see her full potential?
Turn 13:
A Fun Guy used Absorb, it's Super Effective!
Nosepass is paralyzed it cannot move! Nosepass' health was sapped by the Leech Seed!
At long last! I get a free turn from the paralysis, which at this point has only kept Nosepass slower than me even with the speed drops (which is pretty helpful in all honesty). But one free turn from damage puts me nicely in a slightly above orange health range, while my foe is at about 1/3 of the way from being defeated.
Turn 14:
Nosepass used Tackle! Nosepass' health was sapped by the Leech Seed!
A Fun Guy used Absorb, it's Super Effective!
Surprisingly Nosepass moves first, doing some decent damage. But my Absorb and Leech Seed help deal with some of that and Nosepass is now only a turn away from defeat.
Turn 15:
A Fun Guy used Absorb, it's Super Effective! Nosepass Fainted! A Fun Guy Leveled Up! Zoran defeat Gym Leader Roxanne!