As a fan of battling with stuff I like, rather than what's favored, I decided I would try out a mix of things that work well together on paper, and see how it went. I have yet to do thorough testing, as satellite internet drags my matches on and on waiting for my move choices to be sent through the server, but this team works well against my friends and has fared decently well online thus far. Team inside the spoiler, any suggestions would be appreciated.
Jolteon @ Choice Specs
Ability: Volt Absorb
EVs: 4 HP / 24 Def / 252 SpA / 228 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Shadow Ball
The 'star' of the team. Jolteon is one of my favorite Pokémon, and I kinda sorta had to find some way to make it viable. The given EV spread lets it outpace everything in OU that isn't scarfed (assuming adamant Talonflame because jolly's not a thing anymore, is it?) and proceed to either grab momentum with a Specs-boosted Volt Switch or smack just about anything in the tier with coverage moves of choice.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 244 HP / 4 SpA / 192 SpD / 68 Spe
Calm Nature
IVs: 0 Atk
- Lava Plume
- Toxic
- Roar
- Stealth Rock
When I first beat my Alpha Sapphire and went looking for legendaries, the first one I found was Heatran. As I went through the battle I looked up it's uses on here and decided to check them against the mon I caught. Much to my pleasure, the Heatran I caught had a calm nature and perfect HP and Special Defense EVs. This was my sign to put it on my team, and here I am. Usual specially defensive build is usual, I guess.
Scizor @ Scizorite
Ability: Technician
EVs: 252 HP / 44 Atk / 12 Def / 200 SpD
Impish Nature
- Bullet Punch
- Knock Off
- Swords Dance
- Roost
Scyther is my favorite Pokémon, but seeing as how it can't do much outside of a Scarfed (covered in the next Pokémon down, we'll get there) or Banded (meh) set, the next best option was Scizor, and it got a Mega, so why not? Using modified EVs built for level 50, this set is meant to be a bulky boosting set. Granted, the specially defensive roll is filled by Heatran, but this thing looks cool and I wanted to use it, and this set has worked decently. I may try to see about a set without SpD EVs in favor of standard Def EVs, but that's for the future to decide.
Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Claw
- Earthquake
- Stone Edge
- Iron Head
Scarfchomp. Dare I say 'nuff said? (Yes I know Outrage > Dragon Claw but I don't like being trapped)
Serperior @ Life Orb
Ability: Contrary
EVs: 4 HP / 4 Def / 252 SpA / 248 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Leaf Storm
- Dragon Pulse
- Hidden Power [Fire]
- Glare
This monster will eat your house, your car, and your left leg, so long as you don't hit it twice. A friend of mine challenged me to see who could get a shiny one first in breeding, and he won by like two minutes, but I decided that since I had already bred it I would use it, and this thing has done wonders. Obviously suffers from a bit of frailty, but as a general rule things die before the frailness matters.
Azumarill @ Assault Vest
Ability: Huge Power
EVs: 236 HP / 252 Atk / 20 SpD
Adamant Nature
- Waterfall
- Aqua Jet
- Play Rough
- Knock Off
Gonna be honest, ran out of stuff I wanted to use. This was thrown on because I had nothing better to use and wanted another form of priority, and the little golden bunny didn't seem too bad. It also gave my team an even 3/3 for physically and specially based attackers, so that was a nice bonus for my OCD.
And that about sums up the team. Any ideas or judgment would be appreciated. Until such a time as I reply, have yourselves a good day
Jolteon @ Choice Specs
Ability: Volt Absorb
EVs: 4 HP / 24 Def / 252 SpA / 228 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Shadow Ball
The 'star' of the team. Jolteon is one of my favorite Pokémon, and I kinda sorta had to find some way to make it viable. The given EV spread lets it outpace everything in OU that isn't scarfed (assuming adamant Talonflame because jolly's not a thing anymore, is it?) and proceed to either grab momentum with a Specs-boosted Volt Switch or smack just about anything in the tier with coverage moves of choice.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 244 HP / 4 SpA / 192 SpD / 68 Spe
Calm Nature
IVs: 0 Atk
- Lava Plume
- Toxic
- Roar
- Stealth Rock
When I first beat my Alpha Sapphire and went looking for legendaries, the first one I found was Heatran. As I went through the battle I looked up it's uses on here and decided to check them against the mon I caught. Much to my pleasure, the Heatran I caught had a calm nature and perfect HP and Special Defense EVs. This was my sign to put it on my team, and here I am. Usual specially defensive build is usual, I guess.
Scizor @ Scizorite
Ability: Technician
EVs: 252 HP / 44 Atk / 12 Def / 200 SpD
Impish Nature
- Bullet Punch
- Knock Off
- Swords Dance
- Roost
Scyther is my favorite Pokémon, but seeing as how it can't do much outside of a Scarfed (covered in the next Pokémon down, we'll get there) or Banded (meh) set, the next best option was Scizor, and it got a Mega, so why not? Using modified EVs built for level 50, this set is meant to be a bulky boosting set. Granted, the specially defensive roll is filled by Heatran, but this thing looks cool and I wanted to use it, and this set has worked decently. I may try to see about a set without SpD EVs in favor of standard Def EVs, but that's for the future to decide.
Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Claw
- Earthquake
- Stone Edge
- Iron Head
Scarfchomp. Dare I say 'nuff said? (Yes I know Outrage > Dragon Claw but I don't like being trapped)
Serperior @ Life Orb
Ability: Contrary
EVs: 4 HP / 4 Def / 252 SpA / 248 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Leaf Storm
- Dragon Pulse
- Hidden Power [Fire]
- Glare
This monster will eat your house, your car, and your left leg, so long as you don't hit it twice. A friend of mine challenged me to see who could get a shiny one first in breeding, and he won by like two minutes, but I decided that since I had already bred it I would use it, and this thing has done wonders. Obviously suffers from a bit of frailty, but as a general rule things die before the frailness matters.
Azumarill @ Assault Vest
Ability: Huge Power
EVs: 236 HP / 252 Atk / 20 SpD
Adamant Nature
- Waterfall
- Aqua Jet
- Play Rough
- Knock Off
Gonna be honest, ran out of stuff I wanted to use. This was thrown on because I had nothing better to use and wanted another form of priority, and the little golden bunny didn't seem too bad. It also gave my team an even 3/3 for physically and specially based attackers, so that was a nice bonus for my OCD.
And that about sums up the team. Any ideas or judgment would be appreciated. Until such a time as I reply, have yourselves a good day