Tauros (Update)

franky

aka pimpdaddyfranky, aka frankydelaghetto, aka F, aka ef
is a Top Team Rater Alumnusis a Forum Moderator Alumnusis a Top Contributor Alumnus
Status: Posted.

http://www.smogon.com/dp/pokemon/tauros




________________________________________________________________


[Overview]

<p>Back in the first generation, Tauros was known as the “King of RBY”; however, due to severe changes in the game, he now lingers in the lower tiers, where he faces stiff competition from his fellow Normal-type, Kangaskhan. While Kangaskhan has the ability to hit Ghost-types thanks to Scrappy, Tauros has higher Speed and Attack as well as Intimidate, which gives him more chances to switch into physical attacks and makes up for his lack of resistances. When used properly, Tauros can be a potent physical threat in UU.</p>

[SET]
name: All-Out Attacker
move1: Double-Edge
move2: Earthquake
move3: Return / Stone Edge
move4: Payback
item: Choice Band / Life Orb
ability: Intimidate
nature: Jolly / Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Your standard physical attacking Normal-type. The basic premise of this set is to switch into weak physical attacks, and then it's up to you to choose the right move accordingly. Double-Edge is recommended on this set in order to 2HKO sturdier physical walls like Donphan, Slowbro, and Tangrowth; however, success is dependent on either an Adamant nature or entry hazard support. For example, a Jolly Double-Edge with Choice Band will just fall short of securing the 2HKO on Slowbro as it deals 42.1% - 49.7%. However, with an Adamant nature, you have a good chance of 2HKOing it as it deals 45.9% - 54.3%. Earthquake is a staple on this set, as it inflicts high damage on Steel- and Rock-types, who would otherwise wall you.</p>

<p>The choice in the third slot comes down to Return or Stone Edge. Return is generally more convenient if you opt to use Life Orb, since the recoil from both Life Orb and Double-Edge can spell doom on Tauros in only a matter of turns. However, Stone Edge is more recommended on the Choice Band set if you want to hit defensive Moltres and Articuno for higher damage. Payback allows Tauros to catch Ghost-types on the switch, usually OHKOing most of them. Pursuit is always an option if you want to trap and KO fleeing Ghost-types; however, take note that it is sometimes risky since defensive Ghost-types can easily use Will-O-Wisp and render your attempts useless.</p>

[ADDITIONAL COMMENTS]

<p>There are two items to choose from: Choice Band and Life Orb. Choice Band is usually great in tandem with an Adamant nature as it allows Tauros to muscle his way through bulky physical walls like Tangrowth, Donphan, and Slowbro. With Stealth Rock down, Tauros has a high chance of 2HKOing Slowbro and Donphan, and has a small chance of 2HKOing Tangrowth. It's important to know that Scyther and Mismagius will outpace you if you opt to use Adamant. On the other hand, if you're not looking to break specific walls, choosing Life Orb allows Tauros to fare better against offensive teams, as it allows him to switch moves accordingly.</p>

<p>Steel- and Rock-types are major barricades to this set since they can switch into Tauros’s STAB quite easily. Torterra works exceptionally well alongside Tauros since he can check a good portion of Steel- and Rock-types. If you want to keep an offensive pressure going, Rock Polish Torterra is probably the best set to use. Dugtrio is another offensive partner to consider if you want to trap the aforementioned threats, though it's sometimes risky to switch into them due to Dugtrio’s paper-thin defenses. A defensive Hitmontop with 252 HP / 252 Def can fend off Choice Band Tauros quite easily since he has access to Intimidate and STAB Close Combat. Offensively, Moltres can mesh in quite well since he can absorb Close Combat and threaten Hitmontop with Air Slash. Furthermore, Moltres can switch into predicted Earthquakes from Steel- and Rhyperior and threaten them with Fire Blast and Hidden Power Grass, respectively.</p>

[SET]
name: Angry Bull
move1: Substitute
move2: Return
move3: Earthquake
move4: Payback
item: Leftovers / Salac Berry / Leichi Berry
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>This seems like a fairly generic Substitute and boost Berry set, but there are some points that make it more attractive on Tauros than on other Pokemon. Anger Point is a ridiculous ability if your opponent scores a critical hit on Tauros, and the idea is to make that critical hit happen when Tauros is behind a Substitute. His Attack will max out, making him virtually unstoppable. This is a much more "high risk, high return" option compared to using Intimidate, but if you manage to pull it off, it will most likely result in a massacre. This is made much more effective with a Salac Berry, as it will allow Tauros to reach 525 Speed and outspeed every possible threat.</p>

<p>The moves are identical to the first set, and they provide Tauros with the best possible coverage. Unlike the first set, Double-Edge’s side effect is counterproductive for this type of strategy; therefore, Return is your main STAB move. Earthquake hits Rock- and Steel-types for super effective damage. Payback is more reliable on this set compared to the inaccurate Stone Edge and allows Tauros to hit defensive Ghost-types.</p>

[ADDITIONAL COMMENTS]

<p> Intimidate can be used as an alternative if you find relying on Anger Point too luck dependent. It also allows Tauros to safely set up Substitutes on weak physical attacks and helps keep physical threats in check late-game if Tauros becomes death fodder. Using Leftovers will also allow you to make one more Substitute, if you find the critical hit rate too low. Liechi Berry can be used as a backup incase Anger Point doesn’t activate.</p>

