Elevator Music
63194
This is a team I made with Plus. We wanted to use Choice Band Salamence, and we just went from there. We also wanted to make sure the common defensive pokemon in CAP (Skarmory, Revenankh, Fidgit, Arghonaut, etc) could not easily wall our team. This lead us to using Taunt on many pokemon, as well as other pokemon that break down walls easily enough.
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Team Crayon Camisade
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Team Crayon Camisade
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BLACK CRAYON OF HATRED
Stratagem @ Choice Scarf
Levitate | Modest / Timid?
4 HP / 252 Spe / 252 SpAtk
- Stealth Rock
- Paleo Wave
- Earth Power
- Trick
BLACK CRAYON OF HATRED was actually the last pokemon added to the team. We wanted a lead that wasn't weak to Ground or Ice and could preferably set up SR. We originally was originally a TrickScarf Uxie, but that did not work out very well, and so I swapped it to Trick Stratagem, which fares better against most leads.
Stratagem does OK against most common leads. It breaks Syclants Sash and isn't OHKOed by Megahorn unless it's +Atk. It 2HKOes lead Pyroak, and isn't OHKOed by Leaf Blade (or Wood Hammer after an Attack drop). I can switch out against Metagross, though if it tries to SR it is 2HKOed by Earth Power.
Stratagem supports the team via putting up Stealth Rock, and also acting as a secondary revenge killer. It also has a key immunity to Ground, which my team likes.
Timid probably is overall a better choice in the last slot, but I have never been in a situation where is has been more helpful... I find that once the Choice Scarf is gone, most of the opponents that would be outsped by Timid (Syclant, opposing Stratagem, Starmie, etc.) are already weakened or dead. Still, Timid could be useful I suppose (I don't know if I 2HKO Pyroak with it though...).
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BLUE CRAYON OF SORROW
Kitsunoh @ Leftovers
Limber | Jolly
4 HP / 252 Atk / 252 Spe
- Earthquake / Superpower
- ShadowStrike
- Taunt
- Will-o-wisp
BLUE CRAYON OF SORROW defeats stall almost singlehandidly. If offensive pokemon that can OHKO are gone, like Colossoil, LO Stratagem, and Scarf Heatran, the remaining defensive pokemon cannot do anything to it. It's probably the MVP pokemon of this team, and definitely fits the motif of not allowing defense to do anything.
Taunt and Will-o-wisp are the crux of the set. With Taunt, Skarmory and co. cannot lay down their Spikes or recover health. Will-o-wisp, combined with Kitsunoh's impessive resistances, make it so that the Taunted pokemon can't do much damage in return, while they are slowly picked off by Burn damage and Earthquake/ShadowStrike. ShadowStrike was chosen for STAB, and the ability to wear down Skarmory/Revenankh/Arghonaut easier, while Earthquake was chosen for Fidgit, Magnezone, and Heatran. Superpower can be used over Earthquake for Colossoil, but I dislike the Attack (and Defense) drops. It is definitely an option though, since Colossoil loves to try and come in on Will-o-wisp. It also helps with Tyranitar who can be a dick if it has Lum...
Kitsunoh's resistances help it to come in frequently. It's my best pokemon against both Revenankh and Machamp, and Lucario. It's also nice against Scizor, with a 4x resist to U-turn and a resistance to Bullet Punch (and an immunity to Superpower). If a pokemon lacks an SE attack against Kitunoh, it usually loses one-on-one.
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YELLOW CRAYON OF DESPAIR
Cyclohm @ Life Orb
Shield Dust | Timid
4 Def / 252 Spe / 252 SpAtk
- Taunt
- Thunderbolt
- Draco Meteor
- Hydro Pump
YELLOW CRAYON OF DESPAIR is probably the least solid member on the team, but it adds some significant bulk to my team. This is helpful if, say, Metagross gets an Agility up. Cyclohm can take the LO Earthquake and retaliate back with Thunderbolt, which puts Metagross in kill range for my revenge killers. It also makes a decent switch into Heatran (sort of...).
With Taunt, Revenankh can't just Rest off Draco Meteor damage. It also means Celebi can't recover, and Blissey can't do much either. Hydro Pump hits Fidgit that try and come in, as well as Colossoil. The STAB moves just dish damage out and do as much damage as possible before Cyclohm dies.
Cyclohm supports the team by being a good switch into bulky Water-types, as well as a good overall switch to pokemon in general. If I don't know what to switch in, it will likely by Cyclohm.
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GREEN CRAYON OF DESTRUCTION
Salamence @ Choice Band
Intimidate | Jolly
4 HP / 252 Atk / 252 Spe
- Fire Fang
- Earthquake
- Outrage
- Dragon Claw
GREEN CRAYON OF DESTRUCTION... tears shit apart. Even most Steel-types that resist Outrage have a chance of being 2HKOed by it. Skarmory takes around 44% from Fire Fang, so after SR it can be 2HKOed. Earthquake and Dragon Claw hit everything else I need to. I originally had Adamant, but then I kept getting outsped by Stone Edge Colossoil, so I switched to Jolly. I haven't really noticed the drop in power in most situations.
Salamence supports the team by hitting like a truck. I'm not kidding. If I need to wear something down, I just send in Salamence and click a move. It's handy resistances and Intimidate also are nice, and allow me to pivot pokemon around.
PURPLE CRAYON OF FEAR
Colossoil @ Life Orb
Guts | Naughty
224 Atk / 216 Spe / 68 SpAtk
- Earthquake
- Sucker Punch
- Fire Blast
- Pursuit / Stone Edge?
PURPLE CRAYON OF FEAR adds some nice wallbreaking action. With Sucker Punch, it also gives me a second way to deal with fast sweepers my opponent has, like Latias and Starmie. After a Guts boost, Colossoil 2HKOes like everything I think, and thanks to LO and Fire Blast (and the SpAtk investment), it will 2HKO even Special Defensive Skarm on average, and do craploads of damage to Impish Skarmory.
Pursuit isn't really necessary on this set, and I'm definitely considering Stone Edge to hit Gyarados and Salamence, who can just set up on Colossoil. It has its perks though, since my team can deal with those two.
Colossoil supports the team by... stopping the secondary. Not much has the balls to set up on it, with the exception of Fidgit that comes in on an attack other than Earthquake.
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WHITE CRAYON OF MALICE
Jirachi @ Choice Scarf
Serene Grace | Jolly
4 HP / 252 Atk / 252 Spe
- Zen Headbutt
- Ice Punch
- Iron Head
- U-turn
WHITE CRAYON OF MALICE isn't really white blahblahblah, suck it. Choice Scarf Jirachi is my main revenge killer. It may seems strange that it lacks Trick, but there is no room for it (except over U-turn, which I have considered). With Zen Headbutt, it is an extra check against Revenankh and Arghonaut. With Ice Punch, Dragon-types and weakened Colossoil. Iron Head is for good old fashioned flinchhax (Zen Headbutt is pretty unreliable...), and also hits Stratagem, while U-turn scouts switches.
I don't like the lack of overall coverage the set gives, and how it invites a lot of Steel-types in, but it's not like running Fire Punch really does much for the problem (Skarm shrugs it off while Heatran gains from it). Still, since most of my other pokemon can deal with those aforementioned Steels in some way/shape/form, I don't care that much.
Jirachi supports the team with it's speed and revenge killing capabilities. Having an Ice resist also helps a lot. Not much outspeeds Jirachi, even if they have a boost of their own, so I can generally hit my way through weakened opponents (or non weakened ones if I get lucky... :S) in a pinch if I need to.
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The team again:
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