YES! My most recent UU team. I got help with my last team here that was pretty successful, I reached about 1450 on the UU ladder, but then Yanmega was banned, and he was the center of my team, so i had to start all over. I have done much playtesting and tweaking to this team.
At a glance:
Before we start, two big problems I've noticed with this team are that i don't have much to take special attacks, and that i don't have much that is truly threatening.
THE LEAD
Cloyster@Life Orb
252 HP / 252 ATK /6 DEF
Adamant
Skill Link
Ice Shard
Rock Blast
Spikes
Explosion
My lead Cloyster. you can generally setup Spikes on Uxie, Spirtomb and Registeel. Skill Link+Rock Blast works really well to drop opposing Frosslass, expecting to set up spikes, as most believe their sash will save them. Rock Blast can break through the sub of Azumarril and hit it stopping the focus punch. Rock Blast OHKO's most Arcanine if it takes prior damage, (SR, Flare Blitz recoil etc,) with intimidate factored in. Ice Shard does 79~95% to min/min sceptile and 67~79% to mim/min Venusaur. Ice Shard can also help to revenge Gallade. If you get a chance Explode.
THE HOT HEAD
Arcanine@Life Orb
Jolly
120 HP / 252 ATK / 136 SPE
Intimidate
Flare Blitz
Will-o-Wisp
Extreme Speed
Morning Sun
I love this Arcanine. Flare Blitz does masses of damage to poke that don't resist, and is my STAB move of choice. Extreme Speed is good for general priority helping take on SD Gallade and other weakened sweepers threatening my team. WoW burns physcial attackers, and is good when a switch is predicted causing even more residual damage. Morning Sun is really helpful, with the bulk of this set and its ability to lower the attack stat of opponents.
THE IMPENETRABLE WALL
Steelix@Leftovers
252 HP / 120 ATK / 136 SP.D
Careful
Sturdy
Earthquake
Roar
Stealth Rock
Crunch
Steelix takes the brunt of physical attacks aimed at my team. Earthquake is really good STAB, coming off of 236 attack which is not at all bed for somthing that is mostly meant to take hits. Roar is a temporary solution to Curse Registeel, which I think is a threat to almost any team. Stealth Rock is explanatory, and possibly one of the best moves in the game, imo. Crunch helps with ghosts, not named Spirtomb, dealing hefty damage to Rotom mostly SubCharge though, because otherwise I run the risk of getting burned.
THE QUICK SLEEP
Venusaur@Choice Scarf
56 HP / 72 Atk / 252 SpA / 128
Timid
Overgrow
Leaf Storm
Sleep Powder
Earthquake
Sludge Bomb
Scarf Veunsaur does wonders, and now that Roserade is gone, its just that much better. Generally I Sleep Powder first to see what possible counters the foe has. Leaf Storm provides an enormously powered STAB move although grass doesn't provide the best coverage, the sheer power is all that matters. Sludge Bomb is for secondary STAB which helps by hitting a lot of stuff for neutral damage. HP [GROUND] hits fire types a bit harder then Sludge Bomb but, also hits Raikou and other electric types super.
THE HARMONIOUS DUNCE
Slowbro@Leftovers
252 HP / 252 DEF / 6 SP.ATK
Bold
Own Tempo
Calm Mind
Psychic
Slack Off
Surf
Calm Mind Slowbro is sooooo hard to get over. With its natural physical bulk pair with Calm Minds ability to raise SP.ATK and SP.DEF and Slack Off to recover HP, most times you need a crit/Toxic to get over it. Psychic and Surf provide dual STAB. I love how easy this thing can set up on registeel, as most carry t-wave>toxic, from what I've seen, and since Bro is already so slow, he doesn't mind being paralyzed.
THE CLEANING LADY
Mismagius@Life Orb
6 HP / 252 SP.ATK / 252 SPE
Timid
Levitate
Shadow Ball
Will-o-Wisp
Thunderbolt
Nasty Plot
Plot Mag is my main sweeper. After a single Nasty Plot, Mag Becomes immensely powerful, sweeping unprepared teams. Shadow Ball provides basic STAB Hidden Power [FIGHTING] does work on Aggron, Registeel, and other steels and rocks, and Ghost and Fighting provide unresisted type coverage. Thunderbolt for extra coverage.