<p>Dugtrio is highly recommended to pair alongside this set, even more so than with the first, if you decide to use Anger Point, since Steelix can repeatedly use Roar to completely foil your strategy. As mentioned in the All-Out Attacker set, Dugtrio’s paper-thin defenses makes it difficult to switch him in; therefore, pairing it with a solid U-turn user like Uxie would work well. If everything works out, Tauros can start using Substitute with little worries.</p>

[Team Options]

<p>For the most part, Steel- and Rock-types will be problematic since they will wall a good portion of your movesets. Without a Choice Band, Earthquake will not deal high enough damage against the aforementioned types. For offensive partners, Rock Polish Torterra or Choice Band Dugtrio work great alongside Tauros. Torterra in particular has the ability to check a portion of the Steel- and Rock-types in UU, allowing him to find time to set up Rock Polish. On the other hand, if you want to more swiftly remove the aforementioned threats, Dugtrio would probably be the better partner. A defensive Hitmontop will be problematic thanks to its high physical bulk and Intimidate, along with access to Close Combat and various priority moves. Moltres makes a great offensive partner since he boasts a resistance to Fighting-type moves, allowing him to switch in with impunity for the most part. Additionally, Moltres can act as a back-up check to Steel- and Rock-types.</p>

<p>The Substitute + Anger Point strategy is difficult to pull off, but it's very rewarding. However, addressing Steelix beforehand is probably a good idea since he can use Roar to blow away your attempts in trying to score an Attack boost. Although it's risky, Dugtrio can effectively remove Steelix thanks to its ability Arena Trap. It's recommended that you pair Dugtrio with a solid U-turn user such as Uxie so that it can make a successful switch in without getting damaged. Uxie can tend to lure in some of Tauros's common counters, such as Registeel and Steelix, and can U-turn off the bat on something that would normally switch out, hopefully catching one of them switching in.</p>

[Optional Changes]

<p>Body Slam can be used as a STAB replacement if you want to spread paralysis, and Adamant nature would probably work with this move to compensate for the loss of Speed. Zen Headbutt can be used if you want to hit Weezing and Venusaur super effectively and potentially score a flinch, but it is very unreliable due to accuracy and type coverage issues. Tauros surprisingly has access to a slew of special moves, most notably Fire Blast, but his low Special Attack stat makes these moves completely useless. Tauros can run a defensive spread with a set of Rest / Sleep Talk / Return / Earthquake, but he ultimately has better things to do than absorb hits. Endeavor can also be spaced in on the Angry Bull set.</p>

[Counters]

<p>Steelix, Rhyperior, Omastar, and to a lesser extent, Registeel, can take on Tauros's hits quite well and severely hurt him with with their respective STAB moves. Defensive Ghost-types like Spiritomb, Rotom, and Mismagius make excellent switch-ins to Tauros as well, since they are immune to Earthquake and Return. They can also weaken Tauros's physical hits with Will-O-Wisp.</p>

<p>Without a Choice Band, Tangrowth and Slowbro can take on Tauros; Tangrowth can severely hurt him with Leaf Storm or cripple him with Sleep Powder or Stun Spore, while Slowbro can render him useless with Thunder Wave. A defensive Donphan can take Life Orb Tauros as well. Defensive Fighting-types like Hitmontop can weaken his physical hits with Intimidate and strike back with Close Combat or Mach Punch. A defensive Hariyama can take on Tauros who lack Choice Band and hit back with Force Palm, which has the chance to paralyze Tauros.</p>
 
You forgot to list Life Orb in the Physical set.

As well, the name doesn't really fit in my opinion, since all his sets will be physical (as opposed to special). Maybe something like "All-Out Attacker".
 
Status: Posted.

http://www.smogon.com/dp/pokemon/tauros




________________________________________________________________

[OVERVIEW]

<p>Tauros was known as the “King of RBY” back then; however, due to severe changes in the game, Tauros now lingers in the lower tiers. Tauros has stiff competition with his fellow Normal-type counterpart, Kangaskhan. While Kangaskhan has the ability to hit Ghost-types with Scrappy, Tauros has higher Speed and Attacks, which outweighs the ability to not hit Ghost-types for neutral damage. Additionally, Tauros has Intimidate under its belt, giving it more chances to switch into attacks to make up for the lack of resistances it possesses. When used properly, Tauros can be a potent physical threat in UU.</p>


[Team Options]

<p>For the most part, Steel- and Rock-types will be problematic since they will wall a portion of your movesets. Without a Choice Band, Earthquake will not be enough to deal high damage on the aforementioned threats. For offensive partners, Rock Polish Torterra or Choice Band Dugtrio work great alongside Tauros. Torterra in particular has the ability to check a portion of the Steel- and Rock-types in UU, allowing it to find time to set up Rock Polish. On the other hand, if you want to perform a swift removal on the aforementioned threats, Dugtrio would probably be the better partner. A defensive Hitmontop will be problematic thanks to its high physical bulk and Intimidate, along with access to Close Combat. Moltres makes a great offensive partner since it boasts immunity to Fighting-type moves, allowing it to switch in with impunity for the most part. Additionally, Moltres can act as a back-up check to Steel- and Rock-types.</p>

