Hi and welcome to my first Pokebank OU RMT. My team "Takeshi's Castle" is a stall team based around the Japanese Game Show. I used the original Japanese names to reinforce this theme. Like the famous Takeshi's Castle this team is incredibly hard to break down. I have made a lot of changes to this team since the pokebank ou beta was released on pokemon showdown to get to a point where I can cover as many threats as possible. I started of with a fire/water/grass core using mega venusaur yet found myself chasing too many defensive holes, for a stall team I found I had too many neutral hits shared between my pokemon and this would become a big problem against more offensive teams. It was at that point I swapped to a steel/dragon core which allowed me to re-unite with an old friend, Aggron. It was at this point I started to build around Mega Aggron.
Bosugodora (Aggron) (M) @ Aggronite
Ability: Sturdy
Shiny: Yes
EVs: 252 HP / 16 Def / 240 SDef
Impish Nature
- Heavy Slam
- Earthquake
- Sleep Talk
- Rest
Bosugodora gained one of the best mega evolutions this gen. It loses it's half rock typing, along with two 4x weaknesses (ground, fighting) and a 2x weakness to water, to become pure steel and gains the defensive ability Filter. Filter for those who are unaware halves super effective damage done to Mega Aggron. Mega Aggron instantly gives my team 10 resistances and 1 immunity. With an insane 230 Defence BST he boasts the best defensive stat and typing in the game, but with a weak 80 Sp.Def BST 240 EV investment was necessary in Sp.Def with the remaining EV's being placed in HP to further increase it's tanking ability, the 16 filler EV's placed in def to take physical hits a tiny bit better.
Heavy Slam is the chosen STAB as with Mega Aggron's incredibly high weight within OU it is able to hit for a minimum of 90 BP (before stab) on most mons. Earthquake was swapped in over Protect as it gave me the ability to kill Magnezone as well as a Super Effective Hit on other steel mons. It is also a reliable way to deal with Magic Guard/Bounce users who fear nothing from its 2 remaining moves. Toxic is the status of choice that Mega Aggron likes to spread around. With no reliable recovery options available and with the new sleep mechanics Rest was chosen as the 4th move to keep my Aggron healthy throughout the battle. He is the gate keeper to the castle and it takes a huge knock for him to let you in.
With no resistances to water and electric though rotom-w could become a problem, but I also needed a partner that could resist fire, fighting and ground hits. This lead me to the conclusion of....
Ratiasu (Latias) @ Leftovers
Ability: Levitate
EVs: 248 HP / 240 Def / 20 SDef
Bold Nature
IVs: 0 Atk
- Dragon Pulse
- Reflect Type
- Recover
- Defog
Ratiasu is the castles trusty pet dragon, it covers all the weaknesses that Mega Aggron has plus a few neutral hits with its resistances to water and electric. It's EV's are spread to give it an uneven amount of HP for SR since it is my chosen defog user (and arguably the best user of defog since its immune to spikes, web and is neutral to rocks). 240 def EV's with a bold nature give it slightly more defence than Sp.Def which the remaining 20 are spent in. This is to ensure that Genesect always gets a +1 sp attack download boost against me, easing up the U-Turn pressure. The EV's insure that Latias can survive even a choice banded U-Turn or a +1 Ice Beam if it's necessary. Being able to survive these kind of hits checks many other powerful threats. Dragon Pulse is preferred over Draco Meteor since it's the most spammable move. Reflect Type is to prevent Latias being pursuit trapped as well as making it an adaptable wall turning most neutral stab hits from other mons into resists. Recover is there for reliable recovery and defog is to remove any hazards from the field that will cause problems since I have to switch a lot.
IVs in Attack were set to 0 to reduce damage from Foul Play.
Kurobatto (Crobat) (F) @ Black Sludge
Ability: Infiltrator
EVs: 144 HP / 252 Atk / 112 Spd
Jolly Nature
- Brave Bird
- Roost
- Taunt
- Haze
Karubatto is the castles night guardian, she infiltrates the defences of nearby enemy camps and lays waste to their fighting spirit. She has enough speed to outspeed jolly/timid Mega Lucario the fastest fighting threat with the attack EV's dealing a devastating blow. She can take a +0 Ice Punch which is uncommon on Mega Luke anyway and deal at least 60% damage back. If Mega Lucario doesn't boost only Flash Cannon and Ice Punch will 2hko thanks to the HP investment. She also checks Mega Pinsir and Mega Heracross, dealing a solid ohko to both and thanks to Infiltrator this team can now beat Sub-Cross. If Mega Heracross forgoes Rock Blast for sub then she counters, if not then she is happy to check or counter on a correct switch in.