Well, thats my team. Any and all suggestions are welcome.
Thanks, have a good day, and a pleasant tomorrow.
PEACE!!
At a glance:
Before we start, two big problems I've noticed with this team are that i don't have much to take special attacks, and that i don't have much that is truly threatening.
THE LEAD
Cloyster@Life Orb
252 HP / 252 ATK /6 DEF
Adamant
Skill Link
Ice Shard
Rock Blast
Spikes
Explosion
My lead Cloyster. you can generally setup Spikes on Uxie, Spirtomb and Registeel. Skill Link+Rock Blast works really well to drop opposing Frosslass, expecting to set up spikes, as most believe their sash will save them. Rock Blast can break through the sub of Azumarril and hit it stopping the focus punch. Rock Blast OHKO's most Arcanine if it takes prior damage, (SR, Flare Blitz recoil etc,) with intimidate factored in. Ice Shard does 79~95% to min/min sceptile and 67~79% to mim/min Venusaur. Ice Shard can also help to revenge Gallade. If you get a chance Explode.
THE HOT HEAD
Arcanine@Life Orb
Jolly
120 HP / 252 ATK / 136 SPE
Intimidate
Flare Blitz
Will-o-Wisp
Extreme Speed
Morning Sun
I love this Arcanine. Flare Blitz does masses of damage to poke that don't resist, and is my STAB move of choice. Extreme Speed is good for general priority helping take on SD Gallade and other weakened sweepers threatening my team. WoW burns physcial attackers, and is good when a switch is predicted causing even more residual damage. Morning Sun is really helpful, with the bulk of this set and its ability to lower the attack stat of opponents.
THE IMPENETRABLE WALL
Steelix@Leftovers
252 HP / 120 ATK / 136 SP.D
Careful
Sturdy
Earthquake
Roar
Stealth Rock
Crunch
Steelix takes the brunt of physical attacks aimed at my team. Earthquake is really good STAB, coming off of 236 attack which is not at all bed for somthing that is mostly meant to take hits. Roar is a temporary solution to Curse Registeel, which I think is a threat to almost any team. Stealth Rock is explanatory, and possibly one of the best moves in the game, imo. Crunch helps with ghosts, not named Spirtomb, dealing hefty damage to Rotom mostly SubCharge though, because otherwise I run the risk of getting burned.
THE QUICK SLEEP
Venusaur@Choice Scarf
56 HP / 72 Atk / 252 SpA / 128
Timid
Overgrow
Leaf Storm
Sleep Powder
Earthquake
Sludge Bomb
Scarf Veunsaur does wonders, and now that Roserade is gone, its just that much better. Generally I Sleep Powder first to see what possible counters the foe has. Leaf Storm provides an enormously powered STAB move although grass doesn't provide the best coverage, the sheer power is all that matters. Sludge Bomb is for secondary STAB which helps by hitting a lot of stuff for neutral damage. HP [GROUND] hits fire types a bit harder then Sludge Bomb but, also hits Raikou and other electric types super.
THE HARMONIOUS DUNCE
Slowbro@Leftovers
252 HP / 252 DEF / 6 SP.ATK
Bold
Own Tempo
Calm Mind
Psychic
Slack Off
Surf
Calm Mind Slowbro is sooooo hard to get over. With its natural physical bulk pair with Calm Minds ability to raise SP.ATK and SP.DEF and Slack Off to recover HP, most times you need a crit/Toxic to get over it. Psychic and Surf provide dual STAB. I love how easy this thing can set up on registeel, as most carry t-wave>toxic, from what I've seen, and since Bro is already so slow, he doesn't mind being paralyzed.
THE CLEANING LADY
Mismagius@Life Orb
6 HP / 252 SP.ATK / 252 SPE
Timid
Levitate
Shadow Ball
Will-o-Wisp
Thunderbolt
Nasty Plot
Plot Mag is my main sweeper. After a single Nasty Plot, Mag Becomes immensely powerful, sweeping unprepared teams. Shadow Ball provides basic STAB Hidden Power [FIGHTING] does work on Aggron, Registeel, and other steels and rocks, and Ghost and Fighting provide unresisted type coverage. Thunderbolt for extra coverage.
Well, thats my team. Any and all suggestions are welcome.
Thanks, have a good day, and a pleasant tomorrow.
PEACE!!