So I'm back with my second Rmt and i was a little boring last time with a sand team so i went to the teambuilder on PS and looked through the OU pokemon and waited for one that i really wanted to use and Hydreigon looked interesting so I slapped him on my team. He has his flaws that i need to cover like his glaring fighting type weakness and his lackluster speed, but if used correctly then he is a force to be reckoned with that has little to no check. I feel like I am missing something though so I'm open to changes except for hydreigon of course.
Hydreigon (M) @ Life Orb
Trait: Levitate
EVs: 252 Spd / 252 SAtk / 4 Atk
Hasty Nature
- Draco Meteor
- Fire Blast
- Earthquake
- Superpower
Here is the beast the Pokemon with close to 0 checks or counters on a switch in if the right move is used. Hydreigon comes on a predicted ghost move or some other resistance and just pick the right move and boom you have a dead poke or a big dent on the switch in. With him however any terakion is a big threat that is omnipresent in today's metagame, as is the popular HP ice that is run on most Landorus-I and almost all jolteon sets so generally a switch to either Landorus-T for fighting or Jellicent for the Ice. Basically hes a wallbreaker.
Landorus-Therian (M) @ Leftovers
Trait: Intimidate
EVs: 200 HP / 64 Atk / 244 De
Bold Nature
- Stealth Rock
- U-turn
- Earthquake
- Stone Edge
Landorus is a great momentum changer that hits hard and can sponge all physical hits especially with the great ability intimidate. He can stop things like DD dragonite by easing up the attacks with intimidate and having good defensive stats. A great choice for the SR on my team, i dont think enough people use him and I like how he is a gliscor with a better barrier with intimidate and a better attack stat and access to U-turn
Ferrothorn (M) @ Leftovers
Trait: Iron Barbs
EVs: 252 Def / 252 HP / 4 Atk
Relaxed Nature
IVs: 0 Spd
- Gyro Ball
- Spikes
- Leech Seed
- Power Whip
What do you think im gonna say? It's a ferrothorn, the standard set that walls every dragon without a fire move and can set up spikes and can phase out pokemon with leech seed. the minus speed nature is to help out gyro ball and no one will be out sped by ferrothorn lets be honest
Gengar (M) @ Leftovers
Trait: Levitate
Shiny: Yes
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Disable
- Substitute
- Shadow Ball
- Focus Blast
Gengar is the fast subbing disabling hard hitting special attacker he wrecks anything not resisting. he is very venerable to predictions especially with disables easy to see coming. timid to outspeed other gengars and the extra power doesnt really matter to me he still hits pretty hard. no life orb because thats a little suicidal especially with a frail pokemon like gengar and everything else seems pretty standard. the sub can protect from any pursuiters and keep him alive for awhile
Jellicent (M) @ Leftovers
Trait: Water Absorb
EVs: 248 HP / 46 Spd / 214 Def
Bold Nature
- Recover
- Toxic
- Taunt
- Scald
Hes about that status spreading and getting just damage on the opposing team with scald always hoping for the burn and has toxic for many walls that might come in and toxic residual damages always helps unless marvel scale (but Milotic is never used in OU lets be honest) recover for obvious reasons, and taunt is a very useful move by stopping skarmory cold and stopping jellicent from being set up fodder and stops baton pass cold if i catch it early. the extra speed ev is for outspeeding other jellicent for the taunt
Starmie @ Choice Scarf
Trait: Natural Cure
EVs: 252 SAtk / 252 Spd / 4 SDef
Timid Nature
- Ice Beam
- Hydro Pump
- Trick
- Thunderbolt
I love starmie but in this case i could have him be the replaceable one. In general he bluffs a spin set because the choice set isnt as popular as it once was. starmie has great coverage and is a good phazer with revenge killing speed. trick can be crippling if used correctly and by ability starmie sucks up status and does it all game maybe tricking a wall in the process.