Her weaknesses are already covered by my defensive core yet I had nothing to reliably deal with physical set up sweepers, this is why I needed....
Pikushi (Clefable) @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
IVs: 0 Atk
- Moonblast
- Knock Off
- Wish
- Protect
Pikushi, the answer to pretty much every set up pokemon in the game. She has the standard EV spread, maximum HP, 252 Def and 4 Sp.Def with a bold nature. Knock Off means she can support Hidoran in her effort to break down opposing stall teams. Moonblast is there for STAB and to kill the fighting types that she walls so well as well as the dragon types that will otherwise wear down this team fast with STAB Outrages. Wish on top of leftovers recovery keeps her super healthy, with Protect racking up the leftovers recovery, possible status damage and scouting.
Not only does she keep my team free from set up wizards like manaphy but she fills the void that was my fighting weakness and with so many steel resists and poison immunities on my team her weaknesses were automatically covered.
Hidoran (Heatran) (F) @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 232 SDef / 28 Spd
Calm Nature
IVs: 0 Atk
- Lava Plume
- Taunt
- Stealth Rock
- Toxic
Hidoran, she is the blacksmith of the castle, she moulds the weapons that kill the armies that try to attack. With her typing and ability she brings so many resistances to the team as well as a stab to leave grass pokemon running for the hills. 248 HP gives her an odd amount of HP just in case I have to swap into SR too many times, 232 Sp.Def with a calm nature means she has rather substantial special bulk, while 28 Speed EVs ensures she can outspeed all uninvested base 80 pokemon like Mega Venusaur.
Lava Plume is the STAB of choice to quickly dispose of Steel and Grass type mons while trying to spread burns, Taunt is so she can stop set up mons or anything that would rely on recovery to beat her or my team, Stealth Rocks is for hazard support and Toxic is for status support.
0 Attack IV's is again to minimise the risk of foul play causing any significant damage, especially since steel no longer resists it. Speaking of all this status I have no medic, surely that's gonna have to be....
Rakki (Chansey) (F) @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 248 Def / 8 SDef
Relaxed Nature
- Seismic Toss
- Wish
- Soft-Boiled
- Heal Bell
Rakki, the teams medic and special sponge, she handles the LO and Choice Specs mons that would otherwise cause such a headache as well as the few mixed attacking mons due to her def investment, base hp and eviolite. Without her bulk, wishes and status removal my team would be worn down in minutes. She runs the standard eviolite spread of 252 HP, 248 Def and 8 SDef coupled with a very healing orientated moveset. She forgo's the use of a status move or protect to use both Wish and Soft-Boiled. Since leftovers is Heatrans only method of self recovering being able to receive a massive wish from Rakki means he can continue to be a massive hassle for other teams for an extended period of time. It also means that Bosugodora doesn't have to rely on rest to stay healthy which is a massive plus as it is a key member of the team. Soft-Boiled is for when she is able to focus more on her own recovery than the teams, Heal Bell is to keep everyone status free and Seismic Toss is so she can deal acceptable damage and not be complete taunt bait.
Threat List:
Mega Lucario
Mega Lucario's threat to the team is almost non-existent now, Unaware Clefable completely walls the physical side, Mega Aggron is capable of taking a hit from both sides and deal a devastating EQ, Heatran beats special lucario pretty much all day and Crobat is always capable of landing a 2HKO with Brave Bird
Mega Pinsir
Mega Pinsir has now been checked/shakily countered by the addition of Crobat who runs enough bulk to survive the +2 QA and OHKO with Brave Bird.
Mega Heracross
With the addition of Clefable and Crobat to this team, Mega Heracross' threat to the team drop significantly. However, it is still a threat as it forces many of my mons to switch out and with proper support could do it for a significant amount of time.
Changes Made:
Earthquake over Protect on Mega Aggron (Ajwf)
Thunder Wave over Toxic on Chansey (Ajwf)
Protect over Roar on Heatran. Still considering/testing Ancient Power as a permanent replacement.
