Swamp Link
Yum
OP and idea stolen from Doughboy in OU.
Introduction:
Ever wonder what types of teams tournament level players use and what ideas go into building those teams? Well this is the project for you! In the Team Analysis Project, every week I will be presenting you a tournament level team. During our discussion, you guys will try to find out how the team was built and what ideas went into the team. At the end of the discussion, I will give a list of ideas that went into the team and I then will post a new team. Usually, these ideas will tie into the six components of the team listed below. It is heavily encouraged that you try out the team on the ladder, sometimes you will find ideas that you would have been unable to find with just theorymon!
Six Components of a Team:
Essentially, every good team follows these six components:
Guidelines:
So to start it off, I'm throwing one of my UUPL teams in, hopefully there will be others in future weeks
Azelf @ Focus Sash
Ability: Levitate
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Stealth Rock
- Taunt
- Explosion
- Knock Off
Manectric @ Manectite
Ability: Lightningrod
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
IVs: 0 Atk / 30 SAtk
- Thunderbolt
- Volt Switch
- Overheat
- Hidden Power [Grass]
Cacturne @ Life Orb
Ability: Water Absorb
EVs: 252 Atk / 4 Spd / 252 Spd
Adamant Nature
- Swords Dance
- Seed Bomb
- Sucker Punch
- Low Kick
Darmanitan @ Salac Berry
Ability: Sheer Force
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Substitute
- Belly Drum
- Fire Punch
- Earthquake
Hydreigon @ Choice Scarf
Ability: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Draco Meteor
- Dark Pulse
- Fire Blast
- U-turn
Nidoqueen @ Life Orb
Ability: Sheer Force
EVs: 224 HP / 252 SAtk / 32 Spd
Modest Nature
IVs: 0 Atk
- Earth Power
- Sludge Wave
- Ice Beam
- Focus Blast
Team Analysis Project
Introduction:
Ever wonder what types of teams tournament level players use and what ideas go into building those teams? Well this is the project for you! In the Team Analysis Project, every week I will be presenting you a tournament level team. During our discussion, you guys will try to find out how the team was built and what ideas went into the team. At the end of the discussion, I will give a list of ideas that went into the team and I then will post a new team. Usually, these ideas will tie into the six components of the team listed below. It is heavily encouraged that you try out the team on the ladder, sometimes you will find ideas that you would have been unable to find with just theorymon!
Six Components of a Team:
Essentially, every good team follows these six components:
- Win Condition: The ultimate path for victory for a team, this is the component on the team that will win you the game. This can range from a set-up sweeper to accumulating residual damage (note these are not the only two ways).
- Strategy: The way a team attempts to goes about to accomplish its win condition. For example, a HO team may use a sweeper as its win condition, but is a hazard-stacking or dual-screens strategy the most optimal way / strategy to accompany the sweeper?
- Couterplay: The elements of a team that attempt to prevent opposing strategies from being executed. In addition, couterplay is the elements of the team that account for the team's strategy failing and attempting to find a way to win. How does this team attempt to counteract / play against common strategies?
- Synergy: How the Pokemon on the team interact with each other that aids in taking down or taking on eachother's checks and counters in addition to bolstering your win condition.
- Intricacies: The best way I can explain is that is it the little cogs in the wheel that net small advantages for the team, and ultimately get it to work.
- Weaknesses: The short comings of the team and the elements of the team that exacerbate the problem of "team matchup." What sacrifices during teambuilding did this team make so it could get the majority of wins?
Guidelines:
- It is encouraged that you play with the team on the ladder in order get a deeper understanding of the ideas behind it and to get a better understanding on how it plays.
- This is not an RMT. We are not trying to find ways to make the team better. What we are trying to do is learn how a higher-level team was made and the ideas behind it.
- Keep discussion relevant to UU threats.
- If you are a tournament level player and would like your team featured in this project, drop me a PM. Please donate teams like this, I'm not good enough to build many of them.
- Keep discussion civil.
- Don't ask for your team to be featured in the thread, please do it through PM.
So to start it off, I'm throwing one of my UUPL teams in, hopefully there will be others in future weeks
Azelf @ Focus Sash
Ability: Levitate
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Stealth Rock
- Taunt
- Explosion
- Knock Off
Manectric @ Manectite
Ability: Lightningrod
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
IVs: 0 Atk / 30 SAtk
- Thunderbolt
- Volt Switch
- Overheat
- Hidden Power [Grass]
Cacturne @ Life Orb
Ability: Water Absorb
EVs: 252 Atk / 4 Spd / 252 Spd
Adamant Nature
- Swords Dance
- Seed Bomb
- Sucker Punch
- Low Kick
Darmanitan @ Salac Berry
Ability: Sheer Force
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Substitute
- Belly Drum
- Fire Punch
- Earthquake
Hydreigon @ Choice Scarf
Ability: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Draco Meteor
- Dark Pulse
- Fire Blast
- U-turn
Nidoqueen @ Life Orb
Ability: Sheer Force
EVs: 224 HP / 252 SAtk / 32 Spd
Modest Nature
IVs: 0 Atk
- Earth Power
- Sludge Wave
- Ice Beam
- Focus Blast
Ability: Levitate
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Stealth Rock
- Taunt
- Explosion
- Knock Off
Manectric @ Manectite
Ability: Lightningrod
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
IVs: 0 Atk / 30 SAtk
- Thunderbolt
- Volt Switch
- Overheat
- Hidden Power [Grass]
Cacturne @ Life Orb
Ability: Water Absorb
EVs: 252 Atk / 4 Spd / 252 Spd
Adamant Nature
- Swords Dance
- Seed Bomb
- Sucker Punch
- Low Kick
Darmanitan @ Salac Berry
Ability: Sheer Force
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Substitute
- Belly Drum
- Fire Punch
- Earthquake
Hydreigon @ Choice Scarf
Ability: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Draco Meteor
- Dark Pulse
- Fire Blast
- U-turn
Nidoqueen @ Life Orb
Ability: Sheer Force
EVs: 224 HP / 252 SAtk / 32 Spd
Modest Nature
IVs: 0 Atk
- Earth Power
- Sludge Wave
- Ice Beam
- Focus Blast
Azelf @ Focus Sash
Ability: Levitate
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Stealth Rock
- Taunt
- Explosion
- Knock Off
Manectric @ Manectite
Ability: Lightningrod
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
IVs: 0 Atk / 30 SAtk
- Thunderbolt
- Volt Switch
- Overheat
- Hidden Power [Grass]
Cacturne @ Life Orb
Ability: Water Absorb
EVs: 252 Atk / 4 Spd / 252 Spd
Adamant Nature
- Swords Dance
- Seed Bomb
- Sucker Punch
- Low Kick
Darmanitan @ Salac Berry
Ability: Sheer Force
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Substitute
- Belly Drum
- Fire Punch
- Earthquake
Hydreigon @ Choice Scarf
Ability: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Draco Meteor
- Dark Pulse
- Fire Blast
- U-turn
Nidoqueen @ Life Orb
Ability: Sheer Force
EVs: 224 HP / 252 SAtk / 32 Spd
Modest Nature
IVs: 0 Atk
- Earth Power
- Sludge Wave
- Ice Beam
- Focus Blast
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