<p>The Substitute + Anger Point strategy is difficult to pull, but its very rewarding. However, adressing Steelix beforehand is probably a good idea since it can use Roar to bow away your attempts in trying to score an Attack boost. Although its risky, Dugtrio can effectively remove Steelix thanks to its ability Arena Trap. Although (I suggest you don't use the same word again, in this case it is "Although", try changing it to something like "Despite being risky" at the first part.) its recommended that you pair Dugtrio with a solid U-turn user in Uxie, so that it can make a successful switch without getting hit.</p>
 
[Team Options]

<p>For the most part, Steel- and Rock-types will be problematic since they will wall a portion of your movesets. Without a Choice Band, Earthquake will not be enough to deal high damage on the aforementioned threats. For offensive partners, Rock Polish Torterra or Choice Band Dugtrio work great alongside Tauros. Torterra in particular has the ability to check a portion of the Steel- and Rock-types in UU, allowing it to find time to set up Rock Polish. On the other hand, if you want to perform a swift removal on the aforementioned threats, Dugtrio would probably be the better partner. A defensive Hitmontop will be problematic thanks to its high physical bulk and Intimidate, along with access to Close Combat. Moltres makes a great offensive partner since it boasts immunity to Fighting-type moves, allowing it to switch in with impunity for the most part. Additionally, Moltres can act as a back-up check to Steel- and Rock-types.</p>

<p>The Substitute + Anger Point strategy is difficult to pull, but it's(add an apostraphe) very rewarding. However, adressing Steelix beforehand is probably a good idea since it can use Roar to bow away your attempts in trying to score an Attack boost. Although its risky, Dugtrio can effectively remove Steelix thanks to its ability Arena Trap. Despite being risky, its recommended that you pair Dugtrio with a solid U-turn user in Uxie, so that it can make a successful switch without getting hit.</p>
 
Sure, I'll proofread this for you!

[Overview]

<p>Back then, Tauros was known as the “King of RBY”; however, due to severe changes in the game, Tauros now lingers in the lower tiers. Tauros has stiff competition with his fellow Normal-type counterpart, Kangaskhan. While Kangaskhan has the ability to hit Ghost-types with Scrappy, Tauros has higher Speed and Attack, which outweighs the ability to not hit Ghost-types for neutral damage. Additionally, Tauros has Intimidate under its belt, giving it more chances to switch into physical attacks to make up for the lack of resistances it possesses. When used properly, Tauros can be a potent physical threat in UU.</p>

[SET]
name: All-Out Attacker
move1: Double-Edge
move2: Earthquake
move3: Return / Stone Edge
move4: Payback
item: Choice Band / Life Orb
ability: Intimidate
nature: Jolly / Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Your standard physical attacking Normal-type. The basic premise of this set is to switch into weak physical attacks and then its up to you to choose the right move accordingly. Double-Edge is recommended on this set in order to deal more damage on sturdier physical walls like Donphan, Slowbro, and Tangrowth [Does it 2HKO? If so, you should probably say that.]. Earthquake is a staple on this set, as it inflicts high damage on Steel- and Rock-types, who would otherwise wall you.</p>

<p>The choice in the third slot comes down to Return or Stone Edge. Return is generally more convenient if you opt to use Life Orb, since the recoil from both Life Orb and Double-Edge can spell doom on Tauros in only a matter of turns. However, Stone Edge is more recommended on the Choice Band set if you want to hit defensive Moltres and Articuno for higher damage. Payback allows Tauros to catch Ghost-types on the switch, usually OHKOing most of them. Pursuit is always an option if you want to get rid of Ghost-types from the beginning; however, take note that it is sometimes risky since defensive Ghost-types can easily use Will-O-Wisp to render your attempts useless.</p>

[ADDITIONAL COMMENTS]

<p>There are two items to choose from: Choice Band and Life Orb. Choice Band is usually great in tandem with Adamant as it allows Tauros to muscle its way through bulky physical walls like Tangrowth, Donphan, and Slowbro. With Stealth Rock down, Tauros has a high chance of 2HKOing Slowbro and Donphan, and has a small chance of 2HKOing Tangrowth [Never mind, you don't need to mention what I said earlier. You said it here]. Its important to know that Scyther and Mismagius will outpace you if you opt to use Adamant. On the other hand, choosing Life Orb allows Tauros to fare well with offensive teams, as it allows it to switch moves accordingly.</p>

<p>Steel- and Rock-types are major barricades to this set since they can switch into Tauros’s STAB quite easily. Torterra works exceptionally well alongside Tauros since it can check a portion of the Steel- and Rock-types. If you want to keep an offensive pressure going, Rock Polish Torterra is probably the best set to use. Dugtrio is another offensive partner to look for if you want to trap the aforementioned threats, though its sometimes risky to switch into them due to Dugtrio’s paper-thin defenses. A defensive Hitmontop can fend off Choice Band Tauros quite easily since it has access to Intimidate and STAB Close Combat [252 HP Hitmontop is 2HKOed by Jolly Choice Band Double Edge (55.59% - 66.12%)]. Offensively, Moltres can mesh in quite well since it can absorb Close Combat and threaten Hitmontop with Air Slash. Furthermore, Moltres can switch into predicted Earthquakes from Steel- and Rock-types and threaten them with Fire Blast and Hidden Power Grass, respectively.</p>