Clefable over Chansey w/ 252 HP, 252 Def, 4 Sp.Def w/ Bold Nature + Magic Guard
Moonblast, Knock Off, Soft Boiled and Heal Bell
Crobat over Hippowdon w/ 144 HP, 252 Atk, 112 Speed w/ Jolly Nature + Infiltrator
Stealth Rocks onto Heatran to cover the loss of hazard support due to the removal of hippowdon. Toxic added to help combat Volcarona, etc.
Clefable changed to a SDef EV spread and nature due to me realising I had no good special sponge.
Changes Considered:
Heatran to use Ancient Power instead of Protect for Talonflame.
Thank you, I hope you took the time to read this and enjoyed it all. Takeshi's Castle is now finished and has checked/countered as many threat's as possible (if not all of them). As far as I am concerned the Castle is impenetrable, having run extensive calcs, tested in battle and undergone a team building process that took almost 2 months (inc time prior to this thread) no stone has been left un-turned. The guardians of the castle await any and all challengers, may they die with honour in their attempt to break the unbreakable.
I have now constructed a importable for you so you may too use this team if you wish.
Bosugodora (Aggron) (M) @ Aggronite
Ability: Sturdy
Shiny: Yes
EVs: 252 HP / 16 Def / 240 SDef
Impish Nature
- Heavy Slam
- Earthquake
- Sleep Talk
- Rest
Bosugodora gained one of the best mega evolutions this gen. It loses it's half rock typing, along with two 4x weaknesses (ground, fighting) and a 2x weakness to water, to become pure steel and gains the defensive ability Filter. Filter for those who are unaware halves super effective damage done to Mega Aggron. Mega Aggron instantly gives my team 10 resistances and 1 immunity. With an insane 230 Defence BST he boasts the best defensive stat and typing in the game, but with a weak 80 Sp.Def BST 240 EV investment was necessary in Sp.Def with the remaining EV's being placed in HP to further increase it's tanking ability, the 16 filler EV's placed in def to take physical hits a tiny bit better.
Heavy Slam is the chosen STAB as with Mega Aggron's incredibly high weight within OU it is able to hit for a minimum of 90 BP (before stab) on most mons. Earthquake was swapped in over Protect as it gave me the ability to kill Magnezone as well as a Super Effective Hit on other steel mons. It is also a reliable way to deal with Magic Guard/Bounce users who fear nothing from its 2 remaining moves. Toxic is the status of choice that Mega Aggron likes to spread around. With no reliable recovery options available and with the new sleep mechanics Rest was chosen as the 4th move to keep my Aggron healthy throughout the battle. He is the gate keeper to the castle and it takes a huge knock for him to let you in.
With no resistances to water and electric though rotom-w could become a problem, but I also needed a partner that could resist fire, fighting and ground hits. This lead me to the conclusion of....
Ratiasu (Latias) @ Leftovers
Ability: Levitate
EVs: 248 HP / 240 Def / 20 SDef
Bold Nature
IVs: 0 Atk
- Dragon Pulse
- Reflect Type
- Recover
- Defog
Ratiasu is the castles trusty pet dragon, it covers all the weaknesses that Mega Aggron has plus a few neutral hits with its resistances to water and electric. It's EV's are spread to give it an uneven amount of HP for SR since it is my chosen defog user (and arguably the best user of defog since its immune to spikes, web and is neutral to rocks). 240 def EV's with a bold nature give it slightly more defence than Sp.Def which the remaining 20 are spent in. This is to ensure that Genesect always gets a +1 sp attack download boost against me, easing up the U-Turn pressure. The EV's insure that Latias can survive even a choice banded U-Turn or a +1 Ice Beam if it's necessary. Being able to survive these kind of hits checks many other powerful threats. Dragon Pulse is preferred over Draco Meteor since it's the most spammable move. Reflect Type is to prevent Latias being pursuit trapped as well as making it an adaptable wall turning most neutral stab hits from other mons into resists. Recover is there for reliable recovery and defog is to remove any hazards from the field that will cause problems since I have to switch a lot.
IVs in Attack were set to 0 to reduce damage from Foul Play.
