Urshifu-Rapid-Strike @ Choice Scarf
Ability: Unseen Fist
Level: 50
EVs: 252 Atk / 12 SpD / 244 Spe
Jolly Nature
- Close Combat
- Surging Strikes
- U-turn
- Rest
* I gave 244 Speed EVs to use U-turn after the opponent's move at Jolly Scarf
mirror, but since the desired situation had not come, it is fine to give 252/252.
This Pokémon is really, really good, because it is both strong when it Dynamaxes or not. Close Combat hits thick mons like
and
, and Surging Strikes kills
@ Sash. These two moves are powerful when converted to Max Moves, since their secondary effects give extra boosts to Urshifu's attack. U-turn is also good, since it can make favorable switches against the opponent's switch, and Max Flutterby is nice too. Rest is an experimental move, mainly exists for using Max Guard. Max Guard is really important at Dynamax versus Dynamax: for instance, you can win a Dynamaxed Weakness Policy
by using Max Guard - Max Knuckle - Max Guard - Close Combat because you can survive one unboosted Max Lightning when Dynamaxed. So why Rest instead of other moves such as Bulk Up? Using my team, TOD (Time over death) happens a lot after I take the opponent's pokemon first: so Rest is good at drawing the timer in front of something like
or
.
Ninetales-Alola @ Light Clay
Ability: Snow Warning
Level: 50
EVs: 212 HP / 36 Def / 4 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Sheer Cold
- Aurora Veil
- Rest
* HP stat 175, 16n-1 (minimizing Stealth Rock or Sandstorm damage)
Although my team doesn't have any setup sweepers, this Pokémon does its job perfectly. In series 6 meta, there's a lot of pokemon that utilizes Calm Mind such as
and so on: and my team did not have an effective check to this. Also my team only had
to take Wicked Blow from
@ Choice Band, so I found this pokemon using Sheer Cold and having Fairy-type was the best fit. Regarding the moveset, Moonblast and Sheer Cold is to kill pokemon I mentioned earlier. Aurora Veil is an identity move, that help my team tank few more hits. The last moveslot was initially Blizzard. However, I found that I never used Blizzard except for Max Hailstorm, so I decided to use Max Hailstorm based on Sheer Cold and replaced Blizzard to Rest. Since I need Ninetales' Sheer Cold against stall teams, I needed to preserve its HP in order to make my win condition(including TOD). So I think using Rest is quite reasonable. For the item, I couldn't find anything good, so just gave Light Clay. It was good because it could loosen the opponent's tempo.
Noivern @ Life Orb
Ability: Infiltrator
Level: 50
EVs: 212 HP / 4 Def / 124 SpA / 12 SpD / 156 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Air Slash
- Flamethrower
- Roost
* Outspeeds Max Speed
* When Dynamaxed: 252 Atk Hustle
Outrage vs. 212 HP / 4 Def
: 306-362 (81.8 - 96.7%) -- guaranteed 2HKO
* Def < SpDef for Download
Although Noivern's viability has been declined during the meta, I believe it has a potential of being a Galar version of Special Attacker
, so I opted to use it. My set is quite bulky, leaving the damage output to Life Orb. Since its defensive/offensive typing is strong against
(Rapid Strike) and
so on, it really felt like I was using
in Galar! This pokemon opened the potential of 'Dynamax-First' in my team, but I didn't do that often, instead I cycled my pokemon and Dynamaxed Noivern as a lategame sweeper. Roost is a strong move itself, and in my opinion it is better than U-turn or Solar Beam because I can also use it as Max Guard. You can use Frisk instead of Infiltrator, but I used Infiltrator in order to deal the opponent's Substitutes and
.
Amoonguss @ Coba Berry
Ability: Regenerator
Level: 50
EVs: 236 HP / 252 Def / 20 Spe
Impish Nature
- Seed Bomb
- Clear Smog
- Spore
- Synthesis
* HP stat 219, 3n (maximizing Regenerator heal amount)
* Little speed investment to outspeed
The hottest 'cushion' in the meta, in my opinion. It walls
(Rapid Strike) and
(without Psychic) and stops Dynamax pokemon with Spore + Clear Smog. I gave it Coba Berry (Flying-type resist) because it can tank two Max Airstreams by non-Life Orb
or
. Although many players had measures for Spore after the rise of Amoonguss, it still could do lots of work. Seed Bomb is the main damage-dealing move that removes Substitutes from
. I decided to use Impish nature instead of Bold because I wanted to preserve Seed Bomb damage, and Clear Smog is not for dealing damage.
Blissey (F) @ Leftovers
Ability: Serene Grace
Level: 50
EVs: 4 HP / 252 Def / 36 SpA / 4 SpD / 212 Spe
Calm Nature
IVs: 0 Atk
- Tri Attack
- Shadow Ball
- Substitute
- Soft-Boiled
* Outspeeds 4 Speed EV
and so on
Blissey walls tons of special attackers, and by using Subsitute with lots of speed investment, it takes care of many physical/special walls without Calm Mind. With Substitute,
and
matchups can also be in favor. When players see Blissey, they often switch into physical attackers such as
or
, but by using Substitute and Tri Attack, there is 40% chance of burning/freezing/paralyzing the physical attacker, which makes Blissey unbreakable. Shadow Ball also has 40% chance of lowering special defense thanks to Serene Grace, and it serves more than just attacking Ghost-types. In general, I used this Blissey the most, and it made a lot of lucky wins. One thing to remember is that it is breakable by Calm Mind users: so don't believe in it too much and make them face your
or
.
Mudsdale @ Sitrus Berry
Ability: Stamina
Level: 50
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Earthquake
- Heavy Slam
- Body Press
- Rest
* Little Speed investment to outspeed
With the great ability Stamina and Sitrus Berry, this Mudsdale is trained to tank many hits from
and kill it with Body Press. Since it can use Max Quake and Max Steelspike and boost its already great bulk, it can easily become an unbreakable wall. Especially, when Aurora Veil support is on, it can surprise-Dynamax in front of strong special attackers and knock them out, making the game very easy to win. When using this set, using Rest in the right timing is very important. It can also be used when TOD against stall teams.