[SET]
name: Angry Bull
move1: Substitute
move2: Return
move3: Earthquake
move4: Payback
item: Leftovers / Salac Berry / Leichi Berry
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>This seems like a fairly generic Substitute and boost Berry set, but there are some points that make it more attractive on Tauros than other Pokemon. Anger Point is a ridiculous ability if your opponent scores a critical hit on Tauros, and the idea is to make that critical hit happen when Tauros is behind a Substitute. Its Attack will max out, making him virtually unstoppable. This is a much more "high risk, high return" option compared to using Intimidate, but if you manage to pull it off, it will most likely result in a massacre. This is made much more effective with the Salac Berry, as it will allow Tauros to outspeed every threat due to Tauros reaching 525 Speed.</p>

<p>The moves are identical to the first set and they provide Tauros with the best possible coverage. Unlike the first set, Double-Edge’s side effect is counterproductive for this type of strategy; therefore, Return is your main STAB move. Earthquake hits Rock- and Steel-types for super effective damage. Payback is more reliable on this set compared to the inaccurate Stone Edge, since it allows Tauros to hit defensive Ghost-types reliably.</p>

[ADDITIONAL COMMENTS]

<p>If you would rather manage Tauros’ anger by utilizing it early, his Intimidate will lower the opponents’ Attack, possibly allowing you to buy a free Substitute, Subbing down to get your boost and then proceeding to sweep [This is really awkwardly worded. What are you trying to say?]. It can also help keep physical threats in check late-game if Tauros becomes death fodder. Using Leftovers will also allow you to make more Substitutes, if you find the critical hit rate too low. Liechi Berry can be used as a backup incase Anger Point doesn’t activate.</p>

<p>Unlike the first set, Dugtrio is highly recommended on this set if you decide to take advantage of Anger Point, since Steelix can repeatedly use Roar to completely foil your strategy. As mentioned in the All-Out Attacker set, Dugtrio’s paper-thin defenses makes it difficult to make a clean switch; therefore, pairing it with a solid U-turn user like Uxie would work well. If everything works out, Tauros can start using Substitute with little worries.</p>

[Team Options]

<p>For the most part, Steel- and Rock-types will be problematic since they will wall a portion of your movesets. Without a Choice Band, Earthquake will not be enough to deal high damage against the aforementioned types. For offensive partners, Rock Polish Torterra or Choice Band Dugtrio work great alongside Tauros. Torterra in particular has the ability to check a portion of the Steel- and Rock-types in UU, allowing it to find time to set up Rock Polish. On the other hand, if you want to perform a swift removal on the aforementioned threats, Dugtrio would probably be the better partner. A defensive Hitmontop will be problematic thanks to its high physical bulk and Intimidate, along with access to Close Combat and various priority moves. Moltres makes a great offensive partner since it boasts a resistance to Fighting-type moves, allowing it to switch in with impunity for the most part. Additionally, Moltres can act as a back-up check to Steel- and Rock-types.</p>

<p>The Substitute + Anger Point strategy is difficult to pull off, but it's very rewarding. However, adressing Steelix beforehand is probably a good idea since it can use Roar to bow [blow?] away your attempts in trying to score an Attack boost. Although its risky, Dugtrio can effectively remove Steelix thanks to its ability Arena Trap. Despite being risky, its recommended that you pair Dugtrio with a solid U-turn user such as Uxie, so that it can make a successful switch without getting hit [Only if Uxie moves last... Which it won't against Steelix, unless you force it to be incredibly slow (even then it's not slow enough).].</p>

[Optional Changes]

<p>Body Slam can be used as a STAB replacement if you want to spread paralysis, although Adamant nature would probably work with this move to compensate for the loss of Speed. Zen Headbutt can be used if you want to hit Weezing and Venusaur super effectively and potentially score a flinch, but its very unreliable due to accuracy and type coverage issues. Tauros surprisingly has access to a slew of special moves, most notably Fire Blast, but the low Special Attack stat makes these moves completely useless. Tauros can run a defensive spread with a set of Rest / Sleep Talk / Return / Earthquake, but it ultimately has better things to do than absorb hits. Endeavor can also be spaced in on the Angry Bull set.</p>

[Counters]

<p>Steelix, Rhyperior, Omastar, and to a lesser extent, Registeel, can take on Tauros’ hits quite well. They can severely hurt it with with their respective STAB moves. Defensive Ghost-types like Spiritomb, Rotom, and Mismagius make excellent switch-ins to Tauros as well, since they are immune to Earthquake and Return. They can also [You only mentioned three, no need to say "former three".] weaken Tauros’ physical hits with Will-O-Wisp.</p>

<p>Without a Choice Band, Tangrowth and Slowbro can take Tauros with a fashion; Tangrowth can severely hurt it with Leaf Storm (or cripple it with Sleep Powder or Stun Spore), while Slowbro can render it useless with Thunder Wave. A defensive Donphan can take Life Orb Tauros as well. Defensive Fighting-types like Hitmontop can weaken its physical hits with Intimidate and strike back with Close Combat or priority Mach Punch. A defensive Hariyama can take on Tauros who lack Choice Band, and can hit back with Force Palm and possibly affect Tauros with paralysis.</p>
Great work franky!
 