Kurobatto (Crobat) (F) @ Black Sludge
Ability: Infiltrator
EVs: 144 HP / 252 Atk / 112 Spd
Jolly Nature
- Brave Bird
- Roost
- Taunt
- Haze
Karubatto is the castles night guardian, she infiltrates the defences of nearby enemy camps and lays waste to their fighting spirit. She has enough speed to outspeed jolly/timid Mega Lucario the fastest fighting threat with the attack EV's dealing a devastating blow. She can take a +0 Ice Punch which is uncommon on Mega Luke anyway and deal at least 60% damage back. If Mega Lucario doesn't boost only Flash Cannon and Ice Punch will 2hko thanks to the HP investment. She also checks Mega Pinsir and Mega Heracross, dealing a solid ohko to both and thanks to Infiltrator this team can now beat Sub-Cross. If Mega Heracross forgoes Rock Blast for sub then she counters, if not then she is happy to check or counter on a correct switch in.
Her weaknesses are already covered by my defensive core yet I had nothing to reliably deal with physical set up sweepers, this is why I needed....
Pikushi (Clefable) @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
IVs: 0 Atk
- Moonblast
- Knock Off
- Wish
- Protect
Pikushi, the answer to pretty much every set up pokemon in the game. She has the standard EV spread, maximum HP, 252 Def and 4 Sp.Def with a bold nature. Knock Off means she can support Hidoran in her effort to break down opposing stall teams. Moonblast is there for STAB and to kill the fighting types that she walls so well as well as the dragon types that will otherwise wear down this team fast with STAB Outrages. Wish on top of leftovers recovery keeps her super healthy, with Protect racking up the leftovers recovery, possible status damage and scouting.
Not only does she keep my team free from set up wizards like manaphy but she fills the void that was my fighting weakness and with so many steel resists and poison immunities on my team her weaknesses were automatically covered.
Hidoran (Heatran) (F) @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 232 SDef / 28 Spd
Calm Nature
IVs: 0 Atk
- Lava Plume
- Taunt
- Stealth Rock
- Toxic
Hidoran, she is the blacksmith of the castle, she moulds the weapons that kill the armies that try to attack. With her typing and ability she brings so many resistances to the team as well as a stab to leave grass pokemon running for the hills. 248 HP gives her an odd amount of HP just in case I have to swap into SR too many times, 232 Sp.Def with a calm nature means she has rather substantial special bulk, while 28 Speed EVs ensures she can outspeed all uninvested base 80 pokemon like Mega Venusaur.
Lava Plume is the STAB of choice to quickly dispose of Steel and Grass type mons while trying to spread burns, Taunt is so she can stop set up mons or anything that would rely on recovery to beat her or my team, Stealth Rocks is for hazard support and Toxic is for status support.
0 Attack IV's is again to minimise the risk of foul play causing any significant damage, especially since steel no longer resists it. Speaking of all this status I have no medic, surely that's gonna have to be....
Rakki (Chansey) (F) @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 248 Def / 8 SDef
Relaxed Nature
- Seismic Toss
- Wish
- Soft-Boiled
- Heal Bell
Rakki, the teams medic and special sponge, she handles the LO and Choice Specs mons that would otherwise cause such a headache as well as the few mixed attacking mons due to her def investment, base hp and eviolite. Without her bulk, wishes and status removal my team would be worn down in minutes. She runs the standard eviolite spread of 252 HP, 248 Def and 8 SDef coupled with a very healing orientated moveset. She forgo's the use of a status move or protect to use both Wish and Soft-Boiled. Since leftovers is Heatrans only method of self recovering being able to receive a massive wish from Rakki means he can continue to be a massive hassle for other teams for an extended period of time. It also means that Bosugodora doesn't have to rely on rest to stay healthy which is a massive plus as it is a key member of the team. Soft-Boiled is for when she is able to focus more on her own recovery than the teams, Heal Bell is to keep everyone status free and Seismic Toss is so she can deal acceptable damage and not be complete taunt bait.
Threat List:
Mega Lucario
Mega Lucario's threat to the team is almost non-existent now, Unaware Clefable completely walls the physical side, Mega Aggron is capable of taking a hit from both sides and deal a devastating EQ, Heatran beats special lucario pretty much all day and Crobat is always capable of landing a 2HKO with Brave Bird
Mega Pinsir
Mega Pinsir has now been checked/shakily countered by the addition of Crobat who runs enough bulk to survive the +2 QA and OHKO with Brave Bird.
