Team PokePals! [OU friendship RMT]
Intro: Welcome to team poke pals. An OU team made by Scarloc, Eon Friend, and dracoflare who has unfortunately gone to college, meaning we can’t battle or talk to him for a year. So, before we lost communications, we decided to create one final team.
At A Glance:
Team Building Process:
· Well. Eon came up with the idea for a Dragonite sweep. So Dragonite.
· Dragonite needed a partner. It didn’t need to sweep, just cause switches and possibly eliminate key members. This took awhile but we decided on Jirachi.
· Now we needed a lead. One who could set up rocks easily and counter Machamp. We all used Donphan a lot as it was capable of keeping mence in check (not needed now, but can help with Dragonite) and it rarely failed getting up rocks too. So we created our own EV spread and used it as a lead.
· Well, our team was looking good. But bulky waters and bulky grounds could cause our team a lot of trouble. Breloom could out speed and hit hard with STAB move. He also resisted water and ground moves which was nice.
· We needed a special attacker now. One who could hit hard and fast. I had swept lots of unprepared team before with Gengar, and so, made it on our team.
· Now we had almost finished. But. If the team was around Dragonite, it might need to switch in a lot. Stealth rock was trouble so a rapid spinner.
This was tough to choose. After along time, we settled with Starmie. Eon has seen Atticus’ Starmie, so we decided to use that one. (Sorry Atticus).
That took me about 3 hours to do thanks to my laptop crashing and internet failing.
Closer Look:
Donphan @ Lum Berry
204 HP, 252 Attk, 52 Spe
· Ice Shard
· Stealth Rock
· Earthquake
· Roar
Me, Dracoflare and Eon friend are all familiar with Donphan. When Salamence was killing our pokes, this thing stood up to him in all the bloodshed. With great defenses and ice shard, he makes a great lead. The EV’s here are different from the standard ones, but they work fine. First of all, max attack was standard. It enabled many KOes and had a lot of power, even with Ice shard. 120 base attack is great, higher than Lucario, and you have seen his power. The 52 in speed in to out run Anti lead Machamp. Whilst only 48 is needed to outrun standard anti lead, many are investing in another 4, total 8 speed EV’s. With 52, Donphan out runs 8 EV’s variants. The remaining are placed in HP for overall bulk. Earth quake is a standard STAB move, hurting lots of things. It will dent things like Scizor even with his 70/100 defenses. Ice shard is for priority, keeping in check Flygon and Dragonite. It also helps with Roserade and Yanmega and focus sash users (Azelf etc.) Roar gives me the ability to shuffle teams and switch out problematic leads.
Azelf. Switch to Jirachi whilst it taunts and flinch it back to hell.
Aerodactyl. Again go to Jirachi on the taunt and flinch it.
Swampert. Set up rocks as they usually set up as well. Water fall and Ice beam are both 2HKO. I can out speed as they run relaxed and Earthquake for a 2HKO.
Machamp. They Dynamic Punch, which I take thanks to Lum. I out speed and 2HKO with Earthquake.
Metagross. Set up rocks. Earthquake is a 2HKO even with Shuca. Watch out for explosion.
I’m not going to go on with the other bulky leads (Tyranitar, Hippowdon) as they are similar to gross and pert.
Side Note: Hippowdon can shuffle with roar which is a pain. But I have many hard hitters to take it out in one hit.
Ninjask. It can set up but I will break subs with Ice Shard. If it baton passes, then ice shard will kill it before it can.
Yanmega. A whole kind of different pain. Bug Buzz 2HKO. I set up rocks, then Ice Shard. If it is running speed boost then I’m in trouble. Jirachi usually does it. Tinted Lens is out sped and killed by Jirachi too.
Roserade. Set up rocks while it puts me to sleep. Wake up next turn ice shard while it sleeps me again. While it sets up, go to Starmie, ice beam for the kill, then rapid spin away. If it just attacks, then switch to Jirachi to flinch it.
Infernape. Take fake out. EQ while it taunts. Go to Starmie while it sets up rocks, then rapid spin, KOing it and clearing rocks.