Darkmalice

Level 3
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For the first set,
Double-Edge is recommended on this set in order to deal more damage on sturdier physical walls like Donphan, Slowbro, and Tangrowth.
Dealing more damage is not a convincing reason to choose Double-Edge over Return unless it nets a specific OHKO or 2HKO that Return doesn't. Otherwise, entry hazards, which are very problematic for both a Choice or LO holder, will usually make Return the superior option. Would you be able to give some calcs to support the use of Double Edge? Anyways, Return should be the sole option for the first slot, and Double-Edge should be slashed with Stone Edge (as STAB Double-Edge and 2x Stone Edge do about the same damage).


Also,

[SET]
name: Angry Bull
move1: Substitute
move2: Return
move3: Earthquake
move4: Payback
item: Leftovers / Salac Berry / Leichi Berry
ability: Anger Point
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe
 

Snorlaxe

2 kawaii 4 u
is a Top Contributor Alumnus
[OVERVIEW]

<p>Tauros was known as the “King of RBY” back then; however, due to severe changes in the game, Tauros now lingers in the lower tiers. Tauros has stiff competition with its fellow Normal-type counterpart, Kangaskhan. While Kangaskhan has the ability to hit Ghost-types with Scrappy, Tauros has higher Speed and Attack, which outweighs the ability to not hit Ghost-types for neutral damage. Additionally, Tauros has Intimidate under its belt, giving it more chances to switch into attacks to make up for the lack of resistances it possesses. When used properly, Tauros can be a potent physical threat in UU.</p>

[SET]
name: All-Out Attacker
move1: Double-Edge
move2: Earthquake
move3: Return / Stone Edge
move4: Payback
item: Choice Band / Life Orb
ability: Intimidate
nature: Jolly / Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Your standard physical attacking Normal-type. The basic premise of this set is to switch into weak physical attacks; then it's up to you to choose the right move accordingly. Double-Edge is recommended on this set in order to deal more damage on sturdier physical walls like Donphan, Slowbro, and Tangrowth. Earthquake is a staple on this set, as it inflicts high damage on Steel- and Rock-types, who would otherwise wall you.</p>

<p>The choice in the third slot comes down to Return or Stone Edge. Return is generally more convenient if you opt to use Life Orb, since the recoil from both Life Orb and Double-Edge can spell doom for Tauros in only a matter of turns. However, Stone Edge is more recommended on the Choice Band set if you want to hit defensive Moltres and Articuno for higher damage. Payback allows Tauros to catch Ghost-types on the switch, usually OHKOing most of them. Pursuit is always an option if you want to get rid of Ghost-types. However, take note that it is sometimes risky since defensive Ghost-types can easily use Will-O-Wisp to render your attempts useless.</p>

[ADDITIONAL COMMENTS]

<p>There are two items to choose from: Choice Band and Life Orb. Choice Band is usually great in tandem with Adamant as it allows Tauros to muscle its way into sturdy physical walls like Tangrowth, Donphan, and Slowbro. With Stealth Rock down, Tauros has a high chance of 2HKOing Slowbro and Donphan, and has a small chance of 2HKOing Tangrowth. Its important to know that Scyther and Mismagius will outpace you if you opt to use Adamant. On the other hand, choosing Life Orb allows Tauros to fare well against offensive teams, as it allows it to switch moves accordingly.</p>

<p>Steel- and Rock-types are major barricades to this set since they can switch into Tauros’s STAB quite easily. Torterra works exceptionally well alongside Tauros since it can check a portion of the Steel- and Rock-types. If you want to keep an offensive pressure going, Rock Polish Torterra is probably the best set to use. Dugtrio is another offensive partner to look for if you want to trap the aforementioned threats, though its sometimes risky to switch in due to Dugtrio’s paper-thin defenses. A defensive Hitmontop can fend off Choice Band Tauros quite easily since it has access to Intimidate and STAB Close Combat. Offensively, Moltres can mesh with Tauros quite well since it can absorb Close Combat and threaten Hitmontop with Air Slash. Furthermore, Moltres can switch into predicted Earthquakes from Steel- and Rock-types and threaten them with Fire Blast or Hidden Power Grass respectively.</p>

[SET]
name: Angry Bull
move1: Substitute
move2: Return
move3: Earthquake
move4: Payback
item: Leftovers / Salac Berry / Leichi Berry
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>This seems like a fairly generic Substitute and boost Berry set, but there are some points that make it more attractive on Tauros than other Pokemon. Anger Point is a ridiculous ability if your opponent scores a critical hit on Tauros, and the idea is to manage this ability behind a Substitute that hopefully will take that critical hit. Its Attack will then max out making him virtually unstoppable. This is a much more “high risk, high return” option compared to using Intimidate, but if you manage to pull it off it will most likely result in a massacre. This is made much more effective with the Salac Berry, as it will allow Tauros to outspeed many more threats.</p>

<p>The moves are identical to the first set and they provide Tauros with the best possible coverage. Unlike the first set, Double-Edge’s side effect is counterproductive for this type of strategy; therefore, Return is your main STAB move. Earthquake hits Rock- and Steel-types for super effective damage. Payback is more reliable on this set compared to the inaccurate Stone Edge, since it allows Tauros to hit defensive Ghost-types reliably.</p>

[ADDITIONAL COMMENTS]

