+ Defog + 20 HP
geez 3 subs from me, dam. But we lack viable defog users... corv cant beat gholdengo and talon and lucha are niche. Mence can beat gholdengo
252 SpA Salamence Flamethrower vs. 0 HP / 4 SpD Gholdengo: 190-224 (60.3 - 71.1%) -- guaranteed 2HKO after Stealth Rock
0 SpA Salamence Flamethrower vs. 0 HP / 4 SpD Gholdengo: 152-180 (48.2 - 57.1%) -- guaranteed 2HKO after Stealth Rock
It guarantees a 2hko and offensively hurricane -> flame with rocks up is ofetn to KO and deter it from coming in. it has a huge defensive presence pretty much walling all great tusk with its use of its typing (unless ice spinner) and just threaten it + defog all of the rocks away. It is able to switch into many things well such as lando-t, cind, (heatran with the use of hydro pump), kingambit if its running a bulky set.
-1 252+ Atk Kingambit Kowtow Cleave vs. 0 HP / 4 Def Salamence: 126-148 (33.9 - 39.8%) -- guaranteed 3HKO
-1 252+ Atk Kingambit Kowtow Cleave vs. 252 HP / 4 Def Salamence: 126-148 (29 - 34.1%) -- 2.9% chance to 3HKO
It has a pretty good stat line with 115/80/80 ad 135 attack which means it can use eq to threaten heatran, gholdengo, kingambit, and cind which is pretty helpful esp since a DD set can be possible since DWB, eq, and smth in last slot with its higher bulk can be amazing. Tho i will say offensive defog or def defog can be invaluable on many different teams to use esp with hurricane + flame having amazing coverage or draco + flame if u want to hit stuff such as rotom, roaring moon, and have a harder hit in general.
+Magic Guard(Replaces Static)
Dam...
252 SpA Life Orb Electrode-Hisui Chloroblast vs. 0 HP / 0- SpD Garchomp: 294-347 (82.3 - 97.1%) -- 25% chance to OHKO after Stealth Rock
252 SpA Life Orb Electrode-Hisui Thunderbolt vs. 0 HP / 4 SpD Zapdos: 152-179 (47.3 - 55.7%) -- 76.6% chance to 2HKO
252 SpA Life Orb Electrode-Hisui Thunderbolt vs. 0 HP / 4 SpD Heatran: 133-156 (41.1 - 48.2%) -- 5.9% chance to 2HKO after Stealth Rock and Leftovers recovery
252 SpA Life Orb Electrode-Hisui Chloroblast vs. 252 HP / 252+ SpD Vessel of Ruin Ting-Lu: 289-343 (56.2 - 66.7%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
it is a pretty solid mon... 140 speed means it can fire chloroblast -> volt switch often or just fire 2 of them... and it shows how strong magic guard + LO is on a mon like this... it gives 2 shits about status, hazards, or recoil which means it gets to rain free with its moves... its a pretty strong pokemon ... and its prob def OU but do i really want it there? its pretty much unblockable volt switches outside of clodsire which still.. takes a decent chunk
252 SpA Life Orb Tera Grass Electrode-Hisui Chloroblast vs. 248 HP / 252+ SpD Clodsire: 221-263 (47.7 - 56.8%) -- 85.5% chance to 2HKO after Stealth Rock and Leftovers recovery
Water/Grass (+Power Whip) + 8 Speed
A bit part of what makes gyarados good... in my opinion is its defensive utility of water/flying. Water / grass is prob better using its stab but i would prob prefer giving it an actual flying stab instead of making it a much worse defensve typing since it can setup on a lot of the tier.. now its weak to common u-turns, fire moves, fighting types, and while it takes electric moves better... i think its not worth sacrificing ur ground immunity and a lot of def utility. Could be tuned a bit in a future slate and i could see it being a good mon
+ Poison Heal + 20 HP
110/120/60 bulk is pretty good in my opinion... i think it is a great alternative to great tusk that isnt exactly outclassed by it. Earthquake of a 120 attack while having knock and coverage options is pretty decent and not exactly passive in my opinion. Like that is a pretty strong earthquake hitting stuff like dragapult for pretty good damage. Being smth that is a great status absorber
obv its my sub... im overselling it but like its a pretty darn good sub at what it does, idt its passive otherwise a defensive great tusk is passive then.
32 Atk Cinderace Pyro Ball vs. 252 HP / 252+ Def Donphan: 96-114 (22.6 - 26.8%) -- possible 6HKO after Stealth Rock and Poison Heal
32 Atk Cinderace Pyro Ball vs. 252 HP / 252+ Def Great Tusk: 91-108 (20.9 - 24.8%) -- possible 5HKO after Stealth Rock and Leftovers recovery
this shows its raw bulk esp since its item cant be knocked off, once its activated its a very good wall and can be a good pokemon into great tusk itself esp since a non offensive great tusk does jack shit to it and even with investment it can switch into it a couple times, what if it runs protect? it can eat hits fairly well
0 Atk Great Tusk Earthquake vs. 252 HP / 252+ Def Donphan: 87-103 (20.5 - 24.2%) -- possible 7HKO after Stealth Rock and Poison Heal
252 Atk Great Tusk Headlong Rush vs. 252 HP / 252+ Def Donphan: 126-148 (29.7 - 34.9%) -- 27.7% chance to 4HKO after Stealth Rock and Poison Heal
+ Poison Touch + Knock Off
Geez... i find it hard that people think kingambit is just setting up in ur face.. even a resisted foul play is doing 37-42% to bulky and 45-52 to offensive... and u also have to take another one since ur doing 60% max to phys def umbreon. Umbreon can just foul play u again and u faint unless ur full hp.
+2 252+ Atk Umbreon Foul Play vs. 236 HP / 0 Def Kingambit: 150-177 (37.5 - 44.2%) -- guaranteed 3HKO after Leftovers recovery
+2 252+ Atk Umbreon Foul Play vs. 0 HP / 4 Def Kingambit: 149-176 (43.6 - 51.6%) -- 9.8% chance to 2HKO
+2 252+ Atk Kingambit Iron Head vs. 252 HP / 252+ Def Umbreon: 199-235 (50.5 - 59.6%) -- 84.8% chance to 2HKO after Leftovers recovery
(you do not beat kingambit 1v1 by switching in but you deter in from setting up... since if it has taken some chip its easily getting hit for a bunch.)
Foul play deters setup while knock off can hurt things that dont want to lose their item... sure iron valiant can switch in but its losing its item (unless its blunder booster) or it can be poisoned with a 30% chance and that hurts a lot.... You do not want to be poisoned and makes it much easier to play around. Kingambit wants nothing from an umbreon clicking a foul play using its +2 attack esp if its been chipped which realistiically it would be, garg losing leftovers makes it much more managable, like it has to burn a lot more recovers than usual, and valiant being poisoned + Knocked is a very big boon for it, also if its choiced you can always protect scout it.
Soo all in all...
my order is mence > electrode-h > donphan > umbreon > gyarados