Dragonite @ Lum Berry
[Jolly] 24 HP, 252 Attk, 232 Spe
· Dragon Dance
· Dragon Claw
· Earth Quake
· Fire Punch
Eon had the idea of a sweeping Dragonite and since Salamence had gone up to Uber, this idea has become more realistic. Whilst this is not the ‘star’ of the team, it is the main sweeper and a powerful one at that. Dragon Dance is the set up move boosting Attack and Speed at the same time. The idea is to come in on something it can scare off. Dragon Dance and sweep. If possible get off two Dragon Dances to destroy everything which is easy seeing it’s great bulk. Dragon Claw over Outrage as this thing needs to sweep. If it’s locked into Outrages, it’s easy to set up on or revenge kill. The confusion can also hurt, can we don’t want to waste the Lum on confusion. Earthquake for type coverage hurting many things very hard after a DD. Fire Punch over roost as this is the sweeping Dragon Dance not bulky. Yache berry is an interesting option but usually Lum is more helpful as Celebi survives Fire Punch after two Dragon Dances and uses t-wave. Lum clears it and continues the sweep. It’s also a check against burns from things like Blissey. The EV’s are straight forward. 252 attack to hurt as much as possible. 232 speed to outrun scarf heatran who could other wise hurt with dragon pulse. It also out speeds jolteon. The remainders are put in HP for overall bulk
Jirachi @ Choice Scarf
[Jolly] 4 HP, 252 Attk, 252 Spe
· Iron Head
· Ice Punch
· Thunder Punch
· Trick
I now know why everybody hates this thing. The king of hax! We needed another poke to help Dragonite on his way to victory, and it should be a steel. After a long time, we chose Jirachi for one reason. Iron Head. Anyone who has used Jirachi knows just how many times this thing flinches. It can stack up damage with repeated iron heads and let another poke finish it off. It is great at wear down ranks to the point where we can walk through the other team with no hassle. The EV’s are simple. High attack and max speed to speed tie with Flygon. The moves are for maximum type coverage. Iron head is basic powerful STAB, flinching to death everything that isn’t very bulky. Thunder punch is for Gyarados and Starmie who it can revenge kill. Ice punch is to revenge DD nite who is another problem as flinching won’t work. Unlike most sets, this one doesn’t have fire punch. Lucario is not a threat with Gengar and Starmie. Scizor is controlled by Donphan and Dragonite. Trick is great on things like crocune who takes Thunder punch. It disables Celebi and Blissey allowing many open sweeps from Starmie, Gengar, Breloom, and Dragonite.
Gengar @ Expert Belt
[Timid] 4 HP, 252 Sp. A, 252 Spe
· Substitute
· Shadow Ball
· Focus Blast
· Thunder Bolt
In search of another special attacker, we found Gengar. However with stealth rock and sandstorm everywhere, we wouldn’t use Life Orb as it would die quickly. Substitute was a fine choice, giving him almost ‘an extra life’ as it KOed scarf Tyranitar whilst it only managed to break its sub. Substitute also gave Gengar some more bulk and saved it on tough situations. But, we still needed power. We wanted expert belt for a) The extra power, b) The ability to feign a choice specs (however I couldn’t have had a sub up before). Leftovers would’ve been good for some more bulk, but Gengar is frail anyway, and with Subs losing him 25%, he would need to be around a long time to recover that 25%. Shadow Ball is for STAB, hitting lots of things that don’t resist it hard. Focus Blast is for the fighting coverage and with Shadow Ball, no pokemon resists both. It also lets me take out scarf T-tar and Lucario, who can switch in if they think I’m speced and haven’t seen a sub yet. Now Thunder Bolt is chosen over HP Fire for the chance to take out bulky waters. It stops Gyarados switching in and even though we have a bulky water counter, it never hurts to have a second check. HP Fire may help with Scizor, but that’s about it. Thunder bolt also hit’s Skarmory the hardest.
Starmie @ Life Orb
[Timid] 4 HP, 252 Sp. A, 252, Spe
· Hydro Pump
· Thunder Bolt
· Ice Beam
· Rapid Spin
Sorry Atticus, we stole your Starmie. If the team has Dragonite as a main sweeper, then we need a rapid spinner. After LOTS of trouble, we decided on Starmie as a rapid spinner. It gives stall teams hell as rapid spin blows away hazards and Life Orb Hydro Pump OHKOes scarf Rotom-a after SR. People don’t suspect rapid spin with life orb, but their game plan must immediately change once I rapid spin. Hydro Pump OHKOes scarf t-tar on the switch meaning that if t-tar is the only Starmie counter on their team it’s probably game right there. Thunder bolt is the ‘Bolt’ in Bolt-Beam. It hits weakened Suicunes and Vaporeons (who rarely invest highly in Sp.Def) well and stops Gyarados from switching in, another plus. Ice beam is the ‘Beam’ in Bolt-Beam and hits Breloom and other grass types. Starmie also works as another status absorber as things such as Cresselia (who is ridiculously bulky) pose a threat to offensive teams with t-wave.