Overall i feel like i have many frail hard hitting threats offensively that cover each other along with my walls and such but if starmie goes down i lose too much coverage and hydreigon can only stay in for so long. I need some help here maybe a strong bulky pokemon that can fit nicely on my team
Hydreigon (M) @ Life Orb
Trait: Levitate
EVs: 252 Spd / 252 SAtk / 4 Atk
Hasty Nature
- Draco Meteor
- Fire Blast
- Earthquake
- Superpower
Here is the beast the Pokemon with close to 0 checks or counters on a switch in if the right move is used. Hydreigon comes on a predicted ghost move or some other resistance and just pick the right move and boom you have a dead poke or a big dent on the switch in. With him however any terakion is a big threat that is omnipresent in today's metagame, as is the popular HP ice that is run on most Landorus-I and almost all jolteon sets so generally a switch to either Landorus-T for fighting or Jellicent for the Ice. Basically hes a wallbreaker.
Landorus-Therian (M) @ Leftovers
Trait: Intimidate
EVs: 200 HP / 64 Atk / 244 De
Bold Nature
- Stealth Rock
- U-turn
- Earthquake
- Stone Edge
Landorus is a great momentum changer that hits hard and can sponge all physical hits especially with the great ability intimidate. He can stop things like DD dragonite by easing up the attacks with intimidate and having good defensive stats. A great choice for the SR on my team, i dont think enough people use him and I like how he is a gliscor with a better barrier with intimidate and a better attack stat and access to U-turn
Ferrothorn (M) @ Leftovers
Trait: Iron Barbs
EVs: 252 Def / 252 HP / 4 Atk
Relaxed Nature
IVs: 0 Spd
- Gyro Ball
- Spikes
- Leech Seed
- Power Whip
What do you think im gonna say? It's a ferrothorn, the standard set that walls every dragon without a fire move and can set up spikes and can phase out pokemon with leech seed. the minus speed nature is to help out gyro ball and no one will be out sped by ferrothorn lets be honest
Gengar (M) @ Leftovers
Trait: Levitate
Shiny: Yes
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Disable
- Substitute
- Shadow Ball
- Focus Blast
Gengar is the fast subbing disabling hard hitting special attacker he wrecks anything not resisting. he is very venerable to predictions especially with disables easy to see coming. timid to outspeed other gengars and the extra power doesnt really matter to me he still hits pretty hard. no life orb because thats a little suicidal especially with a frail pokemon like gengar and everything else seems pretty standard. the sub can protect from any pursuiters and keep him alive for awhile
Jellicent (M) @ Leftovers
Trait: Water Absorb
EVs: 248 HP / 46 Spd / 214 Def
Bold Nature
- Recover
- Toxic
- Taunt
- Scald
Hes about that status spreading and getting just damage on the opposing team with scald always hoping for the burn and has toxic for many walls that might come in and toxic residual damages always helps unless marvel scale (but Milotic is never used in OU lets be honest) recover for obvious reasons, and taunt is a very useful move by stopping skarmory cold and stopping jellicent from being set up fodder and stops baton pass cold if i catch it early. the extra speed ev is for outspeeding other jellicent for the taunt
Starmie @ Choice Scarf
Trait: Natural Cure
EVs: 252 SAtk / 252 Spd / 4 SDef
Timid Nature
- Ice Beam
- Hydro Pump
- Trick
- Thunderbolt
I love starmie but in this case i could have him be the replaceable one. In general he bluffs a spin set because the choice set isnt as popular as it once was. starmie has great coverage and is a good phazer with revenge killing speed. trick can be crippling if used correctly and by ability starmie sucks up status and does it all game maybe tricking a wall in the process.
Overall i feel like i have many frail hard hitting threats offensively that cover each other along with my walls and such but if starmie goes down i lose too much coverage and hydreigon can only stay in for so long. I need some help here maybe a strong bulky pokemon that can fit nicely on my team