Mega Heracross
With the addition of Clefable and Crobat to this team, Mega Heracross' threat to the team drop significantly. However, it is still a threat as it forces many of my mons to switch out and with proper support could do it for a significant amount of time.
Changes Made:
Earthquake over Protect on Mega Aggron (Ajwf)
Thunder Wave over Toxic on Chansey (Ajwf)
Protect over Roar on Heatran. Still considering/testing Ancient Power as a permanent replacement.
Clefable over Chansey w/ 252 HP, 252 Def, 4 Sp.Def w/ Bold Nature + Magic Guard
Moonblast, Knock Off, Soft Boiled and Heal Bell
Crobat over Hippowdon w/ 144 HP, 252 Atk, 112 Speed w/ Jolly Nature + Infiltrator
Stealth Rocks onto Heatran to cover the loss of hazard support due to the removal of hippowdon. Toxic added to help combat Volcarona, etc.
Clefable changed to a SDef EV spread and nature due to me realising I had no good special sponge.
Changes Considered:
Heatran to use Ancient Power instead of Protect for Talonflame.
Thank you, I hope you took the time to read this and enjoyed it all. Takeshi's Castle is now finished and has checked/countered as many threat's as possible (if not all of them). As far as I am concerned the Castle is impenetrable, having run extensive calcs, tested in battle and undergone a team building process that took almost 2 months (inc time prior to this thread) no stone has been left un-turned. The guardians of the castle await any and all challengers, may they die with honour in their attempt to break the unbreakable.
I have now constructed a importable for you so you may too use this team if you wish.
Pikushi (Clefable) (F) @ Leftovers
Ability: Unaware
Shiny: Yes
EVs: 252 HP / 248 Def / 8 SDef
Bold Nature
- Moonblast
- Knock Off
- Wish
- Protect
Rakki (Chansey) (F) @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 248 Def / 8 SDef
Relaxed Nature
- Seismic Toss
- Wish
- Soft-Boiled
- Heal Bell
Bosugodora (Aggron) (M) @ Aggronite
Ability: Sturdy
Shiny: Yes
EVs: 252 HP / 16 Def / 240 SDef
Relaxed Nature
IVs: 0 Spd
- Heavy Slam
- Earthquake
- Sleep Talk
- Rest
Ratiasu (Latias) @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 248 HP / 240 Def / 20 SDef
Bold Nature
IVs: 0 Atk
- Dragon Pulse
- Reflect Type
- Recover
- Defog
Kurobatto (Crobat) (F) @ Black Sludge
Ability: Infiltrator
EVs: 144 HP / 252 Atk / 112 Spd
Jolly Nature
- Brave Bird
- Roost
- Taunt
- Haze
Hidoran (Heatran) (F) @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 232 SDef / 28 Spd
Calm Nature
IVs: 0 Atk
- Lava Plume
- Taunt
- Stealth Rock
- Toxic
Ability: Unaware
Shiny: Yes
EVs: 252 HP / 248 Def / 8 SDef
Bold Nature
- Moonblast
- Knock Off
- Wish
- Protect
Rakki (Chansey) (F) @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 248 Def / 8 SDef
Relaxed Nature
- Seismic Toss
- Wish
- Soft-Boiled
- Heal Bell
Bosugodora (Aggron) (M) @ Aggronite
Ability: Sturdy
Shiny: Yes
EVs: 252 HP / 16 Def / 240 SDef
Relaxed Nature
IVs: 0 Spd
- Heavy Slam
- Earthquake
- Sleep Talk
- Rest
Ratiasu (Latias) @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 248 HP / 240 Def / 20 SDef
Bold Nature
IVs: 0 Atk
- Dragon Pulse
- Reflect Type
- Recover
- Defog
Kurobatto (Crobat) (F) @ Black Sludge
Ability: Infiltrator
EVs: 144 HP / 252 Atk / 112 Spd
Jolly Nature
- Brave Bird
- Roost
- Taunt
- Haze
Hidoran (Heatran) (F) @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 232 SDef / 28 Spd
Calm Nature
IVs: 0 Atk
- Lava Plume
- Taunt
- Stealth Rock
- Toxic
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