Breloom @ Toxic Orb
[Adamant] 12 HP, 252 Attk, 244 Spe
· Spore
· Focus Punch
· Seed Bomb
· Stone Edge
This is where it gets complicated. Eon Friend and dracoflare use the spore + 3 attacks Breloom as their play style is reliant on prediction. I however can’t predict, so I use set up sweepers. So we have two Breloom sets. Please don’t say things like ‘choose one Breloom and stick with it’ or anything like that as both do the same job, just are used differently. This is the spore + 3 attacks:
We needed a good status absorber despite the presence of Starmie. Moreover we wanted a physical attacker and a good stall breaker. Just one turn for toxic orb to activate and 12% recovery per turn is amazing. Breloom's typing also allows him to be one of the only non-flying type pokemon to resist the rock-ground attacking combo, and 80 def isnt too shabby, so he can take a good hit from something like Tyranitar's dual STAB on the switch, heal 6% even with sandstorm on (due to poison heal) and threaten back with spore. 100% chance to put opponent to sleep is very welcome on many if not all of Breloom's movesets. Once the opponent is asleep, prediction comes into play, as the opponent is unsafe with any switch in to a 3 attacks Breloom. Focus punch, seed bomb and stone edge provide amazing neutral coverage, Toxicroak being the only pokemon to resist all 3 of those attacks. Breloom is also a great check against Hail Stall Walrein, as Walrein rarely carries ice attacks and if no substitute is present, spore will stop him and stone edge is resisted by almost no pokemon on a hail team (albeit the horrible accuracy of stone edge on a Snow Cloak switch in will be frustrating). Also, poison heal allows healing even against a hail team and sandstorm team. Other unique utilities of Breloom include the splendid incapacitation of a few curse tanks (sleep talk will mess things up though) and his stall breaking expertise. Overall, Breloom makes the match very interesting with his unparalleled method of posing a threat and the intro of prediction warfare once that spore is used. We are not using substitute here as I prefer trading safe play behind the substitute for another extra move to give a huge amount of coverage. His defences are not that good, but once in, can be a big threat to an unprepared team and mess up a somewhat prepared team too (by the way, Honchkrow is very agonising and his presence leads to even more prediction play).
This is the Swords Dance set used by me:
12 HP, 252 Attk, 244 Spe
·Swords Dance
Spore
· Mach Punch
· Stone Edge
Dragonite can't be our only set-up sweeper. Breloom does well as a swords dance sweeper due to the priority he gets through mach punch. Quite a lot like swords dance scizor expect without technician and instead, an extra 5 base speed and better coverage and most significantly, a free swords dance due to presence of spore. Mach punch provides great priority STAB although it lacks base power (even though after one swords dance, Mach punch as them same power ac CB Scizor bullet punch). Stone edge is a good secondary move as it gives good coverage alongside mach punch. There are a few problems like speedy ghosts (Gengar and Rotom-A mainly) and flying types (Gliscor for example, although toxic-taunt variant can be set-up on, Gyarados hurts too with Intimidate) who can ruin the assault, but hey! The real set-up attacker is Dragonite here! Breloom only acts a secondary attacker, but he can be darn good at it. He has the capability to sweep aside any weakened team, only problem is..........the team has to be weakened quite a bit. Mach punch also stops those scary Scarf Tyranitars and Dragon Dance Tyranitars and is a great priority attack to have besides, especially off the nice 130 base attack. Overall, Breloom is a great status absorber and a reliable Swords dance set-up...........now if he only had Shadow sneak or Sucker punch...........
Both of these sets were written by Eon Friend, so I would like to thank him for his help in this RMT.
Please Rate
Written By : Scarloc (everything bar Breloom sets, which has been done by EonFriend.)
Team made by: EonFriend, Dracoflare, Scarloc
Alternative Names: Team Draco, Please come home; Team Friendship