<p>If you would rather manage Tauros’ anger by utilizing it early, its Intimidate will lower the opponents’ Attack, possibly allowing you to buy a free Substitute, Subbing down to get your boost, and then proceeding to sweep. It can also help keep physical threats in check late game, if Tauros is reduced to death fodder. Using Leftovers will also allow you to make more Substitutes, if you find the critical hit rate too low. Liechi Berry can be used as a backup in case Anger Point doesn’t activate.</p>

<p>Unlike the first set, Dugtrio is highly recommended on this set if you decide to take advantage of Anger Point, since Steelix can repeatedly use Roar to completely foil your strategy. As mentioned previously, Dugtrio’s paper-thin defenses make it difficult to make a clean switch; therefore, pairing it with a solid U-turn user like Uxie would probably work. If everything works out, Tauros can start using Substitute with little worries.</p>

[Team Options]

<p>For the most part, Steel- and Rock-types will be problematic since they will wall a portion of your movesets. Without a Choice Band, Earthquake will not be enough to deal high damage on the aforementioned threats. For offensive partners, Rock Polish Torterra or Choice Band Dugtrio work great alongside Tauros. Torterra in particular has the ability to check a portion of the Steel- and Rock-types in UU, allowing it to find time to set up Rock Polish. On the other hand, if you want to perform a swift removal on the aforementioned threats, Dugtrio would probably be the better partner. A defensive Hitmontop will be problematic thanks to its high physical bulk and Intimidate, along with access to Close Combat. Moltres makes a great offensive partner since it boasts a resistance to Fighting-type moves, allowing it to switch in with impunity for the most part. Additionally, Moltres can act as a back-up check to Steel- and Rock-types.</p>

<p>The Substitute + Anger Point strategy is difficult to pull, but it's very rewarding. However, adressing Steelix beforehand is probably a good idea since it can use Roar to blow away your attempts in trying to score an Attack boost. Although it's risky, Dugtrio can effectively remove Steelix thanks to its ability Arena Trap. Despite being risky, it's recommended that you pair Dugtrio with a solid U-turn user in Uxie, so that it can make a successful switch without getting hit.</p>

[Optional Changes]

<p>Body Slam can be used as a STAB replacement if you want to spread paralysis, although Adamant nature would probably work with this move to compensate for the loss of Speed. Zen Headbutt can be used if you want to score a flinch on defensive Weezing and Venusaur, although it's very unreliable. Tauros surprisingly has access to a slew of special moves, notably Fire Blast, but the low Special Attack stat makes the moves completely useless. Tauros can run a defensive spread with a defensive set in Rest / Sleep Talk / Return / Earthquake, but it ultimately has better things to do than absorb hits. Endeavor can also be spaced in on the Angry Bull set.</p>

[Counters]

<p>Steelix, Rhyperior, Omastar, and to a lesser extent, Registeel can take on Tauros’ hits quite well. They can severely hurt it with with their respective STAB moves. Defensive Ghost-types like Spiritomb, Rotom, and Mismagius make excellent switch-ins to Tauros as well, since they are immune to Earthquake and Return. The former three can weaken Tauros’ physical hits with Will-O-Wisp.</p>

<p>Without a Choice Band, Tangrowth and Slowbro can take Tauros with a fashion; Tangrowth can severely hurt it with Leaf Storm, while Slowbro can render it useless with Thunder Wave. A defensive Donphan can take Life Orb Tauros as well. Defensive Fighting-types like Hitmontop can weaken its physical hits with Intimidate and strike back with Close Combat. A defensive Hariyama can take on Tauros who lack Choice Band, and can hit back with Force Palm and possibly paralyze it.</p>
 

franky

aka pimpdaddyfranky, aka frankydelaghetto, aka F, aka ef
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yeah tonks for the edits people. Just to clarrify something though with Fuzznip, I was referring to the defensive Hitmontop who run 252 hp / 252 def evs. I thought this was the standard spread until I went to the analysis. I'll probably end up clarifying the EV spread though. And at darkmalice, Double-Edge gets the 2HKOs, but I swear I had this down somewhere on the analysis, I probably removed it by accident. Will implement changes soon
 

Eo Ut Mortus

Elodin Smells
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Status: Posted.

http://www.smogon.com/dp/pokemon/tauros


[Overview]

<p>Back in the first generation[or "back in the day", just not "back then", because you haven't referred to any time period], Tauros was known as the “King of RBY”; however, due to severe changes in the game, he now lingers in the lower tiers, where he faces stiff competition from his fellow Normal-type, Kangaskhan. While Kangaskhan has the ability to hit Ghost-types thanks to Scrappy, Tauros has higher Speed and Attack as well as Intimidate, which gives him more chances to switch into physical attacks and makes up for his lack of resistances. When used properly, Tauros can be a potent physical threat in UU.</p>

[SET]
name: All-Out Attacker
move1: Double-Edge
move2: Earthquake
move3: Return / Stone Edge
move4: Payback
item: Choice Band / Life Orb
ability: Intimidate
nature: Jolly / Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Your standard physical attacking Normal-type. The basic premise of this set is to switch into weak physical attacks, and then it's up to you to choose the right move accordingly. Double-Edge is recommended on this set in order to 2HKO sturdier physical walls like Donphan, Slowbro, and Tangrowth; however, success is dependent on either an Adamant nature or entry hazard support. For example, a Jolly Double-Edge with Choice Band will just fall short of securing the 2HKO on Slowbro as it deals 42.1% - 49.7%. However, with an Adamant nature, you have a good chance of 2HKOing it as it deals 45.9% - 54.3%. Earthquake is a staple on this set, as it inflicts high damage on Steel- and Rock-types, who would otherwise wall you.</p>

