Destiny Warrior
also known as Darkwing_Duck
OverviewOkay time to finally make my run. Black Sulfur Caldera here I come!
Tomohawk [Woosh] (M)
Nature: Modest (+1 SpA, -1 Att)
Type: Flying/Fighting
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Justified: (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Attacks (32):
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Taunt
Superpower
Sunny Day
Aura Sphere
Aerial Ace
Morning Sun
Whirlwind
Earth Power
Air Slash
Heat Wave
Sky Drop
Hurricane
Brick Break
Double Team
Return
Solarbeam
Grass Knot
Hidden Power [Rock-7]
Reflect
Focus Blast
Rain Dance
Toxic
Confuse Ray
Roost
Stealth Rock
Yawn
Rapid Spin
Slowbro [Lag] (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type: Water/Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Summary: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 26 (30/1.15)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract or Cute Charm.
Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Regenerator: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Attacks (29):
Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt
Slack Off
Heal Pulse
Water Pulse
Psychic
Scald
Flamethrower
Ice Beam
Surf
Hidden Power [Ground-7]
Thunder Wave
Focus Blast
Grass Knot
Brine
Light Screen
Reflect
Incinerate
Toxic
Zen Headbutt
Mud Sport
Sleep Talk
Block
Magic Coat
Signal Beam
Muk [Stinka] (M)
Nature: Quiet (+1 Special Attack, -15% Speed, +10% Accuracy for opponents)
Type: Poison
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Stats:
HP: 110
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 43 (50/1.15)
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: 6/6
MC: 0
DC: 1/5
Abilities:
Stench: (Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Poison Touch: [DW LOCKED] (Can be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect)..
Attacks (31):
Poison Gas
Pound
Harden
Mud Slap
Disable
Minimize
Sludge
Mud Bomb
Sludge Wave
Sludge Bomb
Toxic
ThunderBolt
Flamethrower
Dig
Protect
Brick Break
Double Team
Torment
Rock Slide
Focus Blast
Substitute
Shadow Sneak
Curse
Shadow Punch
Imprison
Acid Spray
Pain Split
Giga Drain
Focus Punch
DynamicPunch
Bide
We should stack up our backpack too I guess.
2 Potions: 10 CC
1 Revive: 10 CC
10 Heal Balls: 10 CC
10 Sport Balls: 10 CC
5 Timer Balls: 5 UC
All up that has me spending 40 CC and 5 UC. Lets go.
Black Sulfur Caldera is a deep and blackened pit that once erupted in a massive fiery explosion many hundreds of years ago. The terrain is now mostly barren with torched and odorous burns across its face. Nothing lives within miles of the area, not even Fire-type Pokemon, as the land is so inhospitable that very little can sustain life above ground. At the base of the caldera, however, there exists a small pit that recently opened up due to seismic activity. Some Pokemon trainers have ventured into the pit to explore, only to return with their whole Pokemon team fainted and them babbling nonsense about the magma demon therein. Intrigued, you prepare your Pokemon and decide to explore it yourself. Hopefully you'll find yourself better prepared than those others before you.
What will you do?
a)Go on forward
b)Leave the place