<p>The choice in the third slot comes down to Return or Stone Edge. Return is generally more convenient if you opt to use Life Orb, since the recoil from both Life Orb and Double-Edge can spell doom on Tauros in only a matter of turns. However, Stone Edge is more recommended on the Choice Band set if you want to hit defensive Moltres and Articuno for higher damage. Payback allows Tauros to catch Ghost-types on the switch, usually OHKOing most of them. Pursuit is always an option if you want to trap and KO fleeing Ghost-types; however, take note that it is sometimes risky since defensive Ghost-types can easily use Will-O-Wisp and render your attempts useless.</p>

[ADDITIONAL COMMENTS]

<p>There are two items to choose from: Choice Band and Life Orb. Choice Band is usually great in tandem with an Adamant nature as it allows Tauros to muscle his way through bulky physical walls like Tangrowth, Donphan, and Slowbro. With Stealth Rock down, Tauros has a high chance of 2HKOing Slowbro and Donphan, and has a small chance of 2HKOing Tangrowth. It's important to know that Scyther and Mismagius will outpace you if you opt to use Adamant. On the other hand, if you're not looking to break specific walls, choosing Life Orb allows Tauros to fare better against offensive teams, as it allows him to switch moves accordingly.</p>

<p>Steel- and Rock-types are major barricades to this set since they can switch into Tauros’s STAB quite easily. Torterra works exceptionally well alongside Tauros since he can check a good portion of Steel- and Rock-types. If you want to keep an offensive pressure going, Rock Polish Torterra is probably the best set to use. Dugtrio is another offensive partner to consider if you want to trap the aforementioned threats, though it's sometimes risky to switch into them due to Dugtrio’s paper-thin defenses. A defensive Hitmontop with 252 HP / 252 Def can fend off Choice Band Tauros quite easily since he has access to Intimidate and STAB Close Combat. Offensively, Moltres can mesh in quite well since he can absorb Close Combat and threaten Hitmontop with Air Slash. Furthermore, Moltres can switch into predicted Earthquakes from Steel- and Rhyperior[the only Rock-type who uses Earthquake frequently, besides Regirock, who isn't KOed] and threaten them with Fire Blast and Hidden Power Grass, respectively.</p>

[SET]
name: Angry Bull
move1: Substitute
move2: Return
move3: Earthquake
move4: Payback
item: Leftovers / Salac Berry / Leichi Berry
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>This seems like a fairly generic Substitute and boost Berry set, but there are some points that make it more attractive on Tauros than on other Pokemon. Anger Point is a ridiculous ability if your opponent scores a critical hit on Tauros, and the idea is to make that critical hit happen when Tauros is behind a Substitute. His Attack will max out, making him virtually unstoppable. This is a much more "high risk, high return" option compared to using Intimidate, but if you manage to pull it off, it will most likely result in a massacre. This is made much more effective with a Salac Berry, as it will allow Tauros to reach 525 Speed and outspeed every possible threat.</p>

<p>The moves are identical to the first set, and they provide Tauros with the best possible coverage. Unlike the first set, Double-Edge’s side effect is counterproductive for this type of strategy; therefore, Return is your main STAB move. Earthquake hits Rock- and Steel-types for super effective damage. Payback is more reliable on this set compared to the inaccurate Stone Edge and allows Tauros to hit defensive Ghost-types.</p>

[ADDITIONAL COMMENTS]

<p> Intimidate can be used as an alternative if you find relying on Anger Point too luck dependent. It also allows Tauros to safely set up Substitutes on weak physical attacks and helps keep physical threats in check late-game if Tauros becomes death fodder. Using Leftovers will also allow you to make one more Substitute, if you find the critical hit rate too low. Liechi Berry can be used as a backup incase Anger Point doesn’t activate.</p>

<p>Dugtrio is highly recommended to pair alongside this set, even more so than with the first, if you decide to use Anger Point, since Steelix can repeatedly use Roar to completely foil your strategy. As mentioned in the All-Out Attacker set, Dugtrio’s paper-thin defenses makes it difficult to switch him in; therefore, pairing it with a solid U-turn user like Uxie would work well. If everything works out, Tauros can start using Substitute with little worries.</p>

[Team Options]

<p>For the most part, Steel- and Rock-types will be problematic since they will wall a good portion of your movesets. Without a Choice Band, Earthquake will not deal high enough damage against the aforementioned types. For offensive partners, Rock Polish Torterra or Choice Band Dugtrio work great alongside Tauros. Torterra in particular has the ability to check a portion of the Steel- and Rock-types in UU, allowing him to find time to set up Rock Polish. On the other hand, if you want to more swiftly remove the aforementioned threats, Dugtrio would probably be the better partner. A defensive Hitmontop will be problematic thanks to its high physical bulk and Intimidate, along with access to Close Combat and various priority moves. Moltres makes a great offensive partner since he boasts a resistance to Fighting-type moves, allowing him to switch in with impunity for the most part. Additionally, Moltres can act as a back-up check to Steel- and Rock-types.</p>

<p>The Substitute + Anger Point strategy is difficult to pull off, but it's very rewarding. However, addressing Steelix beforehand is probably a good idea since he can use Roar to blow away your attempts in trying to score an Attack boost. Although it's risky, Dugtrio can effectively remove Steelix thanks to its ability Arena Trap. It's recommended that you pair Dugtrio with a solid U-turn user such as Uxie so that it can make a successful switch in without getting damaged. Uxie can tend to lure in some of Tauros's common counters, such as Registeel and Steelix, and can U-turn off the bat on something that would normally switch out, hopefully catching one of them switching in.</p>

[Optional Changes]

<p>Body Slam can be used as a STAB replacement if you want to spread paralysis, and Adamant nature would probably work with this move to compensate for the loss of Speed. Zen Headbutt can be used if you want to hit Weezing and Venusaur super effectively and potentially score a flinch, but it is very unreliable due to accuracy and type coverage issues. Tauros surprisingly has access to a slew of special moves, most notably Fire Blast, but his low Special Attack stat makes these moves completely useless. Tauros can run a defensive spread with a set of Rest / Sleep Talk / Return / Earthquake, but he ultimately has better things to do than absorb hits. Endeavor can also be spaced in on the Angry Bull set.</p>

[Counters]

<p>Steelix, Rhyperior, Omastar, and to a lesser extent, Registeel, can take on Tauros's hits quite well and severely hurt him with with their respective STAB moves. Defensive Ghost-types like Spiritomb, Rotom, and Mismagius make excellent switch-ins to Tauros as well, since they are immune to Earthquake and Return. They can also weaken Tauros's physical hits with Will-O-Wisp.</p>

<p>Without a Choice Band, Tangrowth and Slowbro can take on Tauros; Tangrowth can severely hurt him with Leaf Storm or cripple him with Sleep Powder or Stun Spore, while Slowbro can render him useless with Thunder Wave. A defensive Donphan can take Life Orb Tauros as well. Defensive Fighting-types like Hitmontop can weaken his physical hits with Intimidate and strike back with Close Combat or Mach Punch. A defensive Hariyama can take on Tauros who lack Choice Band and hit back with Force Palm, which has the chance to paralyze Tauros.</p>
 
Angry Bull needs a mention of the Ability. And it should mention Tauros's weakness to priority. Also, the chances of activating Anger Point should be listed (22.75% with Salac, 27.58% with Lefties).
 
One thing I feel that is missing (and needs to be added) is the comparison with Swellow in addition to Kangaskhan. Let's be realistic and more accurate; when people think of a fast normal sweeper and consider Tauros, they will generally consider (and actually most of the time pick) Swellow over Tauros, not Kangaskhan. Of course Tauros has some obvious and major advantages over Swellow, such as Intimidate, Stealth Rock neutrality, bulkiness, and not having a "timed life". Obviously, as well, Swellow has some major advantages over Tauros, such as hitting harder, being faster, having Quick Attack, having a flying STAB, and having U-turn.

I also agree with Scoopapa below: Stone Edge should not be slashed.
 
Why is Return slashed with Stone Edge rather than Double Edge? Stone Edge is indispensable for Tauros, OHKOing Scyther and Moltres, hitting Ghosts hard, and generally completing EdgeQuake coverage. The choice should be Return vs. Double Edge IMO, with Double Edge favored on the CB set and Return favored on the Life Orb (to avoid compounding recoil). For the last slot, pretty much all of the Ghosts you need to hit can be outsped and 2HKO'ed by Stone Edge followed by Pursuit, or two Stone Edges. Thus OHKOing them on the switch isn't really necessary. The only Ghost that isn't 2HKO'ed and is still weak to Payback is Dusclops. Thus, I think the utility of Pursuit outweighs the sometimes power of Payback. Also, Tauros' Ghost immunity is quite an attractive trait for a Pursuit user.

Also, the damage needed to 2HKO something that holds Leftovers without entry hazards is 53.125%, so 45.9% - 54.3% does not really represent a "good" chance of getting through Slowbro. You need to get in the upper 13% of the damage roll twice, which is pretty unlikely. I would do the calc on all of the walls you mention and reevaluate the chances based on 53.1% not 50%, since this is what you need to get with Leftovers. With SR, the damage roll you need is 46.875% (if they don't resist it). It may be that you need SR and Adamant to get through most of those walls. At any rate, I think you need to reexamine the calcs and rewrite that section accordingly.

Edit: I looked at some calcs and Tauros has no chance of getting past Tangrowth without entry hazards, and even with SR and Adamant it will survive more often than not. Donphan's EV's are retarded on the site, so I'm not really sure what to do there. (EV's are 52 HP, 252 Atk, 206 Def - this really needs to be addressed by someone - Komodo did the last update on it) At any rate, Jolly always 2HKO's said spread, or any other spread running 252 Atk Adamant. Only Adamant has a chance to 2HKO a 252 HP / 252 Def Impish Spread with Double Edge, but it's a small one. That leaves you with Adamant giving you a decent chance to 2HKO Slowbro and a small chance of getting past Donphan and Tangrowth, all with Stealth Rock. I think this calls the utility of Adamant into question, unless you can provide some other relevant calcs, and show that outspeeding base 100's and base 105's isn't important.
 

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